Campaign Actions
SLO County Dominion
Added 1 XP for Ted - 1xp being there
Outcome: Current: 2 XP, Total: 2 XPAdded 1 XP for Jed - 1xp being there
Outcome: Current: 6 XP, Total: 6 XPAdded 1 XP for "One Punch" Red - 1xp being there
Outcome: Current: 5 XP, Total: 5 XPAdded 5 XP for "Lucky" Fred - 2xp Dorshapo serious injury (champ) 2xp Meyer serious injury (leader) 1xp being there
Outcome: Current: 8 XP, Total: 8 XPAdded 3 XP for Cyber-mastiff - 2xp Coup de grace Dot 1xp being there
Outcome: Current: 7 XP, Total: 7 XPReduced 3 XP for "Lucky" Fred - Recorded last action on wrong fighter
Outcome: Current: 3 XP, Total: 3 XPAdded 3 XP for "Lucky" Fred - 2xp Coup de grace Dot (Juve) 1xp being there
Outcome: Current: 6 XP, Total: 6 XPAdded 3 XP for "Rock Steady" Ned - 2xp Dorshapo serious injury (champ) 1xp being there
Outcome: Current: 6 XP, Total: 6 XPInjury: Zed suffered Out Cold
Outcome: Zed was put into ActiveZed injury
Rolled 2D6: 2 , 5 = 7 Outcome: Out ColdInjury: Ed suffered Out Cold
Outcome: Ed was put into ActiveEd injury
Rolled 2D6: 1 , 6 = 7 Outcome: Out ColdInjury: Ted suffered Out Cold
Outcome: Ted was put into ActiveTed injury
Rolled 2D6: 1 , 5 = 6 Outcome: Out ColdRecovery: Ted recovered from Out Cold
Outcome: Fighter became availableRecovery: "Lucky" Fred recovered from Convalescence
Outcome: Fighter became availableInjury: Jed suffered Out Cold
Outcome: Jed was put into ActiveJed injury
Rolled 2D6: 1 , 5 = 6 Outcome: Out ColdInjury: Cyber-mastiff suffered Out Cold
Outcome: Cyber-mastiff was put into ActiveLil Ned injuries
Rolled 2D6: 2 , 5 = 7 Outcome: Out ColdInjury: "Rock Steady" Ned suffered Convalescence
Outcome: "Rock Steady" Ned was put into ConvalescenceRolling for lasting injuries
Rolled 2D6: 3 , 1 = 4 Outcome: ConvalescenceAdded 50¢: from mission, second battle
Outcome: +50¢ (to 105¢)Income- mission
Rolled 1D6: 5 = 5 Outcome: 50 creditsAdded 4 XP for Meyer - participated Inflicted out of action on Jed 1 for mission xp
Outcome: Current: 5 XP, Total: 13 XPRolling for leader xp for game
Rolled 1D6: 1 = 1 Outcome: 1 xp (d3)Added 6 XP for Citron - Participated Inflicted sis injury on Zed Inflicted Serious Injury on Ted Inflicted Serious Injury on Ed Inflicted Out of Action on Ed
Outcome: Current: 9 XP, Total: 9 XPAdded 4 XP for Dorshapo - participated, took Red (champ) out of action
Outcome: Current: 5 XP, Total: 5 XPInjury: Dorshapo suffered Out Cold - Out cold - rolled in front of graham
Outcome: Dorshapo was put into ActiveInjury: Dot suffered Hand Injury - Hand injury -1 was -> rolled in front of graham during game
Outcome: Dot was put into ActiveAdded 1 XP for Dot - participated game 2
Outcome: Current: 4 XP, Total: 4 XPInjury: Sunny suffered Bitter Emnity - Rolled in front of graham during game - bitter enmity to Neds Iron Eds
Outcome: Sunny was put into ActiveAdded 2 XP for Sunny - participated, 1 for defiling relic
Outcome: Current: 3 XP, Total: 3 XPRolling for so for defiling opponents relic
Rolled 1D6: 2 = 2 Outcome: 1 xp (d3)Added 1 XP for Menton - participated game 2
Outcome: Current: 6 XP, Total: 6 XPAdded 4 XP for Eureka - 1 participated game 2 3 - took Ned (leader) out of action
Outcome: Current: 5 XP, Total: 5 XPAdded 1 XP for Sammy - participated game 2
Outcome: Current: 5 XP, Total: 5 XPBattle Report created: Border Dispute on 2026-01-10. Lemon Jellies, Ned's Iron 'eds participated.
Outcome: Winners: Lemon JelliesChef Boreda Dee spent 6 XP to advance
Outcome: Improved Ballistic SkillPost battle, settlement, free juve...
Rolled 2D6: 1 , 3 = 4 Outcome: No free juvePost battle, settlement credits, d6 x10
Rolled 1D6: 5 = 5 Outcome: 50 creditsDraw result D3 x 10 credits
Rolled 1D6: 2 = 2 Outcome: 10 creditsAdded 35¢: Refunding the cost of the Juve who was recruited for free as Settlemwnt boon.
Outcome: +35¢ (to 132¢)Injury: "One Punch" Red suffered Bitter Emnity - Bitter enmity against Lemon Jellies
Outcome: "One Punch" Red was put into ActiveBattle Report created: Border Dispute on 2026-01-10. Lemon Jellies, Ned's Iron 'eds participated.
Outcome: DrawRecovery: "One Punch" Red recovered from Out Cold
Outcome: Fighter became availableRolling 2D6 Recruit boon for Slag Furnace
Rolled 2D6: 4 , 2 = 6 Outcome: No ‘6’ results, no new recruits.Rolling 2D6 Recruit boom for Settlement
Rolled 2D6: 6 , 5 = 11 Outcome: One ‘6’ result = Free Juve hired!Added 70¢: Adding income from Settlement (50) and Slag Furnace (20)
Outcome: +70¢ (to 132¢)