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Urafado / Campaign / Lords of the Sump

Lords of the Sump

Unlisted
Status
In Progress
Arbitrators
Budget
1000¢

Gangs

Territories
Chaos Fane
Income: D3 × 10  ·  Recruit: Roll a D6: on a result of 4+, the controlling gang can add a Helot Cultist to their roster without having to spend any credits. Equipment that is not part of the fighter’s basic cost must be purchased at the normal cost, or supplied from the gang’s Stash.
Collapsed dome
Unowned
Income: 2-6 × 10 (random fighter suffers a Lasting Injury if any doubles are rolled)

Many of the ancient domes that honeycomb the underhive eventually collapse under the weight of time, leaving treasures trapped beneath the wreckage and the structure above liable to fall apart at the smallest misstep.

Drinking hole (Delaque)
Unowned
Income: D6 x 5: Leader takes a Ld test and on a fail the Income is halved. Automatic fail if Leader is in recovery.  ·  Special: Any fighter may re-roll failed Cool tests, but suffer -1 to hit for the rest of the battle..  ·  Reputation: +1  ·  Enhanced boon: Special: May nominate three enemy fighters at the start of the battle who suffer -1 to all tests and checks in this battle.  ·  Enhanced boon: Reputation: +2

Reeking of liquor, sweat and blood, a drinking den is where many hivers go to numb their sorrows, or to find their courage at the bottom of a bottle of Wildsnake or Second Best.

Generatorium (Van Saar)
Unowned
Income: D3 x 5  ·  Special: May switch off the lights before any priority roll. For the remainder of the battle, use the Pitch Black rules. At the start of each End phase, before making Bottle checks, roll a D6. On 5+, the lights come back on.  ·  Enhanced boon: Reputation: +1

Much of the light and power in the underhive relies on taps into energy conduits or barely functioning generators. Those that control the source of such power can let it flow… or cut it off at a whim.

Mine Workings (Orlock)
Unowned
Income: 2D6 × 10 (additional D6 per captured fighter sent to the mines)  ·  Enhanced boon: Reputation: +2

An open cast mine bored into a mineral mass can yield a fortune in carbonite gems, cognate ore, argent and emeralds, all waiting to be ripped from the ground.

Nomads outpost
Held by Ash stalkers
Income: 2D6 × 10  ·  Special: Gang Assault: A gang can never take control of a Nomads Outpost. If, however, a gang should assault the Nomads Outpost and win the ensuing battle, that gang will gain 5 Reputation.

Heavily defended and thrown together from whatever materials are handy, a Nomads Outpost is a temporary base for the Ash Waste Nomads to operate from while raiding the Underhive.

Old Ruins
Unowned
Income: D3 (+1 per Dome Runner) × 10

A complex of old ruins stands tall on the tangled landscape of the underhive or out in the wastes. Beneath the ashes and rubble, the tattered treasures of past ages wait.

Refuse drift (Cawdor)
Unowned
Income: 2D6 × 5 (on a double, a random fighter goes into recovery)  ·  Enhanced boon: Income: 2D6 × 5  ·  Enhanced boon: Reputation: +1

Vast agglomerations of refuse gather in areas of the underhive in drifts that shift like dunes in a desert.

Slag Furnace (Goliath)
Unowned
Income: D6 × 5  ·  Enhanced boon: Special: Roll 2D6, on a 6, recruit a single free Juve. On a double 6 recruit a free Ganger.  ·  Enhanced boon: Reputation: +2

Glowing with heat and spattered with molten metal, a slag furnace smelts slag and ore so that the metals they contain can be poured off.

Sludge sea
Unowned
Income: D3 x 5  ·  Equipment: Three fighters gain free choke gas grenades

Effluent and polluted water drains down through the hive to catch in brown pools, forming lakes of fuming, iridescent sludge.

Smelting works (Goliath)
Unowned
Income: D6 × 5  ·  Enhanced boon: Income: 2D6 × 5 (2D6 × 10 if the gang also controls a Slag Furnace)

Crags and seams of valuable slag can be found across the underhive, mute markers to the ancient industries that grew the Spire.

Spyrer Base Camp
Held by Spawn of Gendo
Special: During the Wrap-up of each battle the Spyre Hunting Party gang takes part in, one Spyrer may perform post-battle actions even if they are in Convalescence. A Spyre Hunting Party gang may never lose control of their Spyrer Base Camp Territory.
Squat Settlement
Income: D6 × 10  ·  Recruit: Roll 2D6, on a 6, recruit a single free Juve. On a double 6 recruit a free Ganger.
Stinger Mould Sprawl (Escher)
Unowned
Income: D3 x 5  ·  Special: Reroll a single Lasting Injury, except Memorable Death.  ·  Enhanced boon: Special: Remove a single lasting injury or re-roll one, including Memorable Death  ·  Enhanced boon: Reputation: +1

Stinger mould is a rare fungus that grows where rad-waste has saturated a fungus sprawl. The fungus can be deadly, but also offers near-miraculous healing properties.

Synth Still (Escher)
Unowned
Income: D3 x 5  ·  Special: Treat chem-synths, medicae kits, stimm-slug stashes and any weapon with the Gas or Toxin trait as Common.  ·  Enhanced boon: Special: Treat chem-synths, medicae kits, stimm-slug stashes and any weapon with the Gas or Toxin trait as Common and half their cost (rounding up).  ·  Enhanced boon: Reputation: +1

Constructed from tangles of reclaimed pipes, vats and cylinders, a synth still in skilled hands can produce the finest poisons, medicines and narcotics.

Tech Bazaar (Van Saar)
Held by Spawn of Gendo
Income: D6 × 10  ·  Equipment: Select one Leader or Champion to make a Haggle post-battle action. Choose one item of rarity ≤ 2D6, it can be bought for half price (rounded down). If less than 7, only common items can be selected, if less than 3, no equipment is gained. Exotic Furs, add +1 to the result of the 2D6 dice roll.  ·  Enhanced boon: Income: D6 × 10 (2D6 × 10 if the gang also controls an Archaeotech Device)  ·  Enhanced boon: Reputation: +1

An underhive tech bazaar buzzes with the calls of bullet merchants echoing above haggling tech- prospectors, while agents of the Gun-guild watch and take their due.

Venator Settlement
Held by Trauma Team
Income: D6 × 10  ·  Recruit: Roll 2D6: on a result of double 6 you may recruit any type of Hunter for free. Equipment must be paid for separately.
Wastes
Unowned
Special: If challenged in the Occupation phase, may choose the Territory at stake. If challenged in the Takeover phase for a controlled Territory, make an Intelligence test for the gang Leader. If successful, may choose to play the Ambush scenario as the attacker..

Tracts of ash, shapeless rubble, and twisted metal structures run through the underhive, their size waxing and waning with the ages. Most gangs have to pass through a portion of these wastes as they travel between places of more value.

Workshop
Unowned
Income: D6 × 10 (if outlaw)  ·  Recruit: Free Ammo-jack (if law-abiding)

Workshops in both the underhive and out in the wastes tend to be a combination of different scrap yards, festooned with belts of ammo and strewn with the carcasses of machines. The denizens of such places are often strange recluses, who mutter to their machines and create disturbing totems out of their rusting treasure.

Triumphs
Creditor
Unowned
Criteria: Largest Wealth at the end of the campaign.
Dominator
Unowned
Criteria: Most Territories at the end of a campaign.
Powerbroker
Unowned
Criteria: Highest Reputation at the end of the campaign.
Slaughterer
Unowned
Criteria: Most enemy fighters taken Out of Action and vehicles Wrecked across the whole campaign.
Warmonger
Unowned
Criteria: Most battles fought across the whole campaign.
Gang ReputationTerror Level
Ash stalkers 1 0
Cloven Violators 1 0
Spawn of Gendo 3 5
The Sludgesea Shortarses 1 0
Trauma Team 1 0

Battles

Action Log

Sarcastrophe90Trauma Team
1 day, 8 hours ago

Bought Laspistol for Nurse Badtouch (10¢)

Outcome: Credits remaining: 0¢
Sarcastrophe90Trauma Team
1 day, 9 hours ago

Bought Stub gun for Doogie Mauser (5¢)

Outcome: Credits remaining: 10¢
Sarcastrophe90Trauma Team
1 day, 9 hours ago

Updated gang skill trees: 1. Shooting, 2. Combat, 3. Ferocity, 4. Agility

Darthprodigy94Ash stalkers
3 days, 7 hours ago

Bought Mesh armour for Navarho (15¢)

Outcome: Credits remaining: 16¢
Darthprodigy94Ash stalkers
3 days, 7 hours ago

Bought Mesh armour for Jhogo (15¢)

Outcome: Credits remaining: 31¢
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Captured Fighters

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No fighters have been captured yet.