Status
In Progress
Budget
1000¢

Gangs
Assets
Manage Assets →Territories
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Chaos Fane
Income: D3 × 10
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Recruit: Roll a D6: on a result of 4+, the controlling gang can add a Helot Cultist to their roster without having to spend any credits. Equipment that is not part of the fighter’s basic cost must be purchased at the normal cost, or supplied from the gang’s Stash.
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Cloven Violators |
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Collapsed dome
Income: 2-6 × 10 (random fighter suffers a Lasting Injury if any doubles are rolled)
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Unowned |
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Drinking hole (Delaque)
Income: D6 x 5: Leader takes a Ld test and on a fail the Income is halved. Automatic fail if Leader is in recovery.
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Special: Any fighter may re-roll failed Cool tests, but suffer -1 to hit for the rest of the battle..
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Reputation: +1
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Enhanced boon: Special: May nominate three enemy fighters at the start of the battle who suffer -1 to all tests and checks in this battle.
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Enhanced boon: Reputation: +2
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Unowned |
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Generatorium (Van Saar)
Income: D3 x 5
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Special: May switch off the lights before any priority roll. For the remainder of the battle, use the Pitch Black rules. At the start of each End phase, before making Bottle checks, roll a D6. On 5+, the lights come back on.
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Enhanced boon: Reputation: +1
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Unowned |
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Mine Workings (Orlock)
Income: 2D6 × 10 (additional D6 per captured fighter sent to the mines)
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Enhanced boon: Reputation: +2
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Unowned |
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Nomads outpost
Income: 2D6 × 10
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Special: Gang Assault: A gang can never take control of a Nomads Outpost. If, however, a gang should assault the Nomads Outpost and win the ensuing battle, that gang will gain 5 Reputation.
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Ash stalkers |
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Old Ruins
Income: D3 (+1 per Dome Runner) × 10
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Unowned |
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Refuse drift (Cawdor)
Income: 2D6 × 5 (on a double, a random fighter goes into recovery)
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Enhanced boon: Income: 2D6 × 5
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Enhanced boon: Reputation: +1
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Unowned |
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Slag Furnace (Goliath)
Income: D6 × 5
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Enhanced boon: Special: Roll 2D6, on a 6, recruit a single free Juve. On a double 6 recruit a free Ganger.
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Enhanced boon: Reputation: +2
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Unowned |
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Sludge sea
Income: D3 x 5
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Equipment: Three fighters gain free choke gas grenades
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Unowned |
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Smelting works (Goliath)
Income: D6 × 5
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Enhanced boon: Income: 2D6 × 5 (2D6 × 10 if the gang also controls a Slag Furnace)
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Unowned |
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Spyrer Base Camp
Special: During the Wrap-up of each battle the Spyre Hunting Party gang takes part in, one Spyrer may perform post-battle actions even if they are in Convalescence. A Spyre Hunting Party gang may never lose control of their Spyrer Base Camp Territory.
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Spawn of Gendo |
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Squat Settlement
Income: D6 × 10
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Recruit: Roll 2D6, on a 6, recruit a single free Juve. On a double 6 recruit a free Ganger.
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The Sludgesea Shortarses |
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Stinger Mould Sprawl (Escher)
Income: D3 x 5
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Special: Reroll a single Lasting Injury, except Memorable Death.
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Enhanced boon: Special: Remove a single lasting injury or re-roll one, including Memorable Death
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Enhanced boon: Reputation: +1
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Unowned |
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Synth Still (Escher)
Income: D3 x 5
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Special: Treat chem-synths, medicae kits, stimm-slug stashes and any weapon with the Gas or Toxin trait as Common.
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Enhanced boon: Special: Treat chem-synths, medicae kits, stimm-slug stashes and any weapon with the Gas or Toxin trait as Common and half their cost (rounding up).
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Enhanced boon: Reputation: +1
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Unowned |
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Tech Bazaar (Van Saar)
Income: D6 × 10
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Equipment: Select one Leader or Champion to make a Haggle post-battle action. Choose one item of rarity ≤ 2D6, it can be bought for half price (rounded down). If less than 7, only common items can be selected, if less than 3, no equipment is gained. Exotic Furs, add +1 to the result of the 2D6 dice roll.
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Enhanced boon: Income: D6 × 10 (2D6 × 10 if the gang also controls an Archaeotech Device)
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Enhanced boon: Reputation: +1
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Unowned |
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Venator Settlement
Income: D6 × 10
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Recruit: Roll 2D6: on a result of double 6 you may recruit any type of Hunter for free. Equipment must be paid for separately.
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Trauma Team |
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Wastes
Special: If challenged in the Occupation phase, may choose the Territory at stake. If challenged in the Takeover phase for a controlled Territory, make an Intelligence test for the gang Leader. If successful, may choose to play the Ambush scenario as the attacker..
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Unowned |
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Workshop
Income: D6 × 10 (if outlaw)
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Recruit: Free Ammo-jack (if law-abiding)
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Unowned |
Triumphs
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Creditor
Criteria: Largest Wealth at the end of the campaign.
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Unowned |
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Dominator
Criteria: Most Territories at the end of a campaign.
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Unowned |
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Powerbroker
Criteria: Highest Reputation at the end of the campaign.
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Unowned |
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Slaughterer
Criteria: Most enemy fighters taken Out of Action and vehicles Wrecked across the whole campaign.
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Unowned |
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Warmonger
Criteria: Most battles fought across the whole campaign.
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Unowned |
Resources
Manage Resources →| Gang | Reputation |
|---|---|
| Ash stalkers | 1 |
| Cloven Violators | 1 |
| Spawn of Gendo | 1 |
| The Sludgesea Shortarses | 1 |
| Trauma Team | 1 |
Battle Reports
No battles reported yet.
Action Log
SumpPigeon
•
The Sludgesea Shortarses
1 day, 6 hours ago
Bought Smoke grenades for Sludgejaw (15¢)
Outcome: Credits remaining: 0¢
SumpPigeon
•
The Sludgesea Shortarses
1 day, 6 hours ago
Bought Blasting charges for Jorund Hullbreaker (35¢)
Outcome: Credits remaining: 15¢
SumpPigeon
•
The Sludgesea Shortarses
1 day, 7 hours ago
Bought with dum-dum rounds for Ironhead stub gun on Drengir Deepfist (5¢)
Outcome: Credits remaining: 50¢
Darthprodigy94
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Ash stalkers
1 day, 7 hours ago
Bought Infra-sight† for Long rifle on Vasily (25¢)
Outcome: Credits remaining: 0¢
Darthprodigy94
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Ash stalkers
1 day, 8 hours ago
Cloned Rheago from Qotho (60¢)
Outcome: Credits remaining: 25¢Captured Fighters
View all →No fighters have been captured yet.