Campaign Actions
The Battleground
Equipped Father of Flame with Armoured undersuit from stash (25¢)
Outcome: Credits remaining: 150¢Bought Armoured undersuit for Stash (25¢)
Outcome: Credits remaining: 150¢Equipped Brother Ber with Stub gun from stash (5¢)
Outcome: Credits remaining: 155¢Equipped Brother Ber with Autopistol from stash (10¢)
Outcome: Credits remaining: 155¢Death: Steve the Rat was killed
Outcome: Steve the Rat is permanently dead. All equipment transferred to stash.Can of Jeff spent 6 XP to advance
Outcome: Improved Ballistic SkillCan of Jeff spent 6 XP to advance
Outcome: Improved Weapon SkillAdded 11 XP for Can of Jeff
Outcome: Current: 12 XP, Total: 12 XPAdded 1 XP for Steve the Rat
Outcome: Current: 1 XP, Total: 1 XPBought Stub gun for Steve the Rat (5¢)
Outcome: Credits remaining: 160¢Bought Autopistol for Steve the Rat (10¢)
Outcome: Credits remaining: 165¢Bought Flak armour for Brother Bif (10¢)
Outcome: Credits remaining: 155¢Bought Flak armour for Brother Bic (10¢)
Outcome: Credits remaining: 165¢Steve the Rat spent 6 XP to advance
Outcome: Improved Ballistic SkillSteve the Rat spent 6 XP to advance
Outcome: Improved Weapon SkillAdded 10 XP for Steve the Rat
Outcome: Current: 12 XP, Total: 12 XPAdded 3 XP for Gary Broken Skull
Outcome: Current: 5 XP, Total: 5 XPReduced 12 XP for Can of Jeff
Outcome: Current: 1 XP, Total: 1 XPAdded 12 XP for Can of Jeff
Outcome: Current: 13 XP, Total: 13 XPRolling for advancement to Brother Bob
Rolled 2D6: 1 , 1 = 2 Outcome: Improved MovementAdded 6 XP for Brother Bob
Outcome: Current: 6 XP, Total: 6 XPAdded 4 XP for Brother Bill
Outcome: Current: 4 XP, Total: 4 XPRolling for advancement to Brother Bif
Rolled 2D6: 2 , 4 = 6 Outcome: Improved ToughnessRolling for advancement to Brother Bif
Rolled 2D6: 2 , 5 = 7Rolling for advancement to Brother Bif
Rolled 2D6: 2 , 3 = 5Rolling for advancement to Brother Bif
Rolled 2D6: 6 , 4 = 10Added 8 XP for Brother Bif
Outcome: Current: 8 XP, Total: 8 XPAdded 1 XP for Brother Ben
Outcome: Current: 1 XP, Total: 1 XPAdded 2 XP for Father of Flame
Outcome: Current: 2 XP, Total: 2 XPAdded 2 XP for Deacon of the Deep
Outcome: Current: 2 XP, Total: 2 XPBought Smoke grenades for Keeper of the Flame (15¢)
Outcome: Credits remaining: 175¢Keeper of the Flame spent 8 XP to advance
Outcome: Improved ToughnessAdded 13 XP for Keeper of the Flame
Outcome: Current: 13 XP, Total: 13 XPReassigned Flak armour from Father of Flame to Brother Bob (10¢)
Outcome: Credits remaining: 180¢Reassigned Mesh armour from Keeper of the Flame to Father of Flame (15¢)
Outcome: Credits remaining: 180¢Equipped Keeper of the Flame with Carapace (light) from stash (80¢)
Outcome: Credits remaining: 180¢Bought Carapace (light) for Stash (80¢)
Outcome: Credits remaining: 180¢Bought Mesh armour for The Head Taker (15¢)
Outcome: Credits remaining: 260¢Equipped The Head Taker with Greatsword* from stash (40¢)
Outcome: Credits remaining: 275¢Bought Greatsword* for Stash (40¢)
Outcome: Credits remaining: 275¢Bought Autogun for The Head Taker (15¢)
Outcome: Credits remaining: 315¢