Campaign Actions
GameSoc '26 Epiphany Campaign
Rolling for advancement to Camak - Death's Hunter
Rolled 2D6: 3 , 3 = 6 Outcome: Improved ToughnessRolling for advancement to Camak - Death's Hunter
Rolled 2D6: 1 , 5 = 6Sting spent 6 XP to advance
Outcome: Improved Weapon SkillBeetle Venom spent 6 XP to advance
Outcome: Improved Weapon SkillMaker's Hammer spent 6 XP to advance
Outcome: Improved Ballistic SkillAdded 20¢: From the vehicle scrap
Outcome: +20¢ (to 20¢)Arbiter's will spent 6 XP to advance
Outcome: Improved Ballistic SkillBought Arthromite spinewyrm for Sting (45¢)
Outcome: Credits remaining: 0¢Sold equipment from stash: Scavenged stub gun (5¢ - 5×10 = 5¢)
Rolled 1D6: 5 = 5 Outcome: +5¢ (to 45¢)Bought Arthromite spinewyrm for Beetle Venom (45¢)
Outcome: Credits remaining: 40¢Bought Mesh armour for Eagle's Conduit (15¢)
Outcome: Credits remaining: 85¢Added 60¢: Basic income
Outcome: +60¢ (to 100¢)Equipped Shicho with Blast carbine from stash (25¢)
Outcome: Credits remaining: 40¢Moved Scavenged stub gun from Shicho to stash (5¢)
Outcome: Credits remaining: 40¢Bought Telescopic sight†for Blast carbine on Stari (25¢)
Outcome: Credits remaining: 40¢Bought Blast carbine for Stash (25¢)
Outcome: Credits remaining: 65¢Bought Shock trap (NTP) for Stash (20¢)
Outcome: Credits remaining: 70¢Bought Shock trap (NTP) for Stash (20¢)
Outcome: Credits remaining: 90¢Bought Mesh armour for Stari (15¢)
Outcome: Credits remaining: 110¢Bought Mesh armour for Camak - Death's Hunter (15¢)
Outcome: Credits remaining: 125¢Bought Mesh armour for Maker's Hammer (15¢)
Outcome: Credits remaining: 140¢Bought Mesh armour for Arbiter's will (15¢)
Outcome: Credits remaining: 155¢State Change: Stari changed from Recovery to Active - Recovered
Outcome: Stari is now ActiveAdded 150¢: For corrupting the machine out in the ash wastes
Outcome: +150¢ (to 150¢)Reputation Update: Heralds of Dust lost 1 Reputation (new total: 5)
Added 4 XP for Camak - Death's Hunter - 1 for participating in the stand off and then 3 for mvp of the stand off
Outcome: Current: 7 XP, Total: 7 XPAdded 5 XP for Sting - 1 for the stand off 1 for the fuel hunt, 1 for the sniper, 2 for taking out the sniper
Outcome: Current: 8 XP, Total: 8 XPAdded 2 XP for Hunter's Spear - One for the stand off one for the fuel hunt
Outcome: Current: 2 XP, Total: 2 XPAdded 7 XP for Beetle Venom - 1 for the stand off, 1 for the fuel hunt, 2 for seriously injuring brute and then 3 for taking him out
Outcome: Current: 11 XP, Total: 11 XPAdded 3 XP for Utha - 1 for being in the fuel hunt 2 for spearing a guy
Outcome: Current: 4 XP, Total: 4 XPAdded 1 XP for Shicho - 1 for being in the fuel hunt
Outcome: Current: 2 XP, Total: 2 XPAdded 1 XP for Lunar - For being in the Fuel hunt
Outcome: Current: 2 XP, Total: 2 XPAdded 7 XP for Maker's Hammer - 1 for stand off participation, 1 for the fuel hunt, 2 for wrecking the vehicle, 3 for MVP
Outcome: Current: 11 XP, Total: 11 XPAdded 1 XP for Eagle's Conduit - For being in the Fuel hunt
Outcome: Current: 1 XP, Total: 1 XPAdded 6 XP for Arbiter's will - 1 for shooting an important character down, 3 for killing the leader, 1 for being in the stand off, 1 for being in the fuel run
Outcome: Current: 8 XP, Total: 8 XPAdded 7 XP for Arbiter - 1 for stand off, 2 for stabbing a ganger, 2 for killing a guy on the floor, 1 for helping the shaman up, 1 for participating in the fuel hunt
Outcome: Current: 7 XP, Total: 19 XPArbiter spent 6 XP to advance
Outcome: Improved Weapon SkillAdded 6 XP for Arbiter - sorry I just figured out how to do advancements
Outcome: Current: 6 XP, Total: 12 XPBought Armoured undersuit for Beetle Venom (25¢)
Outcome: Credits remaining: 0¢Bought Armoured undersuit for Hunter's Spear (25¢)
Outcome: Credits remaining: 25¢Bought Armoured undersuit for Sting (25¢)
Outcome: Credits remaining: 50¢Bought Electrostatic generator (NTP) for Heavy blaster* on Maker's Hammer (25¢)
Outcome: Credits remaining: 75¢Added 60¢: Income from base/hideout
Outcome: +60¢ (to 100¢)Spent 6 XP for Arbiter - Upgrade leaders weapon skill
Outcome: Current: 0 XP, Total: 6 XPSold equipment from stash: Ghast (30¢ - 4×10 = 5¢)
Rolled 1D6: 4 = 4 Outcome: +5¢ (to 40¢)Sold equipment from stash: Ghast (30¢ - 1×10 = 20¢)
Rolled 1D6: 1 = 1 Outcome: +20¢ (to 35¢)Sold equipment from stash: Ghast (30¢ - 4×10 = 5¢)
Rolled 1D6: 4 = 4 Outcome: +5¢ (to 15¢)Sold equipment from stash: Ghast (5¢)
Outcome: +5¢ (to 10¢)Bought Armoured undersuit for Shicho (25¢)
Outcome: Credits remaining: 5¢