Campaign Actions
A Series of Altercations at French Towers
Bought Strip kit for Stash (15¢)
Outcome: Credits remaining: 50¢Billy going to the pits
Rolled 1D6: 3 = 3 Outcome: Nothing of noteInjury: Gutteridge Parsons suffered Hand Injury
Outcome: Gutteridge Parsons was put into Recoveryinjury Gutteridge
Rolled 2D6: 4 , 5 = 9 Outcome: hand Injuryrarity - availability - Dime Bag
Rolled 4D6: 6 , 2 , 3 , 3 = 14 Outcome: R8 - Personnel EquipmentMild Will Hicock spent 6 XP to advance
Outcome: Improved IntelligenceAdded 1 XP for Psychic Familiar
Outcome: Current: 3 XP, Total: 3 XPAdded 1 XP for Psychic Familiar
Outcome: Current: 1 XP, Total: 1 XPRolling for advancement to Genewaar Bilboa 'Son of Nid'
Rolled 2D6: 3 , 5 = 8 Outcome: Improved WillpowerRolling for advancement to Leroy Genekins
Rolled 2D6: 3 , 6 = 9 Outcome: Improved ToughnessRolling for advancement to Mild Will Hicock
Rolled 2D6: 6 , 5 = 11 Outcome: Improved CoolAdded 2 XP for Mild Will Hicock
Outcome: Current: 7 XP, Total: 7 XPAdded 2 XP for Leroy Genekins
Outcome: Current: 6 XP, Total: 6 XPAdded 2 XP for John Minor
Outcome: Current: 4 XP, Total: 4 XPAdded 2 XP for Jimmy ‘the niddler’ Ezekiel
Outcome: Current: 2 XP, Total: 2 XPAdded 1 XP for Genewaar Bilboa 'Son of Nid'
Outcome: Current: 7 XP, Total: 13 XPAdded 4 XP for Genewaar Bilboa 'Son of Nid'
Outcome: Current: 6 XP, Total: 12 XPAdded 2 XP for Finn McCool
Outcome: Current: 4 XP, Total: 4 XPReleased Tina (now Troy) back to Trash collective without ransom
Outcome: Trash collective rating +35¢Added 2 XP for Gutteridge Parsons
Outcome: Current: 3 XP, Total: 3 XPAdded 2 XP for Dime Bag Gerald
Outcome: Current: 7 XP, Total: 7 XPAdded 1 XP for Billy the Nid
Outcome: Current: 3 XP, Total: 8 XPEquipped Leroy Genekins with Blasting charges from stash (35¢)
Outcome: Credits remaining: 10¢Equipped Genewaar Bilboa 'Son of Nid' with Carapace (light) from stash (80¢)
Outcome: Credits remaining: 10¢Bought Blasting charges for Stash (35¢)
Outcome: Credits remaining: 10¢Bought Carapace (light) for Stash (80¢)
Outcome: Credits remaining: 45¢Sold equipment from stash: Carapace (heavy) (100¢)
Outcome: +100¢ (to 125¢)Moved Carapace (heavy) from Genewaar Bilboa 'Son of Nid' to stash (100¢)
Outcome: Credits remaining: 25¢Equipped Gutteridge Parsons with Psychic familiar from stash (25¢)
Outcome: Credits remaining: 25¢State Change: Gutteridge Parsons changed from Recovery to Active
Outcome: Gutteridge Parsons is now ActiveRecovery: Gutteridge Parsons recovered from Convalescence
Outcome: Injury removedReassigned Shotgun from Stash to Jimmy ‘the niddler’ Ezekiel
Outcome: Shotgun is now equipped by Jimmy ‘the niddler’ EzekielReassigned Autopistol from Stash to Billy the Nid
Outcome: Autopistol is now equipped by Billy the NidReassigned Carapace (heavy) from Stash to Genewaar Bilboa 'Son of Nid'
Outcome: Carapace (heavy) is now equipped by Genewaar Bilboa 'Son of Nid'Bought Psychic familiar for Stash (25¢)
Outcome: Credits remaining: 25¢Bought Autopistol for Stash (10¢)
Outcome: Credits remaining: 50¢Added 25¢: hand flamer cost 50 not 75 for GSC
Outcome: +25¢ (to 60¢)Bought Hand flamer for Stash (75¢)
Outcome: Credits remaining: 35¢Bought Shotgun for Stash (30¢)
Outcome: Credits remaining: 110¢Bought Carapace (heavy) for Stash (100¢)
Outcome: Credits remaining: 140¢Gutteridge Parsons is making a trip to the rare goods market 2d6 type 2d6 rarity
Rolled 4D6: 6 , 4 , 6 , 6 = 22 Outcome: 6-4 = armour at 12 rarityAdded 1 XP for Mild Will Hicock
Outcome: Current: 5 XP, Total: 5 XPBilly is taking Mild Bill to the fighting pit, 'this'll teach him to shoot'
Rolled 1D6: 4 = 4 Outcome: gains 1 xpRolling for advancement to Genewaar Bilboa 'Son of Nid'
Rolled 2D6: 5 , 2 = 7 Outcome: Improved MovementBilly the Nid spent 5 XP to advance
Outcome: Improved MovementAdded 1 XP for Mild Will Hicock
Outcome: Current: 4 XP, Total: 4 XPAdded 1 XP for Leroy Genekins
Outcome: Current: 4 XP, Total: 4 XPAdded 1 XP for John Minor
Outcome: Current: 2 XP, Total: 2 XP