Campaign Actions
SLO County Dominion
Rolling credits from Uphive Raiments, 1d3x10
Rolled 1D6: 4 = 4 Outcome: 1-2 = 1, 3-4 = 2, 5-6 = 3, so 20 creditsRolling for income from Settlement, 1d6x10
Rolled 1D6: 2 = 2 Outcome: 20 creditsAdded 20¢: 20 credits from losing The Trap
Outcome: +20¢ (to 20¢)Injury: Lakrix suffered Impressive Scars
Outcome: Lakrix was put into ActiveRolling for lasting injuries on Lakrix
Rolled 2D6: 6 , 6 = 12 Outcome: Impressive ScarsRolling d3 for exp for Scyx from Lesson Learned. 1-2 = 1, 3-4 = 2, 5-6 = 3
Rolled 1D6: 2 = 2 Outcome: 1 xp for Scyx from Lesson LearnedRolling for lasting injury on Scyx
Rolled 2D6: 6 , 5 = 11 Outcome: Lesson Learned: Fighter goes into convalescence and gains D3 experienceState Change: Kaloth changed from Convalescence to Active
Outcome: Kaloth is now ActiveState Change: Rekondr changed from Recovery to Active
Outcome: Rekondr is now ActiveAdded 2 XP for Rekondr - Successful dark ritual
Outcome: Current: 5 XP, Total: 5 XPSorry, result of last till should be 9 (7+1+2), forgot about territory bonus. Ritual is successful, which means Rekondr gains d6 gain and tzeentch's favor continues. Rolling here for XP gain
Rolled 1D6: 2 = 2 Outcome: Rekondr gains 2 xpRolling 2d6+1 for dark ritual. +2 for attempting to involve tzeentch again, -1 for losing the battle, so +1 total. Focus will be Rekondr.
Rolled 2D6: 5 , 2 = 7 Outcome: 7+1 = 8. Didn't fail, but also didn't get tzeentch's favor, so no +2 on next dark ritualReputation Update: The Clutching Hands gained 2 Reputation (new total: 3)
Outcome: +3 rep from helot territory, -1 rep from losing today's game = 3 total repTerritory Transfer: Desecrated Ground (Helot Cult) transferred from no one to The Clutching Hands
Bought Flak armour for Fragoz (10¢)
Outcome: Credits remaining: 0¢Bought Lasgun for Fragoz (15¢)
Outcome: Credits remaining: 10¢Bought Chaos familiar for Scyx (25¢)
Outcome: Credits remaining: 25¢Equipped Scyx with Mesh armour from stash (15¢)
Outcome: Credits remaining: 50¢Bought Long rifle for Scyx (30¢)
Outcome: Credits remaining: 50¢Rolling 1d6+1 to see if Kaloth's "Convalescence" becomes a mutation. 6+ = mutation
Rolled 1D6: 1 = 1 Outcome: No mutationRolling 1d6+1 to see if Rekondr's "Head Injury" becomes a mutation. 6+ = mutation
Rolled 1D6: 2 = 2 Outcome: No mutationRolling 1d6+1 to see if Izar's "Bitter Torment" becomes a mutation. 6+ = mutation
Rolled 1D6: 1 = 1 Outcome: No mutationAdded 1 XP for Zwymor - 1 XP if they took part in a battle
Outcome: Current: 5 XP, Total: 5 XPAdded 1 XP for Rekondr - 1 XP if they took part in a battle
Outcome: Current: 3 XP, Total: 3 XPAdded 1 XP for Lakrix - 1 XP if they took part in a battle
Outcome: Current: 5 XP, Total: 5 XPAdded 1 XP for Kaloth - 1 XP if they took part in a battle
Outcome: Current: 5 XP, Total: 5 XPAdded 1 XP for Izar - 1 XP if they took part in a battle
Outcome: Current: 3 XP, Total: 3 XPAdded 1 XP for Chaos Familiar - 1 XP if they took part in a battle
Outcome: Current: 3 XP, Total: 3 XPAdded 1 XP for Ovoron - 1 XP if they took part in a battle
Outcome: Current: 3 XP, Total: 3 XPAdded 1 XP for Chaos Familiar - 1 XP if they took part in a battle
Outcome: Current: 2 XP, Total: 2 XPAdded 1 XP for Chaos Familiar - 1 XP if they took part in a battle
Outcome: Current: 3 XP, Total: 3 XPAdded 1 XP for Millekev - 1 XP if they took part in a battle
Outcome: Current: 5 XP, Total: 5 XPInjury: Rekondr suffered Head Injury
Outcome: Rekondr was put into RecoveryRecovery: Rekondr recovered from Convalescence
Outcome: Fighter became availableInjury: Kaloth suffered Convalescence
Outcome: Kaloth was put into ConvalescenceInjury: Izar suffered Bitter Emnity - Bitter Enmity vs. Penelope's Purple People Punchers
Outcome: Izar was put into ActiveAdded 4 XP for Asterox - 1 XP if their action directly causes an enemy fighter to suffer one or more Serious Injuries. 2 XP if their action directly causes an enemy fighter to go Out of Action. 1 XP if they took part in a battle.
Outcome: Current: 5 XP, Total: 5 XPRolling 2d6+2 for seeking rare & illegal equipment; +2 is from two champions making the action
Rolled 2D6: 4 , 4 = 8 Outcome: 10 rarityAdded 35¢: Replacing the amount to hire Fragoz, as he was the free recruit from the settlement
Outcome: +35¢ (to 140¢)Rolled 2d6 for free recruitment in-person, result was a 6 on one die, so one free ganger
Added 20¢: 20 credits from fixer, rolled in-person
Outcome: +20¢ (to 140¢)