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Ecstatic_Savant / Campaign / Hive Praxira Stories: Prequel

Hive Praxira Stories: Prequel

Unlisted
Status
In Progress
Arbitrators
Budget
1000¢
Content Packs
Hive Praxira Upgrade Pack

Before names were made in the lights and noise of Hive Praxira, our gangs find their humble beginnings in the labrynthine depths of Hive Primus.

Gangs

Territories
Barrett's Folly (Old Ruins)
Unowned

The remains of an attempt by the Barrett Syndicate to try and establish a colony within the dome, ultimately becoming their tomb in the end.

Territory Type: Old Ruins

Bigheap (Refuse Drift)
Unowned

Most of the dome's trash, along with that from the higher domes, winds up in the massive expanse of garbage known as Bigheap.

Territory Type: Refuse Drift (Cawdor)

Bloody Avenue Bazaar (Tech Bazaar)
Held by The 9-1-1 Crew

The infamous tech bazaar on Seven Fingers' Bloody Avenue is the premier location to source all manner of strange and advanced tech.

Territory Type: Tech Bazaar (Van Saar)

Dead Hand Sprawl (Stinger Mould Sprawl)

A well known colony of stinger mould along the edge of Lake Runoff, prized for its value as medicine.

Territory Type: Stinger Mould Sprawl (Escher)

Drak's Depot (Promethium Cache)
Unowned

One of the fuel storage depots maintained by the dome's resident master mechanic, Harglan Drak.

Territory Type: Promethium Cache

Drak's Gun-Smithery (Workshop)

The central workshop of Harglan Drak, crewed by a team of almost-competent bullet jockeys.

Territory Type: Workshop

Generatorium Alpha-99/4 (Generatorium)
Unowned

The central generatorium in Dome 974-8/AU4, transferring power from the central heating shaft to the surrounding area.

Territory Type: Generatorium (Van Saar)

Heavy Crafwerks (Smelting Works)
Unowned

The primary employer of Dome 974-8/AU4's population, the Craftwerks churns out steel around the clock.

Territory Type: Smelting Works (Goliath)

Lake Runoff (Sludge Sea)

Choked with sump runners running between Seven Fingers and the smaller settletments, Lake Runoff is a vital aspect of the dome's economy.

Territory Type: Sludge Sea

Mad Doc Shenk's (Rogue Doc Shop)

Seven Fingers' best (and only) licensed chirurgeon. Who exactly licensed him is up for debate.

Territory Type: Rogue Doc Shop

Melt Deck No.6 (Slag Furnace)
Unowned

The largest of the furnaces that feed the Craftwerks, No.6 is a valuable credit maker to anyone who can control it.

Territory Type: Slag Furnace (Goliath)

Ratside Pub (Drinking Hole)
Unowned

Seven Fingers' most well known (and most often destroyed) drinking establishment.

Territory Type: Drinking Hole (Delaque)

Reese's Lucky Hole (Mine Workings)
Unowned

Situated on the other side of Lake Runoff, Reese's Lucky Hole is a valuable sorce of material for the dome.

Territory Type: Mine Workings (Orlock)

Seven Fingers (Settlement)
Held by Precinct 42

The most famous settlement in Dome 974-8/AU4, Seven Fingers is equal parts dangerous and profitable for gangs looking to make their mark.

Territory Type: Settlement

Shrine of the Hanged Lady

A shrine to the Hanged Lady, a local saint revered as a symbol of sacrifice and martyrdom for a cause greater than oneself.

Territory Type: Bone Shrine (Cawdor)

Smackdown Pits (Fighting Pits)
Unowned

Situated on the edge of Seven Fingers, the Smackdown is a great place to relax and watch some bloodsports after a busy day.

Territory Type: Fighting Pits (Goliath)

The Big Pit (Corpse Farm)
Unowned

The pre-eminent corpse storage and processing facility in Dome 974-8/AU4 responsible for producing corpse starch for the population.

Territory Type: Corpse Farm (Cawdor)

The Brainmelter (Archaeotech Device)
Unowned

Nobody really knows what this tower-like structer does for certain, but it certainly does try to fry the minds of anyone who gets too close.

Territory Type: Archaeotech Device (Van Saar)

The Fool's Fortune (Gambling Den)

A popular spot for locals to come and gamble away their meager credits on games that are most definitely rigged.

Territory Type: Gambling Den (Delaque)

The Green Lab (Synth Still)

One of the more infamous laboratories operating in the dome, supplying medicine and chems at steep prices.

Territory Type: Synth Still (Escher)

The Gutworks (Needle Ways)
Held by The Umbral Claw

The labrythine network of pipes, tunnels, and crawlspaces that permeate the dome, useful for getting around when you don't want to be seen.

Territory Type: Needle Ways (Delaque)

The Shade (Wastes)
Unowned

An oft-avoided section of the dome, nothing but ash and death out this far.

Territory Type: Wastes

The Smokehouse (Narco Den)
Unowned

The best place in Seven Fingers to take the edge off of a hard day in the Smokehouse, catering to both casual users and hard addicts alike.

Territory Type: Narco Den (Escher)

The Wrack (Collapsed Dome)
Unowned

An unstable, collapsing section of Dome 974-8/AU4, there's a lot of valuable material within the rubble if one is willing to risk getting to it.

Territory Type: Collapsed Dome

Transitway Toll Gate (Toll Crossing)
Unowned

To maintain the Transitway a number of toll gates along its length collect income from travelers passing through.

Territory Type: Toll Crossing (Orlock)

Transitway Tunnels (Tunnels)
Unowned

The Transitway Tunnels mark the primary means of entering and exiting Dome 974-8/AU4, making their upkeep vital for the dome's survival.

Territory Type: Tunnels (Orlock)

Battles

Action Log

ArchMagosLabrys Sisterhood
9 hours, 41 minutes ago

Moved Needle pistol from Betty to stash (25¢)

Outcome: Credits remaining: 10¢
ArchMagosLabrys Sisterhood
10 hours, 16 minutes ago

Bought Armoured undersuit for Diana (25¢)

Outcome: Credits remaining: 10¢
ArchMagosLabrys Sisterhood
10 hours, 16 minutes ago

Bought Armoured undersuit for Amelia (25¢)

Outcome: Credits remaining: 35¢
ArchMagosLabrys Sisterhood
10 hours, 17 minutes ago

Bought Paralysing for Betty (5¢)

Outcome: Credits remaining: 60¢
ArchMagosLabrys Sisterhood
10 hours, 17 minutes ago

Bought Armoured undersuit for Betty (25¢)

Outcome: Credits remaining: 65¢
View all 351 actions →

Captured Fighters

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