Campaign Actions
Necrofunda Law and Misrule
Apone spent 9 XP to advance
Outcome: Gained Fixer skillHudson spent 6 XP to advance
Outcome: Improved Weapon SkillRolling for advancement to Dietrich
Rolled 2D6: 2 , 2 = 4 Outcome: Improved Ballistic SkillHicks spent 6 XP to advance
Outcome: Improved Ballistic SkillDeath: Ferro was killed
Outcome: Ferro is permanently dead. No equipment to transfer.Injury: Crowe suffered Convalescence
Outcome: Crowe was put into ConvalescenceRecovery: Crowe recovered from Out Cold
Outcome: Fighter became availableVasquez was captured by The Prometheans
Outcome: Rating reduced by 220¢Injury: Drake suffered Impressive Scars
Outcome: Drake was put into ActiveAdded 3 XP for Wierzbowski
Outcome: Current: 3 XP, Total: 20 XPAdded 4 XP for Spunkmeyer
Outcome: Current: 4 XP, Total: 4 XPAdded 1 XP for Crowe
Outcome: Current: 1 XP, Total: 6 XPAdded 1 XP for Vasquez
Outcome: Current: 4 XP, Total: 9 XPAdded 1 XP for Frost
Outcome: Current: 3 XP, Total: 9 XPAdded 2 XP for Drake
Outcome: Current: 4 XP, Total: 10 XPAdded 2 XP for Dietrich
Outcome: Current: 7 XP, Total: 7 XPAdded 1 XP for Hudson
Outcome: Current: 6 XP, Total: 6 XPAdded 3 XP for Hicks
Outcome: Current: 7 XP, Total: 7 XPAdded 3 XP for Apone
Outcome: Current: 10 XP, Total: 16 XPAdded 20¢: Settlement Protection Racket
Outcome: +20¢ (to 60¢)Added 40¢: Settlement Income
Outcome: +40¢ (to 40¢)Bought Photon flash grenades for Spunkmeyer (15¢)
Outcome: Credits remaining: 0¢Bought Enforcer shotgun for Crowe (60¢)
Outcome: Credits remaining: 15¢Crowe spent 5 XP to advance
Outcome: Improved MovementSold equipment from stash: Flak armour (10¢ - 1×10 = 5¢)
Rolled 1D6: 1 = 1 Outcome: +5¢ (to 48¢)Sold equipment from stash: Flak armour (10¢ - 2×10 = 5¢)
Rolled 1D6: 2 = 2 Outcome: +5¢ (to 43¢)Equipped Pumpy Paul with Mesh armour from stash (15¢)
Outcome: Credits remaining: 38¢Moved Flak armour from Pumpy Paul to stash (10¢)
Outcome: Credits remaining: 38¢Bought Mesh armour for Newbie Nigel (15¢)
Outcome: Credits remaining: 38¢Moved Flak armour from Newbie Nigel to stash (10¢)
Outcome: Credits remaining: 53¢Bought Power maul for Backup Barry (30¢)
Outcome: Credits remaining: 53¢Moved Mesh armour from Captain Charlie to stash (15¢)
Outcome: Credits remaining: 83¢Bought Carapace (light) for Captain Charlie (80¢)
Outcome: Credits remaining: 83¢Captain Charlie spent 9 XP to advance
Outcome: Gained Palanite (Call Reinforcements)Lil' Larry spent 6 XP to advance
Outcome: Improved Ballistic SkillGrenadier Garry spent 9 XP to advance
Outcome: Gained Palanite (Shield Companion)Bought Infra-sight† for Sniper rifle on 'Eadache Eddie (40¢)
Outcome: Credits remaining: 163¢'Eadache Eddie spent 9 XP to advance
Outcome: Gained Marksman skillAdded 2 XP for Lil' Larry - Taking part in mission and assisted a recovery
Outcome: Current: 6 XP, Total: 6 XPAdded 1 XP for Newbie Nigel - Taking part in mission
Outcome: Current: 2 XP, Total: 8 XPAdded 3 XP for Grenadier Garry - Causing an Out of Action, taking part in mission
Outcome: Current: 10 XP, Total: 16 XPAdded 6 XP for 'Eadache Eddie - Causing an Out of Action, Causing an Out of Action on a Champion, taking part in mission
Outcome: Current: 12 XP, Total: 18 XPAdded 2 XP for Backup Barry - Recovery Assist and taking part in mission
Outcome: Current: 4 XP, Total: 4 XPAdded 1 XP for Princess - Taking part in mission
Outcome: Current: 2 XP, Total: 8 XPAdded 1 XP for Melee Mike - Taking part in mission
Outcome: Current: 5 XP, Total: 11 XPAdded 5 XP for Flaming Freddie - Causing an Out of Action x2 and taking part in mission
Outcome: Current: 5 XP, Total: 5 XPAdded 1 XP for Dakka Dave - Taking part in mission
Outcome: Current: 6 XP, Total: 12 XPAdded 2 XP for Dakka Dave - Causing an Out of Action
Outcome: Current: 5 XP, Total: 11 XPAdded 3 XP for Captain Charlie - Gang won the Fortress Assault mission
Outcome: Current: 11 XP, Total: 25 XPReputation Update: Arresting Criminals, Aggressively Bonking gained 2 Reputation (new total: 14)