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ReimaNS / Campaign / Saviour's Regret

Saviour's Regret

Unlisted
Status
In Progress
Arbitrators
Budget
1000¢

Gangs

Territories
Abandoned Settlement
Unowned

Income: D6x10

Reputation: +1

Recruit: Roll 2D6. One die rolls a 6: Juve. Both roll 6: Ganger (instead).

Archaeotech Device
Unowned

Special: Any number of weapons may be given one of the following Traits for free: Blaze, Rad-phage, Seismic, or Shock. All weapons must be given the same Trait and new weapons may also be given this Trait. These weapons also gain the Unstable Trait. If the Resource is lost, the weapons lose these additional traits.

Special (Van Saar): Choose 2 Traits instead of 1 from the list above.

Reputation (Van Saar): +2

Bone Shrine
Unowned

Income: 2D6x5

Income (Cawdor & Chaos): 4D6x5

Reputation (Cawdor & Chaos): +2

Children of Russ Settlment

Income: D6x10

Reputation: +1

Recruit: Roll 2D6. One die rolls a 6: Juve. Both roll 6: Ganger (instead).

Collapsed Dome
Unowned

Income: Roll 2 to 6 dice. Receive 10x the result rolled if no doubles are rolled. If any double is rolled, a random fighter suffers a Lasting Injury roll instead.

Corpse Farm
Unowned

Income: D6x10 for every fighter from either side that was deleted from their roster during the post-battle of the preceding battle.

Income (Cawdor & Chaos): 2D6x10 instead of D6x10 as above.

Reputation (Cawdor, Chaos & Corpse Grinder Cult): +1

YAQ: Only receive credits from dead fighters!

Drinking Hole
Unowned

Reputation: +1

Special: Re-roll any failed Cool tests. If this option is used, the fighter suffers a -1 hit modifier for the rest of the battle.

Reputation (Delaque & Enforcers): +2

Special (Delaque & Enforcers): Nominate 3 enemy fighters at the start of the battle, they suffer a -1 to all tests and tests for the battle.

Emperor's Arms Pub Settlement
Unowned

Income: D6x10

Reputation: +1

Recruit: Roll 2D6. One die rolls a 6: Juve. Both roll 6: Ganger (instead).

Fighting Pit
Held by Hope's Vigil

Recruit: 2x generic Hive Scum every battle (including equipment). 

Reputation (Goliath & Corpse Grinder Cult): +2

Fortuna Meat Shop Settlement

Income: D6x10

Reputation: +1

Recruit: Roll 2D6. One die rolls a 6: Juve. Both roll 6: Ganger (instead).

Gambling Den
Unowned

Reputation: +1

Income: Choose a suit of cards, then draw a card (from a deck including 2 jokers):

● Same suit: Card value x 10.

● Same colour: Card value x 5.

● Joker: Pay all income earned in this post-battle sequence to a random gang taking part in the campaign.

Reputation (Delaque): +2

Special (Delaque): Nominate a single enemy fighter at the start of the battle. That fighter takes no part in this battle.

Knee-high Command Settlement

Income: D6x10

Reputation: +1

Recruit: Roll 2D6. One die rolls a 6: Juve. Both roll 6: Ganger (instead).

Mine Workings
Unowned

Income: D6x10. Add D6x10 per Ambot and Captive working in the mines. Captured fighters can work in the mines instead of being sold to the Guilders. If the Resource changes control, the Captives remain working the mine and can be ransomed back by the new owner. A Captive working the mine may not subsequently be sold to the Guilders. While a Captive is working the mine, rescue may be attempted at any time. Fighters in Recovery or Convalescence cannot work the mine.

Reputation (Orlock, Genestealer Cult & Squats): +2

Narco Den
Unowned

Income: D6x5

Income (Escher): 2D6x5, or 2D6x10 if also in control of a Synth Still.

Reputation (Escher): +1

Needle Ways
Unowned

Special: 3 fighters gain Infiltrate.

Special (Delaque): 6 fighters gain Infiltrate (instead of 3 as described above).

Old Ruins
Unowned

Income: D3x10 +10 per Dome Runner

Palanite Precinct
Held by Hope's Vigil

Income: D6x10

Reputation: +1

Recruit: generates one (1) Rookie in a cycle, if you deleted at least one fighter from your Roster during that cycle. 

Prometheum Cache
Unowned

Equipment: 3 fighters gain Incendiary charges. F, T

Special: Re-roll any Ammo tests for Blaze weapons.

Refuse Drift
Unowned

Income: 2D6x5. If a double is rolled, a random fighter must miss the next battle (Recovery).

Income (Cawdor & Chaos): 2D6x5 without the risk of a fighter going into Recovery.

Reputation (Cawdor & Chaos): +1

Rogue Doc Shop
Unowned

Recruit (Law Abiding): Rogue Doc

Income (Outlaw): D6x10

Slag Furnace
Unowned

Income: D6x5

Reputation (Goliath): +2 T, O

Recruit (Goliath): Roll 2D6. One die rolls a 6: Juve. Both roll 6: Ganger (instead).

Sludge Sea
Unowned

Equipment: 3 fighters gain Choke gas grenades.

Stinger Mould Sprawl
Unowned

Special: During the post-battle sequence, re-roll a single Lasting Injury result on a fighter. Memorable Death may not be re-rolled. 

Special (Escher): Remove a single existing Lasting Injury from a fighter or re-roll a single Lasting Injury roll on a fighter, including a Memorable Death result (re-roll results of Captured).

Reputation (Escher): +1

Synth Still
Held by The Pit Vipers

Special: Chem-synths, medicae kits, stimm-slug stashes and any weapon with the Gas or Toxin traits are treated as Common in the Trading post.

Special (Escher): Same as above, but at half the cost (rounded up).

Reputation (Escher & Squats): +2

Tech Bazaar
Unowned

Income: D6x10 credits.

Equipment: One Leader or Champion can make a Haggle post-battle action to gain a discount on a single item (half the cost rounded down) from the

Trading Post. Roll 2D6 (add +1 for Exotic Furs):

● 7+: 1 item with Rare (X) equal to the result.

● 4-7: Common item.

● 2-3: No item gained (the fighter proves to be very poor at haggling). 

Income (Van Saar): D6x10 (+1D6x10 if also controlling Archaeotech Device).

Reputation (Van Saar): +1

The Brethren of the Pyre Settlement

Income: D6x10

Reputation: +1

Recruit: Roll 2D6. One die rolls a 6: Juve. Both roll 6: Ganger (instead).

The Pit Vipers Settlement
Held by The Pit Vipers

Income: D6x10

Reputation: +1

Recruit: Roll 2D6. One die rolls a 6: Juve. Both roll 6: Ganger (instead).

The Vex Maid Cafe Settlement

Income: D6x10

Reputation: +1

Recruit: Roll 2D6. One die rolls a 6: Juve. Both roll 6: Ganger (instead).

Toll Crossing
Unowned

Income: D6x5

Special (Orlock, Enforcers & Genestealer Cult): Get Priority in the first round of any battle. Any gang in the campaign may pay the Orlock gang 20 credits to gain the same benefit in a single battle against another gang.

YAQ: The payment can't be refused by the Orlock gang. If both gangs pay for this in the same battle, it has no effect (the credits are still spent).

Tunnels
Unowned

Special: Before the battle, choose up to 3 fighters from the crew to deploy via tunnels. During the deployment, set up 2 tunnel entrance markers (2" wide) on any table edge on the ground surface. During the Priority phase of each turn, the group arrives on a 4+. They may be activated as a single group, and must move onto the battlefield from one of the tunnel entrance markers. The group must arrive through the same tunnel entrance. If the battle ends before the fighters arrive, they take no part in the battle.

Special (Orlock & Genestealer Cult): Deploy up to 6 fighters in 2 groups as described above.

Reputation (Orlock & Genestealer Cult): +1

Wastes
Unowned

Special: If challenged in the Phase 1, choose which Territory is at stake (instead of the challenger as normal). If challenged in the Phase 3 for a Resource already controlled by the gang, the Leader can try to pass an Intelligence test to play as Attacker on the Ambush (Underhive) scenario instead of rolling.

Workshop
Unowned

Recruit (Law Abiding): Ammo-jack

Income (Outlaw): D6x10

Battles

Action Log

benoutoftenEmperor's Arms Pub
7 months, 3 weeks ago

Added 1 XP for Ivey "Blood bag" - Ben v Harry, lost

Outcome: Current: 1 XP, Total: 1 XP
benoutoftenEmperor's Arms Pub
7 months, 3 weeks ago

Added 1 XP for Mercer "Heaven Sent" - Ben v Harry, lost

Outcome: Current: 1 XP, Total: 1 XP
benoutoftenEmperor's Arms Pub
7 months, 3 weeks ago

Added 1 XP for Jex "Break Up" - Ben v Harry, lost

Outcome: Current: 1 XP, Total: 1 XP
benoutoftenEmperor's Arms Pub
7 months, 3 weeks ago

Added 1 XP for Delvin "Knife Trick" - Ben v Harry, lost

Outcome: Current: 1 XP, Total: 1 XP
benoutoftenEmperor's Arms Pub
7 months, 3 weeks ago

Added 1 XP for Cass "Beamer" - Ben v Harry, lost

Outcome: Current: 1 XP, Total: 1 XP
View all 131 actions →

Captured Fighters

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No fighters have been captured yet.