Campaign Actions
Forgotten Riches Below
Reputation Update: Always Carry A Bolter gained 2 Reputation (new total: 7)
Reputation Update: Always Carry A Bolter gained 2 Reputation (new total: 5)
Reassigned Flak armour from Stash to Rookie
Outcome: Flak armour is now equipped by RookieBought Armoured undersuit for PC Cartwright (25¢)
Outcome: Credits remaining: 0¢Sold equipment from stash: Flak armour (10¢ - 5×10 = 5¢)
Rolled 1D6: 5 = 5 Outcome: +5¢ (to 25¢)Sold equipment from stash: Flak armour (10¢ - 3×10 = 5¢)
Rolled 1D6: 3 = 3 Outcome: +5¢ (to 20¢)Sold equipment from stash: Flak armour (10¢ - 2×10 = 5¢)
Rolled 1D6: 2 = 2 Outcome: +5¢ (to 15¢)Sold equipment from stash: Flak armour (10¢ - 1×10 = 5¢)
Rolled 1D6: 1 = 1 Outcome: +5¢ (to 10¢)Sold equipment from stash: Flak armour (10¢ - 6×10 = 5¢)
Rolled 1D6: 6 = 6 Outcome: +5¢ (to 5¢)Bought Armoured undersuit for PC Thatcher (25¢)
Outcome: Credits remaining: 0¢Bought Armoured undersuit for Special Constable Butterman (25¢)
Outcome: Credits remaining: 25¢Reassigned Frag grenades from Stash to Sgt. Hope
Outcome: Frag grenades is now equipped by Sgt. HopeReassigned Stub gun from Stash to Sgt. Turner
Outcome: Stub gun is now equipped by Sgt. TurnerReassigned Stub gun from Stash to Sgt. Fisher
Outcome: Stub gun is now equipped by Sgt. FisherBought Smoke grenades for Sgt. Turner (15¢)
Outcome: Credits remaining: 50¢Bought Photon flash grenades for Sgt. Turner (15¢)
Outcome: Credits remaining: 65¢Reassigned Flak armour from Special Constable Butterman to Stash
Outcome: Flak armour is now equipped by StashBought Mesh armour for Special Constable Butterman (15¢)
Outcome: Credits remaining: 80¢Reassigned Flak armour from PC Thatcher to Stash
Outcome: Flak armour is now equipped by StashBought Mesh armour for PC Thatcher (15¢)
Outcome: Credits remaining: 95¢Bought Mesh armour for PC Wainwright (15¢)
Outcome: Credits remaining: 110¢Reassigned Flak armour from PC Wainwright to Stash
Outcome: Flak armour is now equipped by StashBought Armoured undersuit for PC Wainwright (25¢)
Outcome: Credits remaining: 125¢Bought Riot shield for PC Wainwright (35¢)
Outcome: Credits remaining: 150¢Reassigned Flak armour from Sgt. Turner to Stash
Outcome: Flak armour is now equipped by StashBought Armoured undersuit for Sgt. Turner (25¢)
Outcome: Credits remaining: 185¢Bought Hazard suit for Sgt. Turner (10¢)
Outcome: Credits remaining: 210¢Reassigned Flak armour from Sgt. Hope to Stash
Outcome: Flak armour is now equipped by StashBought Armoured undersuit for Sgt. Hope (25¢)
Outcome: Credits remaining: 220¢Bought Hazard suit for Sgt. Hope (10¢)
Outcome: Credits remaining: 245¢Reassigned Flak armour from Sgt. Fisher to Stash
Outcome: Flak armour is now equipped by StashBought Armoured undersuit for Sgt. Fisher (25¢)
Outcome: Credits remaining: 255¢Bought Hazard suit for Sgt. Fisher (10¢)
Outcome: Credits remaining: 280¢Bought Armoured undersuit for Cpt. Angel (25¢)
Outcome: Credits remaining: 290¢Reassigned Flak armour from Cpt. Angel to Stash
Outcome: Flak armour is now equipped by StashBought Hazard suit for Cpt. Angel (10¢)
Outcome: Credits remaining: 315¢Reassigned Enforcer boltgun from Stash to PC Cartwright
Outcome: Enforcer boltgun is now equipped by PC CartwrightReassigned Mesh armour from Stash to PC Cartwright
Outcome: Mesh armour is now equipped by PC CartwrightReassigned Haemophagic blade from Stash to Cpt. Angel
Outcome: Haemophagic blade is now equipped by Cpt. AngelBought Haemophagic blade for Stash (150¢)
Outcome: Credits remaining: 370¢Added 150¢: Haemoghagic Blade from Rare Loot
Outcome: +150¢ (to 520¢)2d6 + 3 for Trading Availability (Leader + Champ)
Rolled 2D6: 5 , 3 = 8 Outcome: 8 + 3 = Rarity 11Reassigned Wild Snake from Stash to Sgt. Fisher
Outcome: Wild Snake is now equipped by Sgt. FisherSgt. Turner spent 6 XP to advance
Outcome: Improved Ballistic SkillCpt. Angel spent 3 XP to advance
Outcome: Improved IntelligenceSgt. Fisher spent 5 XP to advance
Outcome: Improved MovementSgt. Fisher spent 8 XP to advance
Outcome: Improved ToughnessCpt. Angel spent 8 XP to advance
Outcome: Improved ToughnessRolling for advancement to PC Wainwright
Rolled 2D6: 4 , 1 = 5 Outcome: Improved ToughnessReduced 1 XP for PC Thatcher - Ganger advancement should've been 6xp, not 5xp
Outcome: Current: 3 XP, Total: 8 XP