epicslayer7633 / Campaign Gang / Gang War Never Changes / Sir Arthur Haselrig's Most Honorable Riot Suppression and Bomb Disposal Outfit

Sir Arthur Haselrig's Most Honorable Riot Suppression and Bomb Disposal Outfit

Palanite Enforcers (BoL)
Gang War Never Changes In Progress
R Cr St W
1580¢ 800¢ 325¢ 2705¢

Actions

Log Action

From Gang War Never Changes

3 days, 6 hours ago

Reputation Update: Sir Arthur Haselrig's Most Honorable Riot Suppression and Bomb Disposal Outfit lost 4 Reputation (new total: 4)

3 days, 6 hours ago

Added 230¢

Outcome: +230¢ (to 800¢)
3 days, 8 hours ago

Equipped Liquid Ocelot with Armoured undersuit from stash (25¢)

Outcome: Credits remaining: 370¢
3 days, 8 hours ago

Equipped Liquid Ocelot with Flak armour from stash (10¢)

Outcome: Credits remaining: 370¢
3 days, 8 hours ago

Equipped Liquid Ocelot with Stub gun from stash (5¢)

Outcome: Credits remaining: 370¢

Assets & Resources

Assets

Cragdelver's Hole (Drinking Hole) (Territory)
Synth Still (Territory)

Resources

Reputation 4

Attributes

Alignment Law-abiding
Alliance The Imperial House
Palanite Enforcer Prefecture Palanite Prefecture

Fighters

Captain Leader 1
Sergeant Champion 1
Patrolman Ganger 1
Subjugator Patrolman Ganger 1
Rookie Patrolman Juve 4
‘Sanctioner’ Pattern Automata Brute 1
Total 9

Stash

800¢
-75¢

Stash Credits

800¢
Gear
Layered flak armour (20¢)
Layered flak armour (20¢)
Weapons
SLHG pattern assault ram ‘Sledge hammer’* (90¢)
Subjugation pattern grenade launcher (50¢)
photon flash grenades (+15¢)
smoke grenades (+15¢)
Vigilance pattern assault shield (40¢)

Sir Arthur Haselrig

Captain (Leader)
290¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 2 3 3+ 2 3+ 6+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
Skills Overseer
Prefecture Skills Palanite (Call Reinforcements)
Gear Flak armour (10¢)Armoured undersuit (25¢)Magnacles
Injuries Enfeebled
Weapons S L S L Str Ap D Am
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable
Power sword (50¢) - E - - S+1 -2 1 -
Melee, Parry, Power

Mr. John Pym

Recovery
Sergeant (Champion)
400¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 2+ 3 3 2 3+ 1 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Skills Trick ShotGot Your SixFast ShotFearsome
Gear Flak armour (10¢)Armoured undersuit (25¢)Magnacles
Weapons S L S L Str Ap D Am
Meltagun (135¢) 6" 12" +1 - 8 -4 3 4+
Melta, Scarce
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke
Sniper rifle (35¢) 24" 48" - +1 4 -1 1 4+
Knockback, Rending

Mr. John Hampden

Patrolman (Ganger)
120¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 6+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
Gear Flak armour (10¢)Armoured undersuit (25¢)Magnacles
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Sir William Waller

Subjugator Patrolman (Ganger)
195¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 4+ 3 3 1 4+ 2 8+ 8+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
Gear Layered flak armour (20¢)Armoured undersuit (25¢)Magnacles
Injuries Humiliated
Weapons S L S L Str Ap D Am
Photon flash grenades (15¢) - Sx3 - - - - - 5+
Blast (5"), Flash, Grenade
Power maul (30¢) - E - - S+2 -1 1 -
Melee, Power
Vigilance pattern assault shield (40¢) - E - - S - 1 -
Assault Shield, Knockback, Melee

Alexander Leslie

Rookie Patrolman (Juve)
80¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
Gear Flak armour (10¢)Magnacles
Weapons S L S L Str Ap D Am
Concussion carbine (30¢) 9" 18" +1 - 3 -1 1 4+
Blast (3"), Concussion, Knockback, Seismic
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke

Mr. John Bastwick the Earless

Rookie Patrolman (Juve)
115¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 9+ 9+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
Gear Flak armour (10¢)Magnacles
Injuries Head Injury
Weapons S L S L Str Ap D Am
Enforcer shotgun (60¢)
salvo rounds 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder rounds - T - - 2 - 1 4+
Scattershot, Template
Photon flash grenades (15¢) - Sx3 - - - - - 5+
Blast (5"), Flash, Grenade
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Robert Devereux, 3rd Earl of Essex

Rookie Patrolman (Juve)
60¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
Gear Flak armour (10¢)Magnacles
Weapons S L S L Str Ap D Am
Photon flash grenades (15¢) - Sx3 - - - - - 5+
Blast (5"), Flash, Grenade
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

The Right Honorable Ralph Hopton, 1st Baron Hopton

Rookie Patrolman (Juve)
45¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
Gear Flak armour (10¢)Magnacles
Weapons S L S L Str Ap D Am
Concussion carbine (30¢) 9" 18" +1 - 3 -1 1 4+
Blast (3"), Concussion, Knockback, Seismic
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke

The Tin Man

‘Sanctioner’ Pattern Automata (Brute)
285¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 4 5 3 5+ 2 8+ 7+ 6+ 9+
Rules Automated Repair SystemsMobile Bulwark
Skills Got Your SixFearsome
Gear Carapace (light)
Weapons S L S L Str Ap D Am
Concussion cannon (80¢) 9" 18" 1 - 4 -1 2 4
Blast (3"), Concussion, Knockback, Seismic
Grenade launcher array
Photon Flash 6" 18" - - - - - 5
Blast (5"), Flash
Pacifier assault claw - E - - S -1 2 -
Melee, Pulverise
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