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Shadowskins

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1670¢ 20¢ 1690¢

Actions

Log Action

From Necrofunda Law and Misrule

Danmark93Shadowskins
2 months, 2 weeks ago

Bought Blood Rush for J (15¢)

Outcome: Credits remaining: 20¢
Danmark93Shadowskins
2 months, 2 weeks ago

Bought Blood Rush for A (15¢)

Outcome: Credits remaining: 20¢
Danmark93Shadowskins
4 months, 3 weeks ago

Bought Armoured undersuit for J (25¢)

Outcome: Credits remaining: 35¢
Danmark93Shadowskins
4 months, 3 weeks ago

Bought Mesh armour for J (15¢)

Outcome: Credits remaining: 60¢
Danmark93Shadowskins
4 months, 3 weeks ago

Bought Balefire thrower for J (120¢)

Outcome: Credits remaining: 75¢
View all actions →

Assets & Resources

Assets

Gambling Empire (Racket)
Transfer

Fortunes are won and lost on the spin of a wheel or the turning of a card but, no matter who loses and who gains, the house always wins…

Linked Rackets: Blood Pits, Whisper Brokers.

Racket Boons

Special: The player of the gang that controls this Racket chooses a suit of cards and then draws a card from a shuffled deck of playing cards. If they draw a card from the suit they chose, they earn income equal to the value of the card (Jack 11, Queen 12, King 13) x 10 credits. If they draw a card from a suit of the same colour, they earn income equal to the value of the card x 5 credits. If it is any other suit, they gain no income.

Enhanced Boons

Income: If the gang also controls one of the Linked Rackets, the gang's player may nominate a single enemy fighter (but not a Leader or Champion) at the start of the battle. The gang has called in the fighter's debts. The nominated fighter misses the battle.

Promethium Guild Bond (Racket)
Transfer

Those in service to the Promethium Guild can expect a 'warm' reception should they fail to execute their duty.

Linked Rackets: None

Racket Boons

Special: Whilst it controls this Racket, the gang can control no other Guild Bond Racket.

Recruit: Whilst it controls this Racket, and if the gang is Law Abiding, it forms an automatic alliance with the Promethium Guild and may always add a Pyromantic Conclave to a crew during any pre-battle sequence (see page 35 of Necromunda: The Book of Peril). Alternatively, or if this Racket is controlled by an Outlaw gang, the gang may recruit one Bounty Hunter and up to two Hive Scum for free during any pre-battle sequence, including their equipment.

Income: Whilst it controls this Racket, the gang gains D6x10 credits when they collect Income. The result of the roll is increased by +1 for every other Racket the gang controls.

Proxies of the Omnissiah (Racket)
Transfer

The Tech-Priests of the Machine God watch the industrial enclaves of Necromunda with a careful eye – not only does its hives produce many sacred machines, but secrets of lost technological lore lie buried in their depths.

Linked Rackets: Archaeotech Auctioning, Promethium Guild Bond.

Racket Boons

Special: Whilst it controls this Racket, all fighters in the gang may re-roll any failed Ammo checks. Additionally, the gang treats all Bionics as Common.

Enhanced Boons

Income: If the gang also controls one of the Linked Rackets, the gang gains D6x10 credits when they collect Income.

Special: If the gang also controls both of the Linked Rackets, all fighters in the gang may add either the Shock trait or the Seismic trait to one of their weapons for free. New weapons purchased later may also be given this Trait. These weapons also gain the Unstable trait. If the gang loses control of this Racket, the weapons that gained these additional Traits lose them.

Resources

Reputation 6 Modify

Attributes

Affiliations Chaos Corrupted (Dark Prince)
Alignment Outlaw

Fighters

Queen Leader 1
Matriarch Champion 2
Deathmaiden Champion 1
Sister Ganger 3
Sister (Specialist) Ganger 1
Total 8

Stash

20¢

Stash Credits

20¢

A

330¢
Queen (Leader)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 2 2+ 3 5+ 5+ 6+ 7+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 6 XP
Skills Iron WillSprint
Gear Concentrated (15¢)Mesh armour (15¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Choke gas grenades (45¢) - Sx3 - - - - - 5+
Blast (3"), Gas, Grenade
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable
Rak’gol razor gun (60¢) 6 20 - -1 - -2 - 6+
Esoteric, Rapid Fire (2), Toxin
Stiletto knife (20¢) - E - - - - - -
Melee, Toxin
No lore added yet.
No notes added yet.

D

255¢
Matriarch (Champion)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 2 2+ 2 6+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 10 XP
Skills Spring Up
Gear Mesh armour (15¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Arc rifle (100¢) 9" 24" +2 -1 5 - 1 6+
Blaze, Rapid Fire (1), Shock
Laspistol (10¢) 8" 12" +1 - 3 - 1 2+
Plentiful, Sidearm
Stiletto sword (30¢) - E - - - -1 - -
Melee, Parry, Toxin
No lore added yet.
No notes added yet.

G

220¢
Matriarch (Champion)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 2 2+ 2 6+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 9 XP
Skills Hit and Run
Gear Mesh armour (15¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Bolter combi-needler (80¢)
Bolter 12" 24" +1 - 4 -1 2 6+
Combi, Rapid Fire (1)
Needler 9" 18" +1 - - -1 - 6+
Combi, Scarce, Silent, Toxin
Shock whip (25¢) E 3" -1 - S+1 - 1 -
Melee, Shock, Versatile
No lore added yet.
No notes added yet.

J

440¢
Deathmaiden (Champion)
M WS BS S T W I A Ld Cl Wil Int
6" 2+ 3+ 3 4 2 2+ 3 8+ 4+ 7+ 7+
Rules Gang Hierarchy (Champion)Poison BloodTools of the Trade
XP 0 XP
Skills None
Gear Mesh armour (15¢)Armoured undersuit (25¢)Grapnel launcher (25¢)Blood Rush (15¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Balefire thrower (120¢) - T - - 4 -1 2 5+
Blaze, Cursed, Esoteric, Template
Desire’s needle (50¢) - E - +1 S+2 -1 - -
Chem Delivery, Esoteric, Melee, Power, Toxin
Xenarch death-arc (75¢) E 5" +1 - 3 - 1 2+
Esoteric, Melee, Plentiful, Rapid Fire (2), Shock, Versatile
No lore added yet.
No notes added yet.

B

70¢
Sister (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Escher Specialist)
XP 7 XP
Skills None
Gear Mesh armour (15¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Lasgun (5¢) 18" 24" +1 - 3 - 1 2+
Plentiful
No lore added yet.
No notes added yet.

C

70¢
Sister (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Escher Specialist)
XP 6 XP
Skills None
Gear Mesh armour (15¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Lasgun (5¢) 18" 24" +1 - 3 - 1 2+
Plentiful
No lore added yet.
No notes added yet.

E

200¢
Sister (Specialist) (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Escher Specialist)Tools of the Trade
XP 11 XP
Skills None
Gear Mesh armour (15¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
‘Nightshade’ chem-thrower (135¢) - T - - - - - 5+
Gas, Silent, Template
No lore added yet.
No notes added yet.

F

85¢
Sister (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Escher Specialist)
XP 7 XP
Skills None
Gear Mesh armour (15¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Laspistol (10¢) 8" 12" +1 - 3 - 1 2+
Plentiful, Sidearm
Laspistol (10¢) 8" 12" +1 - 3 - 1 2+
Plentiful, Sidearm
No lore added yet.
No notes added yet.
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  • Stash

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  • A

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  • D

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  • G

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  • J

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  • B

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  • C

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  • E

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  • F

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