Dominion Lost
Territories crumble. Supply lines fail. The underhive spirals into war. For enforcers, it's a crisis. For gangs, an opportunity. For nomads, a sign that Hive Primus is ripe for the taking. Dominion is lost—and only brutality remains.
Hive Primus has never known peace, but something has changed in the lower levels. A power vacuum. A breakdown. Palanite precincts abandoned or overrun. Guilder caravans vanishing into the ash. Corpse-taker cults emerge from sump-choked slaughterhouses, preaching a gospel of flesh. Enforcers strike back—hard—but they’re stretched thin.
And from the wastes, the Nomads come.
They ride the storms, silent and sudden, raiding outlying domes, torching outposts, and disappearing before retribution arrives. The Ash Gates—forgotten hive entries that open to the outside world—have become warzones. Settlements go dark. Territories change hands by the hour.
Into this chaos step the gangs: House Escher chem-queens, whispering Delaque brokers, bounty-hunters with secret missions, and upstart crews ready to bleed for a sliver of turf.
This is not conquest. This is survival.
This is Dominion Lost.
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