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kelliegatorCampaignNailbiter's Revolution

Nailbiter's Revolution

Public
Status
Pre-Campaign
Arbitrators
Budget
500¢

A Law and Misrule Campaign aimed to be old school, random, brutal.

Impressed by the Escher's Khimerix experiment, the Goliath Gang known as the Broken Bones experiment with their own drugs from the Narco Lords and their own Goliath cloning technology to create their own version from a sumpkroc.

Little do they  know that like the ancestors before them, this kroc turns out to have a rigid sens of self and refuses to bow to his masters, retreating to a long forgotten hive called "Helmawr's Shield", a bunker complex originally designed to survive orbital bombardments. Unfortunately this has drawn the attention of House Greim, who want to use the creature, codenamed "Nailbiter", for military purposes!

Nailbiter proves to be smart enough to rule Helmawr's Shield as a crime boss that might be able to break free if not for his crippling chem addiction, meaning he might just be one bad drug deal away from the law or death.

Nailbiter's talks of revolution causes an string of riots in the Shield, and gangs are split on whether to join him or work together to turn him into the law. Or is there a third option?

Gangs

Resources

Assets

Rackets
Archaeotech Auctioning (King of Hearts)
Unowned

Linked Rackets: Proxies of the Omnissiah, The Cold Trade.

Racket Boons:

Equipment: Whilst it controls this Racket, one member of the gang may have a single item from the Imperial Weapons section of the Black Market for free.

Income: Whilst it controls this Racket, the gang gains D6x10 credits when they collect income.

Enhanced Boons:

Income: If the gang also controls one of the Linked Rackets, the gang gains 2D6 credits when they collect income. However, if a double is rolled, they gain nothing.

Income: If the gang controls both of the linked Rackets, the gang gains 3D6 credits when they collect income. However, if a double is rolled, they gain nothing.

Blood Pits (Five of Clubs)
Unowned

Linked Rackets: Slave Guild Bond, Xenos Beast Trafficking.

Racket Boons:

Recruit: Whilst it controls this racket, the gang may recruit up to Two Hive Scum Hired Guns for free, including their equipment, prior to every battle.

Enhanced Boons:

Special: If the gang also controls one of the Linked Rackets, as a post-battle action a Leader or Champion may fight in the pits. Make a Weapon Skill check with a -1 modifier for them. If the check is passed, they may gain one random Combat or Brawn skill. If the check is failed, nothing happens. If however the check is failed on the roll of a 1, the fighter suffers one roll on the Lasting Injuries table.

Income: If the gang also controls both of the Linked Rackets, the gang gains D6x10 credits when they collect income.

Bullet Cutting (Seven of Clubs)
Unowned

Linked Rackets: Proxies of the Omnissiah, Blood Pits.

Racket Boons:

Special: Whilst it controls this Racket, all fighters may re-roll any failed Ammo Checks.

Equipment: Whilst it controls this Racket, the gang treatss all items from either the Trading Post or Black Market with a rarity of 9 or below as Common.

Enhanced Boons:

Income: If the gang also controls one of the Linked Rackets, the gang gains D3x10 credits when they collect income

Income: If the gang also controls both of the Linked Rackets the gang gains D6x10 credits when they collect income.

Caravan Route Control (Nine of Clubs)
Unowned

Linked Rackets: Guild of Coin Bond, The Cold Trade.

Racket Boons:

Income: Whilst it controls this rackets, the gang gains D3x10 credits when they collect Income.

Enhanced Boons:

Income: If the gang also controls one of the Linked Rackets, the gang gains D6x10 credits when they collect Income.

Income: If the gang also controls both of the Linked Rackets, the gang gains 2D6x10 credits when they collect Income.

Corpse Guild Bond (Eight of Hearts)
Unowned

Linked rackets: None.

Racket Boons:

Special: Whilst it controls this Racket, the gang can control no other Guild Bond Racket.

Recruit: Whilst it controls this Racket, and if the gang is Law Abiding, it forms an automatic alliance with the Corpse Guild and may always add a Corpse Harvesting Party to a crew during any pre-battle sequence (Book of Peril, page 36).

Alternatively, or if the gang is controlled by an Outlaw gang, the gang may recruit one Bounty Hunter and up to two Hive Scum for free during any pre-battle sequence, including their equipment.

Income: Whilst it controls this Racket, the gang earns D3x10 credits when they collect income. The result of the roll is increased by +1 for every other racket the gang controls.

Gambling Empire (Four of Clubs)
Unowned

Linked Rackets: Blood Pits, Whisper Brokers.

Racket Boons:

Income: The players of the gang that controls this Racket chooses a suit of cards and then draws a card from a shuffled deck of playing cards. If they draw a card from the suit they chose, they earn income equal to the value of that card (Jack 11, Queen 12, King 13) x 10 credits. If they draw a suit of the same colour they earn income equal to the value of the card x 5 credits. If it is any other suit, they gain no income.

Enhanced Boons:

Special: If the gang also controls one of the Linked Rackets, the gang's player may nominate a single enemy fighter (but not a Leader of Champion) at the start of the battle. The gang has called in the fighter's debts. The nominated figther misses the battle.

Ghast Prospecting (Three of Hearts)
Unowned

Linked rackets: Out-Hive Smuggling Routes, Caravan Route Control.

Racket boons:

Equipment: Whilst it controls this racket, three fighters in the gang gains a dose of Ghast each battle for free.

Enhanced Boons:

Income: If the gang also controls one of the linked Rackets, the gang earns 2D3x10 credits when they collect income.

Income: If the gang also controls both of the Linked Rackets, the gang earns 2D6x10 credits when they collect income.

Guild of Coin Bond (Jack of Hearts)
Unowned

Linked Rackets: None.

Racket Boons:

Special: Whilst it controls this Racket, the gang can control no other Guild Bond Racket.

Recruit: Whilst it controls this racket, and if the gang is law abiding, it forms an automatic alliance with the Guild of Coin and may always add Toll Collectors to a crew during any pre-battle sequence (Book of Peril, Page 39).

Alternatively, or if this Racket is controlled by an Outlaw gang, the gang may recruit one Bounty Hunter and up to two Hive Scum for free during any pre-battle sequence, including their equipment.

Income: Whilst it controls this racket, the gang gains D3x10 credits when they collect income. The result of this roll is increased by +1 for every other racket the gang controls.

Life Coin Exchange (Five of Hearts)
Unowned

Linked Rackets: Whisper Brokers, Corpse Guild Bond

Racket Boons:

Recruit: Whilst it controls this racket, the gang may recruit two Hive Scum or one Bounty Hunter Hired Gun for free, including their equipment, prior to every battle.

Enhanced Boons:

Income: If the gang also controls one of the Linked Rackets, the gang earns D3x10 credits when they collect income.

Special: If the gang also controls both of the Linked Rackets, all of it's members gain the Fearsome skill.

Narco-Distribution (Ace of Hearts)
Unowned

Linked Rackets: Out-Hive Smuggling Routes, Ghast Prospecting

 

Racket Boons

Income: The gang earns D3x10 Credits when they collect income

Special: Whilst it controls this racket, the gang treats Chem-Synth, Medicae Kit, Stimm-Slug Stash and any weapon with the Gas or Toxin Trait as Common.

 

Enhanced Boons

Income: If the gang also controls one of the linked Rackets, the gang earns D6x10 credits when they collect income.

Income: If the gang also controls both of the linked rackets, the gang ears 2D6x10 credits when they collect income.

Out-Hive Smuggling Routes (Two of Hearts)
Unowned

Linked Rackets Ghast Prospecting, The Cold Trade.

Racket Boons:

Income: The gang earns D3x10 credits when they collect income.

Enhanced Boons:

Income: If the gang also controls one of the linked rackets, the gang earns D6x10 credits when they collect income.

Income: If the gang also controls both of the linked rackets, the gang earns 2D6x10 credits when they collect income.

Peddlers of Forbidden lore (King of Clubs)
Unowned

Linked Rackets: Wyrd Trade, The Resurrection Game.

Racket Boons:

Special: Whilst it controls this Racket, the controlling player may re-roll the dice when determining Priority.

Enhanced Boons:

Income: Whilst it controls one of the Linked Rackets, the gang gains D6x10 credits when they collect income.

Special: Whilst this gang controls both of the Linked Rackets, its Leader and all Champions gain a +4 saving throw that cannot be modified by a weapon's Armour  Piercing value.

Production Skimming (Jack of Clubs)
Unowned

Linked Rackets: Caravan Route Control, Guild Bond (any).

Racket Boons:

Income: Whilst it controls this Racket, the gang gains D3x10 credits when they collect Income.

Enhanced Boons:

Income: If the gang also controls one of the Linked Rackets, the gang gains D6x10 credits when they collect Income.

Income: If the gang also controls both of the Linked Rackets, the gang gains 2D6x10 credits when they collect Income.

Promethium Guild Bond (Ten of Hearts)
Unowned

Linked Rackets: None.

Racket Boons:

Special: Whilst it controls this racket, the gang can control no other Guild Bond Racket.

Recruit: Whilst it controls this Racket, and if the gang is Law Abiding, it forms automatic alliance with the Prometheium Guild and may always add a Pyromantic Conclave to a crew during any pre-battle sequence (Book of Peril, page 35).

Alternatively, or if this Racket is controlled by an Outlaw gang, the gang may recruit one Bounty Hunter and up to two Hive Scum for free during any pre-battle sequence, including their equipment.

Income: Whilst it controls this racket, the gang earns D3x10 credits when they collect income. The result of the roll is increased by +1 for every other Racket the gang controls.

Proxies of the Omnissiah (Three of Clubs)
Unowned

Linked Rackets: Archaeotech Auctioning, Promethium Guild Bond.

Racket Boons:

Special: Whilst it controls this tacket, all fighters in the gang may re-roll any failed ammo checks. Additionally, the gang treats all Bionics as Common.

Enhanced Boons:

Income: If the gang also controls one of the Linked Rackets, the gang gains D3x10 credits when they collect income.

Special: If the gang also controls both of the Linked Rackets, all fighters in the gang may add the Shock trat or the Seismic trait to one of their weapons for free. New weapons purchased later may also be given this trait. If the gang loses controls of this Racket, the weapons that gained these additional Traits lose them.

Redemptionist Backers (Two of Clubs)
Unowned

Linked Rackets: Promethium Guild Bond, Witch Seeking.

Racket Boons:

Special: Helot Cult, Genestealer Cult and Corpse Grinder Cult gangs may never claim this Racket. If they gain control of it, it becomes dormant until claimed by a different type of gang.

Special: Whilst it controls this Racket, all fighters may re-roll any failed Ammo checks for any weapon that has the Blaze trait.

Enhanced Boons:

Income: Whilst it controls this Racket, the gang gains D3x10 credits when they collect income.

Income: If the gang controls both of the Linked Rackets, the gang gains D6x10 credits when they collect income.

Settlement Protection (Eight of Clubs)
Unowned

Linked Rackets: Guild Bond (any) or Bullet Cutting.

Racket Boons:

Recruit: Whilst it controls this Racket, the gang gains one Hanger-on of the controlling player's choice for free.

Income: Whilst it controls this Racket, the gang gains D3x10 credits when they collect income.

Enchanced Booons:

Income: If the gang also controls one of the Linked Rackets, the gang gains D6x10 credits when they collect income.

Income: If the gang also controls both of the Linked Rackets, the gang gains 2D6x10 credits when they collect income.

Slave Guild Bond (Nine of Hearts)
Unowned

Linked Rackets: None.

Racket Boons:

Special: Whilst it controls this Racket, the gang can control no other Guild Bond Racket.

Recruit: Whilst it controls this Racket, and if the gang is Law Abiding, it forms an automatic alliance with the Slave Guild and may always add a Slaver Entourage to a crew during any pre-battle-sequence (Book of Peril, page 38).

Alternatively, or if the gang is controlled by an Outlaw Gang, the gang may recruit one Bounty Hunter and up to two Hive Scum for free during any pre-battle sequence, including their equipment.

Income: Whilst it controls this racket, the gang earns D3x10 credits when they collect income. The result of the roll is increased by +1 for every other racket the gang controls.

Spire Patronage (Six of Clubs)
Unowned

Linked Rackets: Proxies of the Omnissiah, Blood Pits.

Racket Boons:

Income: Whilst it controls this racket, the gang gains D6x10 credits when they collect income if they won their battle.

Enhanced Boons:

Equipment: If the gang also controls one of the Linked Rackets, all of the gang's Leader and Champions may each have one of the following Extravagant Goods for free: Gold-plated Gun, Exotic Furs, Opulent Jewellery, Uphive Raiments.

Income: If the gang also controls both of the Linked Rackets, the gang's leader gains a Caryatid Exotic Beast for free. This Caryatid will not leave it's master if the gang loses reputation, but will leave if the gang loses control of this Racket.

The Cold Trade (Four of Hearts)
Unowned

Linked Rackets: Out-Hive Smuggling Routes, Spire Patronage.

Racket Boons:

Equipment: Whilst it controls this racket, one member of the gang may have a single item from the Xenos Weapons section of the Black Market for free.

Special: While the gang controls this racket, the gang treats items from the Xenos Weapons selection of the Black Market as Common.

Enhanced Boons:

Income: If the gang also controls one of the Linked Rackets, the gang earns D3x10 credits when they collect income.

Income: If the gang also controls both of the Linked Rackets, the gang earns D6x10 credits when they collect income.

The Resurrection Game (Queen of Clubs)
Unowned

Linked Rackets: Corpse Guild Bond, Peddlers of Forbidden Lore.

Racket Boons:

Special: Whilst it controls this Racket, the gang may ignore one Critical Injury or Memorable Death result on the Lasting Injury table per battle. When these results are rolled. the fighter simply goes into Recovery.

Enhanced Boons:

Income: Whilst it controls one of the Linked Rackets, the gang gains D6x10 credts when they collect Income.

Special: Whilst this gang controls both of the Linked Rackets, any gang in the campaign may pay this gang to return a dead fighter from the grave. This costs the original value of the fighter (including equipment) +100 credits. Roll 2D6. On a roll of 7-12, the fighter is resurrected and gains the Fearsome skill. On a roll of 3-6 the fighter is resurrected but sufers a permanent loss of 1 Toughness and gains the Fearsome skill if they don't have it already. On a roll of 2, the resurrection fails.

Water Guild Bond (Queen of Hearts)
Unowned

Linked Rackets: None.

Racket Boons:

Special: Whilst it controls this racket, the gang can control no other Guild Bond Racket.

Recruit: Whilst it controls this racket, and if the gang is Law Abiding, it forms an automatic alliance with the Water Guild and may always add a Nautican Syphoning Delegation to a crew during any pre-battle sequence (Book of Peril, page 34).

Alternatively, or if this Racket is controlled by an Outlaw Gang, the gang may recruit one Bounty Hunter and up to two Hive Scum for free during any pre-battle sequence, including their equipment.

Income: Whilst it controls this racket, the gang gains D3x10 credits when they collect income. The result of the roll is increased by +1 for every other racket the gang controls.

Whisper Brokers (Seven of Hearts)
Unowned

Linked Rackets: Life Coin Exchange, Peddlers of Forbidden Lore.

Racket Boons:

Special: Whilst it controls this racket, the gang may choose an additional Tactics Cards in their pre-battle sequence.

Enhanced Boons:

Special: If the gang also controls one the Linked Rackets, when challenged, the gang may choose the Racket that will be at stake in the battle, even though it would normally be chosen by the challenger.

Special: If the also controls both of the Linked Rackets, when challenged for a Racket the gang controls, make an intelligence check for the Gang Leader. If the check is passed, the player of the gang may choose to play the Ambush Scenario instead of rolling. They are automatically the attacker.

Witch Seeking (Ace of Clubs)
Unowned

Linked Rackets: Redemptionist Backers, Slave Guild Bond.

Racket Boons:

Special: This Racket may only be controlled by a Law Abiding gang. f it is claimed by an Outlaw gang, it is converted into a Wyrd Trade Racket.

Special: Whilst it controls this Racket, all fighters in the gang may att the Shock trait to one of their weapons that has the Melee trait for free.

Enhanced Boons:

Income: If the gang also controls one of the linked Rackets, the gang doubles the bounty for any fighter that is a Psyker, even if that fighter has become a Psyker temporarily due to the effects of Ghast.

Income: If the gang also controls both of the Linked Rackets, the gang Leader may make an intelligence check before claiming a bounty. If the check is passed, they identify the captve as a witch and receive double the bounty for them.

Wyrd Trade (Ten of Clubs)
Unowned

Linked Rackets: Peddlers of Forbidden Lore, Whisper Brokers.

Racket Boons:

Equipment: Whilst it controls this Racke, the gang treats Ghast as a Common item.

Income: If the gang also controls one of the Lincked Rackets, the gang gains D6x10 credits when they collect income.

Income: If the gang also controls both of the Linked Rackets, the gang gains 2D6x10 credits when they collect income.

Xenos Beast Trafficking (Six of Hearts)
Unowned

Linked rackets: Out-Hive Smuggling Routes, Blood Pits

Racket Boons:

Equipment: Whilst it controls this racket, the Gang Leader may be equipped with either a Grapplehawk or the Gyrinx Cat from the Black Market free of charge.

Special: Whilst it controls this racket the gang treats Grapplehawks and Gyrinx Cats from the Black Market as Common.

Enhanced Boons:

Income: If the gang also controls one of the Linked Rackets, the gang earns D3x10 credits when they collect income.

Income: If the gang also controls both of the Linked Rackets, it earns D6x10 credits when they collect income.

Battles

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Action Log

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