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Forgotten Riches Below

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walkertg42Always Carry A Bolter
2 weeks, 3 days ago

Reputation Update: Always Carry A Bolter gained 2 Reputation (new total: 7)

walkertg42Always Carry A Bolter
2 weeks, 3 days ago

Reputation Update: Always Carry A Bolter gained 2 Reputation (new total: 5)

walkertg42Always Carry A Bolter
3 weeks, 3 days ago

Reassigned Flak armour from Stash to Rookie

Outcome: Flak armour is now equipped by Rookie
walkertg42Always Carry A Bolter
3 weeks, 3 days ago

Bought Armoured undersuit for PC Cartwright (25¢)

Outcome: Credits remaining: 0¢
walkertg42Always Carry A Bolter
3 weeks, 3 days ago

Sold equipment from stash: Flak armour (10¢ - 5×10 = 5¢)

Rolled 1D6: 5 = 5 Outcome: +5¢ (to 25¢)
walkertg42Always Carry A Bolter
3 weeks, 3 days ago

Sold equipment from stash: Flak armour (10¢ - 3×10 = 5¢)

Rolled 1D6: 3 = 3 Outcome: +5¢ (to 20¢)
walkertg42Always Carry A Bolter
3 weeks, 3 days ago

Sold equipment from stash: Flak armour (10¢ - 2×10 = 5¢)

Rolled 1D6: 2 = 2 Outcome: +5¢ (to 15¢)
walkertg42Always Carry A Bolter
3 weeks, 3 days ago

Sold equipment from stash: Flak armour (10¢ - 1×10 = 5¢)

Rolled 1D6: 1 = 1 Outcome: +5¢ (to 10¢)
walkertg42Always Carry A Bolter
3 weeks, 3 days ago

Sold equipment from stash: Flak armour (10¢ - 6×10 = 5¢)

Rolled 1D6: 6 = 6 Outcome: +5¢ (to 5¢)
walkertg42Always Carry A Bolter
3 weeks, 3 days ago

Bought Armoured undersuit for PC Thatcher (25¢)

Outcome: Credits remaining: 0¢
walkertg42Always Carry A Bolter
3 weeks, 3 days ago

Bought Armoured undersuit for Special Constable Butterman (25¢)

Outcome: Credits remaining: 25¢
walkertg42Always Carry A Bolter
3 weeks, 3 days ago

Reassigned Frag grenades from Stash to Sgt. Hope

Outcome: Frag grenades is now equipped by Sgt. Hope
walkertg42Always Carry A Bolter
3 weeks, 3 days ago

Reassigned Stub gun from Stash to Sgt. Turner

Outcome: Stub gun is now equipped by Sgt. Turner
walkertg42Always Carry A Bolter
3 weeks, 3 days ago

Reassigned Stub gun from Stash to Sgt. Fisher

Outcome: Stub gun is now equipped by Sgt. Fisher
walkertg42Always Carry A Bolter
3 weeks, 3 days ago

Bought Smoke grenades for Sgt. Turner (15¢)

Outcome: Credits remaining: 50¢
walkertg42Always Carry A Bolter
3 weeks, 3 days ago

Bought Photon flash grenades for Sgt. Turner (15¢)

Outcome: Credits remaining: 65¢
walkertg42Always Carry A Bolter
3 weeks, 3 days ago

Reassigned Flak armour from Special Constable Butterman to Stash

Outcome: Flak armour is now equipped by Stash
walkertg42Always Carry A Bolter
3 weeks, 3 days ago

Bought Mesh armour for Special Constable Butterman (15¢)

Outcome: Credits remaining: 80¢
walkertg42Always Carry A Bolter
3 weeks, 3 days ago

Reassigned Flak armour from PC Thatcher to Stash

Outcome: Flak armour is now equipped by Stash
walkertg42Always Carry A Bolter
3 weeks, 3 days ago

Bought Mesh armour for PC Thatcher (15¢)

Outcome: Credits remaining: 95¢
walkertg42Always Carry A Bolter
3 weeks, 3 days ago

Bought Mesh armour for PC Wainwright (15¢)

Outcome: Credits remaining: 110¢
walkertg42Always Carry A Bolter
3 weeks, 3 days ago

Reassigned Flak armour from PC Wainwright to Stash

Outcome: Flak armour is now equipped by Stash
walkertg42Always Carry A Bolter
3 weeks, 3 days ago

Bought Armoured undersuit for PC Wainwright (25¢)

Outcome: Credits remaining: 125¢
walkertg42Always Carry A Bolter
3 weeks, 3 days ago

Bought Riot shield for PC Wainwright (35¢)

Outcome: Credits remaining: 150¢
walkertg42Always Carry A Bolter
3 weeks, 3 days ago

Reassigned Flak armour from Sgt. Turner to Stash

Outcome: Flak armour is now equipped by Stash
walkertg42Always Carry A Bolter
3 weeks, 3 days ago

Bought Armoured undersuit for Sgt. Turner (25¢)

Outcome: Credits remaining: 185¢
walkertg42Always Carry A Bolter
3 weeks, 3 days ago

Bought Hazard suit for Sgt. Turner (10¢)

Outcome: Credits remaining: 210¢
walkertg42Always Carry A Bolter
3 weeks, 3 days ago

Reassigned Flak armour from Sgt. Hope to Stash

Outcome: Flak armour is now equipped by Stash
walkertg42Always Carry A Bolter
3 weeks, 3 days ago

Bought Armoured undersuit for Sgt. Hope (25¢)

Outcome: Credits remaining: 220¢
walkertg42Always Carry A Bolter
3 weeks, 3 days ago

Bought Hazard suit for Sgt. Hope (10¢)

Outcome: Credits remaining: 245¢
walkertg42Always Carry A Bolter
3 weeks, 3 days ago

Reassigned Flak armour from Sgt. Fisher to Stash

Outcome: Flak armour is now equipped by Stash
walkertg42Always Carry A Bolter
3 weeks, 3 days ago

Bought Armoured undersuit for Sgt. Fisher (25¢)

Outcome: Credits remaining: 255¢
walkertg42Always Carry A Bolter
3 weeks, 3 days ago

Bought Hazard suit for Sgt. Fisher (10¢)

Outcome: Credits remaining: 280¢
walkertg42Always Carry A Bolter
3 weeks, 3 days ago

Bought Armoured undersuit for Cpt. Angel (25¢)

Outcome: Credits remaining: 290¢
walkertg42Always Carry A Bolter
3 weeks, 3 days ago

Reassigned Flak armour from Cpt. Angel to Stash

Outcome: Flak armour is now equipped by Stash
walkertg42Always Carry A Bolter
3 weeks, 3 days ago

Bought Hazard suit for Cpt. Angel (10¢)

Outcome: Credits remaining: 315¢
walkertg42Always Carry A Bolter
3 weeks, 3 days ago

Reassigned Enforcer boltgun from Stash to PC Cartwright

Outcome: Enforcer boltgun is now equipped by PC Cartwright
walkertg42Always Carry A Bolter
3 weeks, 3 days ago

Reassigned Mesh armour from Stash to PC Cartwright

Outcome: Mesh armour is now equipped by PC Cartwright
walkertg42Always Carry A Bolter
3 weeks, 4 days ago

Reassigned Haemophagic blade from Stash to Cpt. Angel

Outcome: Haemophagic blade is now equipped by Cpt. Angel
walkertg42Always Carry A Bolter
3 weeks, 4 days ago

Bought Haemophagic blade for Stash (150¢)

Outcome: Credits remaining: 370¢
walkertg42Always Carry A Bolter
3 weeks, 4 days ago

Added 150¢: Haemoghagic Blade from Rare Loot

Outcome: +150¢ (to 520¢)
3 weeks, 4 days ago

2d6 + 3 for Trading Availability (Leader + Champ)

Rolled 2D6: 5 , 3 = 8 Outcome: 8 + 3 = Rarity 11
walkertg42Always Carry A Bolter
3 weeks, 4 days ago

Reassigned Wild Snake from Stash to Sgt. Fisher

Outcome: Wild Snake is now equipped by Sgt. Fisher
walkertg42Always Carry A Bolter
3 weeks, 4 days ago

Sgt. Turner spent 6 XP to advance

Outcome: Improved Ballistic Skill
walkertg42Always Carry A Bolter
3 weeks, 4 days ago

Cpt. Angel spent 3 XP to advance

Outcome: Improved Intelligence
walkertg42Always Carry A Bolter
3 weeks, 4 days ago

Sgt. Fisher spent 5 XP to advance

Outcome: Improved Movement
walkertg42Always Carry A Bolter
3 weeks, 4 days ago

Sgt. Fisher spent 8 XP to advance

Outcome: Improved Toughness
walkertg42Always Carry A Bolter
3 weeks, 4 days ago

Cpt. Angel spent 8 XP to advance

Outcome: Improved Toughness
walkertg42Always Carry A Bolter
3 weeks, 4 days ago

Rolling for advancement to PC Wainwright

Rolled 2D6: 4 , 1 = 5 Outcome: Improved Toughness
walkertg42Always Carry A Bolter
3 weeks, 4 days ago

Reduced 1 XP for PC Thatcher - Ganger advancement should've been 6xp, not 5xp

Outcome: Current: 3 XP, Total: 8 XP