Gangs
Assets
Manage Assets →|
Abandoned Settlement
Unowned
Income: D6x10 Reputation: +1 Recruit: Roll 2D6. One die rolls a 6: Juve. Both roll 6: Ganger (instead). |
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Archaeotech Device
Unowned
Special: Any number of weapons may be given one of the following Traits for free: Blaze, Rad-phage, Seismic, or Shock. All weapons must be given the same Trait and new weapons may also be given this Trait. These weapons also gain the Unstable Trait. If the Resource is lost, the weapons lose these additional traits. Special (Van Saar): Choose 2 Traits instead of 1 from the list above. Reputation (Van Saar): +2 |
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Bone Shrine
Unowned
Income: 2D6x5 Income (Cawdor & Chaos): 4D6x5 Reputation (Cawdor & Chaos): +2 |
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Children of Russ Settlment
Held by Children of Russ
Income: D6x10 Reputation: +1 Recruit: Roll 2D6. One die rolls a 6: Juve. Both roll 6: Ganger (instead). |
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Collapsed Dome
Unowned
Income: Roll 2 to 6 dice. Receive 10x the result rolled if no doubles are rolled. If any double is rolled, a random fighter suffers a Lasting Injury roll instead. |
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Corpse Farm
Unowned
Income: D6x10 for every fighter from either side that was deleted from their roster during the post-battle of the preceding battle. Income (Cawdor & Chaos): 2D6x10 instead of D6x10 as above. Reputation (Cawdor, Chaos & Corpse Grinder Cult): +1 YAQ: Only receive credits from dead fighters! |
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Drinking Hole
Unowned
Reputation: +1 Special: Re-roll any failed Cool tests. If this option is used, the fighter suffers a -1 hit modifier for the rest of the battle. Reputation (Delaque & Enforcers): +2 Special (Delaque & Enforcers): Nominate 3 enemy fighters at the start of the battle, they suffer a -1 to all tests and tests for the battle. |
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Emperor's Arms Pub Settlement
Unowned
Income: D6x10 Reputation: +1 Recruit: Roll 2D6. One die rolls a 6: Juve. Both roll 6: Ganger (instead). |
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Fighting Pit
Held by Hope's Vigil
Recruit: 2x generic Hive Scum every battle (including equipment). Reputation (Goliath & Corpse Grinder Cult): +2 |
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Fortuna Meat Shop Settlement
Held by Fortuna Meat Shop
Income: D6x10 Reputation: +1 Recruit: Roll 2D6. One die rolls a 6: Juve. Both roll 6: Ganger (instead). |
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Gambling Den
Unowned
Reputation: +1 Income: Choose a suit of cards, then draw a card (from a deck including 2 jokers): ● Same suit: Card value x 10. ● Same colour: Card value x 5. ● Joker: Pay all income earned in this post-battle sequence to a random gang taking part in the campaign. Reputation (Delaque): +2 Special (Delaque): Nominate a single enemy fighter at the start of the battle. That fighter takes no part in this battle. |
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Knee-high Command Settlement
Held by Knee-high Command
Income: D6x10 Reputation: +1 Recruit: Roll 2D6. One die rolls a 6: Juve. Both roll 6: Ganger (instead). |
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Mine Workings
Unowned
Income: D6x10. Add D6x10 per Ambot and Captive working in the mines. Captured fighters can work in the mines instead of being sold to the Guilders. If the Resource changes control, the Captives remain working the mine and can be ransomed back by the new owner. A Captive working the mine may not subsequently be sold to the Guilders. While a Captive is working the mine, rescue may be attempted at any time. Fighters in Recovery or Convalescence cannot work the mine. Reputation (Orlock, Genestealer Cult & Squats): +2 |
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Narco Den
Unowned
Income: D6x5 Income (Escher): 2D6x5, or 2D6x10 if also in control of a Synth Still. Reputation (Escher): +1 |
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Needle Ways
Unowned
Special: 3 fighters gain Infiltrate. Special (Delaque): 6 fighters gain Infiltrate (instead of 3 as described above). |
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Old Ruins
Unowned
Income: D3x10 +10 per Dome Runner |
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Palanite Precinct
Held by Hope's Vigil
Income: D6x10 Reputation: +1 Recruit: generates one (1) Rookie in a cycle, if you deleted at least one fighter from your Roster during that cycle. |
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Prometheum Cache
Unowned
Equipment: 3 fighters gain Incendiary charges. F, T Special: Re-roll any Ammo tests for Blaze weapons. |
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Refuse Drift
Unowned
Income: 2D6x5. If a double is rolled, a random fighter must miss the next battle (Recovery). Income (Cawdor & Chaos): 2D6x5 without the risk of a fighter going into Recovery. Reputation (Cawdor & Chaos): +1 |
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Rogue Doc Shop
Unowned
Recruit (Law Abiding): Rogue Doc Income (Outlaw): D6x10 |
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Slag Furnace
Unowned
Income: D6x5 Reputation (Goliath): +2 T, O Recruit (Goliath): Roll 2D6. One die rolls a 6: Juve. Both roll 6: Ganger (instead). |
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Sludge Sea
Unowned
Equipment: 3 fighters gain Choke gas grenades. |
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Stinger Mould Sprawl
Unowned
Special: During the post-battle sequence, re-roll a single Lasting Injury result on a fighter. Memorable Death may not be re-rolled. Special (Escher): Remove a single existing Lasting Injury from a fighter or re-roll a single Lasting Injury roll on a fighter, including a Memorable Death result (re-roll results of Captured). Reputation (Escher): +1 |
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Synth Still
Held by The Pit Vipers
Special: Chem-synths, medicae kits, stimm-slug stashes and any weapon with the Gas or Toxin traits are treated as Common in the Trading post. Special (Escher): Same as above, but at half the cost (rounded up). Reputation (Escher & Squats): +2 |
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Tech Bazaar
Unowned
Income: D6x10 credits. Equipment: One Leader or Champion can make a Haggle post-battle action to gain a discount on a single item (half the cost rounded down) from the Trading Post. Roll 2D6 (add +1 for Exotic Furs): ● 7+: 1 item with Rare (X) equal to the result. ● 4-7: Common item. ● 2-3: No item gained (the fighter proves to be very poor at haggling). Income (Van Saar): D6x10 (+1D6x10 if also controlling Archaeotech Device). Reputation (Van Saar): +1 |
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The Brethren of the Pyre Settlement
Held by The Brethren of the Pyre
Income: D6x10 Reputation: +1 Recruit: Roll 2D6. One die rolls a 6: Juve. Both roll 6: Ganger (instead). |
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The Pit Vipers Settlement
Held by The Pit Vipers
Income: D6x10 Reputation: +1 Recruit: Roll 2D6. One die rolls a 6: Juve. Both roll 6: Ganger (instead). |
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The Vex Maid Cafe Settlement
Held by The Vex Maid Cafe
Income: D6x10 Reputation: +1 Recruit: Roll 2D6. One die rolls a 6: Juve. Both roll 6: Ganger (instead). |
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Toll Crossing
Unowned
Income: D6x5 Special (Orlock, Enforcers & Genestealer Cult): Get Priority in the first round of any battle. Any gang in the campaign may pay the Orlock gang 20 credits to gain the same benefit in a single battle against another gang. YAQ: The payment can't be refused by the Orlock gang. If both gangs pay for this in the same battle, it has no effect (the credits are still spent). |
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Tunnels
Unowned
Special: Before the battle, choose up to 3 fighters from the crew to deploy via tunnels. During the deployment, set up 2 tunnel entrance markers (2" wide) on any table edge on the ground surface. During the Priority phase of each turn, the group arrives on a 4+. They may be activated as a single group, and must move onto the battlefield from one of the tunnel entrance markers. The group must arrive through the same tunnel entrance. If the battle ends before the fighters arrive, they take no part in the battle. Special (Orlock & Genestealer Cult): Deploy up to 6 fighters in 2 groups as described above. Reputation (Orlock & Genestealer Cult): +1 |
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Wastes
Unowned
Special: If challenged in the Phase 1, choose which Territory is at stake (instead of the challenger as normal). If challenged in the Phase 3 for a Resource already controlled by the gang, the Leader can try to pass an Intelligence test to play as Attacker on the Ambush (Underhive) scenario instead of rolling. |
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Workshop
Unowned
Recruit (Law Abiding): Ammo-jack Income (Outlaw): D6x10 |
Resources
Manage Resources →| Gang | Reputation |
|---|---|
| Children of Russ | 1 |
| Emperor's Arms Pub | 0 |
| Fortuna Meat Shop | 1 |
| Hope's Vigil | 1 |
| Knee-high Command | 1 |
| The Brethren of the Pyre | 1 |
| The Pit Vipers | 4 |
| The Vex Maid Cafe | 1 |
Battles
Action Log
Added 1 XP for Ivey "Blood bag" - Ben v Harry, lost
Outcome: Current: 1 XP, Total: 1 XPAdded 1 XP for Mercer "Heaven Sent" - Ben v Harry, lost
Outcome: Current: 1 XP, Total: 1 XPAdded 1 XP for Jex "Break Up" - Ben v Harry, lost
Outcome: Current: 1 XP, Total: 1 XPAdded 1 XP for Delvin "Knife Trick" - Ben v Harry, lost
Outcome: Current: 1 XP, Total: 1 XPAdded 1 XP for Cass "Beamer" - Ben v Harry, lost
Outcome: Current: 1 XP, Total: 1 XPCaptured Fighters
View all →No fighters have been captured yet.