Overview
Ned unsnapped his holster and drew his pistol, thumbing the activation switch in the process. Its plasma coils hummed to life as a familiar reassuring feeling calmed his mind.
Lil' N3d, his ever vigilant cyber-mastiff, had alerted Ned to possible danger nearby. Ned had been around long enough to know when to trust his gut, and right now it was telling him a fight was coming.
The life of an Orlock gang leader on Necromunda was never easy. Ned kept the population in line, making sure to protect the interests of House Orlock along the way, and prayed to the God Emperor just in case. He surrounded himself with warriors armed with guns and grit, and whatever kind of courage could be found at the bottom of an amasec bottle. Men came and went, their deaths fogged over in Ned's mind by time.
A creek suddenly came from the metal door as it slowly opened, a boot emerging with a heavy step. It was Ced, one of Ned's gangers, but something wasn't right. Ced stumbled in grasping for a hold on the door. And it was at this moment Ned saw the blade sticking out of Ced's back, a blade Ned recognized immediately as belonging to a rival gang from lower in the stack.
"Rock Steady" Ned
Road Captain (Leader)
No lore added yet.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
5"
|
3+
|
3+
|
3
|
3
|
3
|
4+
|
2
|
4+
|
5+
|
5+
|
5+
|
| Rules |
Gang Hierarchy (Leader), Gang Leader, Group Activation (2), Tools of the Trade
|
| XP |
5 XP
|
| Skills |
Nerves of Steel, Fearsome
|
| Legendary Names |
Impressive Leadership (Rock Steady)
|
| Gear |
Mesh armour (15¢), Cyber-mastiff (100¢), Armoured undersuit (25¢)
|
| Injuries |
Enfeebled
|
| Advancements |
2
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Autogun
(15¢)
|
8"
|
24"
|
+1
|
-
|
3
|
-
|
1
|
4+
|
| Rapid Fire (1) |
|
static rounds
(+10¢)
|
8"
|
24"
|
+1
|
-
|
3
|
-
|
1
|
4+
|
| Limited, Rapid Fire (1), Shield Breaker, Shock |
|
Chainsword
(25¢)
|
-
|
E
|
-
|
+1
|
S
|
-1
|
1
|
-
|
| Melee, Parry, Rending |
|
Plasma pistol
(50¢)
|
|
low
|
6"
|
12"
|
+2
|
-
|
5
|
-1
|
2
|
5+
|
| Scarce, Sidearm |
|
maximal
|
6"
|
12"
|
+1
|
-
|
7
|
-2
|
3
|
5+
|
| Scarce, Sidearm, Unstable |
|
Telescopic sight†
(+25¢)
|
Cyber-mastiff
Cyber-mastiff (Exotic Beast)
No lore added yet.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
5"
|
2+
|
-
|
3
|
3
|
1
|
4+
|
1
|
7+
|
5+
|
8+
|
8+
|
| Rules |
Loyal Protector, Watchdog
|
| XP |
1 XP
|
| Skills |
None
|
| Legendary Names |
None
|
| Gear |
None
|
| Injuries |
None
|
| Advancements |
2
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Savage bite
|
-
|
E
|
-
|
-
|
S
|
-2
|
1
|
-
|
| Disarm, Melee |
"Lucky" Fred
Road Sergeant (Champion)
No lore added yet.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
5"
|
4+
|
3+
|
3
|
4
|
2
|
4+
|
2
|
5+
|
6+
|
6+
|
6+
|
| Rules |
Gang Hierarchy (Champion), Group Activation (1), Tools of the Trade
|
| XP |
7 XP
|
| Skills |
Nerves of Steel
|
| Legendary Names |
Impressive Leadership (Lucky)
|
| Gear |
Mesh armour (15¢), Armoured undersuit (25¢)
|
| Injuries |
Eye Injury
|
| Advancements |
2
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Grenade launcher
(65¢)
|
|
frag grenades
|
6"
|
24"
|
-1
|
-
|
3
|
-
|
1
|
6+
|
| Blast (3"), Knockback |
|
krak grenades
|
6"
|
24"
|
-1
|
-
|
6
|
-2
|
2
|
6+
|
|
choke gas grenades
(+35¢)
|
6"
|
24"
|
-1
|
-
|
-
|
-
|
-
|
5+
|
| Blast (3"), Gas, Limited |
|
photon flash grenades
(+15¢)
|
6"
|
24"
|
-
|
-
|
-
|
-
|
-
|
5+
|
| Blast (5"), Flash |
|
stun rounds
(+25¢)
|
6"
|
24"
|
-
|
-
|
2
|
-1
|
1
|
4+
|
| Concussion, Rapid Fire (1) |
"One Punch" Red
Arms Master (Champion)
The Grotto Bar was lively, the bartender slinging cheap swill as quickly as the tap would pour. Ned let out a long breath, finally able to get some sort of respite after the gang's triumphant encounter with a Delaque ambush party. Those shadow dwellers were always mucking about in the Orlock territories and Ned despised them to no end.
Next to Ned was his most trusted lieutenant, Red. Red's imposing figure was the embodiment of intimidation. If he yelled an order, men followed. Ned grew up with Red, joining the gang both as juves, both quickly proving they had what it took to climb the ranks. The brotherhood they formed was stronger than iron, each willing to put down their life for the other.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
5"
|
3+
|
3+
|
3
|
4
|
2
|
4+
|
2
|
5+
|
6+
|
6+
|
6+
|
| Rules |
Gang Hierarchy (Champion), Group Activation (1), Rule of Iron, Tools of the Trade
|
| XP |
3 XP
|
| Skills |
Shotgun Savant, True Grit
|
| Legendary Names |
Improbable Beat-downs (One Punch)
|
| Gear |
Armoured undersuit (25¢), Carapace (heavy) (100¢)
|
| Injuries |
Out Cold
,
Bitter Emnity
|
| Advancements |
2
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Combat shotgun
(60¢)
|
|
salvo ammo
|
4"
|
12"
|
+1
|
-
|
4
|
-
|
2
|
4+
|
| Knockback, Rapid Fire (1) |
|
shredder ammo
|
-
|
T
|
-
|
-
|
2
|
-
|
1
|
4+
|
| Scattershot, Template |
|
firestorm ammo
(+30¢)
|
-
|
T
|
-
|
-
|
5
|
-1
|
1
|
6+
|
| Blaze, Limited, Template |
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
5"
|
5+
|
3+
|
3
|
3
|
1
|
3+
|
1
|
9+
|
8+
|
8+
|
8+
|
| Rules |
Fast Learner, Hot-headed, Promotion (Orlock Road Sergeant or Arms Master), Tools of the Trade, Gang Fighter (Prospect)
|
| XP |
8 XP
|
| Skills |
None
|
| Legendary Names |
None
|
| Gear |
Jump booster
|
| Injuries |
Hobbled
|
| Advancements |
1
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Sawn-off shotgun
(15¢)
|
|
scatter ammo
|
4"
|
8"
|
+2
|
-
|
3
|
-
|
1
|
6+
|
| Plentiful, Scattershot |
|
solid ammo
(+10¢)
|
4"
|
8"
|
-
|
-2
|
4
|
-
|
2
|
6+
|
| Knockback, Plentiful |
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
6"
|
4+
|
4+
|
3
|
2
|
1
|
3+
|
1
|
9+
|
8+
|
8+
|
8+
|
| Rules |
Fast Learner, Hot-headed, Promotion (Orlock Road Sergeant or Arms Master), Tools of the Trade, Gang Fighter (Prospect)
|
| XP |
3 XP
|
| Skills |
None
|
| Legendary Names |
None
|
| Gear |
Jump booster
|
| Injuries |
Enfeebled
|
| Advancements |
1
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Fighting knife
(10¢)
|
-
|
E
|
-
|
-
|
S
|
-1
|
1
|
-
|
| Backstab, Melee |
|
Stub gun
(5¢)
|
6"
|
12"
|
+2
|
-
|
3
|
-
|
1
|
4+
|
| Plentiful, Sidearm |
|
dumdum rounds
(+5¢)
|
5"
|
10"
|
+1
|
-
|
4
|
-
|
1
|
4+
|
| Limited, Sidearm |
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
5"
|
4+
|
4+
|
3
|
3
|
1
|
4+
|
1
|
6+
|
7+
|
7+
|
7+
|
| Rules |
Gang Fighter (Ganger), Promotion (Orlock Specialist)
|
| XP |
5 XP
|
| Skills |
None
|
| Legendary Names |
None
|
| Gear |
None
|
| Injuries |
Old Battle Wound
|
| Advancements |
None
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Combat shotgun
(55¢)
|
|
salvo ammo
|
4"
|
12"
|
+1
|
-
|
4
|
-
|
2
|
4+
|
| Knockback, Rapid Fire (1) |
|
shredder ammo
|
-
|
T
|
-
|
-
|
2
|
-
|
1
|
4+
|
| Scattershot, Template |
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
5"
|
4+
|
4+
|
3
|
3
|
1
|
4+
|
1
|
6+
|
7+
|
7+
|
7+
|
| Rules |
Gang Fighter (Ganger), Promotion (Orlock Specialist)
|
| XP |
5 XP
|
| Skills |
None
|
| Legendary Names |
None
|
| Gear |
None
|
| Injuries |
Out Cold
|
| Advancements |
None
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
This fighter has no weapons.
|
Zed
Gunner (Specialist) (Ganger)
No lore added yet.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
5"
|
4+
|
3+
|
3
|
3
|
1
|
4+
|
1
|
6+
|
7+
|
7+
|
7+
|
| Rules |
Gang Fighter (Ganger), Promotion (Orlock Specialist), Tools of the Trade
|
| XP |
5 XP
|
| Skills |
None
|
| Legendary Names |
None
|
| Gear |
Mesh armour (15¢), Aortic supercharger (mundane) (65¢)
|
| Injuries |
Enfeebled
|
| Advancements |
1
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Chainsword
(25¢)
|
-
|
E
|
-
|
+1
|
S
|
-1
|
1
|
-
|
| Melee, Parry, Rending |
|
Heavy bolter*
(160¢)
|
18"
|
36"
|
+1
|
-
|
5
|
-2
|
2
|
6+
|
| Rapid Fire (2), Unwieldy |
|
Suspensors
(+60¢)
|
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
6"
|
5+
|
5+
|
3
|
3
|
1
|
3+
|
1
|
7+
|
8+
|
8+
|
8+
|
| Rules |
Fast Learner, Gang Fighter (Juve), Promotion (Orlock Specialist)
|
| XP |
4 XP
|
| Skills |
None
|
| Legendary Names |
None
|
| Gear |
None
|
| Injuries |
Out Cold
|
| Advancements |
None
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Fighting knife
(15¢)
|
-
|
E
|
-
|
-
|
S
|
-1
|
1
|
-
|
| Backstab, Melee |
|
Sawn-off shotgun
(15¢)
|
4"
|
8"
|
+2
|
-
|
3
|
-
|
1
|
6+
|
| Plentiful, Scattershot |
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
4"
|
3+
|
5+
|
5
|
5
|
3
|
5+
|
2
|
8+
|
6+
|
8+
|
9+
|
| Rules |
Cranial Governors, Excavation Automata, Valuable
|
| XP |
2 XP
|
| Skills |
Infiltrate
|
| Gear |
Carapace (light)
|
| Injuries |
None
|
| Advancements |
None
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Tunnelling claw
|
|
melee
|
-
|
E
|
-
|
-
|
S
|
-1
|
2
|
-
|
| Melee |
|
ranged
|
4"
|
8"
|
-
|
-
|
6
|
-2
|
2
|
5+
|
| Melta, Scarce, Sidearm |
|
Tunnelling claw
|
|
melee
|
-
|
E
|
-
|
-
|
S
|
-1
|
2
|
-
|
| Melee |
|
ranged
|
4"
|
8"
|
-
|
-
|
6
|
-2
|
2
|
5+
|
| Melta, Scarce, Sidearm |
Bob
Gelt-scrivener (Ally)
No lore added yet.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
5"
|
4+
|
3+
|
3
|
3
|
1
|
4+
|
2
|
8+
|
6+
|
7+
|
7+
|
| Rules |
Bodyguard, Indentured Fighters
|
| XP |
0 XP
|
| Skills |
Trick Shot
|
| Gear |
None
|
| Injuries |
None
|
| Advancements |
None
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Bolt pistol
|
6"
|
12"
|
+1
|
-
|
4
|
-1
|
2
|
6+
|
| Sidearm |
|
Master-crafted long rifle
|
24"
|
48"
|
-
|
+1
|
4
|
-1
|
1
|
4+
|
| Master-crafted |
|
Power sword
|
-
|
E
|
-
|
-
|
S+1
|
-2
|
1
|
-
|
| Melee, Parry, Power |
Scrooge
Ran Lo Auditor (Ally)
No lore added yet.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
5"
|
5+
|
5+
|
3
|
3
|
2
|
4+
|
1
|
5+
|
7+
|
7+
|
5+
|
| Rules |
Group Activation (1), House Ran Lo Hierarchy (Leader)
|
| XP |
0 XP
|
| Skills |
Fearsome
|
| Gear |
Mesh armour
|
| Injuries |
None
|
| Advancements |
None
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Fighting knife
|
-
|
E
|
-
|
-
|
S
|
-1
|
1
|
-
|
| Backstab, Melee |
|
Web pistol
|
-
|
T
|
-
|
-
|
4
|
-
|
-
|
6+
|
| Silent, Template, Web |