Campaign Actions
Necrofunda Law and Misrule
Moved Flak armour from Pumpy Paul to stash (10¢)
Outcome: Credits remaining: 38¢Bought Mesh armour for Newbie Nigel (15¢)
Outcome: Credits remaining: 38¢Moved Flak armour from Newbie Nigel to stash (10¢)
Outcome: Credits remaining: 53¢Bought Power maul for Backup Barry (30¢)
Outcome: Credits remaining: 53¢Moved Mesh armour from Captain Charlie to stash (15¢)
Outcome: Credits remaining: 83¢Bought Carapace (light) for Captain Charlie (80¢)
Outcome: Credits remaining: 83¢Captain Charlie spent 9 XP to advance
Outcome: Gained Palanite (Call Reinforcements)Lil' Larry spent 6 XP to advance
Outcome: Improved Ballistic SkillGrenadier Garry spent 9 XP to advance
Outcome: Gained Palanite (Shield Companion)Bought Infra-sight† for Sniper rifle on 'Eadache Eddie (40¢)
Outcome: Credits remaining: 163¢'Eadache Eddie spent 9 XP to advance
Outcome: Gained Marksman skillAdded 2 XP for Lil' Larry - Taking part in mission and assisted a recovery
Outcome: Current: 6 XP, Total: 6 XPAdded 1 XP for Newbie Nigel - Taking part in mission
Outcome: Current: 2 XP, Total: 8 XPAdded 3 XP for Grenadier Garry - Causing an Out of Action, taking part in mission
Outcome: Current: 10 XP, Total: 16 XPAdded 6 XP for 'Eadache Eddie - Causing an Out of Action, Causing an Out of Action on a Champion, taking part in mission
Outcome: Current: 12 XP, Total: 18 XPAdded 2 XP for Backup Barry - Recovery Assist and taking part in mission
Outcome: Current: 4 XP, Total: 4 XPAdded 1 XP for Princess - Taking part in mission
Outcome: Current: 2 XP, Total: 8 XPAdded 1 XP for Melee Mike - Taking part in mission
Outcome: Current: 5 XP, Total: 11 XPAdded 5 XP for Flaming Freddie - Causing an Out of Action x2 and taking part in mission
Outcome: Current: 5 XP, Total: 5 XPAdded 1 XP for Dakka Dave - Taking part in mission
Outcome: Current: 6 XP, Total: 12 XPAdded 2 XP for Dakka Dave - Causing an Out of Action
Outcome: Current: 5 XP, Total: 11 XPAdded 3 XP for Captain Charlie - Gang won the Fortress Assault mission
Outcome: Current: 11 XP, Total: 25 XPReputation Update: Arresting Criminals, Aggressively Bonking gained 2 Reputation (new total: 14)
Added 180¢: Rackets plus mission creds
Outcome: +180¢ (to 203¢)Rolling for advancement to Cultist 5
Rolled 2D6: 3 , 2 = 5 Outcome: Improved StrengthRolling for advancement to Cultist 4
Rolled 2D6: 2 , 6 = 8 Outcome: Improved WillpowerEquipped Cultist 12 with Flamer from stash (140¢)
Outcome: Credits remaining: 405¢Bought Mesh armour for Cultist 6 (15¢)
Outcome: Credits remaining: 405¢Moved Hazard suit from Cultist 6 to stash (10¢)
Outcome: Credits remaining: 420¢Equipped Cultist 12 with Mesh armour from stash (15¢)
Outcome: Credits remaining: 420¢Equipped Cultist 11 with Mesh armour from stash (15¢)
Outcome: Credits remaining: 420¢Equipped Cultist 10 with Mesh armour from stash (15¢)
Outcome: Credits remaining: 420¢Equipped Cultist 9 with Mesh armour from stash (15¢)
Outcome: Credits remaining: 420¢Equipped Cultist 8 with Mesh armour from stash (15¢)
Outcome: Credits remaining: 420¢Equipped Cultist 6 with Hazard suit from stash (10¢)
Outcome: Credits remaining: 420¢Equipped Cultist 5 with Mesh armour from stash (15¢)
Outcome: Credits remaining: 420¢Equipped Cultist 4 with Mesh armour from stash (15¢)
Outcome: Credits remaining: 420¢Equipped Cultist 3 with Mesh armour from stash (15¢)
Outcome: Credits remaining: 420¢Equipped Cultist 2 with Mesh armour from stash (15¢)
Outcome: Credits remaining: 420¢Equipped Cultist 1 with Mesh armour from stash (15¢)
Outcome: Credits remaining: 420¢Equipped Witch with Armoured undersuit from stash (25¢)
Outcome: Credits remaining: 420¢Equipped Disciple 3 with Armoured undersuit from stash (25¢)
Outcome: Credits remaining: 420¢Equipped Disciple 2 with Armoured undersuit from stash (25¢)
Outcome: Credits remaining: 420¢Bought Armoured undersuit for Stash (25¢)
Outcome: Credits remaining: 420¢Bought Armoured undersuit for Stash (25¢)
Outcome: Credits remaining: 445¢Bought Armoured undersuit for Stash (25¢)
Outcome: Credits remaining: 470¢Moved Mesh armour from Witch to stash (15¢)
Outcome: Credits remaining: 495¢Moved Mesh armour from Disciple 3 to stash (15¢)
Outcome: Credits remaining: 495¢Moved Mesh armour from Disciple 2 to stash (15¢)
Outcome: Credits remaining: 495¢Moved Mesh armour from Disciple 1 to stash (15¢)
Outcome: Credits remaining: 495¢