Overview
Ned unsnapped his holster and drew his pistol, thumbing the activation switch in the process. Its plasma coils hummed to life as a familiar reassuring feeling calmed his mind.
Lil' N3d, his ever vigilant cyber-mastiff, had alerted Ned to possible danger nearby. Ned had been around long enough to know when to trust his gut, and right now it was telling him a fight was coming.
The life of an Orlock gang leader on Necromunda was never easy. Ned kept the population in line, making sure to protect the interests of House Orlock along the way, and prayed to the God Emperor just in case. He surrounded himself with warriors armed with guns and grit, and whatever kind of courage could be found at the bottom of an amasec bottle. Men came and went, their deaths fogged over in Ned's mind by time.
A creek suddenly came from the metal door as it slowly opened, a boot emerging with a heavy step. It was Ced, one of Ned's gangers, but something wasn't right. Ced stumbled in grasping for a hold on the door. And it was at this moment Ned saw the blade sticking out of Ced's back, a blade Ned recognized immediately as belonging to a rival gang from lower in the stack.
"Rock Steady" Ned - Road Captain (Leader)
No narrative added yet.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
5"
|
3+
|
3+
|
3
|
3
|
3
|
4+
|
2
|
4+
|
5+
|
5+
|
5+
|
| Rules |
Gang Hierarchy (Leader), Gang Leader, Group Activation (2), Tools of the Trade
|
| Skills |
Fearsome
|
| Legendary Names |
Impressive Leadership (Rock Steady)
|
| Gear |
Mesh armour (15¢), Cyber-mastiff (100¢)
|
| Injuries |
Convalescence
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Chainsword
(25¢)
|
-
|
E
|
-
|
+1
|
S
|
-1
|
1
|
-
|
| Melee, Parry, Rending |
|
Plasma pistol
(50¢)
|
|
low
|
6"
|
12"
|
+2
|
-
|
5
|
-1
|
2
|
5+
|
| Scarce, Sidearm |
|
maximal
|
6"
|
12"
|
+1
|
-
|
7
|
-2
|
3
|
5+
|
| Scarce, Sidearm, Unstable |
Cyber-mastiff - Cyber-mastiff (Exotic Beast)
No narrative added yet.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
5"
|
3+
|
-
|
3
|
3
|
1
|
4+
|
1
|
7+
|
5+
|
8+
|
8+
|
| Rules |
Loyal Protector, Watchdog
|
| Gear |
None
|
| Injuries |
Out Cold
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Savage bite
|
-
|
E
|
-
|
-
|
S
|
-2
|
1
|
-
|
| Disarm, Melee |
"Lucky" Fred - Road Sergeant (Champion)
No narrative added yet.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
5"
|
4+
|
3+
|
3
|
4
|
2
|
4+
|
2
|
5+
|
6+
|
6+
|
6+
|
| Rules |
Gang Hierarchy (Champion), Group Activation (1), Tools of the Trade
|
| Skills |
Nerves of Steel
|
| Legendary Names |
Impressive Leadership (Lucky)
|
| Gear |
Mesh armour (15¢)
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Grenade launcher
(65¢)
|
|
frag grenades
|
6"
|
24"
|
-1
|
-
|
3
|
-
|
1
|
6+
|
| Blast (3"), Knockback |
|
krak grenades
|
6"
|
24"
|
-1
|
-
|
6
|
-2
|
2
|
6+
|
|
stun rounds
(+25¢)
|
6"
|
24"
|
-
|
-
|
2
|
-1
|
1
|
4+
|
| Concussion, Rapid Fire (1) |
"One Punch" Red - Arms Master (Champion)
No narrative added yet.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
5"
|
3+
|
3+
|
3
|
3
|
2
|
4+
|
2
|
5+
|
6+
|
6+
|
6+
|
| Rules |
Gang Hierarchy (Champion), Group Activation (1), Rule of Iron, Tools of the Trade
|
| Skills |
Shotgun Savant
|
| Legendary Names |
Improbable Beat-downs (One Punch)
|
| Gear |
Mesh armour (15¢), Armoured undersuit (25¢)
|
| Injuries |
Bitter Emnity
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Combat shotgun
(60¢)
|
|
salvo ammo
|
4"
|
12"
|
+1
|
-
|
4
|
-
|
2
|
4+
|
| Knockback, Rapid Fire (1) |
|
shredder ammo
|
-
|
T
|
-
|
-
|
2
|
-
|
1
|
4+
|
| Scattershot, Template |
Jed - Wrecker (Prospect)
No narrative added yet.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
6"
|
5+
|
4+
|
3
|
3
|
1
|
3+
|
1
|
9+
|
8+
|
8+
|
8+
|
| Rules |
Fast Learner, Hot-headed, Promotion (Orlock Road Sergeant or Arms Master), Tools of the Trade, Gang Fighter (Prospect)
|
| Gear |
Jump booster
|
| Injuries |
Out Cold
,
Lesson Learned
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Sawn-off shotgun
(15¢)
|
|
scatter ammo
|
4"
|
8"
|
+2
|
-
|
3
|
-
|
1
|
6+
|
| Plentiful, Scattershot |
|
solid ammo
(+10¢)
|
4"
|
8"
|
-
|
-2
|
4
|
-
|
2
|
6+
|
| Knockback, Plentiful |
Ted - Wrecker (Prospect)
No narrative added yet.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
6"
|
5+
|
4+
|
3
|
3
|
1
|
3+
|
1
|
9+
|
8+
|
8+
|
8+
|
| Rules |
Fast Learner, Hot-headed, Promotion (Orlock Road Sergeant or Arms Master), Tools of the Trade, Gang Fighter (Prospect)
|
| Gear |
Jump booster
|
| Injuries |
Out Cold
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Fighting knife
(10¢)
|
-
|
E
|
-
|
-
|
S
|
-1
|
1
|
-
|
| Backstab, Melee |
|
Stub gun
(5¢)
|
6"
|
12"
|
+2
|
-
|
3
|
-
|
1
|
4+
|
| Plentiful, Sidearm |
|
dumdum rounds
(+5¢)
|
5"
|
10"
|
+1
|
-
|
4
|
-
|
1
|
4+
|
| Limited, Sidearm |
Ed - Gunner (Ganger)
No narrative added yet.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
5"
|
4+
|
4+
|
3
|
3
|
1
|
4+
|
1
|
6+
|
7+
|
7+
|
7+
|
| Rules |
Gang Fighter (Ganger), Promotion (Orlock Specialist)
|
| Gear |
None
|
| Injuries |
Out Cold
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Combat shotgun
(55¢)
|
|
salvo ammo
|
4"
|
12"
|
+1
|
-
|
4
|
-
|
2
|
4+
|
| Knockback, Rapid Fire (1) |
|
shredder ammo
|
-
|
T
|
-
|
-
|
2
|
-
|
1
|
4+
|
| Scattershot, Template |
|
firestorm ammo
(+30¢)
|
-
|
T
|
-
|
-
|
5
|
-1
|
1
|
6+
|
| Blaze, Limited, Template |
Zed - Gunner (Specialist) (Ganger)
No narrative added yet.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
5"
|
4+
|
4+
|
3
|
2
|
1
|
4+
|
1
|
6+
|
7+
|
7+
|
7+
|
| Rules |
Gang Fighter (Ganger), Promotion (Orlock Specialist), Tools of the Trade
|
| Gear |
None
|
| Injuries |
Out Cold
,
Enfeebled
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Autogun
(15¢)
|
8"
|
24"
|
+1
|
-
|
3
|
-
|
1
|
4+
|
| Rapid Fire (1) |
|
Chainsword
(25¢)
|
-
|
E
|
-
|
+1
|
S
|
-1
|
1
|
-
|
| Melee, Parry, Rending |
Xed - Greenhorn (Juve)
No narrative added yet.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
6"
|
5+
|
5+
|
3
|
3
|
1
|
3+
|
1
|
7+
|
8+
|
8+
|
8+
|
| Rules |
Fast Learner, Gang Fighter (Juve), Promotion (Orlock Specialist)
|
| Gear |
None
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Fighting knife
(15¢)
|
-
|
E
|
-
|
-
|
S
|
-1
|
1
|
-
|
| Backstab, Melee |
|
Sawn-off shotgun
(15¢)
|
4"
|
8"
|
+2
|
-
|
3
|
-
|
1
|
6+
|
| Plentiful, Scattershot |
Bob - Gelt-scrivener (Ally)
No narrative added yet.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
5"
|
4+
|
3+
|
3
|
3
|
1
|
4+
|
2
|
8+
|
6+
|
7+
|
7+
|
| Rules |
Bodyguard, Indentured Fighters
|
| Skills |
Trick Shot
|
| Gear |
None
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Bolt pistol
|
6"
|
12"
|
+1
|
-
|
4
|
-1
|
2
|
6+
|
| Sidearm |
|
Master-crafted long rifle
|
24"
|
48"
|
-
|
+1
|
4
|
-1
|
1
|
4+
|
| Master-crafted |
|
Power sword
|
-
|
E
|
-
|
-
|
S+1
|
-2
|
1
|
-
|
| Melee, Parry, Power |
Bullet Bill - Bullet Merchant (Hanger-on)
No narrative added yet.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
5"
|
5+
|
4+
|
3
|
3
|
1
|
4+
|
1
|
8+
|
8+
|
8+
|
6+
|
| Rules |
High Calibre Hook-up
|
| Skills |
Fast Shot
|
| Gear |
None
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Autopistol
|
4"
|
12"
|
+1
|
-
|
3
|
-
|
1
|
4+
|
| Rapid Fire (1), Sidearm |
|
static round
|
4"
|
12"
|
+1
|
-
|
3
|
-
|
1
|
4+
|
| Limited, Rapid Fire (1), Shield Breaker, Shock, Sidearm |
Scrooge - Ran Lo Auditor (Ally)
No narrative added yet.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
5"
|
5+
|
5+
|
3
|
3
|
2
|
4+
|
1
|
5+
|
7+
|
7+
|
5+
|
| Rules |
Group Activation (1), House Ran Lo Hierarchy (Leader)
|
| Skills |
Fearsome
|
| Gear |
Mesh armour
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Fighting knife
|
-
|
E
|
-
|
-
|
S
|
-1
|
1
|
-
|
| Backstab, Melee |
|
Web pistol
|
-
|
T
|
-
|
-
|
4
|
-
|
-
|
6+
|
| Silent, Template, Web |