Campaign Actions
Cog-Port: Cog-League - 2026
bought 2 chainswords for the aberrant (accidentally bought 4 so sold 2 back at cost) + rad phage rounds for the autogun with the trading post roll on leader
Sold equipment from stash: Chainsword (25¢)
Outcome: +25¢ (to 96¢)Sold equipment from stash: Chainsword (25¢)
Outcome: +25¢ (to 71¢)Bought Chainsword for Genewaar ‘The Noodle Limbed Wondernid’ Bilboa (25¢)
Outcome: Credits remaining: 46¢Bought Chainsword for Genewaar ‘The Noodle Limbed Wondernid’ Bilboa (25¢)
Outcome: Credits remaining: 71¢Reassigned Fighting knife from Genewaar ‘The Noodle Limbed Wondernid’ Bilboa to Billy the Nid (15¢)
Outcome: Credits remaining: 96¢Moved Fighting knife from Genewaar ‘The Noodle Limbed Wondernid’ Bilboa to stash (15¢)
Outcome: Credits remaining: 96¢Bought Chainsword for Stash (25¢)
Outcome: Credits remaining: 96¢Bought Chainsword for Stash (25¢)
Outcome: Credits remaining: 121¢Bought rad rounds for Autogun on Finn McCool (20¢)
Outcome: Credits remaining: 146¢Genewaar ‘The Noodle Limbed Wondernid’ Bilboa spent 3 XP to advance
Outcome: Improved WillpowerBilly the Nid spent 6 XP to advance
Outcome: Improved Ballistic SkillLeader Trading Post - table then rarity
Rolled 4D6: 2 , 1 , 3 , 6 = 12 Outcome: basic weapon (9+2 rarity)Rolling for advancement to Genewaar ‘The Noodle Limbed Wondernid’ Bilboa
Rolled 2D6: 4 , 4 = 8 Outcome: Improved IntelligenceRolling for advancement to Mild Will Hicock
Rolled 2D6: 1 , 2 = 3 Outcome: Improved ToughnessAdded 161¢: cred sniffer (11) + UTI (40) + Ghast gathering (110)
Outcome: +161¢ (to 166¢)10d3 x 5 creds for 5 ghast
Rolled 10D6: 2 , 2 , 5 , 5 , 5 , 2 , 5 , 6 , 4 , 4 = 40 Outcome: 110 (22 x5) creds1d3+1 ghost added to total
Rolled 1D6: 5 = 5 Outcome: 4 + 1 gathered in game2d3 UTI
Rolled 2D6: 2 , 6 = 8 Outcome: 40 creds4d6 creds from the cred sniffer
Rolled 4D6: 1 , 6 , 2 , 2 = 11 Outcome: 11 creds!State Change: Keith Case changed from Active to Convalescence
Outcome: Keith Case is now ConvalescenceState Change: John Minor changed from Convalescence to Active
Outcome: John Minor is now ActiveState Change: Zack De La Zouch changed from Active to Recovery - Doc visit (roll 16 goes into recovery)
Outcome: Zack De La Zouch is now RecoveryAdded 1 XP for Leroy Genekins
Outcome: Current: 5 XP, Total: 5 XPAdded 2 XP for Mild Will Hicock - Active + psychic
Outcome: Current: 6 XP, Total: 6 XPAdded 1 XP for Keith Case
Outcome: Current: 4 XP, Total: 4 XPAdded 1 XP for John Minor
Outcome: Current: 3 XP, Total: 9 XPAdded 4 XP for Genewaar ‘The Noodle Limbed Wondernid’ Bilboa - OOA (champion + ganger) + active
Outcome: Current: 8 XP, Total: 8 XPAdded 1 XP for Psychic Familiar
Outcome: Current: 1 XP, Total: 1 XPAdded 1 XP for Zack De La Zouch
Outcome: Current: 1 XP, Total: 1 XPAdded 1 XP for Psychic Familiar
Outcome: Current: 4 XP, Total: 4 XPAdded 3 XP for Gutteridge Parsons
Outcome: Current: 3 XP, Total: 9 XPAdded 1 XP for Psychic Familiar
Outcome: Current: 5 XP, Total: 5 XPAdded 1 XP for Dime Bag Gerald
Outcome: Current: 4 XP, Total: 15 XPAdded 1 XP for Cap-ability Brown
Outcome: Current: 4 XP, Total: 4 XPAdded 3 XP for Billy the Nid - Harvest + psychic + active
Outcome: Current: 8 XP, Total: 13 XPLasting injury for Zack with rogue doc recovery
Rolled 2D6: 1 , 6 = 7 Outcome: Out coldInjury: Gutteridge Parsons suffered Hand Injury
Outcome: Gutteridge Parsons was put into RecoveryBought Psychic familiar for Zack De La Zouch (25¢)
Outcome: Credits remaining: 5¢Gutteridge Parsons spent 6 XP to advance
Outcome: Improved Ballistic SkillBought smoke grenades for Grenade launcher on Gutteridge Parsons (15¢)
Outcome: Credits remaining: 30¢Bought Web gun for Zack De La Zouch (125¢)
Outcome: Credits remaining: 45¢Hired Zack De La Zouch (85¢)
Outcome: Credits remaining: 170¢Trading post - Champion - Type followed by rarity +1
Rolled 4D6: 5 , 2 , 2 , 6 = 15 Outcome: standard armour r9Added 210¢: Rolled at table
Outcome: +210¢ (to 255¢)Gutteridge Parsons spent 6 XP to advance
Outcome: Improved Ballistic SkillDime Bag Gerald spent 5 XP to advance
Outcome: Improved MovementAdded 1 XP for Mild Will Hicock
Outcome: Current: 4 XP, Total: 4 XPAdded 1 XP for Keith Case
Outcome: Current: 3 XP, Total: 3 XPAdded 1 XP for John Minor
Outcome: Current: 2 XP, Total: 8 XP