Dominion campaign to be played over two days. 4th and 11th October.
In the shattered depths of Hive Brigstowe...
Can't paste on phone, fix rest later
Gangs
Assets
Manage Assets →|
Gambling Den
Held by The Congregation of the Serpent
Gambling is rife in the underhive, with fortunes won on the turn of a card and lost on the spin of a bolt shell, and debts are easily piled up by those who don’t know when to quit. TERRITORY BOON This Territory grants the following Boons: Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation. Income: The player chooses a suit of cards. The player then draws a card from a shuffled deck of playing cards that includes both Jokers. If they draw a card from the suit they chose, they earn income to the value of the card (Jack 11, Queen 12, King 13, Ace 14) x10 credits. If they draw a card from a suit of the same colour, then the income is the value of the card x5 credits. If it is any other suit, they gain no income from the territory. If, however, they draw a Joker, they must pay all of the income they earn in that Post-battle sequence to a random gang taking part in the campaign, as determined by the Arbitrator. ENHANCED BOON This Territory grants Delaque gangs THE following Boons: Reputation: Whilst it controls this Territory, the gang adds +2 to its Reputation. Special: The gang that controls this Territory may nominate a single enemy fighter at the start of the battle before the first roll for Priority. The gang have called in the fighter’s debt marker, and in return for keeping all of their limbs intact, the fighter agrees to take no part in the coming battle. The nominated fighter misses the battle. |
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Generatorium
Unowned
Much of the light and power in the underhive relies on taps into energy conduits or barely functioning generators. Those that control the source of such power can let it flow… or cut it off at a whim. TERRITORY BOON This Territory grants the following Boon: Special: If their gang controls this Territory, a player may choose to stall the generators, temporarily cutting the power to the area in which a battle is taking place and plunging it into darkness. The player may declare they will do this at the beginning of any Priority phase, before the roll for Priority. For the remainder of the battle, the Pitch Black rules (see page 193) are in effect. However, at the start of each End phase, there is a chance that the generators will automatically restart and the lights flood back. At the start of each End phase, before making any Bottle checks, the player that controls this Territory rolls a D6. If the result is a 5 or more, the generators restart and the Pitch Black rules immediately cease to be in effect. If the roll is a 1-4, the generators stay silent. ENHANCED BOON This Territory grants Van Saar gangs the following Boon: Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation. |
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Needle Ways
Held by Sump Runners (Clone)
The Needle Ways are the vents, crawl tunnels and pipes that thread through the mass of the hive. Those that can navigate them can pass unseen between almost anywhere. TERRITORY BOON This Territory grants the following Boon: Special: Whilst it controls this Territory, the gangm ay select up to three fighters – these fightersg ain the Infiltrate skill. ENHANCED BOON This Territory grants Delaque gangs the following Boon: Special: The gang that controls this Territory may select up to six fighters to gain the Infiltrate skill. |
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Old Ruins
Held by The Congregation of the Serpent
A complex of old ruins stands tall on the tangled landscape of the underhive or out in the wastes. Beneath the ashes and rubble, the tattered treasures of past ages wait. TERRITORY BOON This Territory grants the following Boon: Income: The gang earns D3x10 credits from this Territory when collecting income. Additionally, add +1 to the D3 result for each Dome Runner attached to the gang. |
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Refuse Drift
Held by The Congregation of the Serpent
Vast agglomerations of refuse gather in areas of the underhive in drifts that shift like dunes in a desert. TERRITORY BOON This Territory grants the following Boon: Income: The gang earns 2D6x5 credits from this Territory when collecting income. However, if a double is rolled, a randomly determined fighter has a nasty encounter with a waste-lurker and must miss the next battle whilst they recover. No income is lost. ENHANCED BOON This Territory grants Cawdor gangs the following Boons: Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation. Income: The gang earns 2D6x5 credits from this Territory when collecting income. A Cawdor gang has no risk of encountering a nasty waste-lurker. |
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Rogue Doc Shop
Held by Murder Tithe
A sawbones, blood cleanser or chirurgeon has set up shop. Any gang willing to provide this rogue healer with protection can count on their loyal service. TERRITORY BOON This Territory grants the following Boon: Income: If the gang is an Outlaw gang, they earn D6x10 credits from this Territory when collecting income. Recruit: If the gang is a Law-abiding gang, they may recruit a Rogue Doc Hanger-on for free. |
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Slag Furnace
Held by Sump Runners (Clone)
Glowing with heat and spattered with molten metal, a slag furnace smelts slag and ore so that the metals they contain can be poured off. TERRITORY BOON This Territory grants the following Boon: Income: The gang earns D6x5 credits from this territory when collecting income. ENHANCED BOON This Territory grants Goliath gangs the following Boons: Reputation: Whilst it controls this Territory, the gang adds +2 to its Reputation. Recruit: The gang may choose to roll two D6 after every battle. On a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as 6, then the gang may recruit a Ganger from their House List for free. |
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Sludge Sea
Held by Oxide Boyz
Effluent and polluted water drains down through the hive to catch in brown pools, forming lakes of fuming, iridescent sludge. TERRITORY BOON This Territory grants the following Boon: Equipment: Whilst it controls this Territory, three fighters in the gang gain choke gas grenades for free. |
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Synth Still
Unowned
Constructed from tangles of reclaimed pipes, vats and cylinders, a synth still in skilled hands can produce the finest poisons, medicines and narcotics. TERRITORY BOON This Territory grants the following Boon: Special: Whilst it controls this Territory, the gangtreats chem-synths, medicae kits, stimm-slug stashes and any weapon with the Gas or Toxin trait as Common. ENHANCED BOON This Territory grants Escher gangs the following Boons: Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation. Special: Whilst it controls this Territory, the gang treats chem-synths, medicae kits, stimm-slug stashes and any weapon with the Gas or Toxin trait as Common, and halves the cost of these items (rounding up). |
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Toll Crossing
Unowned
The fastest ways through the underhive often cross chasms, sludge rivers or pass through bottlenecks. Gangs often set up tolls at such points, extracting credits from those who wish to pass swiftly and safely on their way. TERRITORY BOON This Territory grants the following Boon: Income: The gang earns D6x5 credits from this Territory when collecting income. ENHANCED BOON This Territory grants Orlock gangs the following Boon: Special: Whilst it controls this Territory, the gang has Priority in the first round of any battle. Any gang in the campaign may pay the gang 20 credits to gain the same benefit in a single battle against another gang. |
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Tunnels
Held by Sump Runners (Clone)
The tunnels that run through the hive are the primary ways that people move between locations. Those that control them can move freely and attack where they wish. TERRITORY BOON This Territory grants the following Boon: Special: Whilst it controls this Territory, the gang may choose to have up to three fighters deploy via tunnels ahead of any battle. These fighters must be part of the crew for the battle, but instead of being set up on the battlefield, they are placed to one side. During the Deployment phase, the player sets up two 2" wide tunnel entrance markers on any table edge on the ground surface of the battlefield. During the Priority phase of each turn, roll a D6. On a 4+, the group of fighters arrive on the battlefield. That turn they may be activated as a single group, and must move onto the battlefield from one of the tunnel entrance markers. The members of the group must all arrive through the same tunnel entrance. If the battle ends before the fighters arrive, they take no part in the battle. ENHANCED BOON This Territory grants Orlock gangs the following Boons: Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation. Special: The gang may choose to deploy up to six fighters via tunnels using the method detailed above. The fighters in each group must be specified before the battle. |
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Workshop
Held by Murder Tithe
Workshops in both the underhive and out in thea wastes tend to be a combination of different scrap yards, festooned with belts of ammo and strewn with the carcasses of machines. The denizens of such places are often strange recluses, who mutter to their machines and create disturbing totems out of their rusting treasure. TERRITORY BOON This Territory grants the following Boon: Income: If the gang is an Outlaw gang, they earn D6x10 credits from this Territory when collecting income. Recruit: If the gang is a Law-abiding gang, they may recruit an Ammo-jack Hanger-on for free. |
Resources
Manage Resources →| Gang | Reputation |
|---|---|
| Murder Tithe | 2 |
| Oxide Boyz | 1 |
| Sump Runners (Clone) | 5 |
| Tears of the Red Sky | 0 |
| The Congregation of the Serpent | 10 |
Battles
Siphon the Gunk for Old Ruin • Oct 04, 2025
Sump Runners (Clone) , The Congregation of the Serpent
Rogue Doc Shops Gunk tank • Oct 04, 2025
Murder Tithe , Oxide Boyz
Loot caskets for refuse drift • Oct 04, 2025
Murder Tithe , The Congregation of the Serpent
Group match loot the caskets? • Oct 04, 2025
Murder Tithe , Oxide Boyz , Sump Runners (Clone) , Tears of the Red Sky , The Congregation of the Serpent
Action Log
Rolling for advancement to Shreek
Rolled 2D6: 3 , 4 = 7 Outcome: Improved MovementReassigned Fighting knife from Haist to Stash
Outcome: Fighting knife is now equipped by StashBought Fighting knife for Haist (15¢)
Outcome: Credits remaining: 15¢Bought Fighting knife for Haist (15¢)
Outcome: Credits remaining: 30¢Captured Fighters
View all →| Fighter | Original Gang | Captured By | Status |
|---|---|---|---|
| Proof Wrecker | Sump Runners (Clone) | The Congregation of the Serpent | Sold |