Campaign Actions
SLO County Dominion
Bought Fighting knife for Stash (15¢)
Outcome: Credits remaining: 10¢Equipped Millekev with Cred sniffer from stash (35¢)
Outcome: Credits remaining: 25¢Equipped Scyx with Ablative overlay from stash (20¢)
Outcome: Credits remaining: 25¢Equipped Beliax with Ablative overlay from stash (20¢)
Outcome: Credits remaining: 25¢Equipped Millekev with Ablative overlay from stash (20¢)
Outcome: Credits remaining: 25¢Bought Cred sniffer for Stash (35¢)
Outcome: Credits remaining: 25¢Bought Ablative overlay for Stash (20¢)
Outcome: Credits remaining: 60¢Bought Ablative overlay for Stash (20¢)
Outcome: Credits remaining: 80¢Bought Ablative overlay for Stash (20¢)
Outcome: Credits remaining: 100¢Dark Ritual, aiming for tzeentch. 2d6 +2 (already have favor of tzeentch), -1 (lost this battle)
Rolled 2D6: 4 , 5 = 9 Outcome: 9+2-1=10. Ritual is heeded by tzeentchCorrection: leader not trading in last action, new rarity result is 8 instead of 10.
2d6 Seek Rare & Illegal Equipment, leader + 5 champions = 2+5 added to result
Rolled 2D6: 2 , 1 = 3 Outcome: 3+7=10 rarityAdded 40¢: 40 credits from Uphive Raiments
Outcome: +40¢ (to 120¢)d3x10 credits from Uphive Raiments
Rolled 1D6: 4 = 4 Outcome: 40 credits2d6 to see if free recruitment from Settlement. Second of two rolls (from Agitator)
Rolled 2D6: 4 , 1 = 5 Outcome: No recruitment2d6 to see if free recruitment from Settlement. First of two rolls (from Agitator)
Rolled 2D6: 1 , 3 = 4 Outcome: No recruitmentAdded 60¢: 60 credits from Settlement
Outcome: +60¢ (to 80¢)Income from Settlement, d6x10
Rolled 1D6: 6 = 6 Outcome: 60 creditsAdded 10¢: Siv rolling her Fixer skill
Outcome: +10¢ (to 20¢)Siv rolling her Fixer skill, d3x10 credits
Rolled 1D6: 1 = 1 Outcome: 10 creditsAdded 2 XP for Scyx - Took regular fighter out of action
Outcome: Current: 4 XP, Total: 10 XPAdded 3 XP for Asterox - XP from Lesson Learned
Outcome: Current: 4 XP, Total: 18 XPAdded 10¢: 10 credits from losing The Trap
Outcome: +10¢ (to 10¢)Added 1 XP for Zwymor - Took part in battle
Outcome: Current: 2 XP, Total: 8 XPAdded 1 XP for Chaos Familiar - Took part in battle
Outcome: Current: 6 XP, Total: 6 XPAdded 1 XP for Scyx - Took part in battle
Outcome: Current: 2 XP, Total: 8 XPAdded 1 XP for Chaos Familiar - Took part in battle
Outcome: Current: 1 XP, Total: 9 XPAdded 1 XP for Ovoron - Took part in battle
Outcome: Current: 3 XP, Total: 12 XPAdded 1 XP for Chaos Familiar - Took part in battle
Outcome: Current: 1 XP, Total: 1 XPAdded 1 XP for Criok - Took part in battle
Outcome: Current: 1 XP, Total: 1 XPAdded 1 XP for Chaos Familiar
Outcome: Current: 5 XP, Total: 12 XPAdded 1 XP for Asterox
Outcome: Current: 1 XP, Total: 15 XPAdded 1 XP for Chaos Familiar
Outcome: Current: 1 XP, Total: 7 XPAdded 1 XP for Millekev - Took part in battle
Outcome: Current: 1 XP, Total: 13 XPEquipped Criok with Ablative overlay from stash (20¢)
Outcome: Credits remaining: 0¢Bought Ablative overlay for Stash (20¢)
Outcome: Credits remaining: 0¢Bought warp round for Long rifle on Scyx (20¢)
Outcome: Credits remaining: 20¢Bought warp round for Long rifle on Beliax (20¢)
Outcome: Credits remaining: 40¢Bought warp round for Long rifle on Asterox (20¢)
Outcome: Credits remaining: 60¢Equipped Criok with Chaos familiar from stash (25¢)
Outcome: Credits remaining: 80¢Equipped Criok with Mesh armour from stash (15¢)
Outcome: Credits remaining: 80¢Equipped Criok with Grenade launcher from stash (65¢)
Outcome: Credits remaining: 80¢Hired Criok (60¢)
Outcome: Credits remaining: 80¢Seeking rare/illegal equipment, 2d6+5 (with Asterox, Ovoron, Beliax, Scyx and Siv)
Rolled 2D6: 6 , 3 = 9 Outcome: 9+5=14Dark ritual. Asterox chosen as the focus. Rolling 2d6 -1 (lost battle) +2 (Desecrated Ground)
Rolled 2D6: 6 , 6 = 12 Outcome: Gained favor of Tzeentch for next battleRolling 3d6 to see if Charix is restrained. Nominating Ulak, Izar and Hezok (1st, 2nd and 3rd roll, respectively).
Rolled 3D6: 6 , 4 , 6 = 16 Outcome: Charix is restrained without any penalty.2d6 to see if free ganger. Can re-roll from Agitator and pick result. This is roll 2.
Rolled 2D6: 4 , 4 = 8 Outcome: No free ganger.2d6 to see if free ganger. Can re-roll from Agitator and pick result. This is roll 1.
Rolled 2D6: 4 , 1 = 5 Outcome: No free ganger. Next roll will be re-roll.Charix can't have any leadership, not sure why gyrinx let that happen. Discarding the result.
Rolling for advancement to Charix
Rolled 2D6: 6 , 4 = 10 Outcome: Improved Leadership