Campaign Actions
SLO County Dominion
Bought Mesh armour for Chuck Hardslab, Lord of the Iron Breakfast (15¢)
Outcome: Credits remaining: 117¢Gang 'Sump City Precinct' has been removed from the campaign by Fango
Hired Cpt Harden (120¢)
Outcome: Credits remaining: 880¢Updated Palanite Enforcer Prefecture: Palanite Prefecture
Hired H-TK421 (0¢)
Outcome: Credits remaining: 1000¢Added 20¢: income from settlement after 2nd game
Outcome: +20¢ (to 125¢)potential free juve?
Rolled 2D6: 1 , 5 = 6 Outcome: no freebiesettlement income
Rolled 1D6: 2 = 2 Outcome: 20 creditsAdded 1 XP for Dot - helped a seriously injured friend (Dorshapo)
Outcome: Current: 5 XP, Total: 5 XPAdded 1 XP for Menton - helped a serious injured friend (Meyer)
Outcome: Current: 7 XP, Total: 7 XPCyber-mastiff spent 6 XP to advance
Outcome: Improved CoolLil N3d (cyber-mastiff) advancement
Rolled 2D6: 5 , 6 = 11 Outcome: Cool +1Settlement boon (2d6)
Rolled 2D6: 5 , 2 = 7 Outcome: NothingBought firestorm ammo for Combat shotgun on Ed (30¢)
Outcome: Credits remaining: 100¢Bought stun rounds for Grenade launcher on "Lucky" Fred (25¢)
Outcome: Credits remaining: 130¢Bought Armoured undersuit for "One Punch" Red (25¢)
Outcome: Credits remaining: 155¢Trade with Fred (champ) and Red (champ) Seek rare equipment (2d6+2)
Rolled 2D6: 5 , 5 = 10 Outcome: R12Added 30¢: Settlement income
Outcome: +30¢ (to 180¢)Settlement income (1d6x10)
Rolled 1D6: 3 = 3 Outcome: 30¢Reputation Update: SlabXL Inc gained 6 Reputation (new total: 6)
Outcome: Gained +1 from Settlement, +2 from Slag Furnace, and +3 from defining relic in Border Dospute with Torek’s Yaegirs.Rolling D3 for Reputation for defiling relic in Border Dispute with Torek’s Yaegirs
Rolled 1D6: 6 = 6 Outcome: Earned 3 RepRan Lo income due to making less than Lemon Jellies (2d6x10)
Rolled 2D6: 3 , 5 = 8 Outcome: 80¢Added 1 XP for Xed - 1xp being there
Outcome: Current: 1 XP, Total: 1 XPAdded 1 XP for Zed - 1xp being there
Outcome: Current: 2 XP, Total: 2 XPAdded 1 XP for Ed - 1xp being there
Outcome: Current: 1 XP, Total: 1 XPAdded 1 XP for Ted - 1xp being there
Outcome: Current: 2 XP, Total: 2 XPAdded 1 XP for Jed - 1xp being there
Outcome: Current: 6 XP, Total: 6 XPAdded 1 XP for "One Punch" Red - 1xp being there
Outcome: Current: 5 XP, Total: 5 XPAdded 5 XP for "Lucky" Fred - 2xp Dorshapo serious injury (champ) 2xp Meyer serious injury (leader) 1xp being there
Outcome: Current: 8 XP, Total: 8 XPAdded 3 XP for Cyber-mastiff - 2xp Coup de grace Dot 1xp being there
Outcome: Current: 7 XP, Total: 7 XPReduced 3 XP for "Lucky" Fred - Recorded last action on wrong fighter
Outcome: Current: 3 XP, Total: 3 XPAdded 3 XP for "Lucky" Fred - 2xp Coup de grace Dot (Juve) 1xp being there
Outcome: Current: 6 XP, Total: 6 XPAdded 3 XP for "Rock Steady" Ned - 2xp Dorshapo serious injury (champ) 1xp being there
Outcome: Current: 6 XP, Total: 6 XPInjury: Zed suffered Out Cold
Outcome: Zed was put into ActiveZed injury
Rolled 2D6: 2 , 5 = 7 Outcome: Out ColdInjury: Ed suffered Out Cold
Outcome: Ed was put into ActiveEd injury
Rolled 2D6: 1 , 6 = 7 Outcome: Out ColdInjury: Ted suffered Out Cold
Outcome: Ted was put into ActiveTed injury
Rolled 2D6: 1 , 5 = 6 Outcome: Out ColdRecovery: Ted recovered from Out Cold
Outcome: Fighter became availableRecovery: "Lucky" Fred recovered from Convalescence
Outcome: Fighter became availableInjury: Jed suffered Out Cold
Outcome: Jed was put into ActiveJed injury
Rolled 2D6: 1 , 5 = 6 Outcome: Out ColdInjury: Cyber-mastiff suffered Out Cold
Outcome: Cyber-mastiff was put into ActiveLil Ned injuries
Rolled 2D6: 2 , 5 = 7 Outcome: Out ColdInjury: "Rock Steady" Ned suffered Convalescence
Outcome: "Rock Steady" Ned was put into ConvalescenceRolling for lasting injuries
Rolled 2D6: 3 , 1 = 4 Outcome: ConvalescenceAdded 50¢: from mission, second battle
Outcome: +50¢ (to 105¢)