Campaign Actions
Forgotten Riches Below
Reassigned Smoke grenades from Stash to Sgt. Hope
Outcome: Smoke grenades is now equipped by Sgt. HopeCpt. Angel spent 9 XP to advance
Outcome: Gained Non-verbal Communication skillInjury: Sgt. Hope suffered Convalescence
Outcome: Sgt. Hope was put into ConvalescenceInjury: Sgt. Turner suffered Out Cold
Outcome: Sgt. Turner was put into ActiveInjury: PC Cartwright suffered Out Cold
Outcome: PC Cartwright was put into ActiveInjury: PC Wainwright suffered Head Injury
Outcome: PC Wainwright was put into RecoveryBought Enforcer shotgun for Newbie (60¢)
Outcome: Credits remaining: 60¢Bought Power maul for Special Constable Butterman (30¢)
Outcome: Credits remaining: 120¢Bought Riot shield for Special Constable Butterman (35¢)
Outcome: Credits remaining: 150¢Special Constable Butterman spent 6 XP to advance
Outcome: Improved Weapon SkillSpecial Constable Butterman spent 8 XP to advance
Outcome: Improved ToughnessSgt. Hope spent 10 XP to advance
Outcome: Improved ToughnessReassigned Flak armour from Stash to Newbie
Outcome: Flak armour is now equipped by NewbieBought Carapace (heavy) for ED-209 (20¢)
Outcome: Credits remaining: 185¢Bought Grenade launcher array for ED-209 (35¢)
Outcome: Credits remaining: 205¢Hired ED-209 (205¢)
Outcome: Credits remaining: 240¢Rookie spent 5 XP to advance
Outcome: Improved MovementCpt. Angel spent 0 XP to advance
Outcome: Improved CoolAdded 3 XP for Special Constable Butterman
Outcome: Current: 17 XP, Total: 17 XPAdded 1 XP for PC Wainwright
Outcome: Current: 4 XP, Total: 16 XPAdded 5 XP for PC Thatcher
Outcome: Current: 5 XP, Total: 22 XPAdded 1 XP for PC Cartwright
Outcome: Current: 3 XP, Total: 3 XPAdded 1 XP for Sgt. Turner
Outcome: Current: 1 XP, Total: 16 XPAdded 5 XP for Sgt. Hope
Outcome: Current: 10 XP, Total: 24 XPAdded 5 XP for Cpt. Angel
Outcome: Current: 14 XP, Total: 44 XPBought Armoured undersuit for Argon (25¢)
Outcome: Credits remaining: 50¢Bought Hotshot las pack for Lasgun on Selenide (20¢)
Outcome: Credits remaining: 75¢Bought Hotshot las pack for Lasgun on Bismuth (20¢)
Outcome: Credits remaining: 95¢Bought Cameleoline cloak for Arsenic (35¢)
Outcome: Credits remaining: 115¢Bought Power pick for Thorium (40¢)
Outcome: Credits remaining: 150¢Reassigned Axe from Thorium to Stash
Outcome: Axe is now equipped by StashBought Plasma pistol for Strontium (50¢)
Outcome: Credits remaining: 190¢Strontium spent 9 XP to advance
Outcome: Gained adding chosen Primary Skill (not currently possible for venators - work around)Added 240¢: Star Chamber Scen reward and Territories (not inc bodies in corpse farm TBC)
Outcome: +240¢ (to 240¢)Reassigned Mesh armour from Stash to Cobalt
Outcome: Mesh armour is now equipped by CobaltRolling for advancement to Cobalt
Rolled 2D6: 2 , 2 = 4 Outcome: Improved Ballistic SkillThorium spent 5 XP to advance
Outcome: Improved MovementArgon spent 5 XP to advance
Outcome: Improved MovementRolling for advancement to Krypton
Rolled 2D6: 3 , 6 = 9 Outcome: Improved MovementRolling for advancement to Cobalt
Rolled 2D6: 4 , 5 = 9 Outcome: Improved IntelligenceRolling for advancement to Bismuth
Rolled 2D6: 4 , 4 = 8 Outcome: Improved IntelligenceIridium spent 6 XP to advance
Outcome: Improved Weapon SkillReassigned Photo-goggles from Stash to Argon
Outcome: Photo-goggles is now equipped by ArgonReassigned Carapace (light) from Stash to Thorium
Outcome: Carapace (light) is now equipped by ThoriumReassigned Mesh armour from Thorium to Stash
Outcome: Mesh armour is now equipped by StashSilicon-32 spent 6 XP to advance
Outcome: Improved Ballistic SkillBought Photo-goggles for Stash (35¢)
Outcome: Credits remaining: 0¢Added 35¢: for Photo Goggles found in loot crate
Outcome: +35¢ (to 35¢)State Change: Arsenic changed from Active to Convalescence
Outcome: Arsenic is now ConvalescenceInjury: Verdigris suffered Head Injury
Outcome: Verdigris was put into Recovery