Campaign Actions
Necrofunda Law and Misrule
Bought Blood Rush for J (15¢)
Outcome: Credits remaining: 20¢Bought Blood Rush for A (15¢)
Outcome: Credits remaining: 20¢Bought Maul (club) for Cultist 12 (10¢)
Outcome: Credits remaining: 775¢Bought Maul (club) for Cultist 12 (10¢)
Outcome: Credits remaining: 785¢Bought Autopistol for Cultist 12 (10¢)
Outcome: Credits remaining: 795¢Hired Cultist 12 (0¢)
Outcome: Credits remaining: 805¢Added 1 XP for Cultist 9
Outcome: Current: 2 XP, Total: 2 XPAdded 1 XP for Cultist 8
Outcome: Current: 2 XP, Total: 2 XPAdded 1 XP for Cultist 7
Outcome: Current: 6 XP, Total: 6 XPAdded 1 XP for Cultist 6
Outcome: Current: 5 XP, Total: 5 XPAdded 1 XP for Cultist 5
Outcome: Current: 8 XP, Total: 8 XPAdded 1 XP for Cultist 4
Outcome: Current: 8 XP, Total: 8 XPAdded 2 XP for Cultist 3
Outcome: Current: 6 XP, Total: 6 XPInjury: Cultist 2 suffered Enfeebled
Outcome: Cultist 2 was put into RecoveryAdded 1 XP for Cultist 2
Outcome: Current: 5 XP, Total: 5 XPInjury: Cultist 1 suffered Enfeebled
Outcome: Cultist 1 was put into RecoveryAdded 1 XP for Cultist 1
Outcome: Current: 1 XP, Total: 1 XPWierzbowski spent 12 XP to advance
Outcome: Gained Hip Shooting skillBought Power hammer for Lance (0¢)
Outcome: Credits remaining: 0¢Bought Boltgun for Lance (0¢)
Outcome: Credits remaining: 0¢Equipped Spunkmeyer with Mesh armour from stash (15¢)
Outcome: Credits remaining: 0¢Equipped Crowe with Mesh armour from stash (15¢)
Outcome: Credits remaining: 0¢Bought Mesh armour for Stash (15¢)
Outcome: Credits remaining: 0¢Bought Mesh armour for Stash (15¢)
Outcome: Credits remaining: 15¢Sold equipment from stash: Flak armour (10¢ - 5×10 = 5¢)
Rolled 1D6: 5 = 5 Outcome: +5¢ (to 30¢)Sold equipment from stash: Flak armour (10¢ - 1×10 = 5¢)
Rolled 1D6: 1 = 1 Outcome: +5¢ (to 25¢)Moved Flak armour from Crowe to stash (10¢)
Outcome: Credits remaining: 20¢Moved Flak armour from Spunkmeyer to stash (10¢)
Outcome: Credits remaining: 20¢Sold equipment from stash: Flak armour (10¢ - 6×10 = 5¢)
Rolled 1D6: 6 = 6 Outcome: +5¢ (to 20¢)Moved Flak armour from Dietrich to stash (10¢)
Outcome: Credits remaining: 15¢Equipped Dietrich with Mesh armour from stash (15¢)
Outcome: Credits remaining: 15¢Bought Mesh armour for Stash (15¢)
Outcome: Credits remaining: 15¢Sold equipment from stash: Flak armour (10¢ - 3×10 = 5¢)
Rolled 1D6: 3 = 3 Outcome: +5¢ (to 30¢)Equipped Frost with Mesh armour from stash (15¢)
Outcome: Credits remaining: 25¢Moved Flak armour from Frost to stash (10¢)
Outcome: Credits remaining: 25¢Bought Mesh armour for Stash (15¢)
Outcome: Credits remaining: 25¢Bought Stub gun for Spunkmeyer (5¢)
Outcome: Credits remaining: 40¢Equipped Wierzbowski with Mesh armour from stash (15¢)
Outcome: Credits remaining: 45¢Reassigned Flak armour from Wierzbowski to Spunkmeyer (10¢)
Outcome: Credits remaining: 45¢Bought Mesh armour for Stash (15¢)
Outcome: Credits remaining: 45¢Added 30¢: Settlement racket income
Outcome: +30¢ (to 60¢)Frost spent 6 XP to advance
Outcome: Improved Ballistic SkillHired Spunkmeyer (25¢)
Outcome: Credits remaining: 30¢Added 25¢: Credits for free juve
Outcome: +25¢ (to 55¢)Added 11 XP for Wierzbowski
Outcome: Current: 13 XP, Total: 13 XP