Campaign Actions
Necrofunda Law and Misrule
Sold equipment from stash: Flak armour (10¢ - 6×10 = 5¢)
Rolled 1D6: 6 = 6 Outcome: +5¢ (to 20¢)Moved Flak armour from Dietrich to stash (10¢)
Outcome: Credits remaining: 15¢Equipped Dietrich with Mesh armour from stash (15¢)
Outcome: Credits remaining: 15¢Bought Mesh armour for Stash (15¢)
Outcome: Credits remaining: 15¢Sold equipment from stash: Flak armour (10¢ - 3×10 = 5¢)
Rolled 1D6: 3 = 3 Outcome: +5¢ (to 30¢)Equipped Frost with Mesh armour from stash (15¢)
Outcome: Credits remaining: 25¢Moved Flak armour from Frost to stash (10¢)
Outcome: Credits remaining: 25¢Bought Mesh armour for Stash (15¢)
Outcome: Credits remaining: 25¢Bought Stub gun for Spunkmeyer (5¢)
Outcome: Credits remaining: 40¢Equipped Wierzbowski with Mesh armour from stash (15¢)
Outcome: Credits remaining: 45¢Reassigned Flak armour from Wierzbowski to Spunkmeyer (10¢)
Outcome: Credits remaining: 45¢Bought Mesh armour for Stash (15¢)
Outcome: Credits remaining: 45¢Added 30¢: Settlement racket income
Outcome: +30¢ (to 60¢)Frost spent 6 XP to advance
Outcome: Improved Ballistic SkillHired Spunkmeyer (25¢)
Outcome: Credits remaining: 30¢Added 25¢: Credits for free juve
Outcome: +25¢ (to 55¢)Added 11 XP for Wierzbowski
Outcome: Current: 13 XP, Total: 13 XPAdded 2 XP for Crowe
Outcome: Current: 4 XP, Total: 4 XPAdded 2 XP for Vasquez
Outcome: Current: 5 XP, Total: 5 XPAdded 1 XP for Frost
Outcome: Current: 6 XP, Total: 6 XPAdded 2 XP for Drake
Outcome: Current: 5 XP, Total: 5 XPAdded 2 XP for Dietrich
Outcome: Current: 4 XP, Total: 4 XPReputation Update: Precinct LV-426 gained 2 Reputation (new total: 4)
Witch spent 3 XP to advance
Outcome: Improved WillpowerDemagogue spent 3 XP to advance
Outcome: Improved WillpowerAdded 1 XP for Cultist 9
Outcome: Current: 1 XP, Total: 1 XPAdded 1 XP for Cultist 8
Outcome: Current: 1 XP, Total: 1 XPAdded 1 XP for Cultist 7
Outcome: Current: 5 XP, Total: 5 XPInjury: Cultist 7 suffered Humiliated
Outcome: Cultist 7 was put into ActiveAdded 4 XP for Cultist 6
Outcome: Current: 4 XP, Total: 4 XPAdded 1 XP for Cultist 5
Outcome: Current: 7 XP, Total: 7 XPAdded 3 XP for Cultist 4
Outcome: Current: 7 XP, Total: 7 XPAdded 1 XP for Cultist 3
Outcome: Current: 4 XP, Total: 4 XPAdded 3 XP for Cultist 2
Outcome: Current: 4 XP, Total: 4 XPBought Fighting knife for Cultist 11 (15¢)
Outcome: Credits remaining: 685¢Bought Autopistol for Cultist 11 (10¢)
Outcome: Credits remaining: 700¢Added 1 XP for Cultist 11
Outcome: Current: 1 XP, Total: 1 XPAdded 1 XP for Cultist 10
Outcome: Current: 1 XP, Total: 1 XPAdded 1 XP for Chaos Familiar
Outcome: Current: 4 XP, Total: 4 XPAdded 1 XP for Witch
Outcome: Current: 6 XP, Total: 9 XPAdded 3 XP for Disciple 3
Outcome: Current: 3 XP, Total: 3 XPAdded 1 XP for Disciple 2
Outcome: Current: 3 XP, Total: 11 XPAdded 1 XP for Disciple 1
Outcome: Current: 2 XP, Total: 16 XPAdded 1 XP for Chaos Familiar
Outcome: Current: 5 XP, Total: 5 XPAdded 4 XP for Demagogue
Outcome: Current: 5 XP, Total: 13 XPEquipped Cultist 1 with Autogun from stash (15¢)
Outcome: Credits remaining: 710¢Bought Las-projector for Enforcer boltgun on Dakka Dave (35¢)
Outcome: Credits remaining: 23¢Bought Incendiary charges for Flaming Freddie (40¢)
Outcome: Credits remaining: 58¢Bought Ablative overlay for Flaming Freddie (20¢)
Outcome: Credits remaining: 98¢