Campaign Actions
Necrofunda Law and Misrule
Added 180¢: Rackets plus mission creds
Outcome: +180¢ (to 203¢)Rolling for advancement to Cultist 5
Rolled 2D6: 3 , 2 = 5 Outcome: Improved StrengthRolling for advancement to Cultist 4
Rolled 2D6: 2 , 6 = 8 Outcome: Improved WillpowerEquipped Cultist 12 with Flamer from stash (140¢)
Outcome: Credits remaining: 405¢Bought Mesh armour for Cultist 6 (15¢)
Outcome: Credits remaining: 405¢Moved Hazard suit from Cultist 6 to stash (10¢)
Outcome: Credits remaining: 420¢Equipped Cultist 12 with Mesh armour from stash (15¢)
Outcome: Credits remaining: 420¢Equipped Cultist 11 with Mesh armour from stash (15¢)
Outcome: Credits remaining: 420¢Equipped Cultist 10 with Mesh armour from stash (15¢)
Outcome: Credits remaining: 420¢Equipped Cultist 9 with Mesh armour from stash (15¢)
Outcome: Credits remaining: 420¢Equipped Cultist 8 with Mesh armour from stash (15¢)
Outcome: Credits remaining: 420¢Equipped Cultist 6 with Hazard suit from stash (10¢)
Outcome: Credits remaining: 420¢Equipped Cultist 5 with Mesh armour from stash (15¢)
Outcome: Credits remaining: 420¢Equipped Cultist 4 with Mesh armour from stash (15¢)
Outcome: Credits remaining: 420¢Equipped Cultist 3 with Mesh armour from stash (15¢)
Outcome: Credits remaining: 420¢Equipped Cultist 2 with Mesh armour from stash (15¢)
Outcome: Credits remaining: 420¢Equipped Cultist 1 with Mesh armour from stash (15¢)
Outcome: Credits remaining: 420¢Equipped Witch with Armoured undersuit from stash (25¢)
Outcome: Credits remaining: 420¢Equipped Disciple 3 with Armoured undersuit from stash (25¢)
Outcome: Credits remaining: 420¢Equipped Disciple 2 with Armoured undersuit from stash (25¢)
Outcome: Credits remaining: 420¢Bought Armoured undersuit for Stash (25¢)
Outcome: Credits remaining: 420¢Bought Armoured undersuit for Stash (25¢)
Outcome: Credits remaining: 445¢Bought Armoured undersuit for Stash (25¢)
Outcome: Credits remaining: 470¢Moved Mesh armour from Witch to stash (15¢)
Outcome: Credits remaining: 495¢Moved Mesh armour from Disciple 3 to stash (15¢)
Outcome: Credits remaining: 495¢Moved Mesh armour from Disciple 2 to stash (15¢)
Outcome: Credits remaining: 495¢Moved Mesh armour from Disciple 1 to stash (15¢)
Outcome: Credits remaining: 495¢Equipped Witch with Carapace (light) from stash (80¢)
Outcome: Credits remaining: 495¢Equipped Disciple 3 with Carapace (light) from stash (80¢)
Outcome: Credits remaining: 495¢Equipped Disciple 2 with Carapace (light) from stash (80¢)
Outcome: Credits remaining: 495¢Equipped Disciple 1 with Carapace (light) from stash (80¢)
Outcome: Credits remaining: 495¢Injury: Cultist 8 suffered Hobbled
Outcome: Cultist 8 was put into RecoveryAdded 1 XP for Cultist 8
Outcome: Current: 3 XP, Total: 3 XPDeath: Cultist 7 was killed
Outcome: Cultist 7 is permanently dead. All equipment transferred to stash.Injury: Cultist 7 suffered Memorable Death
Outcome: Cultist 7 was put into DeadAdded 1 XP for Cultist 6
Outcome: Current: 6 XP, Total: 6 XPInjury: Cultist 6 suffered Convalescence
Outcome: Cultist 6 was put into ConvalescenceAdded 1 XP for Cultist 5
Outcome: Current: 9 XP, Total: 9 XPInjury: Cultist 4 suffered Humiliated
Outcome: Cultist 4 was put into ConvalescenceWierzbowski spent 5 XP to advance
Outcome: Improved MovementAdded 1 XP for Cultist 4
Outcome: Current: 9 XP, Total: 9 XPInjury: Cultist 3 suffered Convalescence
Outcome: Cultist 3 was put into ConvalescenceAdded 1 XP for Cultist 3
Outcome: Current: 7 XP, Total: 7 XPDrake spent 6 XP to advance
Outcome: Improved Ballistic SkillAdded 1 XP for Disciple 2
Outcome: Current: 4 XP, Total: 12 XPInjury: Disciple 1 suffered Enfeebled
Outcome: Disciple 1 was put into RecoveryAdded 1 XP for Disciple 1
Outcome: Current: 3 XP, Total: 17 XPAdded 2 XP for Demagogue
Outcome: Current: 4 XP, Total: 15 XPRolling for advancement to Vasquez
Rolled 2D6: 6 , 1 = 7 Outcome: Improved Movement