Campaign Actions
SLO County Dominion
State Change: Fragoz changed from Convalescence to Active - Out of convalescence due to downtime
Outcome: Fragoz is now ActiveState Change: Ovoron changed from Recovery to Active - Out of recovery due to downtime
Outcome: Ovoron is now ActiveState Change: Lakrix changed from Recovery to Active - Out of recovery due to downtime
Outcome: Lakrix is now ActiveReleased Ponderosa back to Lemon Jellies without ransom
Outcome: Lemon Jellies rating +240¢Asterox, Ovoron and Scyx making a trade action, so 2d6+3
Rolled 2D6: 6 , 1 = 7 Outcome: 10 rarityZwymor spent 6 XP to advance
Outcome: Improved Ballistic SkillRekondr spent 6 XP to advance
Outcome: Improved Ballistic SkillKaloth spent 6 XP to advance
Outcome: Improved Ballistic SkillAdded 60¢: 10 from settlement, 20 from fixer, 30 from uphive raiments
Outcome: +60¢ (to 70¢)Rolling 2d6 for possible free gangers from settlement. Agitator: "When the gang rolls to see if they get a free fighter from a Territory, such as those provided by a Settlement, they may roll twice and choose the result they want." This is roll #2
Rolled 2D6: 5 , 3 = 8 Outcome: No free gangerRolling 2d6 for possible free gangers from settlement. Agitator: "When the gang rolls to see if they get a free fighter from a Territory, such as those provided by a Settlement, they may roll twice and choose the result they want." This is roll #1
Rolled 2D6: 4 , 4 = 8 Outcome: No free gangerd3x10 for uphive raiments
Rolled 1D6: 5 = 5 Outcome: 30 creditsd3x10 for fixer skill on Siv. 1-2 = 1, 3-4 = 2, 5-6 = 3
Rolled 1D6: 3 = 3 Outcome: 20 creditsd6x10 for settlement income
Rolled 1D6: 1 = 1 Outcome: 10 creditsInjury: Lakrix suffered Out Cold - Into recovery as a result of medical escort
Outcome: Lakrix was put into RecoverySpent 60¢: Paying for Lakrix's medical escort
Outcome: -60¢ (to 10¢)Rolling d6 to see result of medically escorting Lakrix
Rolled 1D6: 6 = 6 Outcome: Full recoveryRolling 2d6x10 to determine cost to medically escort Lakrix
Rolled 2D6: 1 , 5 = 6 Outcome: 60 credits to medically escort Lakrix. Next roll will determine resultAdded 1 XP for Zwymor - 1 xp for fighting
Outcome: Current: 6 XP, Total: 6 XPAdded 1 XP for Rekondr - 1 xp for fighting
Outcome: Current: 6 XP, Total: 6 XPAdded 1 XP for Lakrix - 1 xp for fighting
Outcome: Current: 1 XP, Total: 7 XPAdded 1 XP for Kaloth - 1 xp for fighting
Outcome: Current: 6 XP, Total: 6 XPAdded 1 XP for Izar - 1 xp for fighting
Outcome: Current: 4 XP, Total: 4 XPAdded 1 XP for Fragoz - 1 xp for fighting
Outcome: Current: 1 XP, Total: 1 XPAdded 1 XP for Charix - 1 xp for fighting
Outcome: Current: 2 XP, Total: 2 XPAdded 1 XP for Siv - 1 xp for fighting
Outcome: Current: 1 XP, Total: 1 XPAdded 1 XP for Chaos Familiar - 1 xp for fighting
Outcome: Current: 2 XP, Total: 2 XPAdded 1 XP for Scyx - 1 xp for fighting
Outcome: Current: 2 XP, Total: 2 XPAdded 1 XP for Chaos Familiar - 1 xp for fighting
Outcome: Current: 5 XP, Total: 5 XPAdded 1 XP for Ovoron - 1 xp for fighting
Outcome: Current: 5 XP, Total: 5 XPAdded 1 XP for Chaos Familiar - 1 xp for fighting
Outcome: Current: 4 XP, Total: 4 XPAdded 3 XP for Asterox - 1 xp for fighting, 2 xp for taking Volt out of action
Outcome: Current: 3 XP, Total: 9 XPAdded 1 XP for Chaos Familiar - 1 xp for fighting
Outcome: Current: 5 XP, Total: 5 XPAdded 3 XP for Millekev - 2 xp for taking Ponderosa out of action, 1 xp for fighting
Outcome: Current: 11 XP, Total: 11 XPReputation Update: The Clutching Hands lost 1 Reputation (new total: 1)
Outcome: -1 rep for bottlingInjury: Scyx suffered Out Cold
Outcome: Scyx was put into ActiveInjury: Fragoz suffered Convalescence
Outcome: Fragoz was put into ConvalescenceRolling d6 to see if Izar's old battle wound causes convalescence
Rolled 1D6: 2 = 2 Outcome: No convalescenceInjury: Izar suffered Old Battle Wound
Outcome: Izar was put into ActiveOvoron suffered a type of injury that can actually become a mutation, so rolling d6
Rolled 1D6: 5 = 5 Outcome: No mutation, head injury as normalInjury: Ovoron suffered Head Injury
Outcome: Ovoron was put into RecoveryRolling to see if convalescence turns into a mutation
Rolled 1D6: 6 = 6 Outcome: Nevermind, mis-read how mutations work. Convalescence can't become a mutationInjury: Millekev suffered Convalescence
Outcome: Millekev was put into ConvalescenceRolling d6 to see if Lakrix's Impressive Scars changes into a mutation
Rolled 1D6: 3 = 3 Outcome: No mutationAsterox spent 6 XP to advance
Outcome: Improved Ballistic SkillRolling 2d6 for Lakrix's xp advancement
Rolled 2D6: 3 , 3 = 6 Outcome: Increasing Lakrix's Toughness by 1Added 1 XP for Lakrix - 1xp for being in the battle
Outcome: Current: 6 XP, Total: 6 XPAdded 1 XP for Charix - 1xp for being in the battle
Outcome: Current: 1 XP, Total: 1 XPAdded 1 XP for Chaos Familiar - 1xp for being in the battle
Outcome: Current: 1 XP, Total: 1 XP