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20thCenturyMox / Campaign Gang / Gang War Never Changes / Children of The Exalted Wyrm

Children of The Exalted Wyrm

R Cr St W
2950¢ 65¢ 185¢ 3200¢

Actions

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From Gang War Never Changes

20thCenturyMoxChildren of The Exalted Wyrm
3 weeks, 6 days ago

Reputation Update: Children of The Exalted Wyrm gained 5 Reputation (new total: 24)

20thCenturyMoxChildren of The Exalted Wyrm
3 weeks, 6 days ago

Added 1 XP for Z'ndraak, Descendant of the Wyrm

Outcome: Current: 1 XP, Total: 14 XP
20thCenturyMoxChildren of The Exalted Wyrm
3 weeks, 6 days ago

State Change: Garus Vehn changed from Recovery to Active

Outcome: Garus Vehn is now Active
20thCenturyMoxChildren of The Exalted Wyrm
3 weeks, 6 days ago

State Change: Psychic Familiar changed from Recovery to Active

Outcome: Psychic Familiar is now Active
20thCenturyMoxChildren of The Exalted Wyrm
3 weeks, 6 days ago

State Change: Psychic Familiar changed from Recovery to Active

Outcome: Psychic Familiar is now Active
View all actions →

Assets & Resources

Assets

Edifice of Oblivion (Bone Shrine) (Territory)
Transfer

Shrines of bones and noose-ropes are common in the underhive, and even the most cold-blooded ganger will rarely pass one without throwing in a cred as a plea for a blessing.

Territory Boon

This Territory grants the following Boon:

Income: The gang earns 2D6x5 credits from this Territory when collecting income.

Enhanced Boon

This Territory grants Genestealer Cult gangs the following Boons:

Reputation: Whilst it controls this Territory, the gang adds +2 to its Reputation.

Income: The gang earns 4D6x5 credits from this Territory when collecting income.

Fortune’s Pendulum (Gambling Den) (Territory)
Transfer

Gambling is rife in the underhive, with fortunes won on the turn of a card and lost on the spin of a bolt shell, and debts are easily piled up by those who don't know when to quit.

Territory Boon

This Territory grants the following Boons:

Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation.

Income: The player chooses a suit of cards. The player then draws a card from a shuffled deck of playing cards that includes both Jokers. If they draw a card from the suit they chose, they earn income to the value of the card (Jack 11, Queen 12, King 13, Ace 14) x10 credits. If they draw a card from a suit of the same colour, then the Income is the value of the card x5 credits. If it is any other suit, they gain no income from the Territory. If, however, they draw a Joker, they must pay all of the income they earn in that post-battle sequence to a random gang taking part in the campaign, as determined by the Arbitrator.

Enhanced Boon

This Territory grants Delaque and Genestealer Cult gangs the following Boons:

Reputation: Whilst it controls this Territory, the gang adds +2 to its Reputation.

Special: The gang that controls this Territory may nominate a single enemy fighter at the start of the battle before the first roll for Priority. The gang have called in the fighter's debt marker, and in return for keeping all of their limbs intact, the fighter agrees to take no part in the coming battle. The nominated fighter misses the battle.

The Most Honorable Sir Arthur Haselrig's Economic Stability and Security Transport Processing Facility (Toll Crossing) (Territory)
Transfer

The fastest ways through the underhive often cross chasms, sludge rivers or pass through bottlenecks. Gangs often set up tolls at such points, extracting credits from those who wish to pass swiftly and safely on their way.

Territory Boon

This Territory grants the following Boon:

Income: The gang earns D6x5 credits from this Territory when collecting income.

Enhanced Boon

This Territory grants Orlock and Palanite Enforcer gangs the following Boon:

Special: Whilst it controls this Territory, the gang has Priority in the first round of any battle. Any gang in the campaign may pay the gang 20 credits to gain the same benefit in a single battle against another gang.

Resources

Reputation 24 Modify

Attributes

No attributes set.

Fighters

Cult Adept Leader 1
Caryatid Exotic Beast 1
Hybrid Acolyte Champion 2
Psychic Familiar Exotic Beast 3
Hybrid Acolyte (Early Gen) Champion 1
Aberrant Ganger 2
Neophyte Hybrid Ganger 3
Malstrain Genestealer Brute 1
Total 14

Stash

65¢
185¢

Stash Credits

65¢
Gear
Armoured undersuit (25¢)
Weapons
Mining laser* (125¢)
Two-handed hammer* (35¢)

Nathri Malaak

370¢
Cult Adept (Leader)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 2 3+ 2 3+ 4+ 3+ 4+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Non-sanctioned PsykerTools of the Trade
XP 0 XP
Skills FixerOverseer
Powers Mind Control (Genestealer Cults Wyrd Powers)
Gear Exotic furs (50¢)CaryatidCult icon (40¢)Mesh armour (15¢)
Injuries None
Advancements 4
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)
Hand flamer (50¢) - T - - 3 - 1 5+
Blaze, Template
Shock stave (25¢) E 2" - - S+1 - 1 -
Melee, Shock, Versatile
No lore added yet.
No notes added yet.

Caryatid

Caryatid (Exotic Beast)
M WS BS S T W I A Ld Cl Wil Int
6" 5+ - 2 W 1 2+ 1 7+ 7+ 8+ 8+
Rules AbandonmentFlightLucky FindOmen of FortunePrecognitionSymbol of Renown
XP 2 XP
Skills None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
This fighter has no weapons.
No lore added yet.
No notes added yet.

Garus Vehn

220¢
Hybrid Acolyte (Champion)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 3 1 3+ 1 4+ 5+ 7+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 2 XP
Skills Overwatch
Gear Mesh armour (15¢)Bionic leg (mundane) (25¢)Hazard suit
Injuries Out Cold , Hobbled , Convalescence , Partially Deafened , Hand Injury
Advancements 1
Weapons S L S L Str Ap D Am
Boltgun (55¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1)
Long las (20¢) 18" 36" - +1 4 - 1 2+
Plentiful
No lore added yet.
No notes added yet.

Urgu Saal

Recovery
405¢
Hybrid Acolyte (Champion)
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 3+ 3 3 1 3+ 1 4+ 4+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 0 XP
Skills EvadeInfiltrate
Gear Mesh armour (15¢)Psychic familiar (25¢)Psychic familiar (25¢)Armoured undersuit (25¢)Psychic familiar (25¢)Aortic supercharger (mundane) (65¢)Hazard suit
Injuries Hobbled , Enfeebled , Convalescence , Convalescence
Advancements 4
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)
Boltgun (55¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1)
Chainsword (25¢) - E - +1 S -1 1 -
Melee, Parry, Rending
No lore added yet.
No notes added yet.

Psychic Familiar

Psychic Familiar (Exotic Beast)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ - 2 2 1 2+ 1 7+ 7+ 6+ 7+
Rules CatfallClamberOmen of FortunePrecognition
XP 0 XP
Skills None
Gear None
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
This fighter has no weapons.
No lore added yet.
No notes added yet.

Psychic Familiar

Psychic Familiar (Exotic Beast)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 1+ 2 2 1 2+ 1 7+ 7+ 6+ 7+
Rules CatfallClamberOmen of FortunePrecognition
XP 5 XP
Skills None
Gear None
Injuries Eye Injury
Advancements None
Weapons S L S L Str Ap D Am
This fighter has no weapons.
No lore added yet.
No notes added yet.

Psychic Familiar

Psychic Familiar (Exotic Beast)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ - 2 2 1 2+ 1 7+ 7+ 7+ 8+
Rules CatfallClamberOmen of FortunePrecognition
XP 0 XP
Skills None
Gear None
Injuries Head Injury
Advancements 1
Weapons S L S L Str Ap D Am
This fighter has no weapons.
No lore added yet.
No notes added yet.

Zakra Vedd

290¢
Hybrid Acolyte (Early Gen) (Champion)
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 3+ 3 3 1 3+ 2 4+ 5+ 7+ 7+
Rules Extra ArmGang Hierarchy (Champion)Group Activation (1)
XP 0 XP
Skills Infiltrate
Gear Mesh armour (15¢)Armoured undersuit (25¢)Hazard suit
Injuries Head Injury , Bitter Emnity
Advancements 1
Weapons S L S L Str Ap D Am
Boltgun (55¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1)
Lasgun (15¢) 18" 24" +1 - 3 - 1 2+
Plentiful
Power sword (45¢) - E - - S+1 -2 1 -
Melee, Parry, Power
No lore added yet.
No notes added yet.

Draugu

Convalescence
445¢
Aberrant (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 2+ 6+ 6 6 2 5+ 2 11+ 5+ 5+ 10+
Rules None
XP 2 XP
Skills Unstoppable
Gear Bionic leg (mundane) (25¢)Carapace (light) (80¢)
Injuries Humiliated , Old Battle Wound , Bitter Emnity , Humiliated , Hobbled
Advancements 6
Weapons S L S L Str Ap D Am
Heavy rock saw* (120¢) - E - +1 S+3 -3 2 -
Melee, Rending, Unwieldy
No lore added yet.
No notes added yet.

Gorthar

395¢
Aberrant (Ganger)
M WS BS S T W I A Ld Cl Wil Int
7" 3+ 6+ 5 6 2 5+ 2 9+ 3+ 4+ 10+
Rules None
XP 0 XP
Skills FearsomeUnstoppable
Gear Carapace (light) (80¢)
Injuries Horrid Scars , Bitter Emnity
Advancements 7
Weapons S L S L Str Ap D Am
Heavy rock saw* (120¢) - E - +1 S+3 -3 2 -
Melee, Rending, Unwieldy
No lore added yet.
No notes added yet.

Okarra Vuld

185¢
Neophyte Hybrid (Ganger)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 1 7+ 4+ 6+ 8+
Rules Gang Fighter (Ganger)
XP 1 XP
Skills None
Gear Photo-lumen (20¢)Mesh armour (15¢)Hazard suit
Injuries Impressive Scars
Advancements None
Weapons S L S L Str Ap D Am
Grenade launcher (55¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
krak grenades 6" 24" -1 - 6 -2 2 6+
Hand flamer (50¢) - T - - 3 - 1 5+
Blaze, Template
No lore added yet.
No notes added yet.

Rhaama Thuun

145¢
Neophyte Hybrid (Ganger)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 1 7+ 5+ 6+ 8+
Rules Gang Fighter (Ganger)
XP 2 XP
Skills None
Gear Photo-lumen (20¢)Hazard suit
Injuries Convalescence
Advancements None
Weapons S L S L Str Ap D Am
Hand flamer (50¢) - T - - 3 - 1 5+
Blaze, Template
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback
No lore added yet.
No notes added yet.

Sevran Thok

145¢
Neophyte Hybrid (Ganger)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 1 7+ 5+ 6+ 8+
Rules Gang Fighter (Ganger)
XP 0 XP
Skills None
Gear Photo-lumen (20¢)Hazard suit
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Hand flamer (50¢) - T - - 3 - 1 5+
Blaze, Template
Lasgun (15¢) 18" 24" +1 - 3 - 1 2+
Plentiful
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke
No lore added yet.
No notes added yet.

Z'ndraak, Descendant of the Wyrm

310¢
Malstrain Genestealer (Brute)
M WS BS S T W I A Ld Cl Wil Int
7" 3+ 6+ 4 5 3 3+ 3 7+ 4+ 5+ 10+
Rules Xenos Abomination
XP 1 XP
Skills Nerves of SteelDodgeRain of BlowsEvade
Gear Bio-boosterMesh armour
Injuries None
Advancements 2
Weapons S L S L Str Ap D Am
Razor-sharp claws - E - - S+1 -1 2 -
Melee, Rending
Venomous bite (Malstrain genestealer) - E - - - -2 - -
Melee, Toxin
No lore added yet.
No notes added yet.

Hyldak Slaarn

Dead
Neophyte Hybrid (Early Gen) (Ganger)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 1 7+ 5+ 5+ 8+
Rules Extra ArmGang Fighter (Ganger)
XP 3 XP
Skills None
Gear Mesh armour (15¢)Hazard suit
Injuries Old Battle Wound
Advancements 1
No lore added yet.
No notes added yet.

Jendu Zeth

Dead
Neophyte Hybrid (Ganger)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 1 7+ 5+ 6+ 8+
Rules Gang Fighter (Ganger)
XP 5 XP
Skills None
Gear Hazard suit
Injuries None
Advancements None
No lore added yet.
No notes added yet.

Shuulga

Dead
Aberrant (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 6+ 5 4 2 5+ 2 9+ 4+ 6+ 10+
Rules None
XP 0 XP
Skills Unstoppable
Gear None
Injuries None
Advancements None
No lore added yet.
No notes added yet.

Verduss Gol

Dead
Neophyte Hybrid (Ganger)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 3+ 3 3 1 4+ 1 7+ 5+ 7+ 9+
Rules Gang Fighter (Ganger)
XP 2 XP
Skills None
Gear Hazard suit
Injuries Head Injury , Convalescence , Convalescence
Advancements 1
No lore added yet.
No notes added yet.

Xennek Thay

Dead
Neophyte Hybrid (Specialist) (Ganger)
M WS BS S T W I A Ld Cl Wil Int
4" 5+ 3+ 3 3 1 4+ 1 7+ 5+ 6+ 8+
Rules Gang Fighter (Ganger)
XP 2 XP
Skills Fearsome
Gear Hazard suit
Injuries Convalescence , Horrid Scars , Convalescence , Hand Injury
Advancements 1
No lore added yet.
No notes added yet.
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  • Stash

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  • Nathri Malaak

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  • Caryatid

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  • Garus Vehn

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  • Urgu Saal

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  • Psychic Familiar

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  • Psychic Familiar

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  • Psychic Familiar

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  • Zakra Vedd

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  • Draugu

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  • Gorthar

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  • Okarra Vuld

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  • Rhaama Thuun

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  • Sevran Thok

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  • Z'ndraak, Descendant of the Wyrm

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  • Hyldak Slaarn

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  • Jendu Zeth

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  • Shuulga

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  • Verduss Gol

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  • Xennek Thay

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