Campaign Actions
under sump
slugly spent 6 XP to advance
Outcome: Improved Weapon SkillEquipped Unbound Helamite with Chain lance from stash (55¢)
Outcome: Credits remaining: 5¢Bought Chain lance for Stash (55¢)
Outcome: Credits remaining: 5¢State Change: arczam changed from Recovery to Active
Outcome: arczam is now Activearelow spent 6 XP to advance
Outcome: Improved Ballistic SkillAdded 1 XP for armaz
Outcome: Current: 1 XP, Total: 7 XPAdded 1 XP for zarmk
Outcome: Current: 3 XP, Total: 8 XPAdded 2 XP for zarmk
Outcome: Current: 2 XP, Total: 7 XPAdded 1 XP for arelow
Outcome: Current: 8 XP, Total: 8 XPAdded 4 XP for arelow
Outcome: Current: 7 XP, Total: 7 XPAdded 2 XP for slugly
Outcome: Current: 7 XP, Total: 13 XPAdded 1 XP for Unbound Helamite
Outcome: Current: 1 XP, Total: 7 XPInjury: Unbound Helamite suffered Convalescence
Outcome: Unbound Helamite was put into ConvalescenceAdded 1 XP for slugly
Outcome: Current: 5 XP, Total: 11 XPAdded 3 XP for slugly
Outcome: Current: 4 XP, Total: 10 XPInjury: armaz suffered Out Cold
Outcome: armaz was put into ActiveInjury: arczam suffered Spinal Injury
Outcome: arczam was put into RecoveryInjury: arczam suffered Old Battle Wound
Outcome: arczam was put into RecoveryAdded 1 XP for arczam
Outcome: Current: 3 XP, Total: 3 XPRolling for advancement to Unbound Helamite
Rolled 2D6: 3 , 2 = 5Equipped arczam with Scavenged stub gun from stash (5¢)
Outcome: Credits remaining: 0¢Bought Scavenged stub gun for Stash (5¢)
Outcome: Credits remaining: 0¢zarmk spent 5 XP to advance
Outcome: Improved MovementBought Gunshroud for Long rifle on arelow (20¢)
Outcome: Credits remaining: 5¢Bought Blast pistol for armaz (15¢)
Outcome: Credits remaining: 25¢armaz spent 3 XP to advance
Outcome: Improved Willpowerarmaz spent 3 XP to advance
Outcome: Improved WillpowerBought Mesh armour for Unbound Helamite (15¢)
Outcome: Credits remaining: 40¢Rolling for advancement to Unbound Helamite
Rolled 2D6: 5 , 4 = 9 Outcome: Improved IntelligenceRolling for advancement to Unbound Helamite
Rolled 2D6: 3 , 5 = 8 Outcome: Improved Willpowerslugly spent 6 XP to advance
Outcome: Improved Ballistic SkillAdded 2 XP for slugly
Outcome: Current: 7 XP, Total: 7 XPAdded 2 XP for arelow
Outcome: Current: 3 XP, Total: 3 XPInjury: arczam suffered Out Cold
Outcome: arczam was put into ActiveAdded 2 XP for arczam
Outcome: Current: 2 XP, Total: 2 XPAdded 2 XP for armaz
Outcome: Current: 6 XP, Total: 6 XPAdded 2 XP for Unbound Helamite
Outcome: Current: 6 XP, Total: 6 XPAdded 4 XP for zarmk
Outcome: Current: 5 XP, Total: 5 XPState Change: Unbound Helamite changed from Convalescence to Active
Outcome: Unbound Helamite is now ActiveState Change: zarmk changed from Convalescence to Active
Outcome: zarmk is now ActiveBought Flak armour for arczam (10¢)
Outcome: Credits remaining: 0¢Equipped arczam with Charge caster* from stash (155¢)
Outcome: Credits remaining: 10¢Hired arczam (60¢)
Outcome: Credits remaining: 10¢Bought Charge caster* for Stash (155¢)
Outcome: Credits remaining: 70¢Injury: Unbound Helamite suffered Convalescence
Outcome: Unbound Helamite was put into ConvalescenceInjury: zarmk suffered Convalescence
Outcome: zarmk was put into ConvalescenceAdded 1 XP for Unbound Helamite
Outcome: Current: 4 XP, Total: 4 XPAdded 5 XP for slugly
Outcome: Current: 5 XP, Total: 5 XP