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Timbertron / Campaign / Meat feast

Meat feast

Public
Status
In Progress
Phase
Insurrection
INSURRECTION PHASE The first part of the Uprising Campaign charts the rise of the rebellion and the destruction of reason and law within the hive. At the beginning of each campaign week, gangs receive the benefits from their Territories. At the end of each campaign week in which Uprising gains Ascendancy (see below), each player must choose one of their Territories to become Ruined ASCENDANCY A key part of the Uprising Campaign is the struggle between the Uprising and the iron authority of the Imperium. As each side waxes and wanes in strength, entire regions of the hive are turned into war zones and, piece by piece, the great city descends deeper into unrestrained mayhem. At the start of the first campaign week, Order will automatically have Ascendancy. At the end of each campaign week, the Arbitrator tallies up the number of scenarios won by the Outlaws and the number won by Order. The side with the most victories gains, or retains, Ascendancy for the following campaign week. In the case of a tie, whichever side has Ascendancy retains it. ASCENDANCY EFFECTS Ascendancy has an effect on every battle, reflecting the ebb and flow of the Uprising. When fighting a battle, during the pre-battle sequence, the player who issued the challenge rolls a D6. If the Uprising has Ascendancy then apply the result from the Outlaw Uprising table. If Order has Ascendancy, then apply the result from The bonds of order table See campaign book for tables to roll on
Budget
1000¢
Uprising
Uphold order or succumb to anarchy as hunger grips Hive Zeta-9.

Zeta-9 was once a functioning lower level of Hive Hekaton. Now, the sump is rising, lights are failing, and vox silence shrouds entire hab-blocks. Rumors speak of corpse-starch shortages, corpse-grinders on the hunt, and redemptionists burning out the infection with fire.

In the shadows, discontent grows and an uprising begins. The Enforcers are stretched thin. The Guilders have fled. The underhive is ready to erupt.

“We don’t go below Level 400 anymore. Not since the lights went out. Not since the screams started echoing through the vents.” — Guilder Harvek Dorn, one week before vanishing without trace

Gangs

Territories
Ash Gate
Thee Asholes
Ash Gate
The Last Edict
Ash Gate
The Pit Spiders
Ash Gate
Democratic Republic of the Spire
Fungal Sprawl
Patrol D-97
Guilder Stronghold
Darkest Storms
Hab Level
1st LADIES
Hab Level
Thee Asholes
Hab Level
Hammerhand Security Services
Manufactorum Level
Patrol D-97
Precinct Fortress
The Last Edict
Precinct Fortress
Patrol D-97
Settlement
Democratic Republic of the Spire
Settlement
Verdant Huntsmen
Settlement
1st LADIES
Settlement
Hammerhand Security Services
Settlement
The Pit Spiders
Settlement
Darkest Storms
Settlement
Thee Asholes
Settlement
Verdant Huntsmen
Slave Pits
Democratic Republic of the Spire
Slave Pits
1st LADIES
Thermal Vent
Verdant Huntsmen
Thermal Vent
Hammerhand Security Services
Wall Outpost
The Last Edict
Wall Outpost
Hammerhand Security Services
Wastelands
Darkest Storms

Battle Reports

Action Log

GroggyOrangutanDemocratic Republic of the Spire
4 days, 8 hours ago

Buster Jones spent 6 XP to advance

Outcome: Improved Ballistic Skill
GroggyOrangutanDemocratic Republic of the Spire
4 days, 8 hours ago

Bought Unbelievable Escapes for Quentin Cheese (0¢)

Outcome: Credits remaining: 40¢
GroggyOrangutanDemocratic Republic of the Spire
4 days, 8 hours ago

Bought Unbelievable Escapes for Burt Clot (0¢)

Outcome: Credits remaining: 40¢
4 days, 15 hours ago

Reputation Update: Hammerhand Security Services lost 2 Reputation (new total: 17)

4 days, 15 hours ago

Reputation Update: Hammerhand Security Services gained 2 Reputation (new total: 19)

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