A test campaign
Gangs
Assets
Manage Assets →|
Archaeotech Device
Unowned
Reputation: +2. Special: One of the gang's weapons may be given one free Trait (Rad-phage, Seismic, or Shock) but also gains the Unstable trait. |
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Drinking Hole
Unowned
Reputation: +1
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Fighting Pit
Unowned
Special: Whilst it controls this territory, the gang may recruit 1 Hired Gun worth up to 200 credits in the pregame sequence. The Hire Gun leaves the gang in the post-game sequence. Reputation: +2. |
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Gambling Den
Unowned
Reputation: +1. Special: Chem-synths, medicae kits, stimm-slug stashes, and weapons with Gas or Toxin traits are treated as Common and their cost is halved. |
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Generatorium
Unowned
Reputation: +1. Special: The controlling gang can choose to activate the Pitch Black rules for a battle. There is a chance each turn for the power to be restored. |
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Needle Ways
Unowned
Special: Up to three fighters gain the Infiltrate skill. |
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Promethium Cache
Unowned
Equipment: Three fighters gain free incendiary charges.
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Rogue Doc Shop
Unowned
Recruit: Recruit a Rogue Doc Hanger-on for free. |
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Settlement
Unowned
Reputation: The gang gains +1 Reputation. Recruit: After each battle, roll two D6. On a 6, recruit a free Juve. On a double 6, recruit a free Ganger. |
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Slag Furnace
Unowned
Reputation: +2. Recruit: After each battle, roll two D6. On a 6, recruit a free Juve. On a double 6, recruit a free Ganger. |
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Sludge Sea
Unowned
Equipment: Three fighters gain free choke gas grenades. |
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Stinger Mould Sprawl
Unowned
Reputation: +1. Special: During the post battle sequence, the gang controlling this territory may re-roll a single Lasting Injury roll, including Memorable Death results. |
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Tech Bazaar
Unowned
Reputation: +1. Special: Select one Leader or Champion to make a Haggle post-battle action. Roll 2D6. The gang may immediately choose one Rare (X) item from the Trading Post where X is less than or equal to the dice roll and add it to their Stash for half of its usual value, rounded down. If the roll is lower than 7, pick a Common weapon or piece of equipment to add to the gang's Stash for half of its usual value, rounded down. If the roll is 3 or lower, then the fighter proves to be very poor at haggling and no equipment is gained. If the fighter selected has Exotic Furs, add +1 to the result of the 2D6 dice roll." |
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Toll Crossing
Unowned
Special: The controlling gang has Priority in the first round of any battle. |
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Workshop
Unowned
Recruit: Recruit an Ammo-jack Hanger-on for free. |
Resources
Manage Resources →| Gang | Reputation |
|---|---|
| Conspicuously Bald Dudes (Clone) | 0 |
| Morddisco | 0 |
Battles
No battles yet.
Action Log
Bought Grenade launcher for De Lorean (55¢)
Outcome: Credits remaining: 10¢Added 1 XP for Austin Healey
Outcome: Current: 2 XP, Total: 2 XPAdded 1 XP for Ford Prefect
Outcome: Current: 2 XP, Total: 2 XPPontiac Firebird was captured by Morddisco
Outcome: Pontiac Firebird is now held captiveBought Power pick for Blaster (40¢)
Outcome: Credits remaining: 65¢Captured Fighters
View all →| Fighter | Original Gang | Captured By | Status |
|---|---|---|---|
| Pontiac Firebird Hybrid Acolyte (Early Gen) | Conspicuously Bald Dudes (Clone) | Morddisco | Captured |