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shoto / Campaign / The Rustbelt

The Rustbelt

Public
Status
Post-Campaign
Arbitrators
Budget
1600¢

Hive scum of The Rustbelt vie to control a trade route for the meagre riches it carries.

Gangs

Territories
Ambergrave Runoff
Unowned

Toxic sludge seeps from buried refineries and feeds strange lifeforms.

Vagrants: At the start of each battle, roll a D6. On a 4+, you may field a single hive scum for free that battle in addition to your starting crew.

Special: This territory contains a road.

Amber Sump

A half-flooded sump pit where glowing amber fluid accumulates. Risky, but valuable.

Income: D6x10 credits
Special: During the post-battle sequence, one eligible fighter can scavenge as a post-battle action. Roll a D6, on a 4+, gain one item worth 40 credits or less.

Ashvein Crossing
Unowned

A fortified underpass carved through amber-streaked rock, known for rare mineral drifts.

Income: D3x10 credits
Connected: Whilst holding this territory, eligible gang members may make two post battle actions instead of one.

Special: This territory contains a road.

Blistering Flats

A sun-baked wasteland perfect for ambushes and banditry.

Income: D6x10 credits

Crimson Dredge

An old chemical dredger that occasionally coughs up valuables.

Income: D6x10 credits

Special: Once per battle you may re-roll a failed Ammo check.

Ebonwing Perch
Unowned

A high scaffolded ruin.

Income: D3x5 credits
Clad in Shadows: Once per campaign week, you may redeploy one fighter after both gangs deploy.

Fane of Bleeding Light

A shattered chapel filled with broken lumens and mirrored glass.

Income: D6x10 credits
Special: Your gang never loses reputation as a result of bottling out. However, each time you lose a battle, one randomly determined fighter in the starting crew of the next battle is subject to the Insane condition.

Ghost Culvert

A thin spillway that still carries trickles of waste, and rumours.

Income: D3x5 credits
Special: Once per game, gain +1 to the Priority roll. This may be applied after the roll is made.

Special: This territory contains a road.

Guilder’s Fall
Unowned

Collapsed trade routes and burnt contracts litter this scorched dome.

Income: D3x5 credits
Special: Once per battle, you may reroll an action to find rare items at the trade post.

Special: This territory contains a road.

Harrow Glass Foundry
Unowned

A half-functional manufactorum with unstable pressure lines.

Income: D3x5 credits
Special: One weapon in the gang gains the Scarce trait and +1 Strength.

Hollow Pipe Choir
Unowned

Shrieking wind and moaning ducts confuse and frighten trespassers.
Special: One randomly determined fighter gains the Fearsome skill.

Inkthirst Still
Unowned

A sealed chem-still reactivated by gutter-scientists.

Income: D3x5 credits
Fight Juice: Each battle, one gang member may gain Nerves of Steel skill. After the battle, they go into recovery to sleep it off.

Irongleam Chute
Unowned

A soot-blackened mine shaft descends into unknown depths.

Income: D6x10 credits
Special: +2 to Seek Rare Equipment rolls.

Maggot Spur
Unowned

A filthy pestilence taints the area. Unsavoury characters seem to have an unhealthy interest in the strange diseases that are rife.

Income: D3x5 credits
Good Pickings: When rolling a recovery test, you must roll twice and take the worst result. However, if a fighter dies as a result of this test, a stranger offers to buy their corpse for half the fighter's value. Retain their equipment as usual.

Resin Tithe Yards
Unowned

A former customs checkpoint where deals are still struck in the shadows.

Income: D3x10 credits
Get You Anything: The cost of all rare items from the Trading Post is reduced by 10 credits, to a minimum of 15 credits.

Rust Gate Hollow
Unowned

A tunnel system choked with debris, vermin, and broken tech.

Income: D3x5 credits
Special: Whilst you hold this territory, one fighter gains the Fixer skill.

Shard Vaults

Ancient storage cells for volatile crystalline waste.

Income: D3x5 credits
Special: Choose one weapon in the gang, it gains +1 strength and unstable trait.

Special: This territory contains a road.

Spindle-blight Shaft
Unowned

Miners whisper of shrieking insects that burrow through flesh and bone.

Income: D6x10 credits
Special: After each battle, roll a D6. On a 1, a random fighter goes into recovery.

The Sink

A massive sinkhole where a cathedral once stood. Echoes here distort vox-signals and stir the soul.

Wyrd Stuff: One randomly determined fighter gang gains a single randomly determined wyrd power.

Special: This territory contains a road.

Valeglass

The ground in this region is prone to sinkholes. It takes a brave individual to operate in such a hazardous environment.

Income: D6x10 credits

Special: While this territory is controlled, your Leader gains +1 to Cool checks once per battle.

Triumphs
Feast of Souls
Unowned

Most recruited gangers

Land Magnate
Unowned

Most territories

Road Warrior
Unowned

Most road territories

Slaughterborn
Unowned

Most kills

Slumlord
Unowned

Largest contiguous territory

Battles

Action Log

shoto
6 months, 2 weeks ago

Campaign Ended: The Rustbelt has concluded

Outcome: Campaign transitioned from active to post-campaign status
shoto test
9 months ago

Battle Report created: test on 2025-10-15. Bigby Crumb's Sump Hunt, The Grasp of Pestilence participated.

Outcome: Winners: Bigby Crumb's Sump Hunt
10 months ago

Bought Cult icon for Abarth the Skull (40¢)

Outcome: Credits remaining: 0¢
DevilMudgerTechnoblokes (Clone)
11 months ago

Solomon Toro spent 6 XP to advance

Outcome: Improved Ballistic Skill
11 months ago

Spent 80¢: Burny Jeff rescue fund :(

Outcome: -80¢ (to 10¢)
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