Skip to main content

Campaign Actions

SLO County Dominion

Reset All
kajesterNed's Iron 'eds
6 days, 12 hours ago

Added 1 XP for Ted - 1xp being there

Outcome: Current: 2 XP, Total: 2 XP
kajesterNed's Iron 'eds
6 days, 12 hours ago

Added 1 XP for Jed - 1xp being there

Outcome: Current: 6 XP, Total: 6 XP
kajesterNed's Iron 'eds
6 days, 12 hours ago

Added 1 XP for "One Punch" Red - 1xp being there

Outcome: Current: 5 XP, Total: 5 XP
kajesterNed's Iron 'eds
6 days, 12 hours ago

Added 5 XP for "Lucky" Fred - 2xp Dorshapo serious injury (champ) 2xp Meyer serious injury (leader) 1xp being there

Outcome: Current: 8 XP, Total: 8 XP
kajesterNed's Iron 'eds
6 days, 12 hours ago

Added 3 XP for Cyber-mastiff - 2xp Coup de grace Dot 1xp being there

Outcome: Current: 7 XP, Total: 7 XP
kajesterNed's Iron 'eds
6 days, 12 hours ago

Reduced 3 XP for "Lucky" Fred - Recorded last action on wrong fighter

Outcome: Current: 3 XP, Total: 3 XP
kajesterNed's Iron 'eds
6 days, 12 hours ago

Added 3 XP for "Lucky" Fred - 2xp Coup de grace Dot (Juve) 1xp being there

Outcome: Current: 6 XP, Total: 6 XP
kajesterNed's Iron 'eds
6 days, 12 hours ago

Added 3 XP for "Rock Steady" Ned - 2xp Dorshapo serious injury (champ) 1xp being there

Outcome: Current: 6 XP, Total: 6 XP
kajesterNed's Iron 'eds
6 days, 12 hours ago

Injury: Zed suffered Out Cold

Outcome: Zed was put into Active
6 days, 12 hours ago

Zed injury

Rolled 2D6: 2 , 5 = 7 Outcome: Out Cold
kajesterNed's Iron 'eds
6 days, 12 hours ago

Injury: Ed suffered Out Cold

Outcome: Ed was put into Active
6 days, 12 hours ago

Ed injury

Rolled 2D6: 1 , 6 = 7 Outcome: Out Cold
kajesterNed's Iron 'eds
6 days, 12 hours ago

Injury: Ted suffered Out Cold

Outcome: Ted was put into Active
6 days, 12 hours ago

Ted injury

Rolled 2D6: 1 , 5 = 6 Outcome: Out Cold
kajesterNed's Iron 'eds
6 days, 12 hours ago

Recovery: Ted recovered from Out Cold

Outcome: Fighter became available
kajesterNed's Iron 'eds
6 days, 12 hours ago

Recovery: "Lucky" Fred recovered from Convalescence

Outcome: Fighter became available
kajesterNed's Iron 'eds
6 days, 12 hours ago

Injury: Jed suffered Out Cold

Outcome: Jed was put into Active
6 days, 12 hours ago

Jed injury

Rolled 2D6: 1 , 5 = 6 Outcome: Out Cold
kajesterNed's Iron 'eds
6 days, 12 hours ago

Injury: Cyber-mastiff suffered Out Cold

Outcome: Cyber-mastiff was put into Active
6 days, 12 hours ago

Lil Ned injuries

Rolled 2D6: 2 , 5 = 7 Outcome: Out Cold
kajesterNed's Iron 'eds
6 days, 12 hours ago

Injury: "Rock Steady" Ned suffered Convalescence

Outcome: "Rock Steady" Ned was put into Convalescence
6 days, 12 hours ago

Rolling for lasting injuries

Rolled 2D6: 3 , 1 = 4 Outcome: Convalescence
JestyrLemon Jellies
6 days, 13 hours ago

Added 50¢: from mission, second battle

Outcome: +50¢ (to 105¢)
6 days, 13 hours ago

Income- mission

Rolled 1D6: 5 = 5 Outcome: 50 credits
JestyrLemon Jellies
6 days, 13 hours ago

Added 4 XP for Meyer - participated Inflicted out of action on Jed 1 for mission xp

Outcome: Current: 5 XP, Total: 13 XP
6 days, 13 hours ago

Rolling for leader xp for game

Rolled 1D6: 1 = 1 Outcome: 1 xp (d3)
JestyrLemon Jellies
6 days, 13 hours ago

Added 6 XP for Citron - Participated Inflicted sis injury on Zed Inflicted Serious Injury on Ted Inflicted Serious Injury on Ed Inflicted Out of Action on Ed

Outcome: Current: 9 XP, Total: 9 XP
JestyrLemon Jellies
6 days, 13 hours ago

Added 4 XP for Dorshapo - participated, took Red (champ) out of action

Outcome: Current: 5 XP, Total: 5 XP
JestyrLemon Jellies
6 days, 13 hours ago

Injury: Dorshapo suffered Out Cold - Out cold - rolled in front of graham

Outcome: Dorshapo was put into Active
JestyrLemon Jellies
6 days, 13 hours ago

Injury: Dot suffered Hand Injury - Hand injury -1 was -> rolled in front of graham during game

Outcome: Dot was put into Active
JestyrLemon Jellies
6 days, 13 hours ago

Added 1 XP for Dot - participated game 2

Outcome: Current: 4 XP, Total: 4 XP
JestyrLemon Jellies
6 days, 13 hours ago

Injury: Sunny suffered Bitter Emnity - Rolled in front of graham during game - bitter enmity to Neds Iron Eds

Outcome: Sunny was put into Active
JestyrLemon Jellies
6 days, 13 hours ago

Added 2 XP for Sunny - participated, 1 for defiling relic

Outcome: Current: 3 XP, Total: 3 XP
6 days, 13 hours ago

Rolling for so for defiling opponents relic

Rolled 1D6: 2 = 2 Outcome: 1 xp (d3)
JestyrLemon Jellies
6 days, 13 hours ago

Added 1 XP for Menton - participated game 2

Outcome: Current: 6 XP, Total: 6 XP
JestyrLemon Jellies
6 days, 13 hours ago

Added 4 XP for Eureka - 1 participated game 2 3 - took Ned (leader) out of action

Outcome: Current: 5 XP, Total: 5 XP
JestyrLemon Jellies
6 days, 13 hours ago

Added 1 XP for Sammy - participated game 2

Outcome: Current: 5 XP, Total: 5 XP
kajester Border Dispute
6 days, 14 hours ago

Battle Report created: Border Dispute on 2026-01-10. Lemon Jellies, Ned's Iron 'eds participated.

Outcome: Winners: Lemon Jellies
6 days, 16 hours ago

Chef Boreda Dee spent 6 XP to advance

Outcome: Improved Ballistic Skill
6 days, 16 hours ago

Post battle, settlement, free juve...

Rolled 2D6: 1 , 3 = 4 Outcome: No free juve
6 days, 16 hours ago

Post battle, settlement credits, d6 x10

Rolled 1D6: 5 = 5 Outcome: 50 credits
6 days, 16 hours ago

Draw result D3 x 10 credits

Rolled 1D6: 2 = 2 Outcome: 10 credits
FangoSlabXL Inc
6 days, 16 hours ago

Added 35¢: Refunding the cost of the Juve who was recruited for free as Settlemwnt boon.

Outcome: +35¢ (to 132¢)
FangoSlabXL Inc
6 days, 16 hours ago

Hired Slagg (35¢)

Outcome: Credits remaining: 97¢
kajesterNed's Iron 'eds
6 days, 17 hours ago

Injury: "One Punch" Red suffered Bitter Emnity - Bitter enmity against Lemon Jellies

Outcome: "One Punch" Red was put into Active
kajester Border Dispute
6 days, 17 hours ago

Battle Report created: Border Dispute on 2026-01-10. Lemon Jellies, Ned's Iron 'eds participated.

Outcome: Draw
kajesterNed's Iron 'eds
6 days, 17 hours ago

Recovery: "One Punch" Red recovered from Out Cold

Outcome: Fighter became available
6 days, 17 hours ago

Rolling 2D6 Recruit boon for Slag Furnace

Rolled 2D6: 4 , 2 = 6 Outcome: No ‘6’ results, no new recruits.
6 days, 18 hours ago

Rolling 2D6 Recruit boom for Settlement

Rolled 2D6: 6 , 5 = 11 Outcome: One ‘6’ result = Free Juve hired!
FangoSlabXL Inc
6 days, 18 hours ago

Added 70¢: Adding income from Settlement (50) and Slag Furnace (20)

Outcome: +70¢ (to 132¢)