Campaign Actions
SLO County Dominion
Moved Long rifle from Magpie to stash (30¢)
Outcome: Credits remaining: 0¢Equipped Magpie with Hand flamer from stash (75¢)
Outcome: Credits remaining: 0¢Moved Hand flamer from Gladys to stash (75¢)
Outcome: Credits remaining: 0¢Equipped Gladys with Stub gun from stash (5¢)
Outcome: Credits remaining: 0¢Bought Stub gun for Stash (5¢)
Outcome: Credits remaining: 0¢Spent 6 XP for Sharalanda - 6xp to improve WS by 1, BoR advises CGC gangers advance as specialists in campaigns
Outcome: Current: 0 XP, Total: 6 XPChilie spent 8 XP to advance
Outcome: Improved StrengthBandit spent 5 XP to advance
Outcome: Improved MovementPenelope spent 12 XP to advance
Outcome: Gained Nerves of Steel skillAdded 12 XP for Penelope - Correcting advancement sequence
Outcome: Current: 14 XP, Total: 26 XPSpent 12 XP for Penelope - Gain Secondary Skill of choice, Nerves of Steel
Outcome: Current: 2 XP, Total: 14 XPBought Autogun for Rusty (15¢)
Outcome: Credits remaining: 5¢Bought Smoke grenades for Rusty (15¢)
Outcome: Credits remaining: 20¢Bought Flak armour for Fragoz (10¢)
Outcome: Credits remaining: 0¢Bought Lasgun for Fragoz (15¢)
Outcome: Credits remaining: 10¢Sold Nizon from The Clutching Hands to guilders for 30¢
Outcome: +30¢ (to 35¢)Bought Chaos familiar for Scyx (25¢)
Outcome: Credits remaining: 25¢Equipped Scyx with Mesh armour from stash (15¢)
Outcome: Credits remaining: 50¢Bought Long rifle for Scyx (30¢)
Outcome: Credits remaining: 50¢Rolling 1d6+1 to see if Kaloth's "Convalescence" becomes a mutation. 6+ = mutation
Rolled 1D6: 1 = 1 Outcome: No mutationRolling 1d6+1 to see if Rekondr's "Head Injury" becomes a mutation. 6+ = mutation
Rolled 1D6: 2 = 2 Outcome: No mutationRolling 1d6+1 to see if Izar's "Bitter Torment" becomes a mutation. 6+ = mutation
Rolled 1D6: 1 = 1 Outcome: No mutationAdded 1 XP for Zwymor - 1 XP if they took part in a battle
Outcome: Current: 5 XP, Total: 5 XPAdded 1 XP for Rekondr - 1 XP if they took part in a battle
Outcome: Current: 3 XP, Total: 3 XPAdded 1 XP for Lakrix - 1 XP if they took part in a battle
Outcome: Current: 5 XP, Total: 5 XPAdded 1 XP for Kaloth - 1 XP if they took part in a battle
Outcome: Current: 5 XP, Total: 5 XPAdded 1 XP for Izar - 1 XP if they took part in a battle
Outcome: Current: 3 XP, Total: 3 XPAdded 1 XP for Chaos Familiar - 1 XP if they took part in a battle
Outcome: Current: 3 XP, Total: 3 XPAdded 1 XP for Ovoron - 1 XP if they took part in a battle
Outcome: Current: 3 XP, Total: 3 XPAdded 1 XP for Chaos Familiar - 1 XP if they took part in a battle
Outcome: Current: 2 XP, Total: 2 XPAdded 1 XP for Chaos Familiar - 1 XP if they took part in a battle
Outcome: Current: 3 XP, Total: 3 XPAdded 1 XP for Millekev - 1 XP if they took part in a battle
Outcome: Current: 5 XP, Total: 5 XPInjury: Rekondr suffered Head Injury
Outcome: Rekondr was put into RecoveryRecovery: Rekondr recovered from Convalescence
Outcome: Fighter became availableInjury: Kaloth suffered Convalescence
Outcome: Kaloth was put into ConvalescenceInjury: Izar suffered Bitter Emnity - Bitter Enmity vs. Penelope's Purple People Punchers
Outcome: Izar was put into ActiveAdded 4 XP for Asterox - 1 XP if their action directly causes an enemy fighter to suffer one or more Serious Injuries. 2 XP if their action directly causes an enemy fighter to go Out of Action. 1 XP if they took part in a battle.
Outcome: Current: 5 XP, Total: 5 XPRolling 2d6+2 for seeking rare & illegal equipment; +2 is from two champions making the action
Rolled 2D6: 4 , 4 = 8 Outcome: 10 rarityHired Winston (25¢)
Outcome: Credits remaining: 5¢Added 35¢: Replacing the amount to hire Fragoz, as he was the free recruit from the settlement
Outcome: +35¢ (to 140¢)Bought Boning sword for Socks (20¢)
Outcome: Credits remaining: 30¢Equipped Socks with Hand flamer from stash (75¢)
Outcome: Credits remaining: 50¢Bought Hand flamer for Stash (75¢)
Outcome: Credits remaining: 50¢Rolled 2d6 for free recruitment in-person, result was a 6 on one die, so one free ganger
Hired Socks (25¢)
Outcome: Credits remaining: 125¢Added 20¢: 20 credits from fixer, rolled in-person
Outcome: +20¢ (to 140¢)Added 30¢: 30 credits for uphive raiments, rolled in-person
Outcome: +30¢ (to 120¢)Added 30¢: 30 credits from Settlement, rolled in-person
Outcome: +30¢ (to 90¢)