Sir Arthur Haselrig's Most Honorable Riot Suppression and Bomb Disposal Outfit

epicslayer7633
Palanite Enforcers (BoL)
Gang War Never Changes In Progress
R Cr St W
2025¢ 220¢ 75¢ 2320¢

Actions

Log Action

From Gang War Never Changes

1 month ago

Reassigned Photon flash grenades from The Right Honorable Ralph Hopton, 1st Baron Hopton to Mr. John Bastwick the Earless (15¢)

Outcome: Credits remaining: 220¢
1 month ago

Reassigned Smoke grenades from Mr. John Bastwick the Earless to The Right Honorable Ralph Hopton, 1st Baron Hopton (15¢)

Outcome: Credits remaining: 220¢
1 month ago

Added 120¢: Ransom

Outcome: +120¢ (to 220¢)
1 month ago

Added 95¢: Mission

Outcome: +95¢ (to 100¢)
1 month ago

Rolling for advancement to Mr. John Hampden

Rolled 2D6: 2 , 6 = 8 Outcome: Improved Willpower

Assets & Resources

Assets

Cragdelver's Hole (Drinking Hole) (Territory)
Synth Still (Territory)
The Most Honorable Sir Arthur Haselrig's Economic Stability and Security Transport Processing Facility (Toll Crossing) (Territory)

Resources

Reputation 8

Attributes

Affiliations Not set
Alignment Law-abiding
Alliance The Imperial House
Palanite Enforcer Prefecture Palanite Prefecture
Saint Not set

Fighters

Captain Leader 1
Sergeant Champion 1
Subjugator Sergeant Champion 1
Subjugator Patrolman (Specialist) Ganger 1
Patrolman Ganger 1
Subjugator Patrolman Ganger 1
Rookie Patrolman Juve 4
‘Sanctioner’ Pattern Automata Brute 1
Total 11

Stash

220¢
75¢

Stash Credits

220¢

Sir Arthur Haselrig

Captain (Leader)
290¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 2 3 3+ 2 3+ 6+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
Skills Overseer
Prefecture Skills Palanite (Call Reinforcements)
Gear Flak armour (10¢)Armoured undersuit (25¢)Magnacles
Injuries Enfeebled
Weapons S L S L Str Ap D Am
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable
Power sword (50¢) - E - - S+1 -2 1 -
Melee, Parry, Power

Mr. John Pym

Sergeant (Champion)
370¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 2 3+ 1 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Skills Trick ShotGot Your SixFast ShotFearsome
Gear Flak armour (10¢)Armoured undersuit (25¢)Magnacles
Weapons S L S L Str Ap D Am
Meltagun (135¢) 6" 12" +1 - 8 -4 3 4+
Melta, Scarce
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke
Sniper rifle (35¢) 24" 48" - +1 4 -1 1 4+
Knockback, Rending

Sir Thomas Fairfax

Subjugator Sergeant (Champion)
245¢
M WS BS S T W I A Ld Cl Wil Int
5" 2+ 4+ 3 3 2 4+ 2 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Skills Restraint ProtocolsThreat Response
Gear Layered flak armour (20¢)Armoured undersuit (25¢)Magnacles
Weapons S L S L Str Ap D Am
SLHG pattern assault ram ‘Sledge hammer’* (90¢)
assault ram E 2" - - S+2 -1 2 -
Knockback, Melee, Pulverise, Versatile
auxiliary grenade launcher with choke gas grenades 6" 24" -1 - - - - 5+
Blast (3"), Gas, Scarce
auxiliary grenade launcher with frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Lt Gen Henry Wilmot

Subjugator Patrolman (Specialist) (Ganger)
240¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 2 7+ 7+ 7+ 7+
Rules Gang Fighter (Specialist)Tools of the Trade (Specialist only)
Skills Got Your Six
Gear Layered flak armour (20¢)Armoured undersuit (25¢)Magnacles
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
Subjugation pattern grenade launcher (50¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
stun rounds 6" 24" - - 2 -1 1 4+
Concussion
photon flash grenades (+15¢) 6" 24" - - - - - 5+
Blast (5"), Flash
smoke grenades (+15¢) 6" 24" - - - - - 4+
Blast (*), Smoke
Vigilance pattern assault shield (40¢) - E - - S - 1 -
Assault Shield, Knockback, Melee

Mr. John Hampden

Patrolman (Ganger)
90¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 6+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
Gear Flak armour (10¢)Magnacles
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)

Sir William Waller

Recovery
Subjugator Patrolman (Ganger)
170¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 4+ 3 3 1 4+ 2 8+ 8+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
Gear Layered flak armour (20¢)Magnacles
Injuries Humiliated
Weapons S L S L Str Ap D Am
Photon flash grenades (15¢) - Sx3 - - - - - 5+
Blast (5"), Flash, Grenade
Power maul (30¢) - E - - S+2 -1 1 -
Melee, Power
Vigilance pattern assault shield (40¢) - E - - S - 1 -
Assault Shield, Knockback, Melee

Alexander Leslie

Rookie Patrolman (Juve)
80¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
Gear Flak armour (10¢)Magnacles
Weapons S L S L Str Ap D Am
Concussion carbine (30¢) 9" 18" +1 - 3 -1 1 4+
Blast (3"), Concussion, Knockback, Seismic
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke

George Villiers, 1st Duke of Secundus

Rookie Patrolman (Juve)
135¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
Skills Got Your Six
Gear Flak armour (10¢)Magnacles
Weapons S L S L Str Ap D Am
Enforcer shotgun (60¢)
salvo rounds 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder rounds - T - - 2 - 1 4+
Scattershot, Template
Photon flash grenades (15¢) - Sx3 - - - - - 5+
Blast (5"), Flash, Grenade
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Mr. John Bastwick the Earless

Rookie Patrolman (Juve)
55¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 9+ 9+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
Gear Flak armour (10¢)Magnacles
Injuries Head Injury
Weapons S L S L Str Ap D Am
Photon flash grenades (15¢) - Sx3 - - - - - 5+
Blast (5"), Flash, Grenade
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

The Right Honorable Ralph Hopton, 1st Baron Hopton

Rookie Patrolman (Juve)
45¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
Gear Flak armour (10¢)Magnacles
Weapons S L S L Str Ap D Am
Concussion carbine (30¢) 9" 18" +1 - 3 -1 1 4+
Blast (3"), Concussion, Knockback, Seismic
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke

The Tin Man

‘Sanctioner’ Pattern Automata (Brute)
285¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 4 5 3 5+ 2 8+ 7+ 6+ 9+
Rules Automated Repair SystemsMobile Bulwark
Skills Got Your Six
Gear Carapace (light)
Weapons S L S L Str Ap D Am
Concussion cannon (80¢) 9" 18" 1 - 4 -1 2 4
Blast (3"), Concussion, Knockback, Seismic
Grenade launcher array
Photon Flash 6" 18" - - - - - 5
Blast (5"), Flash
Pacifier assault claw - E - - S -1 2 -
Melee, Pulverise
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