Skip to main content
R Cr St W
2100¢ 250¢ 2350¢

Overview

Ned unsnapped his holster and drew his pistol, thumbing the activation switch in the process. Its plasma coils hummed to life as a familiar reassuring feeling calmed his mind.

Lil' N3d, his ever vigilant cyber-mastiff, had alerted Ned to possible danger nearby. Ned had been around long enough to know when to trust his gut, and right now it was telling him a fight was coming.

The life of an Orlock gang leader on Necromunda was never easy. Ned kept the population in line, making sure to protect the interests of House Orlock along the way, and prayed to the God Emperor just in case. He surrounded himself with warriors armed with guns and grit, and whatever kind of courage could be found at the bottom of an amasec bottle. Men came and went, their deaths fogged over in Ned's mind by time.

A creek suddenly came from the metal door as it slowly opened, a boot emerging with a heavy step. It was Ced, one of Ned's gangers, but something wasn't right. Ced stumbled in grasping for a hold on the door. And it was at this moment Ned saw the blade sticking out of Ced's back, a blade Ned recognized immediately as belonging to a rival gang from lower in the stack.

"Rock Steady" Ned

Road Captain (Leader)

No lore added yet.

"Rock Steady" Ned

Recovery
Road Captain (Leader)
420¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 3 4+ 2 4+ 5+ 5+ 5+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 5 XP
Skills Nerves of SteelFearsome
Legendary Names Impressive Leadership (Rock Steady)
Gear Mesh armour (15¢)Cyber-mastiff (100¢)Armoured undersuit (25¢)
Injuries Enfeebled
Advancements 2
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)
static rounds (+10¢) 8" 24" +1 - 3 - 1 4+
Limited, Rapid Fire (1), Shield Breaker, Shock
Chainsword (25¢) - E - +1 S -1 1 -
Melee, Parry, Rending
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable
Telescopic sight† (+25¢)

Cyber-mastiff

Cyber-mastiff (Exotic Beast)

No lore added yet.

Cyber-mastiff

Cyber-mastiff (Exotic Beast)
M WS BS S T W I A Ld Cl Wil Int
5" 2+ - 3 3 1 4+ 1 7+ 5+ 8+ 8+
Rules Loyal ProtectorWatchdog
XP 1 XP
Skills None
Legendary Names None
Gear None
Injuries None
Advancements 2
Weapons S L S L Str Ap D Am
Savage bite - E - - S -2 1 -
Disarm, Melee

"Lucky" Fred

Road Sergeant (Champion)

No lore added yet.

"Lucky" Fred

Recovery
Road Sergeant (Champion)
310¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 4 2 4+ 2 5+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 7 XP
Skills Nerves of Steel
Legendary Names Impressive Leadership (Lucky)
Gear Mesh armour (15¢)Armoured undersuit (25¢)
Injuries Eye Injury
Advancements 2
Weapons S L S L Str Ap D Am
Grenade launcher (65¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
krak grenades 6" 24" -1 - 6 -2 2 6+
choke gas grenades (+35¢) 6" 24" -1 - - - - 5+
Blast (3"), Gas, Limited
photon flash grenades (+15¢) 6" 24" - - - - - 5+
Blast (5"), Flash
stun rounds (+25¢) 6" 24" - - 2 -1 1 4+
Concussion, Rapid Fire (1)

"One Punch" Red

Arms Master (Champion)

The Grotto Bar was lively, the bartender slinging cheap swill as quickly as the tap would pour. Ned let out a long breath, finally able to get some sort of respite after the gang's triumphant encounter with a Delaque ambush party. Those shadow dwellers were always mucking about in the Orlock territories and Ned despised them to no end.

Next to Ned was his most trusted lieutenant, Red. Red's imposing figure was the embodiment of intimidation. If he yelled an order, men followed. Ned grew up with Red, joining the gang both as juves, both quickly proving they had what it took to climb the ranks. The brotherhood they formed was stronger than iron, each willing to put down their life for the other.

"One Punch" Red

Arms Master (Champion)
355¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 4 2 4+ 2 5+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Rule of IronTools of the Trade
XP 3 XP
Skills Shotgun SavantTrue Grit
Legendary Names Improbable Beat-downs (One Punch)
Gear Armoured undersuit (25¢)Carapace (heavy) (100¢)
Injuries Out Cold , Bitter Emnity
Advancements 2
Weapons S L S L Str Ap D Am
Combat shotgun (60¢)
salvo ammo 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder ammo - T - - 2 - 1 4+
Scattershot, Template
firestorm ammo (+30¢) - T - - 5 -1 1 6+
Blaze, Limited, Template

Jed

Wrecker (Prospect)

No lore added yet.

Jed

Wrecker (Prospect)
100¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 3+ 3 3 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the TradeGang Fighter (Prospect)
XP 8 XP
Skills None
Legendary Names None
Gear Jump booster
Injuries Hobbled
Advancements 1
Weapons S L S L Str Ap D Am
Sawn-off shotgun (15¢)
scatter ammo 4" 8" +2 - 3 - 1 6+
Plentiful, Scattershot
solid ammo (+10¢) 4" 8" - -2 4 - 2 6+
Knockback, Plentiful

Ted

Wrecker (Prospect)

No lore added yet.

Ted

Recovery
Wrecker (Prospect)
95¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 4+ 3 2 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the TradeGang Fighter (Prospect)
XP 3 XP
Skills None
Legendary Names None
Gear Jump booster
Injuries Enfeebled
Advancements 1
Weapons S L S L Str Ap D Am
Fighting knife (10¢) - E - - S -1 1 -
Backstab, Melee
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
dumdum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Sidearm

Ed

Gunner (Ganger)

No lore added yet.

Ed

Gunner (Ganger)
105¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
XP 5 XP
Skills None
Legendary Names None
Gear None
Injuries Old Battle Wound
Advancements None
Weapons S L S L Str Ap D Am
Combat shotgun (55¢)
salvo ammo 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder ammo - T - - 2 - 1 4+
Scattershot, Template

Ked

Gunner (Ganger)

No lore added yet.

Ked

Gunner (Ganger)
45¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
XP 5 XP
Skills None
Legendary Names None
Gear None
Injuries Out Cold
Advancements None
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Zed

Gunner (Specialist) (Ganger)

No lore added yet.

Zed

Gunner (Specialist) (Ganger)
390¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)Tools of the Trade
XP 5 XP
Skills None
Legendary Names None
Gear Mesh armour (15¢)Aortic supercharger (mundane) (65¢)
Injuries Enfeebled
Advancements 1
Weapons S L S L Str Ap D Am
Chainsword (25¢) - E - +1 S -1 1 -
Melee, Parry, Rending
Heavy bolter* (160¢) 18" 36" +1 - 5 -2 2 6+
Rapid Fire (2), Unwieldy
Suspensors (+60¢)

Xed

Greenhorn (Juve)

No lore added yet.

Xed

Greenhorn (Juve)
65¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 7+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Orlock Specialist)
XP 4 XP
Skills None
Legendary Names None
Gear None
Injuries Out Cold
Advancements None
Weapons S L S L Str Ap D Am
Fighting knife (15¢) - E - - S -1 1 -
Backstab, Melee
Sawn-off shotgun (15¢) 4" 8" +2 - 3 - 1 6+
Plentiful, Scattershot

Amy

Ambot (Brute)

No lore added yet.

Amy

Ambot (Brute)
185¢
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 5+ 5 5 3 5+ 2 8+ 6+ 8+ 9+
Rules Cranial GovernorsExcavation AutomataValuable
XP 2 XP
Skills Infiltrate
Gear Carapace (light)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Tunnelling claw
melee - E - - S -1 2 -
Melee
ranged 4" 8" - - 6 -2 2 5+
Melta, Scarce, Sidearm
Tunnelling claw
melee - E - - S -1 2 -
Melee
ranged 4" 8" - - 6 -2 2 5+
Melta, Scarce, Sidearm

Bob

Gelt-scrivener (Ally)

No lore added yet.

Bob

Gelt-scrivener (Ally)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 4+ 2 8+ 6+ 7+ 7+
Rules BodyguardIndentured Fighters
XP 0 XP
Skills Trick Shot
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Bolt pistol 6" 12" +1 - 4 -1 2 6+
Sidearm
Master-crafted long rifle 24" 48" - +1 4 -1 1 4+
Master-crafted
Power sword - E - - S+1 -2 1 -
Melee, Parry, Power

Scrooge

Ran Lo Auditor (Ally)

No lore added yet.

Scrooge

Ran Lo Auditor (Ally)
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 3 3 2 4+ 1 5+ 7+ 7+ 5+
Rules Group Activation (1)House Ran Lo Hierarchy (Leader)
XP 0 XP
Skills Fearsome
Gear Mesh armour
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Fighting knife - E - - S -1 1 -
Backstab, Melee
Web pistol - T - - 4 - - 6+
Silent, Template, Web