Campaign Actions
Stake a claim
Router spent 6 XP to advance
Outcome: Improved Weapon SkillBought Servo claw for Hacket (30¢)
Outcome: Credits remaining: 175¢Bought Combat shotgun for Hacket (55¢)
Outcome: Credits remaining: 205¢Bought Servo claw for Flask (30¢)
Outcome: Credits remaining: 260¢Reassigned Hazard suit from Flask to Stash
Outcome: Hazard suit is now equipped by StashBought Hazard suit for Flask (10¢)
Outcome: Credits remaining: 290¢Added 1 XP for Router - The longest shift win
Outcome: Current: 7 XP, Total: 19 XPReassigned Mesh armour from Hacket to Flask
Outcome: Mesh armour is now equipped by FlaskAdded 1 XP for Flask - Injury
Outcome: Current: 3 XP, Total: 9 XPAdded 2 XP for Pinch - Kill
Outcome: Current: 3 XP, Total: 7 XPAdded 5 XP for Router - 2 from injury, 3 from leader kill
Outcome: Current: 6 XP, Total: 18 XPTerritory Transfer: Tunnels transferred from no one to Sump Runners (Clone)
Injury: Proofs suffered Horrid Scars
Outcome: Proofs was put into ActiveReassigned Mesh armour from Stash to Hacket
Outcome: Mesh armour is now equipped by HacketState Change: Hacket changed from Recovery to Active
Outcome: Hacket is now ActiveReassigned Mesh armour from Charif to Proofs
Outcome: Mesh armour is now equipped by ProofsReassigned Mesh armour from Pinch to Charif
Outcome: Mesh armour is now equipped by CharifReassigned Layered flak armour from Stash to Pinch
Outcome: Layered flak armour is now equipped by PinchReassigned Combat shotgun from Pinch to Charif
Outcome: Combat shotgun is now equipped by CharifRouter spent 6 XP to advance
Outcome: Gained Iron Will skillReassigned Mesh armour from Router to Charif
Outcome: Mesh armour is now equipped by CharifReassigned Layered flak armour from Stash to Router
Outcome: Layered flak armour is now equipped by RouterReassigned Phosphor grenades from Stash to Charif
Outcome: Phosphor grenades is now equipped by CharifReassigned Autogun from Stash to B
Outcome: Autogun is now equipped by BReassigned Autogun from Stash to A
Outcome: Autogun is now equipped by AReassigned Bolter combi-grenade launcher from Stash to Pinch
Outcome: Bolter combi-grenade launcher is now equipped by PinchReassigned Armoured undersuit from Stash to Router
Outcome: Armoured undersuit is now equipped by RouterBought Autogun for Stash (15¢)
Outcome: Credits remaining: 10¢Bought Autogun for Stash (15¢)
Outcome: Credits remaining: 25¢Bought Bolter combi-grenade launcher for Stash (85¢)
Outcome: Credits remaining: 40¢Bought Layered flak armour for Stash (20¢)
Outcome: Credits remaining: 125¢Bought Layered flak armour for Stash (20¢)
Outcome: Credits remaining: 145¢Bought Mesh armour for Stash (15¢)
Outcome: Credits remaining: 165¢Bought Armoured undersuit for Stash (25¢)
Outcome: Credits remaining: 180¢Bought Phosphor grenades for Stash (40¢)
Outcome: Credits remaining: 205¢Reduced 55¢: Wrecker brought
Outcome: -55¢ (to 245¢, all time: 540¢)Reassigned Stub gun from Charif to Proofs
Outcome: Stub gun is now equipped by ProofsReassigned Stub gun from Charif to Proofs
Outcome: Stub gun is now equipped by ProofsReassigned Demo charge from Charif to Proofs
Outcome: Demo charge is now equipped by ProofsRouter spent 6 XP to advance
Outcome: Improved Ballistic SkillReputation Update: Sump Runners (Clone) lost 1 Reputation (new total: 5)
Injury: Hacket suffered Hand Injury
Outcome: Hacket was put into RecoveryRolling for advancement to Hacket
Rolled 2D6: 2 , 1 = 3 Outcome: Improved Weapon SkillRolling for advancement to Hacket
Rolled 2D6: 5 , 5 = 10Rolling for advancement to Hacket
Rolled 2D6: 6 , 2 = 8