Ned's Iron 'eds
| R | Cr | St | W |
|---|---|---|---|
| 2100¢ | 250¢ | 0¢ | 2350¢ |
Actions
Log ActionFrom SLO County Dominion
Ed Old Battle Wound
Rolled 1D6: 5 = 5 Outcome: He's fineSettlement boon free dude
Rolled 2D6: 4 , 3 = 7 Outcome: NopeAdded 55¢: Settlement and toll crossing income
Outcome: +55¢ (to 250¢)Roll crossing income d6x5
Rolled 1D6: 5 = 5 Outcome: 25¢Settlement income d6x10
Rolled 1D6: 3 = 3 Outcome: 30¢Assets & Resources
Assets
Settlements dot the underhive. Most are scrapshanties, peopled by the brave, the foolish and the desperate. Some are even willing to risk the danger of the wastes to build a life for themselves.
Territory Boon
This Territory grants the following Boons:
Income: The gang earns D6x10 credits from this Territory when collecting income.
Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation.
Recruit: The gang may choose to roll two D6 after every battle. On a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as 6, then the gang may recruit a Ganger from their House List for free.
The fastest ways through the underhive often cross chasms, sludge rivers or pass through bottlenecks. Gangs often set up tolls at such points, extracting credits from those who wish to pass swiftly and safely on their way.
Territory Boon
This Territory grants the following Boon:
Income: The gang earns D6x5 credits from this Territory when collecting income.
Enhanced Boon
This Territory grants Orlock gangs the following Boon:
Special: Whilst it controls this Territory, the gang has Priority in the first round of any battle. Any gang in the campaign may pay the gang 20 credits to gain the same benefit in a single battle against another gang.
Resources
| Reputation | 3 |
Attributes
| Alignment | Law-abiding |
| Alliance | House Ran Lo |
| Saint | Calibre, the Lord of Bullets |
Fighters
| Road Captain | Leader | 1 |
| Cyber-mastiff | Exotic Beast | 1 |
| Road Sergeant | Champion | 1 |
| Arms Master | Champion | 1 |
| Wrecker | Prospect | 2 |
| Gunner | Ganger | 2 |
| Gunner (Specialist) | Ganger | 1 |
| Greenhorn | Juve | 1 |
| Ambot | Brute | 1 |
| Gelt-scrivener | Ally | 1 |
| Ran Lo Auditor | Ally | 1 |
| Total | 13 | |
Stash
Stash Credits
"Rock Steady" Ned
Recovery| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 3+ | 3+ | 3 | 3 | 3 | 4+ | 2 | 4+ | 5+ | 5+ | 5+ |
| Rules | Gang Hierarchy (Leader), Gang Leader, Group Activation (2), Tools of the Trade | ||||||||||
| Skills | Nerves of Steel, Fearsome | ||||||||||
| Legendary Names | Impressive Leadership (Rock Steady) | ||||||||||
| Gear | Mesh armour (15¢), Cyber-mastiff (100¢), Armoured undersuit (25¢) | ||||||||||
| Injuries | Enfeebled | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Autogun (15¢) | 8" | 24" | +1 | - | 3 | - | 1 | 4+ |
| Rapid Fire (1) | ||||||||
| static rounds (+10¢) | 8" | 24" | +1 | - | 3 | - | 1 | 4+ |
| Limited, Rapid Fire (1), Shield Breaker, Shock | ||||||||
| Chainsword (25¢) | - | E | - | +1 | S | -1 | 1 | - |
| Melee, Parry, Rending | ||||||||
| Plasma pistol (50¢) | ||||||||
| low | 6" | 12" | +2 | - | 5 | -1 | 2 | 5+ |
| Scarce, Sidearm | ||||||||
| maximal | 6" | 12" | +1 | - | 7 | -2 | 3 | 5+ |
| Scarce, Sidearm, Unstable | ||||||||
| Telescopic sight† (+25¢) | ||||||||
Cyber-mastiff
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 2+ | - | 3 | 3 | 1 | 4+ | 1 | 7+ | 5+ | 8+ | 8+ |
| Rules | Loyal Protector, Watchdog | ||||||||||
| Gear | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Savage bite | - | E | - | - | S | -2 | 1 | - |
| Disarm, Melee | ||||||||
"Lucky" Fred
Recovery| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 3+ | 3 | 4 | 2 | 4+ | 2 | 5+ | 6+ | 6+ | 6+ |
| Rules | Gang Hierarchy (Champion), Group Activation (1), Tools of the Trade | ||||||||||
| Skills | Nerves of Steel | ||||||||||
| Legendary Names | Impressive Leadership (Lucky) | ||||||||||
| Gear | Mesh armour (15¢), Armoured undersuit (25¢) | ||||||||||
| Injuries | Eye Injury | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Grenade launcher (65¢) | ||||||||
| frag grenades | 6" | 24" | -1 | - | 3 | - | 1 | 6+ |
| Blast (3"), Knockback | ||||||||
| krak grenades | 6" | 24" | -1 | - | 6 | -2 | 2 | 6+ |
| choke gas grenades (+35¢) | 6" | 24" | -1 | - | - | - | - | 5+ |
| Blast (3"), Gas, Limited | ||||||||
| photon flash grenades (+15¢) | 6" | 24" | - | - | - | - | - | 5+ |
| Blast (5"), Flash | ||||||||
| stun rounds (+25¢) | 6" | 24" | - | - | 2 | -1 | 1 | 4+ |
| Concussion, Rapid Fire (1) | ||||||||
"One Punch" Red
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 3+ | 3+ | 3 | 4 | 2 | 4+ | 2 | 5+ | 6+ | 6+ | 6+ |
| Rules | Gang Hierarchy (Champion), Group Activation (1), Rule of Iron, Tools of the Trade | ||||||||||
| Skills | Shotgun Savant, True Grit | ||||||||||
| Legendary Names | Improbable Beat-downs (One Punch) | ||||||||||
| Gear | Armoured undersuit (25¢), Carapace (heavy) (100¢) | ||||||||||
| Injuries | Out Cold , Bitter Emnity | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Combat shotgun (60¢) | ||||||||
| salvo ammo | 4" | 12" | +1 | - | 4 | - | 2 | 4+ |
| Knockback, Rapid Fire (1) | ||||||||
| shredder ammo | - | T | - | - | 2 | - | 1 | 4+ |
| Scattershot, Template | ||||||||
| firestorm ammo (+30¢) | - | T | - | - | 5 | -1 | 1 | 6+ |
| Blaze, Limited, Template | ||||||||
Jed
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 5+ | 3+ | 3 | 3 | 1 | 3+ | 1 | 9+ | 8+ | 8+ | 8+ |
| Rules | Fast Learner, Hot-headed, Promotion (Orlock Road Sergeant or Arms Master), Tools of the Trade, Gang Fighter (Prospect) | ||||||||||
| Gear | Jump booster | ||||||||||
| Injuries | Hobbled | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Sawn-off shotgun (15¢) | ||||||||
| scatter ammo | 4" | 8" | +2 | - | 3 | - | 1 | 6+ |
| Plentiful, Scattershot | ||||||||
| solid ammo (+10¢) | 4" | 8" | - | -2 | 4 | - | 2 | 6+ |
| Knockback, Plentiful | ||||||||
Ted
Recovery| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 4+ | 4+ | 3 | 2 | 1 | 3+ | 1 | 9+ | 8+ | 8+ | 8+ |
| Rules | Fast Learner, Hot-headed, Promotion (Orlock Road Sergeant or Arms Master), Tools of the Trade, Gang Fighter (Prospect) | ||||||||||
| Gear | Jump booster | ||||||||||
| Injuries | Enfeebled | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Fighting knife (10¢) | - | E | - | - | S | -1 | 1 | - |
| Backstab, Melee | ||||||||
| Stub gun (5¢) | 6" | 12" | +2 | - | 3 | - | 1 | 4+ |
| Plentiful, Sidearm | ||||||||
| dumdum rounds (+5¢) | 5" | 10" | +1 | - | 4 | - | 1 | 4+ |
| Limited, Sidearm | ||||||||
Ed
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 4+ | 3 | 3 | 1 | 4+ | 1 | 6+ | 7+ | 7+ | 7+ |
| Rules | Gang Fighter (Ganger), Promotion (Orlock Specialist) | ||||||||||
| Gear | None | ||||||||||
| Injuries | Old Battle Wound | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Combat shotgun (55¢) | ||||||||
| salvo ammo | 4" | 12" | +1 | - | 4 | - | 2 | 4+ |
| Knockback, Rapid Fire (1) | ||||||||
| shredder ammo | - | T | - | - | 2 | - | 1 | 4+ |
| Scattershot, Template | ||||||||
Ked
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 4+ | 3 | 3 | 1 | 4+ | 1 | 6+ | 7+ | 7+ | 7+ |
| Rules | Gang Fighter (Ganger), Promotion (Orlock Specialist) | ||||||||||
| Gear | None | ||||||||||
| Injuries | Out Cold | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| This fighter has no weapons. | ||||||||
Zed
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 3+ | 3 | 3 | 1 | 4+ | 1 | 6+ | 7+ | 7+ | 7+ |
| Rules | Gang Fighter (Ganger), Promotion (Orlock Specialist), Tools of the Trade | ||||||||||
| Gear | Mesh armour (15¢), Aortic supercharger (mundane) (65¢) | ||||||||||
| Injuries | Enfeebled | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Chainsword (25¢) | - | E | - | +1 | S | -1 | 1 | - |
| Melee, Parry, Rending | ||||||||
| Heavy bolter* (160¢) | 18" | 36" | +1 | - | 5 | -2 | 2 | 6+ |
| Rapid Fire (2), Unwieldy | ||||||||
| Suspensors (+60¢) | ||||||||
Xed
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 5+ | 5+ | 3 | 3 | 1 | 3+ | 1 | 7+ | 8+ | 8+ | 8+ |
| Rules | Fast Learner, Gang Fighter (Juve), Promotion (Orlock Specialist) | ||||||||||
| Gear | None | ||||||||||
| Injuries | Out Cold | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Fighting knife (15¢) | - | E | - | - | S | -1 | 1 | - |
| Backstab, Melee | ||||||||
| Sawn-off shotgun (15¢) | 4" | 8" | +2 | - | 3 | - | 1 | 6+ |
| Plentiful, Scattershot | ||||||||
Amy
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 3+ | 5+ | 5 | 5 | 3 | 5+ | 2 | 8+ | 6+ | 8+ | 9+ |
| Rules | Cranial Governors, Excavation Automata, Valuable | ||||||||||
| Skills | Infiltrate | ||||||||||
| Gear | Carapace (light) | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Tunnelling claw | ||||||||
| melee | - | E | - | - | S | -1 | 2 | - |
| Melee | ||||||||
| ranged | 4" | 8" | - | - | 6 | -2 | 2 | 5+ |
| Melta, Scarce, Sidearm | ||||||||
| Tunnelling claw | ||||||||
| melee | - | E | - | - | S | -1 | 2 | - |
| Melee | ||||||||
| ranged | 4" | 8" | - | - | 6 | -2 | 2 | 5+ |
| Melta, Scarce, Sidearm | ||||||||
Bob
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 3+ | 3 | 3 | 1 | 4+ | 2 | 8+ | 6+ | 7+ | 7+ |
| Rules | Bodyguard, Indentured Fighters | ||||||||||
| Skills | Trick Shot | ||||||||||
| Gear | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Bolt pistol | 6" | 12" | +1 | - | 4 | -1 | 2 | 6+ |
| Sidearm | ||||||||
| Master-crafted long rifle | 24" | 48" | - | +1 | 4 | -1 | 1 | 4+ |
| Master-crafted | ||||||||
| Power sword | - | E | - | - | S+1 | -2 | 1 | - |
| Melee, Parry, Power | ||||||||
Scrooge
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 5+ | 5+ | 3 | 3 | 2 | 4+ | 1 | 5+ | 7+ | 7+ | 5+ |
| Rules | Group Activation (1), House Ran Lo Hierarchy (Leader) | ||||||||||
| Skills | Fearsome | ||||||||||
| Gear | Mesh armour | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Fighting knife | - | E | - | - | S | -1 | 1 | - |
| Backstab, Melee | ||||||||
| Web pistol | - | T | - | - | 4 | - | - | 6+ |
| Silent, Template, Web | ||||||||
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