Matt's 2026 Dominion Campaign (Eltham)
Dominion Campaign to try out some stuff.
Narrative focussed and casual.
The Underhive settlement of 'The Spinneret' was recently abandoned by it's resident Van-Saar gang 'The Wave' and has fallen into disrepair as the gang set off to plunder the ruins of Secundus.
Without the protection of a strong gang the settlements production has plummeted as the locals are picked off by the predations of outlaws and the local wildlife.
In short, the area is ripe for the taking by a vigorous new gang, ready to prove itself and several have stepped up to do just that.
Gangs
Assets
Manage Assets →|
Drinking Hole
Held by The Peacemakers
Boon: Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation. Special: Whilst it controls this Territory, any fighter in the gang may re-roll any failed Cool tests. If a fighter uses this option, place a marker on their card to show that they have hit the bottle. While a fighter has at least one marker from this territory, they suffer a -1 modifier to hit rolls for the rest of the battle.
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Enhanced Boon: This Territory grants Delaque/Enforcer gangs the following Boons: Reputation: Whilst it controls this Territory, the gang adds +2 to its Reputation. Special: The gang that controls this Territory may nominate three enemy fighters at the start of the battle, and place an Intoxicated marker on each fighter's card to show that their drink was spiked. The marked fighters suffer a -1 penalty to all tests and checks for the duration of the battle.
Reeking of liquor, sweat and blood, a drinking den is where many hivers go to numb their sorrows, or to find their courage at the bottom of a bottle of Wildsnake or Second Best. |
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Mine Workings
Held by Smasher and the Crew
Boon: Income: The gang earns D6x10 credits from this Territory when collecting income. The gang may set Captured fighters to work in the mines rather than selling them to the Guilders. For every Captive working the mine, generate an additional D6x10 credits. If the Territory changes control, all of the Captives remain working the mine and can be ransomed back to their original owners if the Territory's new owner wishes. A Captive sent to the mines may not subsequently be Sold to the Guild. While a Captive is working the mine, their gang may attempt a Rescue Mission at any time.
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Enhanced Boon: This Territory grants Orlock gangs the following Boon: Reputation: Whilst it controls this Territory, the gang adds +2 to its Reputation.
An open cast mine bored into a mineral mass can yield a fortune in carbonite gems, cognate ore, argent and emeralds, all waiting to be ripped from the ground. |
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Narco Den
Held by Sister's of Slaughter
Boon: Income: The gang earns D6x5 credits from this Territory when collecting income.
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Enhanced Boon: This Territory grants Escher gangs the following Boons: Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation. Income: The gang earns 2D6x5 credits from this Territory when collecting income. If the gang also controls a Synth Still, this is increased to 2D6x10.
Narco dens are filled with the scent of exotic smoke, and the bubble and hiss of fume-bottles and cheminjectors. Rich and poor alike come to such places to chase dreams and forget nightmares. |
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Palanite Precinct
Held by The Peacemakers
Boon: Income: The gang earns D6x10 credits from this Territory when collecting income. Reputation: While they control this Territory, the gang gains +1 Reputation. Recruit: If this gang deleted at least one fighter from their Gang Roster this postbattle sequence, they may add a single Palanite Enforcer Rookie to their gang for free.
Fortress, gaol and place of execution, a Palanite precinct-fortress is the authority of Lord Helmawr, stamped boldly into the very structure of the underhive in rockcrete and plasteel for all to see. |
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Rogue Doc Shop
Held by The Peacemakers
Boon: Income: If the gang is an Outlaw gang, they earn D6x10 credits from this Territory when collecting income.
1 Recruits
A sawbones, blood cleanser or chirurgeon has set up shop. Any gang willing to provide this rogue healer with protection can count on their loyal service. |
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Settlement
Held by Sister's of Slaughter
Boon: Income: The gang earns D6x10 credits from this Territory when collecting income. Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation. Recruit: The gang may choose to roll two D6 after every battle. On a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as 6, then the gang may recruit a Ganger from their House List for free.
Settlements dot the underhive. Most are scrapshanties, peopled by the brave, the foolish and the desperate. Some are even willing to risk the danger of the wastes to build a life for themselves. |
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Settlement
Held by Smasher and the Crew
Boon: Income: The gang earns D6x10 credits from this Territory when collecting income. Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation. Recruit: The gang may choose to roll two D6 after every battle. On a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as 6, then the gang may recruit a Ganger from their House List for free.
Settlements dot the underhive. Most are scrapshanties, peopled by the brave, the foolish and the desperate. Some are even willing to risk the danger of the wastes to build a life for themselves. |
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Stimger Mould Sprawl
Held by Sister's of Slaughter
Boon: Special: During the post-battle sequence, the gang controlling this Territory may re-roll a single Lasting Injury roll on a fighter. Note that a Memorable Death result may not be re-rolled.
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Enhanced Boon: This Territory grants Escher gangs the following Boons: Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation. Special: During the post-battle sequence, the gang controlling this Territory may either remove a single existing Lasting Injury from a fighter, or re-roll a single Lasting Injury roll on a fighter, including a Memorable Death result (re-rolling results of Captured).
Stinger mould is a rare fungus that grows where rad-waste has saturated a fungus sprawl. The fungus can be deadly, but also offers near-miraculous healing properties. |
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Synth Still
Held by The Peacemakers
Boon: Special: Whilst it controls this Territory, the gang treats chem-synths, medicae kits, stimm-slug stashes and any weapon with the Gas or Toxin trait as Common.
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Enhanced Boon: This Territory grants Escher gangs the following Boons: Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation. Special: Whilst it controls this Territory, the gang treats chem-synths, medicae kits, stimm-slug stashes and any weapon with the Gas or Toxin trait as Common, and halves the cost of these items (rounding up).
Constructed from tangles of reclaimed pipes, vats and cylinders, a synth still in skilled hands can produce the finest poisons, medicines and narcotics. |
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Tech Bazaar
Held by The Peacemakers
Boon: Income: The gang earns D6x10 credits from this Territory when collecting income. Equipment: Select one Leader or Champion to make a Haggle post-battle action. Roll 2D6. The gang may immediately choose one Rare (X) item from the Trading Post where X is less than or equal to the dice roll and add it to their Stash for half of its usual value, rounded down. If the roll is lower than 7, pick a Common weapon or piece of equipment to add to the gang's Stash for half of its usual value, rounded down. If the roll is 3 or lower, then the fighter proves to be very poor at haggling and no equipment is gained. If the fighter selected has Exotic Furs, add +1 to the result of the 2D6 dice roll.
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Enhanced Boon: This Territory grants Van Saar gangs the following Boons: Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation. Income: The gang earns D6x10 credits from this Territory when collecting income. If the gang also controls an Archaeotech Device, this is increased to 2D6x10.
An underhive tech bazaar buzzes with the calls of bullet merchants echoing above haggling tech-prospectors, while agents of the Gun-guild watch and take their due. |
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Toll Crossing
Held by Smasher and the Crew
Boon: Income: The gang earns D6x5 credits from this Territory when collecting income.
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Enhanced Boon: This Territory grants Orlock gangs the following Boon: Special: Whilst it controls this Territory, the gang has Priority in the first round of any battle. Any gang in the campaign may pay the gang 20 credits to gain the same benefit in a single battle against another gang.
The fastest ways through the underhive often cross chasms, sludge rivers or pass through bottlenecks. Gangs often set up tolls at such points, extracting credits from those who wish to pass swiftly and safely on their way. |
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Workshop
Held by Smasher and the Crew
Boon: This Territory grants the following Boons: Income: If the gang is an Outlaw gang, they earn D6x10 credits from this Territory when collecting income. Recruit: If the gang is a Law-abiding gang, they may recruit an Ammo-jack Hanger-on for free.
Workshops in both the underhive and out in the wastes tend to be a combination of different scrap yards, festooned with belts of ammo and strewn with the carcasses of machines. The denizens of such places are often strange recluses, who mutter to their machines and create disturbing totems out of their rusting treasure. |
Resources
Manage Resources →| Gang | Reputation |
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| Sister's of Slaughter | 6 |
| Smasher and the Crew | 5 |
| The Emperor's Judgement | 1 |
| The Peacemakers | 17 |
Battles
Desperate Raid • Apr 24, 2026
Sister's of Slaughter , The Peacemakers
Riches in the dark • Apr 19, 2026
Sister's of Slaughter , Smasher and the Crew , The Peacemakers
Gunk Tank • Apr 08, 2026
Sister's of Slaughter , Smasher and the Crew
Gunk Tank • Apr 08, 2026
Sister's of Slaughter , Smasher and the Crew
Fuel hunt • Mar 29, 2026
Sister's of Slaughter , The Peacemakers
Action Log
Bought Smoke grenades for Cassius (15¢)
Outcome: Credits remaining: 7¢Bought Armoured undersuit for Octavia (25¢)
Outcome: Credits remaining: 22¢Bought Photon flash grenades for Brutus (15¢)
Outcome: Credits remaining: 47¢Bought Armoured undersuit for Castor (25¢)
Outcome: Credits remaining: 62¢Rolling for advancement to Dog Meat
Rolled 2D6: 2 , 6 = 8 Outcome: Improved WillpowerCaptured Fighters
View all →No fighters have been captured yet.