Campaign Actions
SLO County Dominion
Added 30¢: 30 credits for uphive raiments, rolled in-person
Outcome: +30¢ (to 120¢)Added 30¢: 30 credits from Settlement, rolled in-person
Outcome: +30¢ (to 90¢)Added 20¢: 20 credits for Asterox taking Gladys OOA
Outcome: +20¢ (to 60¢)Nizon was captured by Penelope's Purple People Punchers
Outcome: Rating reduced by 60¢Rolling 1d6-2 to see if Nizon gets captured by Purple People Punchers
Rolled 1D6: 4 = 4 Outcome: 2 = Nizon is captured by Purple People PunchersUpdated reputation to 1 (every gang starts at 1 and cannot go below 1)
Reputation Update: The Clutching Hands gained 1 Reputation (new total: 1)
Added 20¢: Undoing previous action, not buying territory after all
Outcome: +20¢ (to 40¢)Spent 20¢: 20 credits to Graham's Orlocks for the Toll Crossing territory
Outcome: -20¢ (to 20¢)Missed rolling for possible recruitment during this battle, doing so now. Only rolling once, since didn't have the Agitator yet when this battle took place.
Rolled 2D6: 1 , 1 = 2 Outcome: No free recruitmentSecond roll for possible free recruitment
Rolled 2D6: 3 , 4 = 7 Outcome: No free recruitmentRolling 2d6 for possible free recruitment from Settlement. 6 on either die = free juve, double 6 = free ganger. Can roll twice and choose result due to having Agitator in gang.
Rolled 2D6: 3 , 4 = 7 Outcome: No free recruitment. Next action will be second roll.Bought Laspistol for Jix (0¢)
Outcome: Credits remaining: 40¢Rolling 1d6 to determine random Chronomancy Discipline wyrd power for leader in next battle.
Rolled 1D6: 6 = 6 Outcome: 6 = Lucky AuraRolling for random wyrd power for leader in next battle. There are 7 categories of wyrd powers. Rolling 2d6. If the dice match, result = 7. If not, keeping value of first die rolled as result.
Rolled 2D6: 2 , 4 = 6 Outcome: 2 = Chronomancy Discipline category for next roll.Rolling 2d6 + 3 (two for leader, one for one champion) to determine rarity of available trading post items
Rolled 2D6: 6 , 1 = 7 Outcome: 10 and below availabilityAdded 70¢: 30 credits from scenario, 20 from settlement, 10 from uphive raiments, 10 from fixer. All rolls made in person.
Outcome: +70¢ (to 70¢)Added 1 XP for Chaos Familiar - 1xp for participating
Outcome: Current: 2 XP, Total: 2 XPAdded 1 XP for Ovoron - 1xp for participating
Outcome: Current: 2 XP, Total: 2 XPAdded 1 XP for Chaos Familiar - 1xp for participating
Outcome: Current: 2 XP, Total: 2 XPAdded 3 XP for Zwymor - 1xp for participating, 2xp for taking Mercedes out of action
Outcome: Current: 4 XP, Total: 4 XPUlak was captured by The Cherry Poppers
Outcome: Rating reduced by 60¢State Change: Ulak changed from Convalescence to Active
Outcome: Ulak is now ActiveState Change: Asterox changed from Recovery to Active
Outcome: Asterox is now ActiveAdded 1 XP for Ulak - 1xp for participating
Outcome: Current: 2 XP, Total: 2 XPInjury: Rekondr suffered Convalescence
Outcome: Rekondr was put into ConvalescenceAdded 1 XP for Rekondr - 1xp for participating
Outcome: Current: 2 XP, Total: 2 XPAdded 2 XP for Nizon - 1xp for participating, 1xp for causing serious injury to Bambi
Outcome: Current: 3 XP, Total: 3 XPAdded 3 XP for Lakrix - 1xp for participating, 2xp for taking Lucky out of action
Outcome: Current: 4 XP, Total: 4 XPAdded 3 XP for Kaloth - 1xp for participating, 2xp for taking Sapphire out of action
Outcome: Current: 4 XP, Total: 4 XPAdded 1 XP for Izar - 1xp for participating
Outcome: Current: 2 XP, Total: 2 XPAdded 2 XP for Millekev - 1xp for participating, 1xp for being the leader
Outcome: Current: 4 XP, Total: 4 XPInjury: Kaloth suffered Partially Deafened
Outcome: Kaloth was put into ActiveSpent 20¢: 20 credits for the safe return of Kaloth from The Lemon Jellies
Outcome: -20¢ (to 0¢)Kaloth returned from Lemon Jellies
Outcome: Rating +60¢Moved Mesh armour from Asterox to stash (15¢)
Outcome: Credits remaining: 20¢Added 1 XP for Chaos Familiar - Took part in battle
Outcome: Current: 1 XP, Total: 1 XPAdded 1 XP for Chaos Familiar - Took part in battle
Outcome: Current: 1 XP, Total: 1 XPAdded 1 XP for Chaos Familiar - Took part in battle
Outcome: Current: 1 XP, Total: 1 XPStarting Territory Transfer: Settlement (Helot} transferred from no one to The Clutching Hands
Starting Territory Transfer: Settlement (Cawdor) transferred from no one to The Clutching Hands
Equipped Ovoron with Ablative overlay from stash (20¢)
Outcome: Credits remaining: 20¢Equipped Millekev with Uphive raiments from stash (50¢)
Outcome: Credits remaining: 20¢Bought Ablative overlay for Stash (20¢)
Outcome: Credits remaining: 20¢Bought Uphive raiments for Stash (50¢)
Outcome: Credits remaining: 40¢Ovoron rolling 2d6+1 (the +1 is from being a champion) for trading post availability
Rolled 2D6: 6 , 4 = 10 Outcome: 10+1 = 11 availabilityRolling 1d6 to determine random Divination Discipline wyrd power for leader in next battle.
Rolled 1D6: 3 = 3 Outcome: Leader gained the Misfortune wyrd power (pg. 55 book of outcast) for the next battle.Rolling for random wyrd power for leader in next battle. There are 7 categories of wyrd powers. Rolling 2d6. If the dice match, result = 7. If not, keeping value of first die rolled as result.
Rolled 2D6: 3 , 6 = 9 Outcome: Wyrd category 3 = Divination Discipline.Rolled 2d6 for dark ritual. Will take -1 from roll (unable to do -1 in the "log action" dice roll). 9+ = god's favour, natural double 1s or total of <2 = asterox becomes chaos spawn
Rolled 2D6: 5 , 6 = 11 Outcome: Total of 10. This means the dark ritual was successful; Architect of Fate (pg.10 book of ruin) will apply to next battle. Separate action will be logged to determine random wyrd power leader gains in next battle.