Gangs
Assets
Manage Assets →|
10 of Diamonds - Corpse Farm
Unowned
Everyone must eat, and the corpse farms take the flesh of the dead and make it into the corpsestarch that feeds the hive. Underhive corpse farms do a brisk, if shunned trade in the bodies of the dead.
Income: When collecting income, the gang gains D6x10 credits for every fighter on either side that was deleted from their roster during the Update Roster step of the preceding battle.
Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation. Income: When collecting income, the gang gains 2D6x10 credits for every fighter on either side that was deleted from their roster during the Update Roster step of the preceding battle. |
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10 of Spades - Toll Crossing
Unowned
The fastest ways through the underhive often cross chasms, sludge rivers or pass through bottlenecks. Gangs often set up tolls at such points, extracting credits from those who wish to pass swiftly and safely on their way.
Income: The gang earns D6x5 credits from this Territory when collecting income.
Special: Whilst it controls this Territory, the gang has Priority in the first round of any battle. Any gang in the campaign may pay the gang 20 credits to gain the same benefit in a single battle against another gang. |
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2 of Diamonds - Old Ruins
Unowned
A complex of old ruins stands tall on the tangled landscape of the underhive or out in the wastes. Beneath the ashes and rubble, the tattered treasures of past ages wait.
Income: The gang earns D3x10 credits from this Territory when collecting income. Additionally, add +1 to the D3 result for each Dome Runner attached to the gang. |
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3 of Diamonds - Rogue Doc Shop
Unowned
A sawbones, blood cleanser or chirurgeon has set up shop. Any gang willing to provide this rogue healer with protection can count on their loyal service.
Income: If the gang is an Outlaw gang, they earn D6x10 credits from this Territory when collecting income. Recruit: If the gang is a Law-abiding gang, they may recruit a Rogue Doc Hanger-on for free. |
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3 of Spades - Stinger Mould Sprawl
Unowned
Stinger mould is a rare fungus that grows where rad-waste has saturated a fungus sprawl. The fungus can be deadly, but also offers near-miraculous healing properties.
Special: During the post-battle sequence, the gang controlling this Territory may re-roll a single Lasting Injury roll on a fighter. Note that a Memorable Death result may not be re-rolled.
Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation. Special: During the post-battle sequence, the gang controlling this Territory may either remove a single existing Lasting Injury from a fighter, or re-roll a single Lasting Injury roll on a fighter, including a Memorable Death result (re-rolling results of Captured). |
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4 of Diamonds - Promethium Cache
Unowned
Stacks of fuel drums and tanks fill this half-forgotten stash, enough to keep a factory
Equipment: Whilst it controls this Territory, three fighters in the gang gain incendiary charges for free. Special: All fighters in the gang may re-roll Ammo tests for any weapon that has the Blaze trait. |
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6 of Diamonds - Sludge Sea
Unowned
Effluent and polluted water drains down through the hive to catch in brown pools, forming lakes of fuming, iridescent sludge.
Equipment: Whilst it controls this Territory, three fighters in the gang gain choke gas grenades for free. |
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6 of Spades - Fighting Pit
Unowned
Violence is life, death, and entertainment in the underhive, and some of the most feared fighters are made on the cinder floors of fighting pits under the eyes of baying crowds.
Recruit: Whilst it controls this Territory, the gang may recruit two Hive Scum Hired Guns for free, including their equipment, prior to every battle.
Reputation: Whilst it controls this Territory, the gang adds +2 to its Reputation. |
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7 of Diamonds - Workshop
Unowned
Workshops in both the underhive and out in the wastes tend to be a combination of different scrap yards, festooned with belts of ammo and strewn with the carcasses of machines. The denizens of such places are often strange recluses, who mutter to their machines and create disturbing totems out of their rusting treasure.
Income: If the gang is an Outlaw gang, they Recruit: If the gang is a Law-abiding gang, they |
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9 of Diamonds - Refuse Drift
Unowned
Vast agglomerations of refuse gather in areas of the underhive in drifts that shift like dunes in a desert.
Income: The gang earns 2D6x5 credits from this Territory when collecting income. However, if a double is rolled, a randomly determined fighter has a nasty encounter with a waste-lurker and must miss the next battle whilst they recover. No income is lost.
Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation. Income: The gang earns 2D6x5 credits from this Territory when collecting income. A Cawdor gang has no risk of encountering a nasty waste-lurker. |
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Ace of Diamonds - Settlement
Unowned
Settlements dot the underhive. Most are scrapshanties, peopled by the brave, the foolish and the desperate. Some are even willing to risk the danger of the wastes to build a life for themselves.
Income: The gang earns D6x10 credits from this Territory when collecting income. Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation. Recruit: The gang may choose to roll two D6 after every battle. On a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as 6, then the gang may recruit a Ganger from their House List for free. |
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Ace of Spades - Needle Ways
Unowned
The Needle Ways are the vents, crawl tunnels and pipes that thread through the mass of the hive. Those that can navigate them can pass unseen between almost anywhere.
Special: Whilst it controls this Territory, the gang may select up to three fighters – these fighters gain the Infiltrate skill.
Special: The gang that controls this Territory may select up to six fighters to gain the Infiltrate skill. |
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Five of Spades - Slag Furance
Unowned
Glowing with heat and spattered with molten metal, a slag furnace smelts slag and ore so that the metals they contain can be poured off.
TERRITORY BOON Income: The gang earns D6x5 credits from this Territory when collecting income.
ENHANCED BOON Reputation: Whilst it controls this Territory, the gang adds +2 to its Reputation. Recruit: The gang may choose to roll two D6 after every battle. On a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as 6, then the gang may recruit a Ganger from their House List for free. |
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King of Spades - Tech Bazaar
Unowned
An underhive tech bazaar buzzes with the calls of bullet merchants echoing above haggling techprospectors, while agents of the Gun-guild watch and take their due.
Income: The gang earns D6x10 credits from this Equipment: Select one Leader or Champion to make a Haggle post-battle action. Roll 2D6. The gang may immediately choose one Rare (X) item from the Trading Post where X is less than or equal to the dice roll and add it to their Stash for half of its usual value, rounded down. If the roll is lower than 7, pick a Common weapon or piece of equipment to add to the gang’s Stash for half of its usual value, rounded down. If the roll is 3 or lower, then the fighter proves to be very poor at haggling and no equipment is gained. If the fighter selected has Exotic Furs, add +1 to the result of the 2D6 dice roll.
Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation. Income: The gang earns D6x10 credits from this Territory when collecting income. If the gang also controls an Archaeotech Device, this is increased to 2D6x10. |
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Mine Working - Eight of Spades
Unowned
An open cast mine bored into a mineral mass can yield a fortune in carbonite gems, cognate ore, argent and emeralds, all waiting to be ripped from the ground.
Income: The gang earns D6x10 credits from this Territory when collecting income. The gang may set Captured fighters to work in the mines rather than selling them to the Guilders. For every Captive working the mine, generate an additional D6x10 credits. If the Territory changes control, all of the Captives remain working the mine and can
Reputation: Whilst it controls this Territory, the gang adds +2 to its Reputation. |
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Queen of Diamonds - Drinking Hole
Unowned
Reeking of liquor, sweat and blood, a drinking den is where many hivers go to numb their sorrows, or to find their courage at the bottom of a bottle of Wildsnake or Second Best.
Reputation: Whilst it controls this Territory, Special: Whilst it controls this Territory, any fighter in the gang may re-roll any failed Cool tests. If a fighter uses this option, place a marker on their card to show that they have hit the bottle. While a fighter has at least one marker from this territory, they suffer a -1 modifier to hit rolls for the rest of the battle.
Reputation: Whilst it controls this Territory, the gang adds +2 to its Reputation. Special: The gang that controls this Territory may nominate three enemy fighters at the start of the battle, and place an Intoxicated marker on each fighter’s card to show that their drink was spiked. The marked fighters suffer a -1 penalty to all tests and checks for the duration of the battle. |
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Queen of Spades - Archeotech Device
Held by Funni Techs
These are relics from a long lost age, when the hive had not yet grown to the sky. They possess strange capabilities, wondrous power and danger in equal measure.
Special: Any number of weapons owned by the gang may be given one of the following Traits for free: Blaze, Rad-phage, Seismic, or Shock. All weapons must be given the same Trait and new weapons purchased later may also be given this Trait. These weapons also gain the Unstable Trait. If the Territory is lost, the weapons lose these additional Traits.
Reputation: Whilst it controls this Territory, the gang adds +2 to its Reputation. Special: The gang may give any number of weapons it owns two of the following Traits for free: Blaze, Rad-phage, Seismic, or Shock. All weapons must be given the same Traits and new weapons purchased later may also be given these Traits. These weapons also gain the Unstable trait. If the Territory is lost, the weapons lose these additional Traits. |
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Smelting Works - Seven of Spades
Unowned
Crags and seams of valuable slag can be found across the underhive, mute markers to the ancient industries that grew the Spire.
Income: The gang earns D6x5 credits from this Territory when collecting income.
Income: The gang earns 2D6x5 credits from this Territory when collecting income. If the gang also controls a Slag Furnace, this is increased to 2D6x10 credits. |
Resources
Manage Resources →| Gang | Reputation |
|---|---|
| Daughters of Serrated Thought | 0 |
| Funni Techs | 6 |
| Gothica's host | 1 |
| The Whispered Word | 1 |
Battles
Action Log
Injury: "The Hand That Strikes" suffered Horrid Scars
Outcome: "The Hand That Strikes" was put into ActiveReassigned Photo-goggles from Stash to Temper 2
Outcome: Photo-goggles is now equipped by Temper 2Reassigned Photo-goggles from Stash to Temper 1
Outcome: Photo-goggles is now equipped by Temper 1Bought Photo-goggles for Stash (35¢)
Outcome: Credits remaining: 0¢Reputation Update: Gothica's host gained 1 Reputation (new total: 1)
Captured Fighters
View all →No fighters have been captured yet.