Welcome, scummers! Badzone Delta is a hellhole forgotten by the rest of Necromunda. There are no huge markets, house support is nonexistent, and even power, food, and water down here are scarce enough to always be a concern. Gangs in Badzone Delta aren’t here for fun: They’ve been outlawed, exiled, or are in search of rare and buried treasures to earn their way back into “regular” Necromundan life. But they all find the same thing - that survival in Badzone Delta isn’t guaranteed, and indeed, isn’t even easy.
Gangs
Assets
Manage Assets →|
Abandoned Rendering Plant
Held by Precinct 49-ER
Income - d3x10 credits |
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Ancient Ruins
Held by The Innocent Men
Income - 15 credits |
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Archaeobazaar
Held by Mad Hammer Bastards
Income - 1d6x10 credits |
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Corpse Farm
Held by The Innocent Men
Income - Each time a fighter is removed |
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Drinking Hole
Held by Damaged Decibelles
Income - 1d6x10 credits |
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Fortune Teller
Held by CIG Campaign
Income - d3x10 credits |
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Ghast Grove
Held by Damaged Decibelles
Income - 15 credits |
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Habs Block
Held by CIG Campaign
Income - 1d6x5 credits |
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Local Chapel
Held by Damaged Decibelles
Income - 10 credits |
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Local Chapel
Held by The Squat Squad
Income - 10 credits |
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Machine Shop
Held by Precinct 49-ER
Income - 2d3x5 credits |
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Narco Den
Held by The Squat Squad
Income - 2d6x5 credits |
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Refuse Heap
Held by Mad Hammer Bastards
Income - 1d6x10 credits |
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Slime Farm
Held by Mad Hammer Bastards
Income - 30 credits |
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Slop House
Held by Squattie
Income - 15 credits |
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Soup Kitchen
Held by The Innocent Men
Income - 10 credits |
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Whispertrade
Held by Squattie
Income - 20 credits |
Resources
Manage Resources →| Gang | Reputation |
|---|---|
| CIG Campaign | 0 |
| Damaged Decibelles | 3 |
| Mad Hammer Bastards | 0 |
| Precinct 49-ER | 0 |
| Squattie | 3 |
| The Innocent Men | 1 |
| The Squat Squad | 0 |
Battles
Action Log
Paul spent 5 XP to advance
Outcome: Gained Nerves of Steel skillInjury: R.A.T.T. suffered Out Cold
Outcome: R.A.T.T. was put into ActiveCaptured Fighters
View all →No fighters have been captured yet.