Scrutinator_Primus / Campaign Gang / Aegis Reach / Secundian Hunter Cadre

Secundian Hunter Cadre

Palanite Enforcers (BoL)
Aegis Reach In Progress
R Cr St W
1485¢ 1485¢

Actions

Log Action

From Aegis Reach

Scrutinator_PrimusSecundian Hunter Cadre
3 months, 3 weeks ago

Reputation Update: Secundian Hunter Cadre lost 1 Reputation (new total: 5)

Scrutinator_PrimusSecundian Hunter Cadre
3 months, 3 weeks ago

Terrence Jeffords spent 5 XP to advance

Outcome: Improved Movement
Scrutinator_PrimusSecundian Hunter Cadre
3 months, 3 weeks ago

Added 2 XP for Terrence Jeffords

Outcome: Current: 6 XP, Total: 11 XP
Scrutinator_PrimusSecundian Hunter Cadre
6 months, 2 weeks ago

David Martínez spent 4 XP to advance

Outcome: Improved Cool
Scrutinator_PrimusSecundian Hunter Cadre
6 months, 2 weeks ago

Dersk Rickens spent 6 XP to advance

Outcome: Gained Non-verbal Communication skill

Assets & Resources

Assets

Precinct (Starting Territory)
Narco Den (Territory)

Boon

    Income: The gang earns D6x5 credits from this Territory when collecting income.

Enhanced Boons

    Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation.
    Income: The gang earns D6x5 credits from this Territory when collecting income. If the gang also controls a Synth Still, this is increased to D6x10.

 

Smelting Works (Territory)

Boon

    Income: the gang earns D6x5 credits from this Territory when Collecting income.

Enhanced Boon

    Income: The gang earns D6x5 credits from this Territory when collecting income. If the gang also controls a Slag Furnace, this is increased to D6x10 credits.

 

Toll Crossing (Territory)

Boon

    Income: The gang earns D6x5 credits from this Territory when collecting income.

Enhanced Boon

    Special: Whilst it controls this Territory, an Orlock gang has Priority in the first round of any battle. Any gang in the campaign may pay the Orlock gang 20 credits to gain the same benefit in a single battle against another gang.

 

Resources

Reputation 5

Attributes

Alignment Law-abiding
Palanite Enforcer Prefecture Mynerva Prefecture

Fighters

Captain Leader 1
Hardcase Cyber-mastiff Exotic Beast 1
Sergeant Champion 2
Patrolman (Specialist) Ganger 1
Subjugator Patrolman (Specialist) Ganger 1
Rookie Patrolman Juve 1
Haunt (Psyrender) Hanger-on 1
Total 8

Stash

Stash Credits

Michael Rorken

Captain (Leader)
555¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 4 3 3+ 2 4+ 6+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
Skills Restraint ProtocolsNon-verbal CommunicationThreat Response
Gear Carapace (light) (80¢)Armoured undersuit (25¢)Hardcase cyber-mastiff (130¢)Magnacles
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable
Power maul (30¢) - E - - S+2 -1 1 -
Melee, Power

Hardcase Cyber-mastiff

Hardcase Cyber-mastiff (Exotic Beast)
Michael Rorken
20¢
M WS BS S T W I A Ld Cl Wil Int
5" 2+ - 3 4 1 4+ 2 8+ 6+ 7+ 8+
Rules Faithful ProtectorHardcaseTenacious
Gear (Counts-as having light carapace armour and respirator)
Weapons S L S L Str Ap D Am
Shock bite - E - - S -1 1 -
Melee, Rending, Shock

Chris Acker

Sergeant (Champion)
210¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 2 3+ 1 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Skills Restraint ProtocolsTrick ShotGot Your Six
Gear Mesh armour (15¢)Magnacles
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)
Bolter combi-grenade launcher (60¢)
bolter 12" 24" +1 - 4 -1 2 6+
Combi, Rapid Fire (1)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Combi, Knockback
grenade launcher - - - - - - - -

Eva Suli

Sergeant (Champion)
265¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 2 3+ 1 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Skills Trick ShotGot Your SixHip Shooting
Gear Mesh armour (15¢)Magnacles
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Sniper rifle (35¢) 24" 48" +1 +1 4 -1 1 4+
Knockback, Rending, Master-crafted
Infra-sight† (+40¢)
Las-projector (+35¢)
Master-crafted (+10¢)

Dersk Rickens

Patrolman (Specialist) (Ganger)
135¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 4+ 3 3 1 4+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Specialist)Tools of the Trade (Specialist only)
Skills Team Work
Gear Flak armour (10¢)Magnacles
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)

Terrence Jeffords

Subjugator Patrolman (Specialist) (Ganger)
165¢
M WS BS S T W I A Ld Cl Wil Int
7" 4+ 4+ 3 3 1 4+ 2 7+ 7+ 7+ 7+
Rules Gang Fighter (Specialist)Tools of the Trade (Specialist only)
Gear Layered flak armour (20¢)Magnacles
Weapons S L S L Str Ap D Am
Power maul (30¢) - E - - S+2 -1 1 -
Melee, Power
Vigilance pattern assault shield (40¢) - E - - S - 1 -
Assault Shield, Knockback, Melee

David Martínez

Rookie Patrolman (Juve)
50¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 7+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
Gear Flak armour (10¢)Magnacles
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Cassandra Anderson

Haunt (Psyrender) (Hanger-on)
85¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 3 3 2 3+ 1 6+ 6+ 5+ 7+
Rules Fearful AuraHexagrammatic DampersPart of the CrewSanctioned Psyker
Skills Fearsome
Powers Hallucinations (Psyrender Wyrd Powers)Mind Control (Psyrender Wyrd Powers)Terrify (Psyrender Wyrd Powers)
Gear Hardened flak armour
Weapons S L S L Str Ap D Am
This fighter has no weapons.
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