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Forgotten Riches Below

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walkertg42Always Carry A Bolter
3 weeks, 4 days ago

Rolling for advancement to PC Thatcher

Rolled 2D6: 1 , 6 = 7 Outcome: Improved Initiative
walkertg42Always Carry A Bolter
3 weeks, 4 days ago

Reassigned Lho sticks from Stash to Cpt. Angel

Outcome: Lho sticks is now equipped by Cpt. Angel
walkertg42Always Carry A Bolter
3 weeks, 4 days ago

Added 4 XP for Rookie - 15/10 4xp win and survive.

Outcome: Current: 4 XP, Total: 4 XP
walkertg42Always Carry A Bolter
3 weeks, 4 days ago

Added 2 XP for Special Constable Butterman - 15/10 2xp win (but was taken OOA, 21 Out Cold)

Outcome: Current: 3 XP, Total: 3 XP
walkertg42Always Carry A Bolter
3 weeks, 4 days ago

Added 4 XP for PC Wainwright - 15/10 4xp win and survive

Outcome: Current: 7 XP, Total: 7 XP
walkertg42Always Carry A Bolter
3 weeks, 4 days ago

Added 6 XP for PC Thatcher - 15/10 4xp win and survive, 1xp killed Juve, 1xp killed Cherub

Outcome: Current: 9 XP, Total: 9 XP
walkertg42Always Carry A Bolter
3 weeks, 4 days ago

Added 8 XP for Sgt. Turner - 15/10 4xp win and survive, 2xp loot, 2xp 2w Keader

Outcome: Current: 11 XP, Total: 11 XP
walkertg42Always Carry A Bolter
3 weeks, 4 days ago

Added 4 XP for Sgt. Hope - 15/10 4xp win and survive

Outcome: Current: 7 XP, Total: 13 XP
walkertg42Always Carry A Bolter
3 weeks, 4 days ago

Added 8 XP for Sgt. Fisher - 15/10 4xp win and survive, 2xp loot, 2xp Captured Champ

Outcome: Current: 13 XP, Total: 13 XP
walkertg42Always Carry A Bolter
3 weeks, 4 days ago

Added 6 XP for Cpt. Angel - 15/10 4xp win and survive, 2xp loot

Outcome: Current: 11 XP, Total: 11 XP
walkertg42Always Carry A Bolter
3 weeks, 4 days ago

Reputation Update: Always Carry A Bolter gained 2 Reputation (new total: 3)

walkertg42Always Carry A Bolter
3 weeks, 4 days ago

Bought Frag grenades for Stash (30¢)

Outcome: Credits remaining: 370¢
walkertg42Always Carry A Bolter
3 weeks, 4 days ago

Added 30¢: Free frag Grenades from Manufactorum territory

Outcome: +30¢ (to 400¢)
walkertg42Always Carry A Bolter
3 weeks, 4 days ago

Added 130¢: Territoriea: ¢60 Gang Hideout, ¢70 Manufactorum, plus a free Rarity(6) or lower grenade.

Outcome: +130¢ (to 370¢)
walkertg42Always Carry A Bolter
3 weeks, 4 days ago

Added 110¢: Scenario Win 21 Oct

Outcome: +110¢ (to 240¢)
walkertg42Always Carry A Bolter
3 weeks, 4 days ago

Sold Clothface from The Church of H.A.T.E. to the guilders for 130 credits

walkertg42Always Carry A Bolter
3 weeks, 4 days ago

Bought Lho sticks for Stash (5¢)

Outcome: Credits remaining: 0¢
walkertg42Always Carry A Bolter
3 weeks, 4 days ago

Bought Wild Snake for Stash (30¢)

Outcome: Credits remaining: 5¢
walkertg42Always Carry A Bolter
3 weeks, 4 days ago

Added 35¢: Loot crates: Lho Sticks and Wildsnake

Outcome: +35¢ (to 35¢)
walkertg42Always Carry A Bolter
3 weeks, 4 days ago

Bought Stub gun for Stash (10¢)

Outcome: Credits remaining: 0¢
walkertg42Always Carry A Bolter
3 weeks, 4 days ago

Bought Stub gun for Stash (10¢)

Outcome: Credits remaining: 10¢
walkertg42Always Carry A Bolter
3 weeks, 4 days ago

Bought Mesh armour for Stash (15¢)

Outcome: Credits remaining: 20¢
walkertg42Always Carry A Bolter
3 weeks, 4 days ago

Added 35¢: Gear confiscated from Deacon Decadent 2x stubs + dums, mesh armour

Outcome: +35¢ (to 35¢)
walkertg42Always Carry A Bolter
3 weeks, 5 days ago

State Change: Sgt. Fisher changed from Convalescence to Active

Outcome: Sgt. Fisher is now Active
walkertg42Always Carry A Bolter
1 month ago

Sgt. Hope spent 6 XP to advance

Outcome: Improved Ballistic Skill
walkertg42Always Carry A Bolter
1 month ago

Reassigned Medi skull from Stash to Sgt. Hope

Outcome: Medi skull is now equipped by Sgt. Hope
1 month ago

Sgt Hope going to Fighting pit (himself)

Rolled 1D6: 3 = 3 Outcome: Draw, nothing gained or lost.
walkertg42Always Carry A Bolter
1 month ago

Injury: Cpt. Angel suffered Horrid Scars - Fighting pit after battle 1

Outcome: Cpt. Angel was put into Active
1 month ago

D66 lasting injury for Captain from fighting pit

Rolled 2D6: 1 , 3 = 4 Outcome: 13 Horrid Scars
walkertg42Always Carry A Bolter
1 month ago

Reputation Update: Always Carry A Bolter lost 1 Reputation (new total: 1)

1 month ago

Cpt going to Fighting pit (himself)

Rolled 1D6: 1 = 1 Outcome: Embarrassed! Lose 1 Rep and roll on lasting injury
walkertg42Always Carry A Bolter
1 month ago

Added 1 XP for Special Constable Butterman - Battle 1 1xp participant

Outcome: Current: 1 XP, Total: 1 XP
walkertg42Always Carry A Bolter
1 month ago

Added 3 XP for PC Treacher - Battle 1 1xp participant 2xp survived

Outcome: Current: 3 XP, Total: 3 XP
walkertg42Always Carry A Bolter
1 month ago

Added 3 XP for PC Thatcher - Battle 1 1xp participant 2xp loot crate

Outcome: Current: 3 XP, Total: 3 XP
walkertg42Always Carry A Bolter
1 month ago

Added 3 XP for Sgt. Turner - Battle 1 1xp participant 2xp survived

Outcome: Current: 3 XP, Total: 3 XP
walkertg42Always Carry A Bolter
1 month ago

Added 9 XP for Sgt. Hope - Battle 1 1xp participant 2xp survived 4xp 2x kills 2xp loot crate

Outcome: Current: 9 XP, Total: 9 XP
walkertg42Always Carry A Bolter
1 month ago

Added 5 XP for Sgt. Fisher - Battle 1 1xp participant 4xp 2x kills

Outcome: Current: 5 XP, Total: 5 XP
walkertg42Always Carry A Bolter
1 month ago

Added 5 XP for Cpt. Angel - Battle 1 1xp participant 2xp survived 2xp kill

Outcome: Current: 5 XP, Total: 5 XP
walkertg42Always Carry A Bolter
1 month ago

Bought Medi skull for Stash (60¢)

Outcome: Credits remaining: 0¢
walkertg42Always Carry A Bolter
1 month ago

Added 60¢: Battle 1 Found Mediskull

Outcome: +60¢ (to 60¢)
walkertg42Always Carry A Bolter
1 month ago

Bought Ammo cache for Stash (60¢)

Outcome: Credits remaining: 0¢
walkertg42Always Carry A Bolter
1 month ago

Added 60¢: Battle 1 found an Ammo Crate

Outcome: +60¢ (to 60¢)
walkertg42Always Carry A Bolter
1 month ago

Bought Enforcer shotgun for Rookie (60¢)

Outcome: Credits remaining: 0¢
walkertg42Always Carry A Bolter
1 month ago

Added 40¢: Battle 1 Home Territory (2d3x10)

Outcome: +40¢ (to 60¢)
1 month ago

Sorry, meant ¢40 from home territory

Outcome: Sorry, meant ¢40
1 month ago

2d3x10 from Home Territory (Palanite Precinct)

Rolled 2D6: 3 , 3 = 6 Outcome: ¢60 from home territory
walkertg42Always Carry A Bolter
1 month ago

Injury: PC Thatcher suffered Old Battle Wound

Outcome: PC Thatcher was put into Active
walkertg42Always Carry A Bolter
1 month ago

Death: PC Walker was killed

Outcome: PC Walker is permanently dead. All equipment transferred to stash.
walkertg42Always Carry A Bolter
1 month ago

State Change: Sgt. Fisher changed from Active to Convalescence - Battle 1

Outcome: Sgt. Fisher is now Convalescence
walkertg42Always Carry A Bolter
1 month ago

Reputation Update: Always Carry A Bolter gained 2 Reputation (new total: 2)