Campaign Actions
Forgotten Riches Below
Rolling for advancement to PC Thatcher
Rolled 2D6: 1 , 6 = 7 Outcome: Improved InitiativeReassigned Lho sticks from Stash to Cpt. Angel
Outcome: Lho sticks is now equipped by Cpt. AngelAdded 4 XP for Rookie - 15/10 4xp win and survive.
Outcome: Current: 4 XP, Total: 4 XPAdded 2 XP for Special Constable Butterman - 15/10 2xp win (but was taken OOA, 21 Out Cold)
Outcome: Current: 3 XP, Total: 3 XPAdded 4 XP for PC Wainwright - 15/10 4xp win and survive
Outcome: Current: 7 XP, Total: 7 XPAdded 6 XP for PC Thatcher - 15/10 4xp win and survive, 1xp killed Juve, 1xp killed Cherub
Outcome: Current: 9 XP, Total: 9 XPAdded 8 XP for Sgt. Turner - 15/10 4xp win and survive, 2xp loot, 2xp 2w Keader
Outcome: Current: 11 XP, Total: 11 XPAdded 4 XP for Sgt. Hope - 15/10 4xp win and survive
Outcome: Current: 7 XP, Total: 13 XPAdded 8 XP for Sgt. Fisher - 15/10 4xp win and survive, 2xp loot, 2xp Captured Champ
Outcome: Current: 13 XP, Total: 13 XPAdded 6 XP for Cpt. Angel - 15/10 4xp win and survive, 2xp loot
Outcome: Current: 11 XP, Total: 11 XPReputation Update: Always Carry A Bolter gained 2 Reputation (new total: 3)
Bought Frag grenades for Stash (30¢)
Outcome: Credits remaining: 370¢Added 30¢: Free frag Grenades from Manufactorum territory
Outcome: +30¢ (to 400¢)Added 130¢: Territoriea: ¢60 Gang Hideout, ¢70 Manufactorum, plus a free Rarity(6) or lower grenade.
Outcome: +130¢ (to 370¢)Added 110¢: Scenario Win 21 Oct
Outcome: +110¢ (to 240¢)Sold Clothface from The Church of H.A.T.E. to the guilders for 130 credits
Bought Lho sticks for Stash (5¢)
Outcome: Credits remaining: 0¢Bought Wild Snake for Stash (30¢)
Outcome: Credits remaining: 5¢Added 35¢: Loot crates: Lho Sticks and Wildsnake
Outcome: +35¢ (to 35¢)Bought Stub gun for Stash (10¢)
Outcome: Credits remaining: 0¢Bought Stub gun for Stash (10¢)
Outcome: Credits remaining: 10¢Bought Mesh armour for Stash (15¢)
Outcome: Credits remaining: 20¢Added 35¢: Gear confiscated from Deacon Decadent 2x stubs + dums, mesh armour
Outcome: +35¢ (to 35¢)State Change: Sgt. Fisher changed from Convalescence to Active
Outcome: Sgt. Fisher is now ActiveSgt. Hope spent 6 XP to advance
Outcome: Improved Ballistic SkillReassigned Medi skull from Stash to Sgt. Hope
Outcome: Medi skull is now equipped by Sgt. HopeSgt Hope going to Fighting pit (himself)
Rolled 1D6: 3 = 3 Outcome: Draw, nothing gained or lost.Injury: Cpt. Angel suffered Horrid Scars - Fighting pit after battle 1
Outcome: Cpt. Angel was put into ActiveD66 lasting injury for Captain from fighting pit
Rolled 2D6: 1 , 3 = 4 Outcome: 13 Horrid ScarsReputation Update: Always Carry A Bolter lost 1 Reputation (new total: 1)
Cpt going to Fighting pit (himself)
Rolled 1D6: 1 = 1 Outcome: Embarrassed! Lose 1 Rep and roll on lasting injuryAdded 1 XP for Special Constable Butterman - Battle 1 1xp participant
Outcome: Current: 1 XP, Total: 1 XPAdded 3 XP for PC Treacher - Battle 1 1xp participant 2xp survived
Outcome: Current: 3 XP, Total: 3 XPAdded 3 XP for PC Thatcher - Battle 1 1xp participant 2xp loot crate
Outcome: Current: 3 XP, Total: 3 XPAdded 3 XP for Sgt. Turner - Battle 1 1xp participant 2xp survived
Outcome: Current: 3 XP, Total: 3 XPAdded 9 XP for Sgt. Hope - Battle 1 1xp participant 2xp survived 4xp 2x kills 2xp loot crate
Outcome: Current: 9 XP, Total: 9 XPAdded 5 XP for Sgt. Fisher - Battle 1 1xp participant 4xp 2x kills
Outcome: Current: 5 XP, Total: 5 XPAdded 5 XP for Cpt. Angel - Battle 1 1xp participant 2xp survived 2xp kill
Outcome: Current: 5 XP, Total: 5 XPBought Medi skull for Stash (60¢)
Outcome: Credits remaining: 0¢Added 60¢: Battle 1 Found Mediskull
Outcome: +60¢ (to 60¢)Bought Ammo cache for Stash (60¢)
Outcome: Credits remaining: 0¢Added 60¢: Battle 1 found an Ammo Crate
Outcome: +60¢ (to 60¢)Bought Enforcer shotgun for Rookie (60¢)
Outcome: Credits remaining: 0¢Added 40¢: Battle 1 Home Territory (2d3x10)
Outcome: +40¢ (to 60¢)Sorry, meant ¢40 from home territory
Outcome: Sorry, meant ¢402d3x10 from Home Territory (Palanite Precinct)
Rolled 2D6: 3 , 3 = 6 Outcome: ¢60 from home territoryInjury: PC Thatcher suffered Old Battle Wound
Outcome: PC Thatcher was put into ActiveDeath: PC Walker was killed
Outcome: PC Walker is permanently dead. All equipment transferred to stash.State Change: Sgt. Fisher changed from Active to Convalescence - Battle 1
Outcome: Sgt. Fisher is now ConvalescenceReputation Update: Always Carry A Bolter gained 2 Reputation (new total: 2)