Campaign Actions
Necrofunda Law and Misrule
Hired Ferro (85¢)
Outcome: Credits remaining: 165¢Recovery: Dietrich recovered from Convalescence
Outcome: Fighter became availableAdded 250¢: Mid cycle bonus
Outcome: +250¢ (to 250¢)Injury: Micah suffered Humiliated
Outcome: Micah was put into ConvalescenceInjury: Zeke suffered Partially Deafened
Outcome: Zeke was put into ActiveAdded 1 XP for Stitches
Outcome: Current: 4 XP, Total: 4 XPAdded 3 XP for Rickets
Outcome: Current: 3 XP, Total: 8 XPAdded 1 XP for Micah
Outcome: Current: 1 XP, Total: 1 XPAdded 1 XP for Hoyt
Outcome: Current: 1 XP, Total: 1 XPAdded 1 XP for Zeke
Outcome: Current: 2 XP, Total: 2 XPAdded 1 XP for Obadiah
Outcome: Current: 4 XP, Total: 4 XPAdded 4 XP for Malek
Outcome: Current: 4 XP, Total: 34 XPAdded 2 XP for Emrick
Outcome: Current: 4 XP, Total: 4 XPAdded 3 XP for Rourke
Outcome: Current: 6 XP, Total: 25 XPAdded 3 XP for Luther
Outcome: Current: 6 XP, Total: 28 XPAdded 3 XP for Enoch
Outcome: Current: 3 XP, Total: 3 XPAdded 2 XP for Josiah
Outcome: Current: 2 XP, Total: 26 XPHired Cultist 1 (35¢)
Outcome: Credits remaining: 460¢Death: Cultist 1 was killed
Outcome: Cultist 1 is permanently dead. All equipment transferred to stash.Injury: Cultist 1 suffered Memorable Death
Outcome: Cultist 1 was put into DeadRecovery: Stitches recovered from Convalescence
Outcome: Fighter became availableRecovery: Obadiah recovered from Out Cold
Outcome: Fighter became availableRacket Transfer: Wyrd Trade transferred from no one to Nameless curse
Equipped Cultist 9 with Flail from stash (20¢)
Outcome: Credits remaining: 35¢Equipped Cultist 9 with Autopistol from stash (10¢)
Outcome: Credits remaining: 35¢Equipped Cultist 8 with Flail from stash (20¢)
Outcome: Credits remaining: 35¢Equipped Cultist 8 with Autopistol from stash (10¢)
Outcome: Credits remaining: 35¢Equipped Cultist 7 with Maul (club) from stash (10¢)
Outcome: Credits remaining: 35¢Equipped Cultist 7 with Autopistol from stash (10¢)
Outcome: Credits remaining: 35¢Equipped Cultist 10 with Cleaver from stash (20¢)
Outcome: Credits remaining: 35¢Equipped Cultist 10 with Autopistol from stash (10¢)
Outcome: Credits remaining: 35¢Bought Autopistol for Stash (10¢)
Outcome: Credits remaining: 35¢Bought Autopistol for Stash (10¢)
Outcome: Credits remaining: 45¢Bought Autopistol for Stash (10¢)
Outcome: Credits remaining: 55¢Bought Autopistol for Stash (10¢)
Outcome: Credits remaining: 65¢Bought Maul (club) for Stash (10¢)
Outcome: Credits remaining: 75¢Bought Flail for Stash (20¢)
Outcome: Credits remaining: 85¢Bought Flail for Stash (20¢)
Outcome: Credits remaining: 105¢Bought Cleaver for Stash (20¢)
Outcome: Credits remaining: 125¢Equipped Disciple 3 with Suspensor harness from stash (40¢)
Outcome: Credits remaining: 145¢Bought Suspensor harness for Stash (40¢)
Outcome: Credits remaining: 145¢Equipped Disciple 3 with Heavy stubber* from stash (130¢)
Outcome: Credits remaining: 185¢Equipped Disciple 3 with Chainsword from stash (25¢)
Outcome: Credits remaining: 185¢Equipped Disciple 3 with Autogun from stash (15¢)
Outcome: Credits remaining: 185¢Equipped Disciple 3 with Grapnel launcher from stash (25¢)
Outcome: Credits remaining: 185¢Equipped Disciple 3 with Mesh armour from stash (15¢)
Outcome: Credits remaining: 185¢