Campaign Actions
Zahalená pustina
Added 3 XP for Lorthr Axeshield
Outcome: Current: 4 XP, Total: 33 XPEquipped 3 Shalosh Karkulka with Phosphor grenades from stash (40¢)
Outcome: Credits remaining: 1¢Bought Phosphor grenades for Stash (40¢)
Outcome: Credits remaining: 1¢Sold equipment from stash: Stub gun (5¢ - 2×10 = 5¢)
Rolled 1D6: 2 = 2 Outcome: +5¢ (to 41¢)Sold equipment from stash: Armourweave (20¢ - 5×10 = 5¢)
Rolled 1D6: 5 = 5 Outcome: +5¢ (to 36¢)Sold equipment from stash: Armourweave (20¢ - 2×10 = 5¢)
Rolled 1D6: 2 = 2 Outcome: +5¢ (to 31¢)Recovery: Wolfquad recovered from Damaged Frame
Outcome: Fighter became availableNa'omi Cassel von Ty spent 12 XP to advance
Outcome: Improved WoundsAtom spent 8 XP to advance
Outcome: Improved Ballistic SkillRolling for advancement to 3 Shalosh Karkulka
Rolled 2D6: 3 , 2 = 5 Outcome: Improved ToughnessRolling for advancement to 6 Shesh
Rolled 2D6: 2 , 5 = 7 Outcome: Improved MovementAdded 3 XP for Shalom - Hra Kovar
Outcome: Current: 7 XP, Total: 13 XPAdded 3 XP for Atom - Hra Kovar
Outcome: Current: 9 XP, Total: 9 XPAdded 3 XP for 6 Shesh - Hra Kovar
Outcome: Current: 7 XP, Total: 19 XPInjury: 4 Arba suffered Enfeebled - Hra Kovar
Outcome: 4 Arba was put into RecoveryAdded 1 XP for 4 Arba - Hra Kovar
Outcome: Current: 1 XP, Total: 19 XPAdded 3 XP for 3 Shalosh Karkulka - Hra Kovar
Outcome: Current: 7 XP, Total: 25 XPAdded 2 XP for 2 Sta'im - Hra Kovar
Outcome: Current: 2 XP, Total: 2 XPAdded 1 XP for 1 Akhat - Hra Kovar
Outcome: Current: 1 XP, Total: 19 XPAdded 1 XP for 5 Khamesh - Hra Kovar
Outcome: Current: 4 XP, Total: 22 XPState Change: Prik Ash Matoref changed from Recovery to Active - Hra Kovar
Outcome: Prik Ash Matoref is now ActiveAdded 4 XP for Arnold Rosenberg - Hra Kovar
Outcome: Current: 6 XP, Total: 38 XPAdded 7 XP for Na'omi Cassel von Ty - Hra Kovar
Outcome: Current: 13 XP, Total: 31 XPVolkert spent 6 XP to advance
Outcome: Gained Fast Shot skillRecovery: Heynbrecht "Redeye" recovered from Convalescence
Outcome: Fighter became availableRecovery: Lijsbet recovered from Convalescence
Outcome: Fighter became availableCoenraet spent 6 XP to advance
Outcome: Improved Ballistic SkillAdded 1 XP for Coenraet
Outcome: Current: 6 XP, Total: 12 XPAdded 1 XP for Rutger
Outcome: Current: 5 XP, Total: 11 XPAdded 2 XP for Jaroen "Piraat"
Outcome: Current: 2 XP, Total: 14 XPAdded 1 XP for Hanselt
Outcome: Current: 3 XP, Total: 15 XPAdded 2 XP for Groetje
Outcome: Current: 4 XP, Total: 22 XPAdded 3 XP for Volkert
Outcome: Current: 7 XP, Total: 19 XPAdded 1 XP for Wolfaert
Outcome: Current: 3 XP, Total: 18 XPAdded 3 XP for Lijsbet
Outcome: Current: 4 XP, Total: 19 XPAdded 1 XP for Diederic
Outcome: Current: 5 XP, Total: 5 XPAdded 1 XP for Heynbrecht "Redeye"
Outcome: Current: 1 XP, Total: 13 XPInjury: Heynbrecht "Redeye" suffered Convalescence
Outcome: Heynbrecht "Redeye" was put into ConvalescenceInjury: Jaroen "Piraat" suffered Impressive Scars
Outcome: Jaroen "Piraat" was put into ActiveInjury: Rutger suffered Hand Injury
Outcome: Rutger was put into RecoveryInjury: Wolfaert suffered Bitter Emnity - Shalom atom
Outcome: Wolfaert was put into ActiveInjury: Lijsbet suffered Convalescence
Outcome: Lijsbet was put into Convalescence