Campaign Actions
BG munda league
Bought Mesh armour for Copper the useless (15¢)
Outcome: Credits remaining: 10¢Bought Infra-sight† for Mining laser* on Golden spine (40¢)
Outcome: Credits remaining: 25¢Injury: Golden spine suffered Spinal Injury
Outcome: Golden spine was put into ActiveBought Suspensors for Mining laser* on Golden spine (60¢)
Outcome: Credits remaining: 65¢Bought Hydraulic drill for Iron Flesh (25¢)
Outcome: Credits remaining: 0¢Hired Iron Flesh (60¢)
Outcome: Credits remaining: 25¢Bought Mesh armour for Tin Scrapling (15¢)
Outcome: Credits remaining: 5¢Recovery: Golden spine recovered from Spinal Injury
Outcome: Fighter became availableBought Skeletal enhancers (mundane) for Golden spine (70¢)
Outcome: Credits remaining: 20¢Reassigned Mesh armour from Tin Scrapling to Copper the weak (15¢)
Outcome: Credits remaining: 0¢Reassigned Flak armour from Copper the useless to Tin Scrapling (10¢)
Outcome: Credits remaining: 0¢Added 1 XP for Nickel the undying - Mentor Test
Outcome: Current: 3 XP, Total: 9 XPAdded 1 XP for Copper the weak - Mentor Test
Outcome: Current: 5 XP, Total: 5 XPAdded 1 XP for Copper the useless - Mentor Test
Outcome: Current: 2 XP, Total: 2 XPAdded 1 XP for Silver Shot-Binder - Mentor Test
Outcome: Current: 1 XP, Total: 7 XPAdded 1 XP for Gold Sentinel - Mentor test
Outcome: Current: 1 XP, Total: 7 XPAdded 1 XP for Golden spine - Mentor test
Outcome: Current: 3 XP, Total: 3 XPAdded 1 XP for Copper the weak - Assist bounty hunter recovery against Blake
Outcome: Current: 4 XP, Total: 4 XPGold Sentinel spent 6 XP to advance
Outcome: Improved StrengthAdded 3 XP for Gold Sentinel - Battle against Blake
Outcome: Current: 6 XP, Total: 6 XPNickel the undying spent 6 XP to advance
Outcome: Improved Ballistic SkillRolling for advancement to Silver Shot-Binder
Rolled 2D6: 1 , 5 = 6 Outcome: Improved ToughnessAdded 1 XP for Silver Shot-Binder
Outcome: Current: 6 XP, Total: 6 XPInjury: Gold suffered Spinal Injury
Outcome: Gold was put into ActiveBought Flak armour for Copper (10¢)
Outcome: Credits remaining: 0¢Bought Mesh armour for Copper (15¢)
Outcome: Credits remaining: 10¢Bought Mesh armour for Copper (15¢)
Outcome: Credits remaining: 25¢Bought Mesh armour for Copper (15¢)
Outcome: Credits remaining: 40¢Bought Drop rig for Copper (10¢)
Outcome: Credits remaining: 55¢Bought Ironhead stub gun for Copper (10¢)
Outcome: Credits remaining: 65¢Bought Axe for Copper (10¢)
Outcome: Credits remaining: 75¢Reputation Update: Short fuses, long grudges gained 2 Reputation (new total: 4)
Added 2 XP for Copper - Game against Blake
Outcome: Current: 3 XP, Total: 3 XPAdded 2 XP for Copper - Game against Blake
Outcome: Current: 8 XP, Total: 8 XPAdded 2 XP for Gold - GMe against Blake
Outcome: Current: 3 XP, Total: 3 XPAdded 2 XP for Plat - Game against Blake
Outcome: Current: 3 XP, Total: 3 XPAdded 80¢: Battle against Blake
Outcome: +80¢ (to 85¢)Reputation Update: Short fuses, long grudges gained 1 Reputation (new total: 2)
Reassigned Axe from Copper to Copper (10¢)
Outcome: Credits remaining: 5¢Bought Axe for Copper (10¢)
Outcome: Credits remaining: 5¢Bought Circular stone saw for Gold (25¢)
Outcome: Credits remaining: 15¢Bought Ironhead power fist for Plat (60¢)
Outcome: Credits remaining: 40¢Added 1 XP for Copper
Outcome: Current: 1 XP, Total: 1 XPAdded 1 XP for Copper
Outcome: Current: 1 XP, Total: 1 XPAdded 1 XP for Copper
Outcome: Current: 6 XP, Total: 6 XPAdded 5 XP for Silver
Outcome: Current: 5 XP, Total: 5 XPAdded 2 XP for Gold
Outcome: Current: 2 XP, Total: 2 XPAdded 1 XP for Gold
Outcome: Current: 1 XP, Total: 1 XP