Campaign Actions
Forgotten Riches Below
Bought Photo-goggles for Essence of Kazimir, Doom Incarnate (35¢)
Outcome: Credits remaining: 0¢Sold equipment from stash: Reclaimed autopistol (5¢ - 5×10 = 5¢)
Rolled 1D6: 5 = 5 Outcome: +5¢ (to 35¢)Moved Reclaimed autopistol from Nipe Pointer to stash (5¢)
Outcome: Credits remaining: 30¢Sold equipment from stash: Shotgun (30¢ - 4×10 = 5¢)
Rolled 1D6: 4 = 4 Outcome: +5¢ (to 30¢)Moved Shotgun from Brother Nealson to stash (30¢)
Outcome: Credits remaining: 25¢Equipped Essence of Kazimir, Doom Incarnate with Stimm-slug stash from stash (30¢)
Outcome: Credits remaining: 25¢Bought Stimm-slug stash for Stash (30¢)
Outcome: Credits remaining: 25¢Bought Spur for Stash (35¢)
Outcome: Credits remaining: 55¢Bought ’Slaught for Stash (30¢)
Outcome: Credits remaining: 60¢Essence of Kazimir, Doom Incarnate spent 5 XP to advance
Outcome: Improved InitiativeAdded 5 XP for Essence of Kazimir, Doom Incarnate
Outcome: Current: 5 XP, Total: 39 XPKazimir the Dendroid arch Priest of the Uzumaki spent 6 XP to advance
Outcome: Gained Regroup skillAdded 6 XP for Kazimir the Dendroid arch Priest of the Uzumaki
Outcome: Current: 6 XP, Total: 31 XPDead Eye, Giuseppe spent 5 XP to advance
Outcome: Improved IntelligenceDead Eye, Giuseppe spent 3 XP to advance
Outcome: Improved IntelligenceAdded 5 XP for Dead Eye, Giuseppe
Outcome: Current: 11 XP, Total: 30 XPEssence of Kazimir, Doom Incarnate spent 7 XP to advance
Outcome: Improved MovementAdded 2 XP for Essence of Kazimir, Doom Incarnate
Outcome: Current: 7 XP, Total: 34 XPAdded 5 XP for Essence of Kazimir, Doom Incarnate
Outcome: Current: 5 XP, Total: 32 XPEquipped Essence of Kazimir, Doom Incarnate with Icrotic slime from stash (35¢)
Outcome: Credits remaining: 90¢Bought Icrotic slime for Stash (35¢)
Outcome: Credits remaining: 90¢Sold equipment from stash: Shotgun (30¢ - 6×10 = 5¢)
Rolled 1D6: 6 = 6 Outcome: +5¢ (to 125¢)Sold equipment from stash: Chainaxe (30¢ - 1×10 = 20¢)
Rolled 1D6: 1 = 1 Outcome: +20¢ (to 120¢)Bought Eviscerator* for Benedict Evergreen (90¢)
Outcome: Credits remaining: 0¢Reputation Update: Necromunda's Compunction gained 2 Reputation (new total: 20)
Reduced 3 XP for Scragg Axel - Under spend on int advancment
Outcome: Current: 3 XP, Total: 12 XPRolling for advancement to Scragg Axel
Rolled 2D6: 2 , 2 = 4 Outcome: Improved Ballistic SkillAdded 4 XP for Scragg Axel
Outcome: Current: 12 XP, Total: 15 XPAdded 5 XP for Steps of the Bell
Outcome: Current: 5 XP, Total: 5 XPAdded 2 XP for Nipe Pointer
Outcome: Current: 4 XP, Total: 4 XPNept, Ogryn Claimer spent 6 XP to advance
Outcome: Improved Weapon SkillNept, Ogryn Claimer spent 6 XP to advance
Outcome: Improved Weapon SkillAdded 8 XP for Nept, Ogryn Claimer
Outcome: Current: 13 XP, Total: 13 XPAdded 2 XP for Benedict Evergreen
Outcome: Current: 2 XP, Total: 2 XPRolling for advancement to Scragg Axel
Rolled 2D6: 4 , 4 = 8 Outcome: Improved IntelligenceAdded 9 XP for Scragg Axel
Outcome: Current: 11 XP, Total: 11 XPDead Eye, Giuseppe spent 5 XP to advance
Outcome: Improved MovementDead Eye, Giuseppe spent 8 XP to advance
Outcome: Improved Ballistic SkillAdded 15 XP for Dead Eye, Giuseppe
Outcome: Current: 19 XP, Total: 25 XPBrother Nealson spent 3 XP to advance
Outcome: Improved IntelligenceRolling for advancement to Brother Nealson
Rolled 2D6: 5 , 4 = 9 Outcome: IntAdded 6 XP for Brother Nealson
Outcome: Current: 6 XP, Total: 6 XPAdded 4 XP for Brother Hagles
Outcome: Current: 4 XP, Total: 4 XPSolomon the Flayed Priest spent 8 XP to advance
Outcome: Improved Weapon SkillAdded 3 XP for Solomon the Flayed Priest
Outcome: Current: 8 XP, Total: 14 XPMaxamilios, Spleen Ripper spent 6 XP to advance
Outcome: Improved Weapon SkillAdded 12 XP for Maxamilios, Spleen Ripper
Outcome: Current: 12 XP, Total: 12 XPEssence of Kazimir, Doom Incarnate spent 5 XP to advance
Outcome: Improved Movement