Status
Pre-Campaign
Phase
Insurrection
INSURRECTION PHASE
The first part of the Uprising Campaign charts the rise of the rebellion and the destruction of reason and law within the hive.
At the beginning of each campaign week, gangs receive the benefits from their Territories.
At the end of each campaign week in which Uprising gains Ascendancy (see below), each player must choose one of their Territories to become Ruined
ASCENDANCY
A key part of the Uprising Campaign is the struggle between the Uprising and the iron authority of the Imperium. As each side waxes and wanes in strength, entire regions of the hive are turned into war zones and, piece by piece, the great city descends deeper into unrestrained mayhem.
At the start of the first campaign week, Order will automatically have Ascendancy.
At the end of each campaign week, the Arbitrator tallies up the number of scenarios won by the Outlaws and the number won by Order. The side with the most victories gains, or retains, Ascendancy for the following campaign week. In the case of a tie, whichever side has Ascendancy retains it.
ASCENDANCY EFFECTS
Ascendancy has an effect on every battle, reflecting the ebb and flow of the Uprising. When fighting a battle, during the pre-battle sequence, the player who issued the challenge rolls a D6. If the Uprising has Ascendancy then apply the result from the Outlaw Uprising table. If Order has Ascendancy, then apply the result from The bonds of order table
See campaign book for tables to roll on
Budget
1000¢
Uprising
Uphold order or succumb to anarchy as hunger grips Hive Zeta-9.
Zeta-9 was once a functioning lower level of Hive Hekaton. Now, the sump is rising, lights are failing, and vox silence shrouds entire hab-blocks. Rumors speak of corpse-starch shortages, corpse-grinders on the hunt, and redemptionists burning out the infection with fire.
In the shadows, discontent grows and an uprising begins. The Enforcers are stretched thin. The Guilders have fled. The underhive is ready to erupt.
“We don’t go below Level 400 anymore. Not since the lights went out. Not since the screams started echoing through the vents.” — Guilder Harvek Dorn, one week before vanishing without trace
Gangs
Assets
Manage Assets →Territories
|
Ash Gate
|
Unowned |
|
Chaos Fane
|
Unowned |
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Fungal Sprawl
|
Unowned |
|
Guilder Stronghold
|
Unowned |
|
Hab Level
|
Unowned |
|
Manufactorum Level
|
Unowned |
|
Precinct Fortress
|
Unowned |
|
Reclamation Zones
|
Unowned |
|
Settlement
|
Unowned |
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Slave Pits
|
Unowned |
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Thermal Vent
|
Unowned |
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Underhive Shrine
|
Unowned |
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Wall Outpost
|
Unowned |
|
Wastelands
|
Unowned |
Resources
Manage Resources →| Gang | Meat | Reputation |
|---|---|---|
| 1st LADIES | - | - |
| Darkest Storms | - | - |
| Democratic Republic of the Spire | - | - |
| Hammerhand Security Services | - | - |
| Thee Asholes | - | - |
| The Last Edict | - | - |
| The Pit Spiders | - | - |
| Verdant Huntsmen | - | - |
Battle Reports
No battles reported yet.
Action Log
Timbertron
2 months ago
Phase Set: Insurrection