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DrWizard / Campaign / Down in the underhive

Down in the underhive

Public
Status
In Progress
Arbitrators
Budget
1000¢

A test campaign

Gangs

Territories
Archaeotech Device
Unowned

Reputation: +2.

Special: One of the gang's weapons may be given one free Trait (Rad-phage, Seismic, or Shock) but also gains the Unstable trait.

Drinking Hole
Unowned

Reputation: +1


Special: Any fighter may re-roll a failed Cool test, but suffers a -1 modifier to hit rolls for the rest of the battle.

Fighting Pit
Unowned

Special: Whilst it controls this territory, the gang may recruit 1 Hired Gun worth up to 200 credits in the pregame sequence. The Hire Gun leaves the gang in the post-game sequence. 

Reputation: +2.

Gambling Den
Unowned

Reputation: +1.

Special: Chem-synths, medicae kits, stimm-slug stashes, and weapons with Gas or Toxin traits are treated as Common and their cost is halved.

Generatorium
Unowned

Reputation: +1.

Special: The controlling gang can choose to activate the Pitch Black rules for a battle. There is a chance each turn for the power to be restored.

Needle Ways
Unowned

Special: Up to three fighters gain the Infiltrate skill.

Promethium Cache
Unowned

Equipment: Three fighters gain free incendiary charges.


Special: All fighters may re-roll Ammo tests for weapons with the Blaze trait.

Rogue Doc Shop
Unowned

Recruit: Recruit a Rogue Doc Hanger-on for free.

Settlement
Unowned

Reputation: The gang gains +1 Reputation.

Recruit: After each battle, roll two D6. On a 6, recruit a free Juve. On a double 6, recruit a free Ganger.

Slag Furnace
Unowned

Reputation: +2. 

Recruit: After each battle, roll two D6. On a 6, recruit a free Juve. On a double 6, recruit a free Ganger.

Sludge Sea
Unowned

Equipment: Three fighters gain free choke gas grenades.

Stinger Mould Sprawl
Unowned

Reputation: +1. 

Special: During the post battle sequence, the gang controlling this territory may re-roll a single Lasting Injury roll, including Memorable Death results.

Tech Bazaar
Unowned

Reputation: +1.

Special: Select one Leader or Champion to make a Haggle post-battle action. Roll 2D6. The gang may immediately choose one Rare (X) item from the Trading Post where X is less than or equal to the dice roll and add it to their Stash for half of its usual value, rounded down. If the roll is lower than 7, pick a Common weapon or piece of equipment to add to the gang's Stash for half of its usual value, rounded down. If the roll is 3 or lower, then the fighter proves to be very poor at haggling and no equipment is gained. If the fighter selected has Exotic Furs, add +1 to the result of the 2D6 dice roll."

Toll Crossing
Unowned

Special: The controlling gang has Priority in the first round of any battle.

Workshop
Unowned

Recruit: Recruit an Ammo-jack Hanger-on for free.

Battles

No battles yet.

Action Log

8 months, 3 weeks ago

Bought Grenade launcher for De Lorean (55¢)

Outcome: Credits remaining: 10¢
8 months, 3 weeks ago

Added 1 XP for Austin Healey

Outcome: Current: 2 XP, Total: 2 XP
8 months, 3 weeks ago

Added 1 XP for Ford Prefect

Outcome: Current: 2 XP, Total: 2 XP
8 months, 3 weeks ago

Pontiac Firebird was captured by Morddisco

Outcome: Pontiac Firebird is now held captive
8 months, 3 weeks ago

Bought Power pick for Blaster (40¢)

Outcome: Credits remaining: 65¢
View all 7 actions →

Captured Fighters

View all →
Fighter Original Gang Captured By Status
Pontiac Firebird Hybrid Acolyte (Early Gen) Conspicuously Bald Dudes (Clone) Morddisco Captured