Campaign Actions
Necrofunda Law and Misrule
Witch spent 3 XP to advance
Outcome: Improved WillpowerDemagogue spent 3 XP to advance
Outcome: Improved WillpowerAdded 1 XP for Cultist 9
Outcome: Current: 1 XP, Total: 1 XPAdded 1 XP for Cultist 8
Outcome: Current: 1 XP, Total: 1 XPAdded 1 XP for Cultist 7
Outcome: Current: 5 XP, Total: 5 XPInjury: Cultist 7 suffered Humiliated
Outcome: Cultist 7 was put into ActiveAdded 4 XP for Cultist 6
Outcome: Current: 4 XP, Total: 4 XPAdded 1 XP for Cultist 5
Outcome: Current: 7 XP, Total: 7 XPAdded 3 XP for Cultist 4
Outcome: Current: 7 XP, Total: 7 XPAdded 1 XP for Cultist 3
Outcome: Current: 4 XP, Total: 4 XPAdded 3 XP for Cultist 2
Outcome: Current: 4 XP, Total: 4 XPBought Fighting knife for Cultist 11 (15¢)
Outcome: Credits remaining: 685¢Bought Autopistol for Cultist 11 (10¢)
Outcome: Credits remaining: 700¢Added 1 XP for Cultist 11
Outcome: Current: 1 XP, Total: 1 XPAdded 1 XP for Cultist 10
Outcome: Current: 1 XP, Total: 1 XPAdded 1 XP for Chaos Familiar
Outcome: Current: 4 XP, Total: 4 XPAdded 1 XP for Witch
Outcome: Current: 6 XP, Total: 9 XPAdded 3 XP for Disciple 3
Outcome: Current: 3 XP, Total: 3 XPAdded 1 XP for Disciple 2
Outcome: Current: 3 XP, Total: 11 XPAdded 1 XP for Disciple 1
Outcome: Current: 2 XP, Total: 16 XPAdded 1 XP for Chaos Familiar
Outcome: Current: 5 XP, Total: 5 XPAdded 4 XP for Demagogue
Outcome: Current: 5 XP, Total: 13 XPEquipped Cultist 1 with Autogun from stash (15¢)
Outcome: Credits remaining: 710¢Hired Cultist 1 (35¢)
Outcome: Credits remaining: 460¢Death: Cultist 1 was killed
Outcome: Cultist 1 is permanently dead. All equipment transferred to stash.Injury: Cultist 1 suffered Memorable Death
Outcome: Cultist 1 was put into DeadRacket Transfer: Wyrd Trade transferred from no one to Nameless curse
Equipped Cultist 9 with Flail from stash (20¢)
Outcome: Credits remaining: 35¢Equipped Cultist 9 with Autopistol from stash (10¢)
Outcome: Credits remaining: 35¢Equipped Cultist 8 with Flail from stash (20¢)
Outcome: Credits remaining: 35¢Equipped Cultist 8 with Autopistol from stash (10¢)
Outcome: Credits remaining: 35¢Equipped Cultist 7 with Maul (club) from stash (10¢)
Outcome: Credits remaining: 35¢Equipped Cultist 7 with Autopistol from stash (10¢)
Outcome: Credits remaining: 35¢Equipped Cultist 10 with Cleaver from stash (20¢)
Outcome: Credits remaining: 35¢Equipped Cultist 10 with Autopistol from stash (10¢)
Outcome: Credits remaining: 35¢Bought Autopistol for Stash (10¢)
Outcome: Credits remaining: 35¢Bought Autopistol for Stash (10¢)
Outcome: Credits remaining: 45¢Bought Autopistol for Stash (10¢)
Outcome: Credits remaining: 55¢Bought Autopistol for Stash (10¢)
Outcome: Credits remaining: 65¢Bought Maul (club) for Stash (10¢)
Outcome: Credits remaining: 75¢Bought Flail for Stash (20¢)
Outcome: Credits remaining: 85¢Bought Flail for Stash (20¢)
Outcome: Credits remaining: 105¢Bought Cleaver for Stash (20¢)
Outcome: Credits remaining: 125¢Equipped Disciple 3 with Suspensor harness from stash (40¢)
Outcome: Credits remaining: 145¢Bought Suspensor harness for Stash (40¢)
Outcome: Credits remaining: 145¢Equipped Disciple 3 with Heavy stubber* from stash (130¢)
Outcome: Credits remaining: 185¢Equipped Disciple 3 with Chainsword from stash (25¢)
Outcome: Credits remaining: 185¢Equipped Disciple 3 with Autogun from stash (15¢)
Outcome: Credits remaining: 185¢