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Campaign Actions

SLO County Dominion

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mudlabThe Clutching Hands
2 weeks, 3 days ago

State Change: Fragoz changed from Convalescence to Active - Out of convalescence due to downtime

Outcome: Fragoz is now Active
mudlabThe Clutching Hands
2 weeks, 3 days ago

State Change: Ovoron changed from Recovery to Active - Out of recovery due to downtime

Outcome: Ovoron is now Active
mudlabThe Clutching Hands
2 weeks, 3 days ago

State Change: Lakrix changed from Recovery to Active - Out of recovery due to downtime

Outcome: Lakrix is now Active
mudlabThe Clutching Hands
2 weeks, 3 days ago

Released Ponderosa back to Lemon Jellies without ransom

Outcome: Lemon Jellies rating +240¢
2 weeks, 4 days ago

Asterox, Ovoron and Scyx making a trade action, so 2d6+3

Rolled 2D6: 6 , 1 = 7 Outcome: 10 rarity
mudlabThe Clutching Hands
2 weeks, 4 days ago

Zwymor spent 6 XP to advance

Outcome: Improved Ballistic Skill
mudlabThe Clutching Hands
2 weeks, 4 days ago

Rekondr spent 6 XP to advance

Outcome: Improved Ballistic Skill
mudlabThe Clutching Hands
2 weeks, 4 days ago

Kaloth spent 6 XP to advance

Outcome: Improved Ballistic Skill
mudlabThe Clutching Hands
2 weeks, 4 days ago

Added 60¢: 10 from settlement, 20 from fixer, 30 from uphive raiments

Outcome: +60¢ (to 70¢)
2 weeks, 4 days ago

Rolling 2d6 for possible free gangers from settlement. Agitator: "When the gang rolls to see if they get a free fighter from a Territory, such as those provided by a Settlement, they may roll twice and choose the result they want." This is roll #2

Rolled 2D6: 5 , 3 = 8 Outcome: No free ganger
2 weeks, 4 days ago

Rolling 2d6 for possible free gangers from settlement. Agitator: "When the gang rolls to see if they get a free fighter from a Territory, such as those provided by a Settlement, they may roll twice and choose the result they want." This is roll #1

Rolled 2D6: 4 , 4 = 8 Outcome: No free ganger
2 weeks, 4 days ago

d3x10 for uphive raiments

Rolled 1D6: 5 = 5 Outcome: 30 credits
2 weeks, 4 days ago

d3x10 for fixer skill on Siv. 1-2 = 1, 3-4 = 2, 5-6 = 3

Rolled 1D6: 3 = 3 Outcome: 20 credits
2 weeks, 4 days ago

d6x10 for settlement income

Rolled 1D6: 1 = 1 Outcome: 10 credits
mudlabThe Clutching Hands
2 weeks, 4 days ago

Injury: Lakrix suffered Out Cold - Into recovery as a result of medical escort

Outcome: Lakrix was put into Recovery
mudlabThe Clutching Hands
2 weeks, 4 days ago

Spent 60¢: Paying for Lakrix's medical escort

Outcome: -60¢ (to 10¢)
2 weeks, 4 days ago

Rolling d6 to see result of medically escorting Lakrix

Rolled 1D6: 6 = 6 Outcome: Full recovery
2 weeks, 4 days ago

Rolling 2d6x10 to determine cost to medically escort Lakrix

Rolled 2D6: 1 , 5 = 6 Outcome: 60 credits to medically escort Lakrix. Next roll will determine result
mudlabThe Clutching Hands
2 weeks, 4 days ago

Added 1 XP for Zwymor - 1 xp for fighting

Outcome: Current: 6 XP, Total: 6 XP
mudlabThe Clutching Hands
2 weeks, 4 days ago

Added 1 XP for Rekondr - 1 xp for fighting

Outcome: Current: 6 XP, Total: 6 XP
mudlabThe Clutching Hands
2 weeks, 4 days ago

Added 1 XP for Lakrix - 1 xp for fighting

Outcome: Current: 1 XP, Total: 7 XP
mudlabThe Clutching Hands
2 weeks, 4 days ago

Added 1 XP for Kaloth - 1 xp for fighting

Outcome: Current: 6 XP, Total: 6 XP
mudlabThe Clutching Hands
2 weeks, 4 days ago

Added 1 XP for Izar - 1 xp for fighting

Outcome: Current: 4 XP, Total: 4 XP
mudlabThe Clutching Hands
2 weeks, 4 days ago

Added 1 XP for Fragoz - 1 xp for fighting

Outcome: Current: 1 XP, Total: 1 XP
mudlabThe Clutching Hands
2 weeks, 4 days ago

Added 1 XP for Charix - 1 xp for fighting

Outcome: Current: 2 XP, Total: 2 XP
mudlabThe Clutching Hands
2 weeks, 4 days ago

Added 1 XP for Siv - 1 xp for fighting

Outcome: Current: 1 XP, Total: 1 XP
mudlabThe Clutching Hands
2 weeks, 4 days ago

Added 1 XP for Chaos Familiar - 1 xp for fighting

Outcome: Current: 2 XP, Total: 2 XP
mudlabThe Clutching Hands
2 weeks, 4 days ago

Added 1 XP for Scyx - 1 xp for fighting

Outcome: Current: 2 XP, Total: 2 XP
mudlabThe Clutching Hands
2 weeks, 4 days ago

Added 1 XP for Chaos Familiar - 1 xp for fighting

Outcome: Current: 5 XP, Total: 5 XP
mudlabThe Clutching Hands
2 weeks, 4 days ago

Added 1 XP for Ovoron - 1 xp for fighting

Outcome: Current: 5 XP, Total: 5 XP
mudlabThe Clutching Hands
2 weeks, 4 days ago

Added 1 XP for Chaos Familiar - 1 xp for fighting

Outcome: Current: 4 XP, Total: 4 XP
mudlabThe Clutching Hands
2 weeks, 4 days ago

Added 3 XP for Asterox - 1 xp for fighting, 2 xp for taking Volt out of action

Outcome: Current: 3 XP, Total: 9 XP
mudlabThe Clutching Hands
2 weeks, 4 days ago

Added 1 XP for Chaos Familiar - 1 xp for fighting

Outcome: Current: 5 XP, Total: 5 XP
mudlabThe Clutching Hands
2 weeks, 4 days ago

Added 3 XP for Millekev - 2 xp for taking Ponderosa out of action, 1 xp for fighting

Outcome: Current: 11 XP, Total: 11 XP
mudlabThe Clutching Hands
2 weeks, 4 days ago

Reputation Update: The Clutching Hands lost 1 Reputation (new total: 1)

Outcome: -1 rep for bottling
mudlabThe Clutching Hands
2 weeks, 4 days ago

Injury: Scyx suffered Out Cold

Outcome: Scyx was put into Active
mudlabThe Clutching Hands
2 weeks, 4 days ago

Injury: Fragoz suffered Convalescence

Outcome: Fragoz was put into Convalescence
2 weeks, 4 days ago

Rolling d6 to see if Izar's old battle wound causes convalescence

Rolled 1D6: 2 = 2 Outcome: No convalescence
mudlabThe Clutching Hands
2 weeks, 4 days ago

Injury: Izar suffered Old Battle Wound

Outcome: Izar was put into Active
2 weeks, 4 days ago

Ovoron suffered a type of injury that can actually become a mutation, so rolling d6

Rolled 1D6: 5 = 5 Outcome: No mutation, head injury as normal
mudlabThe Clutching Hands
2 weeks, 4 days ago

Injury: Ovoron suffered Head Injury

Outcome: Ovoron was put into Recovery
2 weeks, 4 days ago

Rolling to see if convalescence turns into a mutation

Rolled 1D6: 6 = 6 Outcome: Nevermind, mis-read how mutations work. Convalescence can't become a mutation
mudlabThe Clutching Hands
2 weeks, 4 days ago

Injury: Millekev suffered Convalescence

Outcome: Millekev was put into Convalescence
3 weeks ago

Rolling d6 to see if Lakrix's Impressive Scars changes into a mutation

Rolled 1D6: 3 = 3 Outcome: No mutation
mudlabThe Clutching Hands
3 weeks ago

Asterox spent 6 XP to advance

Outcome: Improved Ballistic Skill
mudlabThe Clutching Hands
3 weeks ago

Lakrix spent 6 XP to advance

Outcome: Improved Toughness
3 weeks ago

Rolling 2d6 for Lakrix's xp advancement

Rolled 2D6: 3 , 3 = 6 Outcome: Increasing Lakrix's Toughness by 1
mudlabThe Clutching Hands
3 weeks ago

Added 1 XP for Lakrix - 1xp for being in the battle

Outcome: Current: 6 XP, Total: 6 XP
mudlabThe Clutching Hands
3 weeks ago

Added 1 XP for Charix - 1xp for being in the battle

Outcome: Current: 1 XP, Total: 1 XP
mudlabThe Clutching Hands
3 weeks ago

Added 1 XP for Chaos Familiar - 1xp for being in the battle

Outcome: Current: 1 XP, Total: 1 XP