Shadowskins
| R | Cr | St | W |
|---|---|---|---|
| 1670¢ | 20¢ | 0¢ | 1690¢ |
Actions
Log ActionFrom Necrofunda Law and Misrule
Bought Blood Rush for J (15¢)
Outcome: Credits remaining: 20¢Bought Blood Rush for A (15¢)
Outcome: Credits remaining: 20¢Bought Armoured undersuit for J (25¢)
Outcome: Credits remaining: 35¢Bought Mesh armour for J (15¢)
Outcome: Credits remaining: 60¢Bought Balefire thrower for J (120¢)
Outcome: Credits remaining: 75¢Assets & Resources
Assets
Fortunes are won and lost on the spin of a wheel or the turning of a card but, no matter who loses and who gains, the house always wins…
Linked Rackets: Blood Pits, Whisper Brokers.
Racket Boons
Special: The player of the gang that controls this Racket chooses a suit of cards and then draws a card from a shuffled deck of playing cards. If they draw a card from the suit they chose, they earn income equal to the value of the card (Jack 11, Queen 12, King 13) x 10 credits. If they draw a card from a suit of the same colour, they earn income equal to the value of the card x 5 credits. If it is any other suit, they gain no income.
Enhanced Boons
Income: If the gang also controls one of the Linked Rackets, the gang's player may nominate a single enemy fighter (but not a Leader or Champion) at the start of the battle. The gang has called in the fighter's debts. The nominated fighter misses the battle.
Those in service to the Promethium Guild can expect a 'warm' reception should they fail to execute their duty.
Linked Rackets: None
Racket Boons
Special: Whilst it controls this Racket, the gang can control no other Guild Bond Racket.
Recruit: Whilst it controls this Racket, and if the gang is Law Abiding, it forms an automatic alliance with the Promethium Guild and may always add a Pyromantic Conclave to a crew during any pre-battle sequence (see page 35 of Necromunda: The Book of Peril). Alternatively, or if this Racket is controlled by an Outlaw gang, the gang may recruit one Bounty Hunter and up to two Hive Scum for free during any pre-battle sequence, including their equipment.
Income: Whilst it controls this Racket, the gang gains D6x10 credits when they collect Income. The result of the roll is increased by +1 for every other Racket the gang controls.
The Tech-Priests of the Machine God watch the industrial enclaves of Necromunda with a careful eye – not only does its hives produce many sacred machines, but secrets of lost technological lore lie buried in their depths.
Linked Rackets: Archaeotech Auctioning, Promethium Guild Bond.
Racket Boons
Special: Whilst it controls this Racket, all fighters in the gang may re-roll any failed Ammo checks. Additionally, the gang treats all Bionics as Common.
Enhanced Boons
Income: If the gang also controls one of the Linked Rackets, the gang gains D6x10 credits when they collect Income.
Special: If the gang also controls both of the Linked Rackets, all fighters in the gang may add either the Shock trait or the Seismic trait to one of their weapons for free. New weapons purchased later may also be given this Trait. These weapons also gain the Unstable trait. If the gang loses control of this Racket, the weapons that gained these additional Traits lose them.
Resources
| Reputation | 6 | Modify |
Attributes
| Affiliations | Chaos Corrupted (Dark Prince) | |
| Alignment | Outlaw |
Fighters
| Queen | Leader | 1 |
| Matriarch | Champion | 2 |
| Deathmaiden | Champion | 1 |
| Sister | Ganger | 3 |
| Sister (Specialist) | Ganger | 1 |
| Total | 8 | |
Stash
Stash Credits
A
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 3+ | 3+ | 3 | 3 | 2 | 2+ | 3 | 5+ | 5+ | 6+ | 7+ |
| Rules | Gang Hierarchy (Leader), Gang Leader, Group Activation (2), Tools of the Trade | ||||||||||
| XP | 6 XP | ||||||||||
| Skills | Iron Will, Sprint | ||||||||||
| Gear | Concentrated (15¢), Mesh armour (15¢) | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Choke gas grenades (45¢) | - | Sx3 | - | - | - | - | - | 5+ |
| Blast (3"), Gas, Grenade | ||||||||
| Plasma pistol (50¢) | ||||||||
| low | 6" | 12" | +2 | - | 5 | -1 | 2 | 5+ |
| Scarce, Sidearm | ||||||||
| maximal | 6" | 12" | +1 | - | 7 | -2 | 3 | 5+ |
| Scarce, Sidearm, Unstable | ||||||||
| Rak’gol razor gun (60¢) | 6 | 20 | - | -1 | - | -2 | - | 6+ |
| Esoteric, Rapid Fire (2), Toxin | ||||||||
| Stiletto knife (20¢) | - | E | - | - | - | - | - | - |
| Melee, Toxin | ||||||||
D
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 3+ | 3+ | 3 | 3 | 2 | 2+ | 2 | 6+ | 6+ | 6+ | 6+ |
| Rules | Gang Hierarchy (Champion), Group Activation (1), Tools of the Trade | ||||||||||
| XP | 10 XP | ||||||||||
| Skills | Spring Up | ||||||||||
| Gear | Mesh armour (15¢) | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Arc rifle (100¢) | 9" | 24" | +2 | -1 | 5 | - | 1 | 6+ |
| Blaze, Rapid Fire (1), Shock | ||||||||
| Laspistol (10¢) | 8" | 12" | +1 | - | 3 | - | 1 | 2+ |
| Plentiful, Sidearm | ||||||||
| Stiletto sword (30¢) | - | E | - | - | - | -1 | - | - |
| Melee, Parry, Toxin | ||||||||
G
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 3+ | 3+ | 3 | 3 | 2 | 2+ | 2 | 6+ | 6+ | 6+ | 6+ |
| Rules | Gang Hierarchy (Champion), Group Activation (1), Tools of the Trade | ||||||||||
| XP | 9 XP | ||||||||||
| Skills | Hit and Run | ||||||||||
| Gear | Mesh armour (15¢) | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Bolter combi-needler (80¢) | ||||||||
| Bolter | 12" | 24" | +1 | - | 4 | -1 | 2 | 6+ |
| Combi, Rapid Fire (1) | ||||||||
| Needler | 9" | 18" | +1 | - | - | -1 | - | 6+ |
| Combi, Scarce, Silent, Toxin | ||||||||
| Shock whip (25¢) | E | 3" | -1 | - | S+1 | - | 1 | - |
| Melee, Shock, Versatile | ||||||||
J
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 2+ | 3+ | 3 | 4 | 2 | 2+ | 3 | 8+ | 4+ | 7+ | 7+ |
| Rules | Gang Hierarchy (Champion), Poison Blood, Tools of the Trade | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Gear | Mesh armour (15¢), Armoured undersuit (25¢), Grapnel launcher (25¢), Blood Rush (15¢) | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Balefire thrower (120¢) | - | T | - | - | 4 | -1 | 2 | 5+ |
| Blaze, Cursed, Esoteric, Template | ||||||||
| Desire’s needle (50¢) | - | E | - | +1 | S+2 | -1 | - | - |
| Chem Delivery, Esoteric, Melee, Power, Toxin | ||||||||
| Xenarch death-arc (75¢) | E | 5" | +1 | - | 3 | - | 1 | 2+ |
| Esoteric, Melee, Plentiful, Rapid Fire (2), Shock, Versatile | ||||||||
B
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 4+ | 3 | 3 | 1 | 3+ | 1 | 7+ | 7+ | 7+ | 7+ |
| Rules | Gang Fighter (Ganger), Promotion (Escher Specialist) | ||||||||||
| XP | 7 XP | ||||||||||
| Skills | None | ||||||||||
| Gear | Mesh armour (15¢) | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Lasgun (5¢) | 18" | 24" | +1 | - | 3 | - | 1 | 2+ |
| Plentiful | ||||||||
C
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 4+ | 3 | 3 | 1 | 3+ | 1 | 7+ | 7+ | 7+ | 7+ |
| Rules | Gang Fighter (Ganger), Promotion (Escher Specialist) | ||||||||||
| XP | 6 XP | ||||||||||
| Skills | None | ||||||||||
| Gear | Mesh armour (15¢) | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Lasgun (5¢) | 18" | 24" | +1 | - | 3 | - | 1 | 2+ |
| Plentiful | ||||||||
E
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 4+ | 3 | 3 | 1 | 3+ | 1 | 7+ | 7+ | 7+ | 7+ |
| Rules | Gang Fighter (Ganger), Promotion (Escher Specialist), Tools of the Trade | ||||||||||
| XP | 11 XP | ||||||||||
| Skills | None | ||||||||||
| Gear | Mesh armour (15¢) | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| ‘Nightshade’ chem-thrower (135¢) | - | T | - | - | - | - | - | 5+ |
| Gas, Silent, Template | ||||||||
F
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 4+ | 3 | 3 | 1 | 3+ | 1 | 7+ | 7+ | 7+ | 7+ |
| Rules | Gang Fighter (Ganger), Promotion (Escher Specialist) | ||||||||||
| XP | 7 XP | ||||||||||
| Skills | None | ||||||||||
| Gear | Mesh armour (15¢) | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Laspistol (10¢) | 8" | 12" | +1 | - | 3 | - | 1 | 2+ |
| Plentiful, Sidearm | ||||||||
| Laspistol (10¢) | 8" | 12" | +1 | - | 3 | - | 1 | 2+ |
| Plentiful, Sidearm | ||||||||
Embed Code
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Stash
<iframe style="width: 100%; max-width: 400px;" src="https://gyrinx.app/list/94b1c082-40c0-4abe-bc1d-7758a5c37fe4/fighter/070470ef-8234-484c-b244-489466103115/embed?theme=auto"></iframe>Copied
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A
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D
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G
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J
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B
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C
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E
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F
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