kajester / Campaign Gang / SLO County Dominion / Ned's Iron 'eds

Ned's Iron 'eds

Orlock (HoI)
SLO County Dominion In Progress
R Cr St W
2100¢ 250¢ 2350¢

Actions

Log Action

From SLO County Dominion

3 weeks, 5 days ago

Ed Old Battle Wound

Rolled 1D6: 5 = 5 Outcome: He's fine
3 weeks, 5 days ago

Settlement boon free dude

Rolled 2D6: 4 , 3 = 7 Outcome: Nope
kajesterNed's Iron 'eds
3 weeks, 5 days ago

Added 55¢: Settlement and toll crossing income

Outcome: +55¢ (to 250¢)
3 weeks, 5 days ago

Roll crossing income d6x5

Rolled 1D6: 5 = 5 Outcome: 25¢
3 weeks, 5 days ago

Settlement income d6x10

Rolled 1D6: 3 = 3 Outcome: 30¢

Assets & Resources

Assets

Settlement (Orlock) (Starting Territory)
Toll Crossing (Orlock) (Palanite) (Territory)

Resources

Reputation 3

Attributes

Alignment Law-abiding
Alliance House Ran Lo
Saint Calibre, the Lord of Bullets

Fighters

Road Captain Leader 1
Cyber-mastiff Exotic Beast 1
Road Sergeant Champion 1
Arms Master Champion 1
Wrecker Prospect 2
Gunner Ganger 2
Gunner (Specialist) Ganger 1
Greenhorn Juve 1
Ambot Brute 1
Gelt-scrivener Ally 1
Ran Lo Auditor Ally 1
Total 13

Stash

250¢

Stash Credits

250¢

"Rock Steady" Ned

Recovery
Road Captain (Leader)
420¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 3 4+ 2 4+ 5+ 5+ 5+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
Skills Nerves of SteelFearsome
Legendary Names Impressive Leadership (Rock Steady)
Gear Mesh armour (15¢)Cyber-mastiff (100¢)Armoured undersuit (25¢)
Injuries Enfeebled
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)
static rounds (+10¢) 8" 24" +1 - 3 - 1 4+
Limited, Rapid Fire (1), Shield Breaker, Shock
Chainsword (25¢) - E - +1 S -1 1 -
Melee, Parry, Rending
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable
Telescopic sight† (+25¢)

Cyber-mastiff

Cyber-mastiff (Exotic Beast)
"Rock Steady" Ned
30¢
M WS BS S T W I A Ld Cl Wil Int
5" 2+ - 3 3 1 4+ 1 7+ 5+ 8+ 8+
Rules Loyal ProtectorWatchdog
Gear None
Weapons S L S L Str Ap D Am
Savage bite - E - - S -2 1 -
Disarm, Melee

"Lucky" Fred

Recovery
Road Sergeant (Champion)
310¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 4 2 4+ 2 5+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Skills Nerves of Steel
Legendary Names Impressive Leadership (Lucky)
Gear Mesh armour (15¢)Armoured undersuit (25¢)
Injuries Eye Injury
Weapons S L S L Str Ap D Am
Grenade launcher (65¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
krak grenades 6" 24" -1 - 6 -2 2 6+
choke gas grenades (+35¢) 6" 24" -1 - - - - 5+
Blast (3"), Gas, Limited
photon flash grenades (+15¢) 6" 24" - - - - - 5+
Blast (5"), Flash
stun rounds (+25¢) 6" 24" - - 2 -1 1 4+
Concussion, Rapid Fire (1)

"One Punch" Red

Arms Master (Champion)
355¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 4 2 4+ 2 5+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Rule of IronTools of the Trade
Skills Shotgun SavantTrue Grit
Legendary Names Improbable Beat-downs (One Punch)
Gear Armoured undersuit (25¢)Carapace (heavy) (100¢)
Injuries Out Cold , Bitter Emnity
Weapons S L S L Str Ap D Am
Combat shotgun (60¢)
salvo ammo 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder ammo - T - - 2 - 1 4+
Scattershot, Template
firestorm ammo (+30¢) - T - - 5 -1 1 6+
Blaze, Limited, Template

Jed

Wrecker (Prospect)
100¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 3+ 3 3 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the TradeGang Fighter (Prospect)
Gear Jump booster
Injuries Hobbled
Weapons S L S L Str Ap D Am
Sawn-off shotgun (15¢)
scatter ammo 4" 8" +2 - 3 - 1 6+
Plentiful, Scattershot
solid ammo (+10¢) 4" 8" - -2 4 - 2 6+
Knockback, Plentiful

Ted

Recovery
Wrecker (Prospect)
95¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 4+ 3 2 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the TradeGang Fighter (Prospect)
Gear Jump booster
Injuries Enfeebled
Weapons S L S L Str Ap D Am
Fighting knife (10¢) - E - - S -1 1 -
Backstab, Melee
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
dumdum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Sidearm

Ed

Gunner (Ganger)
105¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
Gear None
Injuries Old Battle Wound
Weapons S L S L Str Ap D Am
Combat shotgun (55¢)
salvo ammo 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder ammo - T - - 2 - 1 4+
Scattershot, Template

Ked

Gunner (Ganger)
45¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
Gear None
Injuries Out Cold
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Zed

Gunner (Specialist) (Ganger)
390¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)Tools of the Trade
Gear Mesh armour (15¢)Aortic supercharger (mundane) (65¢)
Injuries Enfeebled
Weapons S L S L Str Ap D Am
Chainsword (25¢) - E - +1 S -1 1 -
Melee, Parry, Rending
Heavy bolter* (160¢) 18" 36" +1 - 5 -2 2 6+
Rapid Fire (2), Unwieldy
Suspensors (+60¢)

Xed

Greenhorn (Juve)
65¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 7+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Orlock Specialist)
Gear None
Injuries Out Cold
Weapons S L S L Str Ap D Am
Fighting knife (15¢) - E - - S -1 1 -
Backstab, Melee
Sawn-off shotgun (15¢) 4" 8" +2 - 3 - 1 6+
Plentiful, Scattershot

Amy

Ambot (Brute)
185¢
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 5+ 5 5 3 5+ 2 8+ 6+ 8+ 9+
Rules Cranial GovernorsExcavation AutomataValuable
Skills Infiltrate
Gear Carapace (light)
Weapons S L S L Str Ap D Am
Tunnelling claw
melee - E - - S -1 2 -
Melee
ranged 4" 8" - - 6 -2 2 5+
Melta, Scarce, Sidearm
Tunnelling claw
melee - E - - S -1 2 -
Melee
ranged 4" 8" - - 6 -2 2 5+
Melta, Scarce, Sidearm

Bob

Gelt-scrivener (Ally)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 4+ 2 8+ 6+ 7+ 7+
Rules BodyguardIndentured Fighters
Skills Trick Shot
Gear None
Weapons S L S L Str Ap D Am
Bolt pistol 6" 12" +1 - 4 -1 2 6+
Sidearm
Master-crafted long rifle 24" 48" - +1 4 -1 1 4+
Master-crafted
Power sword - E - - S+1 -2 1 -
Melee, Parry, Power

Scrooge

Ran Lo Auditor (Ally)
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 3 3 2 4+ 1 5+ 7+ 7+ 5+
Rules Group Activation (1)House Ran Lo Hierarchy (Leader)
Skills Fearsome
Gear Mesh armour
Weapons S L S L Str Ap D Am
Fighting knife - E - - S -1 1 -
Backstab, Melee
Web pistol - T - - 4 - - 6+
Silent, Template, Web
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