Gangs
Assets
Manage Assets →|
Collapsed Dome
Unowned
Territory BoonThis Territory grants the following Boon: Income: When collecting income from this Territory, the controlling player may choose to roll between 2D6x10 and 6D6x10. However, if a double is rolled, then no income is generated and a random fighter from the gang rolls on the Lasting Injury table. |
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Corpse Farm
Unowned
Territory BoonThis Territory grants the following Boon: Income: When collecting income, the gang gains D6x10 credits for every fighter on either side that was deleted from their roster during the Update Roster step of the preceding battle. Enhanced BoonThis Territory grants Cawdor gangs the following Boons: Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation. Income: When collecting income, the gang gains 2D6x10 credits for every fighter on either side that was deleted from their roster during the Update Roster step of the preceding battle. |
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Drinking Hole
Unowned
Territory BoonThis Territory grants the following Boons: Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation. Special: Whilst it controls this Territory, any fighter in the gang may re-roll any failed Cool tests. If a fighter uses this option, place a marker on their card to show that they have hit the bottle. While a fighter has at least one marker from this territory, they suffer a -1 modifier to hit rolls for the rest of the battle. |
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Fighting Pit
Unowned
Territory BoonThis Territory grants the following Boon: Recruit: Whilst it controls this Territory, the gang may recruit two Hive Scum Hired Guns for free, including their equipment, prior to every battle. Enhanced BoonThis Territory grants Goliath gangs the following Boon: Reputation: Whilst it controls this Territory, the gang adds +2 to its Reputation. |
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Gambling Den
Held by 5 knuckle shuffle
Territory BoonThis Territory grants the following Boons: Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation. Income: The player chooses a suit of cards. The player then draws a card from a shuffled deck of playing cards that includes both Jokers. If they draw a card from the suit they chose, they earn income to the value of the card (Jack 11, Queen 12, King 13, Ace 14) x10 credits. If they draw a card from a suit of the same colour, then the Income is the value of the card x5 credits. If it is any other suit, they gain no income from the Territory. If, however, they draw a Joker, they must pay all of the income they earn in that post-battle sequence to a random gang taking part in the campaign, as determined by the Arbitrator. |
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Narco Den
Unowned
Territory BoonThis Territory grants the following Boon: Income: The gang earns D6x5 credits from this Territory when collecting income. Enhanced BoonThis Territory grants Escher gangs the following Boons: Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation. Income: The gang earns 2D6x5 credits from this Territory when collecting income. If the gang also controls a Synth Still, this is increased to 2D6x10. |
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Needle Ways
Unowned
Territory BoonThis Territory grants the following Boon: Special: Whilst it controls this Territory, the gang may select up to three fighters – these fighters gain the Infiltrate skill. |
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promethium cache
Unowned
Territory BoonThis Territory grants the following Boons: Equipment: Whilst it controls this Territory, three fighters in the gang gain incendiary charges for free. Special: All fighters in the gang may re-roll Ammo tests for any weapon that has the Blaze trait. |
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Refuse Drift
Unowned
Territory BoonThis Territory grants the following Boon: Income: The gang earns 2D6x5 credits from this Territory when collecting income. However, if a double is rolled, a randomly determined fighter has a nasty encounter with a waste-lurker and must miss the next battle whilst they recover. No income is lost. Enhanced BoonThis Territory grants Cawdor gangs the following Boons: Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation. Income: The gang earns 2D6x5 credits from this Territory when collecting income. A Cawdor gang has no risk of encountering a nasty waste-lurker. |
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Smelting Works
Held by 5 knuckle shuffle
Territory BoonThis Territory grants the following Boon: Income: The gang earns D6x5 credits from this Territory when collecting income. Enhanced BoonThis Territory grants Goliath gangs the following Boon: Income: The gang earns 2D6x5 credits from this Territory when collecting income. If the gang also controls a Slag Furnace, this is increased to 2D6x10 credits. |
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Stinger Mould Sprawl
Unowned
Territory BoonThis Territory grants the following Boon: Special: During the post-battle sequence, the gang controlling this Territory may re-roll a single Lasting Injury roll on a fighter. Note that a Memorable Death result may not be re-rolled. Enhanced BoonThis Territory grants Escher gangs the following Boons: Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation. Special: During the post-battle sequence, the gang controlling this Territory may either remove a single existing Lasting Injury from a fighter, or re-roll a single Lasting Injury roll on a fighter, including a Memorable Death result (re-rolling results of Captured). |
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Synth Still
Held by howling banshees
Territory BoonThis Territory grants the following Boon: Special: Whilst it controls this Territory, the gang treats chem-synths, medicae kits, stimm-slug stashes and any weapon with the Gas or Toxin trait as Common. Enhanced BoonThis Territory grants Escher gangs the following Boons: Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation. Special: Whilst it controls this Territory, the gang treats chem-synths, medicae kits, stimm-slug stashes and any weapon with the Gas or Toxin trait as Common, and halves the cost of these items (rounding up). |
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Toll Crossing
Unowned
Territory BoonThis Territory grants the following Boon: Income: The gang earns D6x5 credits from this Territory when collecting income. Enhanced BoonThis Territory grants Orlock gangs the following Boon: Special: Whilst it controls this Territory, the gang has Priority in the first round of any battle. Any gang in the campaign may pay the gang 20 credits to gain the same benefit in a single battle against another gang. |
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Toll Crossing
Unowned
Territory BoonThis Territory grants the following Boon: Income: The gang earns D6x5 credits from this Territory when collecting income. Enhanced BoonThis Territory grants Orlock gangs the following Boon: Special: Whilst it controls this Territory, the gang has Priority in the first round of any battle. Any gang in the campaign may pay the gang 20 credits to gain the same benefit in a single battle against another gang. |
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Tunnels
Unowned
Territory BoonThis Territory grants the following Boon: Special: Whilst it controls this Territory, the gang may choose to have up to three fighters deploy via tunnels ahead of any battle. These fighters must be part of the crew for the battle, but instead of being set up on the battlefield, they are placed to one side. During the Deployment phase, the player sets up two 2" wide tunnel entrance markers on any table edge on the ground surface of the battlefield. During the Priority phase of each turn, roll a D6. On a 4+, the group of fighters arrive on the battlefield. That turn they may be activated as a single group, and must move onto the battlefield from one of the tunnel entrance markers. The members of the group must all arrive through the same tunnel entrance. If the battle ends before the fighters arrive, they take no part in the battle. Enhanced BoonThis Territory grants Orlock gangs the following Boons: Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation. Special: The gang may choose to deploy up to six fighters via tunnels using the method detailed above. The fighters in each group must be specified before the battle. |
Resources
Manage Resources →| Gang | Reputation |
|---|---|
| 5 knuckle shuffle | 2 |
| Gemini | 0 |
| howling banshees | 4 |
| trashbag raiders | 1 |
Battles
Action Log
Injury: Fister suffered Horrid Scars
Outcome: Fister was put into ActiveInjury: Oof suffered Bitter Emnity
Outcome: Oof was put into RecoveryRecovery: Oof recovered from Humiliated
Outcome: Fighter became availableAdded 5 XP for Fister
Outcome: Current: 5 XP, Total: 10 XPAdded 4 XP for Knuckler
Outcome: Current: 15 XP, Total: 21 XPCaptured Fighters
View all →| Fighter | Original Gang | Captured By | Status |
|---|---|---|---|
| Thing Brethren | Gemini | howling banshees | Sold |