Gang War Never Changes
Several up-and-coming gangs strike out to stake their claims and achieve Dominion over the benighted hole of Dread Burrow. But though the faces are fresh and goals individual, the essence of war in the Underhive is as it always has been.
Dread Burrow. One sunken slag heap much like any other beneath Hive Primus. But as far as it's known at all in the Underhive, it's known for the twists and spirals of its streets and warrens...and for the barely-contained deadliness of those who reluctantly call it home. Down in Dread Burrow, light is as much a commodity as food, water and blood. But the rippling dark shrouds much which ought not to be. Some gangs cling to the bright while others prefer to stalk the shadows. All must fight tooth and nail to see the next false day.
Rising anew from the ashes of a fallen noble house under the new management of another, "Tombstone" Tyber Valencor leads the anarchic but honest Iron Angels of House Orlock in an effort to prove their grit to their new patrons and carve out a new home turf for themselves.
A carefully crafted mask of saintly veneration conceals ambitions of damnable power from the Dark Gods as High Illuminate Phorus masterminds the Delaque-descended Brotherhood of Luminous Souls in a shadow campaign of deception, sorcery and dark ritual.
An undesirable scion of a noble house was given a purposefully dangerous position as an Enforcer captain in hopes of an ignoble end; he nonetheless seeks honor and glory in the brutal business of underhive law enforcement as "Sir" Arthur Haselrig commands the Most Honorable Sir Arthur Haselrig's Bomb Disposal and Riot Suppression Outfit in a bid for order and recognition.
Having lost too many kin and claims to the myriad dangers of the deep mines, a small but steadfast clan of Ironhead squats ascend from darkness as Alrik Firebeard guides the tenacious Red Heads in a journey of prospecting, acquisition, and moneymaking.
A pious underground church belies a ruthless cabal of extortionist businessmen which further belies an even darker secret with origins in the blackest void as Nathri Malaak runs the Children of the Exalted Wyrm in a malignant operation of worship, racketeering and generational expansion.
Gangs
Assets
Manage Assets →|
Bitterbrew Sump (Refuse Drift)
|
Red Heads |
|
Breakskull Mine (Mine Workings)
|
Iron Angels |
|
Chamber of Last Venerations (Corpse Farm)
|
Children of The Exalted Wyrm |
|
Cragdelver's Hole (Drinking Hole)
|
Sir Arthur Haselrig's Most Honorable Riot Suppression and Bomb Disposal Outfit |
|
Cyborg's Tomb (Wastes)
|
Brotherhood of Luminous Souls |
|
Deadhive Burrows (Needle Ways)
|
Red Heads |
|
Dreadlight Tower (Generatorum)
|
Iron Angels |
|
Edifice of Oblivion (Bone Shrine)
|
Children of The Exalted Wyrm |
|
Fortune’s Pendulum (Gambling Den)
|
Children of The Exalted Wyrm |
|
Fountain of Verve (Stinger Mould Sprawl)
|
Brotherhood of Luminous Souls |
|
Light in the Dark (Tech Bazaar)
|
Brotherhood of Luminous Souls |
|
Synth Still
|
Sir Arthur Haselrig's Most Honorable Riot Suppression and Bomb Disposal Outfit |
|
The Bigshaft (Tunnels)
|
Iron Angels |
|
The Most Honorable Sir Arthur Haselrig's Economic Stability and Security Transport Processing Facility (Toll Crossing)
|
Sir Arthur Haselrig's Most Honorable Riot Suppression and Bomb Disposal Outfit |
|
Thoron's Crack Shack (Narco Den)
|
Red Heads |
Resources
Manage Resources →Battle Reports
Smash and Grab • Jan 23, 2026
Iron Angels , Red Heads
Sneak Attack • Jan 22, 2026
Red Heads , Sir Arthur Haselrig's Most Honorable Riot Suppression and Bomb Disposal Outfit
Sweep and Clear • Jan 12, 2026
Children of The Exalted Wyrm , Red Heads
Murder Cyborg • Dec 15, 2025
Brotherhood of Luminous Souls , Iron Angels
The Trap • Dec 13, 2025
Iron Angels , Red Heads
Action Log
Reassigned Photon flash grenades from The Right Honorable Ralph Hopton, 1st Baron Hopton to Mr. John Bastwick the Earless (15¢)
Outcome: Credits remaining: 220¢Reassigned Smoke grenades from Mr. John Bastwick the Earless to The Right Honorable Ralph Hopton, 1st Baron Hopton (15¢)
Outcome: Credits remaining: 220¢Added 120¢: Ransom
Outcome: +120¢ (to 220¢)Added 95¢: Mission
Outcome: +95¢ (to 100¢)Rolling for advancement to Mr. John Hampden
Rolled 2D6: 2 , 6 = 8 Outcome: Improved WillpowerCaptured Fighters
View all →No fighters have been captured yet.