Actions
Log ActionFrom SLO County Dominion
Reassigned Mesh armour from "One Punch" Red to Zed (15¢)
Outcome: Credits remaining: 40¢Bought Carapace (heavy) for "One Punch" Red (100¢)
Outcome: Credits remaining: 40¢Rolling for free Juve or Ganger at settlement
Rolled 2D6: 4 , 3 = 7 Outcome: No free fighterBought Carapace (heavy) for "One Punch" Red (100¢)
Outcome: Credits remaining: 40¢Assets & Resources
Attributes
| Affiliations | Not set | |
| Alignment | Not set | |
| Alliance | House Ran Lo | |
| Saint | Not set |
Fighters
| Road Captain | Leader | 1 |
| Cyber-mastiff | Exotic Beast | 1 |
| Road Sergeant | Champion | 1 |
| Arms Master | Champion | 1 |
| Wrecker | Prospect | 2 |
| Gunner | Ganger | 1 |
| Gunner (Specialist) | Ganger | 1 |
| Greenhorn | Juve | 1 |
| Ambot | Brute | 1 |
| Gelt-scrivener | Ally | 1 |
| Ran Lo Auditor | Ally | 1 |
| Total | 12 | |
Stash
Stash Credits
| Weapons |
|---|
|
Autogun
(15¢)
static rounds (+10¢) |
"Rock Steady" Ned
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 3+ | 3+ | 3 | 4 | 3 | 4+ | 2 | 4+ | 5+ | 5+ | 5+ |
| Rules | Gang Hierarchy (Leader), Gang Leader, Group Activation (2), Tools of the Trade | ||||||||||
| XP | 3 XP | ||||||||||
| Skills | Fearsome | ||||||||||
| Legendary Names | Impressive Leadership (Rock Steady) | ||||||||||
| Gear | Mesh armour (15¢), Cyber-mastiff (100¢), Armoured undersuit (25¢) | ||||||||||
| Injuries | Out Cold | ||||||||||
| Advancements | 1 | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Chainsword (25¢) | - | E | - | +1 | S | -1 | 1 | - |
| Melee, Parry, Rending | ||||||||
| Plasma pistol (50¢) | ||||||||
| low | 6" | 12" | +2 | - | 5 | -1 | 2 | 5+ |
| Scarce, Sidearm | ||||||||
| maximal | 6" | 12" | +1 | - | 7 | -2 | 3 | 5+ |
| Scarce, Sidearm, Unstable | ||||||||
| Telescopic sight† (+25¢) | ||||||||
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 3+ | - | 3 | 3 | 1 | 4+ | 1 | 7+ | 5+ | 8+ | 8+ |
| Rules | Loyal Protector, Watchdog | ||||||||||
| XP | 3 XP | ||||||||||
| Skills | None | ||||||||||
| Legendary Names | None | ||||||||||
| Gear | None | ||||||||||
| Injuries | Out Cold | ||||||||||
| Advancements | 1 | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Savage bite | - | E | - | - | S | -2 | 1 | - |
| Disarm, Melee | ||||||||
"Lucky" Fred
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 3+ | 3 | 4 | 2 | 4+ | 2 | 5+ | 6+ | 6+ | 6+ |
| Rules | Gang Hierarchy (Champion), Group Activation (1), Tools of the Trade | ||||||||||
| XP | 4 XP | ||||||||||
| Skills | Nerves of Steel | ||||||||||
| Legendary Names | Impressive Leadership (Lucky) | ||||||||||
| Gear | Mesh armour (15¢), Armoured undersuit (25¢) | ||||||||||
| Injuries | None | ||||||||||
| Advancements | 1 | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Grenade launcher (65¢) | ||||||||
| frag grenades | 6" | 24" | -1 | - | 3 | - | 1 | 6+ |
| Blast (3"), Knockback | ||||||||
| krak grenades | 6" | 24" | -1 | - | 6 | -2 | 2 | 6+ |
| choke gas grenades (+35¢) | 6" | 24" | -1 | - | - | - | - | 5+ |
| Blast (3"), Gas, Limited | ||||||||
| photon flash grenades (+15¢) | 6" | 24" | - | - | - | - | - | 5+ |
| Blast (5"), Flash | ||||||||
| stun rounds (+25¢) | 6" | 24" | - | - | 2 | -1 | 1 | 4+ |
| Concussion, Rapid Fire (1) | ||||||||
"One Punch" Red
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 3+ | 3+ | 3 | 4 | 2 | 4+ | 2 | 5+ | 6+ | 6+ | 6+ |
| Rules | Gang Hierarchy (Champion), Group Activation (1), Rule of Iron, Tools of the Trade | ||||||||||
| XP | 6 XP | ||||||||||
| Skills | Shotgun Savant | ||||||||||
| Legendary Names | Improbable Beat-downs (One Punch) | ||||||||||
| Gear | Armoured undersuit (25¢), Carapace (heavy) (100¢) | ||||||||||
| Injuries | Out Cold , Bitter Emnity | ||||||||||
| Advancements | 1 | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Combat shotgun (60¢) | ||||||||
| salvo ammo | 4" | 12" | +1 | - | 4 | - | 2 | 4+ |
| Knockback, Rapid Fire (1) | ||||||||
| shredder ammo | - | T | - | - | 2 | - | 1 | 4+ |
| Scattershot, Template | ||||||||
| firestorm ammo (+30¢) | - | T | - | - | 5 | -1 | 1 | 6+ |
| Blaze, Limited, Template | ||||||||
The Grotto Bar was lively, the bartender slinging cheap swill as quickly as the tap would pour. Ned let out a long breath, finally able to get some sort of respite after the gang's triumphant encounter with a Delaque ambush party. Those shadow dwellers were always mucking about in the Orlock territories and Ned despised them to no end.
Next to Ned was his most trusted lieutenant, Red. Red's imposing figure was the embodiment of intimidation. If he yelled an order, men followed. Ned grew up with Red, joining the gang both as juves, both quickly proving they had what it took to climb the ranks. The brotherhood they formed was stronger than iron, each willing to put down their life for the other.
Jed
Recovery| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 5+ | 4+ | 3 | 3 | 1 | 3+ | 1 | 9+ | 8+ | 8+ | 8+ |
| Rules | Fast Learner, Hot-headed, Promotion (Orlock Road Sergeant or Arms Master), Tools of the Trade, Gang Fighter (Prospect) | ||||||||||
| XP | 8 XP | ||||||||||
| Skills | None | ||||||||||
| Legendary Names | None | ||||||||||
| Gear | Jump booster | ||||||||||
| Injuries | Hobbled | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Sawn-off shotgun (15¢) | ||||||||
| scatter ammo | 4" | 8" | +2 | - | 3 | - | 1 | 6+ |
| Plentiful, Scattershot | ||||||||
| solid ammo (+10¢) | 4" | 8" | - | -2 | 4 | - | 2 | 6+ |
| Knockback, Plentiful | ||||||||
Ted
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 5+ | 4+ | 3 | 3 | 1 | 3+ | 1 | 9+ | 8+ | 8+ | 8+ |
| Rules | Fast Learner, Hot-headed, Promotion (Orlock Road Sergeant or Arms Master), Tools of the Trade, Gang Fighter (Prospect) | ||||||||||
| XP | 5 XP | ||||||||||
| Skills | None | ||||||||||
| Legendary Names | None | ||||||||||
| Gear | Jump booster | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Fighting knife (10¢) | - | E | - | - | S | -1 | 1 | - |
| Backstab, Melee | ||||||||
| Stub gun (5¢) | 6" | 12" | +2 | - | 3 | - | 1 | 4+ |
| Plentiful, Sidearm | ||||||||
| dumdum rounds (+5¢) | 5" | 10" | +1 | - | 4 | - | 1 | 4+ |
| Limited, Sidearm | ||||||||
Ed
Convalescence| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 4+ | 3 | 3 | 1 | 4+ | 1 | 6+ | 7+ | 7+ | 7+ |
| Rules | Gang Fighter (Ganger), Promotion (Orlock Specialist) | ||||||||||
| XP | 3 XP | ||||||||||
| Skills | None | ||||||||||
| Legendary Names | None | ||||||||||
| Gear | None | ||||||||||
| Injuries | Old Battle Wound , Convalescence | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Combat shotgun (55¢) | ||||||||
| salvo ammo | 4" | 12" | +1 | - | 4 | - | 2 | 4+ |
| Knockback, Rapid Fire (1) | ||||||||
| shredder ammo | - | T | - | - | 2 | - | 1 | 4+ |
| Scattershot, Template | ||||||||
Zed
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 3+ | 3 | 2 | 1 | 4+ | 1 | 6+ | 7+ | 7+ | 7+ |
| Rules | Gang Fighter (Ganger), Promotion (Orlock Specialist), Tools of the Trade | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Legendary Names | None | ||||||||||
| Gear | Mesh armour (15¢) | ||||||||||
| Injuries | Out Cold , Enfeebled | ||||||||||
| Advancements | 1 | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Chainsword (25¢) | - | E | - | +1 | S | -1 | 1 | - |
| Melee, Parry, Rending | ||||||||
| Heavy bolter* (160¢) | 18" | 36" | +1 | - | 5 | -2 | 2 | 6+ |
| Rapid Fire (2), Unwieldy | ||||||||
| Suspensors (+60¢) | ||||||||
Xed
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 5+ | 5+ | 3 | 3 | 1 | 3+ | 1 | 7+ | 8+ | 8+ | 8+ |
| Rules | Fast Learner, Gang Fighter (Juve), Promotion (Orlock Specialist) | ||||||||||
| XP | 2 XP | ||||||||||
| Skills | None | ||||||||||
| Legendary Names | None | ||||||||||
| Gear | None | ||||||||||
| Injuries | Out Cold | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Fighting knife (15¢) | - | E | - | - | S | -1 | 1 | - |
| Backstab, Melee | ||||||||
| Sawn-off shotgun (15¢) | 4" | 8" | +2 | - | 3 | - | 1 | 6+ |
| Plentiful, Scattershot | ||||||||
Amy
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 3+ | 5+ | 5 | 5 | 3 | 5+ | 2 | 8+ | 6+ | 8+ | 9+ |
| Rules | Cranial Governors, Excavation Automata, Valuable | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | Infiltrate | ||||||||||
| Gear | Carapace (light) | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Tunnelling claw | ||||||||
| melee | - | E | - | - | S | -1 | 2 | - |
| Melee | ||||||||
| ranged | 4" | 8" | - | - | 6 | -2 | 2 | 5+ |
| Melta, Scarce, Sidearm | ||||||||
| Tunnelling claw | ||||||||
| melee | - | E | - | - | S | -1 | 2 | - |
| Melee | ||||||||
| ranged | 4" | 8" | - | - | 6 | -2 | 2 | 5+ |
| Melta, Scarce, Sidearm | ||||||||
Bob
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 3+ | 3 | 3 | 1 | 4+ | 2 | 8+ | 6+ | 7+ | 7+ |
| Rules | Bodyguard, Indentured Fighters | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | Trick Shot | ||||||||||
| Gear | None | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Bolt pistol | 6" | 12" | +1 | - | 4 | -1 | 2 | 6+ |
| Sidearm | ||||||||
| Master-crafted long rifle | 24" | 48" | - | +1 | 4 | -1 | 1 | 4+ |
| Master-crafted | ||||||||
| Power sword | - | E | - | - | S+1 | -2 | 1 | - |
| Melee, Parry, Power | ||||||||
Scrooge
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 5+ | 5+ | 3 | 3 | 2 | 4+ | 1 | 5+ | 7+ | 7+ | 5+ |
| Rules | Group Activation (1), House Ran Lo Hierarchy (Leader) | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | Fearsome | ||||||||||
| Gear | Mesh armour | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Fighting knife | - | E | - | - | S | -1 | 1 | - |
| Backstab, Melee | ||||||||
| Web pistol | - | T | - | - | 4 | - | - | 6+ |
| Silent, Template, Web | ||||||||
Embed Code
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Stash
<iframe style="width: 100%; max-width: 400px;" src="https://gyrinx.app/list/e24bd627-8cf4-47f6-8814-cc810e2473e3/fighter/e5f3c398-d694-4dd0-88ab-d4a97ee5c902/embed?theme=auto"></iframe>Copied
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"Rock Steady" Ned
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Cyber-mastiff
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"Lucky" Fred
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"One Punch" Red
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Jed
<iframe style="width: 100%; max-width: 400px;" src="https://gyrinx.app/list/e24bd627-8cf4-47f6-8814-cc810e2473e3/fighter/0269a811-5963-4b66-a356-c38463a51ecb/embed?theme=auto"></iframe>Copied
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Ted
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Ed
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Zed
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Xed
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Amy
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Bob
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Scrooge
<iframe style="width: 100%; max-width: 400px;" src="https://gyrinx.app/list/e24bd627-8cf4-47f6-8814-cc810e2473e3/fighter/c2426889-8e77-4c56-aa6f-c04364864373/embed?theme=auto"></iframe>Copied
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