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Iron Angels

R Cr St W
2235¢ 140¢ 45¢ 2420¢

Actions

Log Action

From Gang War Never Changes

Lawrence_of_OklahomaIron Angels
6 days, 13 hours ago

Buzz spent 6 XP to advance

Outcome: Improved Ballistic Skill
Lawrence_of_OklahomaIron Angels
6 days, 13 hours ago

Crash spent 8 XP to advance

Outcome: Improved Toughness
Lawrence_of_OklahomaIron Angels
6 days, 13 hours ago

Harley spent 6 XP to advance

Outcome: Improved Weapon Skill
Lawrence_of_OklahomaIron Angels
6 days, 13 hours ago

Falco spent 6 XP to advance

Outcome: Improved Ballistic Skill
Lawrence_of_OklahomaIron Angels
6 days, 13 hours ago

Riot spent 5 XP to advance

Outcome: Improved Movement
View all actions →

Assets & Resources

Assets

Dreadlight Tower (Generatorum) (Territory)
Transfer
The Bigshaft (Tunnels) (Territory)
Transfer

Resources

Reputation 14 Modify

Attributes

Affiliations Not set
Alignment Law-abiding
Alliance Not set
Saint Not set

Fighters

Road Captain Leader 1
Arms Master Champion 1
Road Sergeant Champion 1
Wrecker Prospect 2
Gunner (Specialist) Ganger 1
Gunner Ganger 2
Greenhorn Juve 1
Ammo-jack Hanger-on 1
Prize Fighter Hanger-on 1
‘Lugger’ Cargo Servitor Brute 1
Total 12

Stash

140¢
15¢

Stash Credits

140¢
Gear
Mesh armour (15¢)
Mesh armour (15¢)
Weapons
Autogun (15¢)

"Tombstone" Tyber Valencor

420¢
Road Captain (Leader)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 2+ 3 4 4 4+ 2 4+ 4+ 5+ 5+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 2 XP
Skills True Grit
Legendary Names Unbelievable Escapes (Iron Hard)
Gear Armoured undersuit (25¢)Carapace (light) (80¢)
Injuries Impressive Scars
Advancements 3
Weapons S L S L Str Ap D Am
Boltgun (55¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1), Master-crafted
Master-crafted (+15¢)
Power pick (40¢) - E - - S+1 -3 1 -
Melee, Power, Pulverise
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
Save: 3+

The Angels' very own Road Captain “Tombstone” Tyber Valencor had once been the heir apparent in his family's lineage before deciding noble rule was not the life for him. Tyber formally ceded his claims to his younger brother and left his estate to command the Iron Angels. Suppressing his lingering bitterness at his family's destruction, Tyber now puts all of his focus on leading his new family to whatever passes for prosperity in the underhive. Tyber is rarely the type of man to shoot first, but the first shot from any foe has never once taken him down either. Tyber always stands up again, and his moniker "Tombstone" has been earned in two ways; dodging his, and digging theirs. 

Brickhouse

Recovery
285¢
Arms Master (Champion)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 4+ 3 4 2 4+ 2 5+ 5+ 7+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Rule of IronTools of the Trade
XP 1 XP
Skills Nerves of Steel
Legendary Names Impressive Leadership (Iron Stare)
Gear Mesh armour (15¢)Armoured undersuit (25¢)
Injuries Eye Injury , Head Injury , Impressive Scars , Out Cold
Advancements 1
Weapons S L S L Str Ap D Am
Arc hammer* (70¢) E 1" - - S+3 -1 3 -
Melee, Pulverise, Versatile
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable
Save: 4

Tyber’s oldest friend among the Angels and easily the burliest member of the gang, Brickhouse is just as capable of cracking skulls as he is stone. His steely gaze does as much work to keep the gunners and greenhorns in line as the Road Captain himself. 

Riot

255¢
Road Sergeant (Champion)
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 2+ 3 4 2 4+ 2 5+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 3 XP
Skills Steady HandsShotgun Savant
Legendary Names Improbable Beat-downs (Bullet Lord)
Gear Mesh armour (15¢)Armoured undersuit (25¢)
Injuries Convalescence , Lesson Learned
Advancements 4
Weapons S L S L Str Ap D Am
Combat shotgun (55¢)
salvo ammo 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder ammo - T - - 2 - 1 4+
Scattershot, Template
Save: 4+

A representative of House Orlock sent to ensure their new employees fell in line. A veteran of many battles, initial distrust turned to grudging respect among his new cohorts as he demonstrated his artistry with the combat shotgun and propensity to use it to raise hell for the gang’s enemies. 

Falco

Convalescence
165¢
Wrecker (Prospect)
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 3+ 3 3 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
XP 0 XP
Skills Gunfighter
Legendary Names None
Gear Mesh armour (15¢)Jump booster
Injuries Convalescence
Advancements 2
Weapons S L S L Str Ap D Am
Demo charge (45¢) - Sx2 - - 6 -3 3 *
Blast (5"), Grenade, Single Shot
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Styling himself as a cocky gunslinger with a jetpack steed, Falco is more than happy to fly headfirst into danger with twin guns blazing. 

Harley

Recovery
140¢
Wrecker (Prospect)
M WS BS S T W I A Ld Cl Wil Int
6" 3+ 4+ 3 1 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
XP 3 XP
Skills None
Legendary Names None
Gear Mesh armour (15¢)Jump booster
Injuries Enfeebled , Enfeebled
Advancements 2
Weapons S L S L Str Ap D Am
Power knife (25¢) - E - - S+1 -2 1 -
Backstab, Melee, Power
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Perhaps the most vicious of the Angels, Harley employs her jump pack to assault her foes from their most vulnerable angles. She hopes to build a bloody reputation for herself to one day earn the rank of Arms Master. 

Crash

190¢
Gunner (Specialist) (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 4 1 4+ 1 7+ 8+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)Tools of the Trade
XP 1 XP
Skills Fearsome
Legendary Names None
Gear Mesh armour (15¢)
Injuries Horrid Scars , Humiliated
Advancements 2
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)
Grenade launcher (65¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
krak grenades 6" 24" -1 - 6 -2 2 6+

Joined the Angels alongside Road Sergeant Riot, bringing with him his trusty grenade launcher. Crash enthusiastically employs it at range to cover the sergeant while he moves in close. 

Ruckus

95¢
Gunner (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 6+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
XP 1 XP
Skills None
Legendary Names None
Gear Mesh armour (15¢)
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback
No info added yet.

Something of an old wise guy, Ruckus is a favorite among the Angels during nights at the bar for his comedic routines. 

Silver

Recovery
80¢
Gunner (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 2 3 1 4+ 1 6+ 7+ 7+ 6+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
XP 1 XP
Skills None
Legendary Names None
Gear Mesh armour (15¢)
Injuries Spinal Injury
Advancements 1
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)

A new hire from House Orlock who chose to make her way down to Dread Burrow hoping to join in on the Iron Angels’ early success. A diehard follower of her House dedicated 100% to furthering their goals even in such a gloomy place as this. 

Buzz

85¢
Greenhorn (Juve)
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 4+ 3 3 1 3+ 1 7+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Orlock Specialist)
XP 0 XP
Skills None
Legendary Names None
Gear Flak armour (10¢)
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Fighting knife (10¢) - E - - S -1 1 -
Backstab, Melee
No info added yet.

The first inductee into the Angels since their acquisition by House Orlock, Buzz takes a cautious approach to proving himself. Glory means nothing to him if he gets his head blown off achieving it. 

Hoss Gunsmoke

50¢
Ammo-jack (Hanger-on)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 5+ 1 9+ 7+ 6+ 7+
Rules Gun-smith
XP 0 XP
Skills Munitioneer
Gear Mesh armour
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Boltgun 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1)
Power sword - E - - S+1 -2 1 -
Melee, Parry, Power
No info added yet.

Hoss Gunsmoke had no prior connection to House Valencor and so has no strong feelings about Tombstone Tyber's gang one way or the other. He does have a long history of servicing the weaponry of House Orlock's many gangs, however, and the Iron Angels have shown just enough promise to pique his interest for the moment. For now he keeps mostly to himself but does occasionally allow himself to listen to Ruckus' insane, rambling stories with the barest hint of a smirk.

Lukyan "The Luck Truck" Kudrov

40¢
Prize Fighter (Hanger-on)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 5+ 4 3 1 4+ 1 8+ 8+ 7+ 8+
Rules Bare Knuckle Fighter
XP 0 XP
Skills Iron Jaw
Legendary Names None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Of short stature and thick build, Lukyan Kudrov made a career fist-fighting at the Fortune's Pendulum gambling den where he earned his nickname by hitting like a truck and bringing more fortune than misfortune to those who bet on him to win. Lukyan is a man who speaks rarely but loudly, oozing the borderline-arrogant confidence a prize fighter requires to be successful in the ring.

His fame grew to new heights as stories of him defeating a mutant monstrosity in unarmed combat began to spread and grow more exaggerated with each telling.

Mr. Russ

325¢
‘Lugger’ Cargo Servitor (Brute)
M WS BS S T W I A Ld Cl Wil Int
4" 5+ 4+ 5 5 3 5+ 2 7+ 5+ 9+ 8+
Rules Ammo HoppersWeapons Platform
XP 3 XP
Skills None
Legendary Names None
Gear Carapace (heavy) (20¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Heavy bolter (50¢) 18" 36" +1 - 5 -2 2 6+
Rapid Fire (2), Unwieldy
Mono-sight† (+25¢)
No info added yet.

Named after the ubiquitous Astra Militarum armored vehicle, Mr. Russ is truly a scaled-down tank in the underhive. Tombstone Tyber managed to track down House Valencor's former chief of security; the man who had failed so spectacularly to defend his House. As punishment for his failure, Tyber turned him into a servitorized, treaded gun platform so that he might find redemption in mindlessness in the service of the Iron Angels.

Rattler

Dead
105¢
Gunner (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 4 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
XP 2 XP
Skills None
Legendary Names None
Gear None
Injuries Memorable Death
Advancements 1

Mundane yet dependable, Rattler doesn’t try to stand out; he’s there to get the job done and get himself and his gang out alive. 

While attempting to hold the line against a bombing raid by the Children of the Exalted Wyrm, met his end when the heavy rock saw of a mutant abomination sliced his head from his shoulders.

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  • Stash

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  • "Tombstone" Tyber Valencor

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  • Brickhouse

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  • Riot

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  • Falco

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  • Harley

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  • Crash

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  • Ruckus

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  • Silver

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  • Buzz

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  • Hoss Gunsmoke

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  • Lukyan "The Luck Truck" Kudrov

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  • Mr. Russ

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  • Rattler

    <iframe style="width: 100%; max-width: 400px;" src="https://gyrinx.app/list/f63e32e0-9470-477e-8876-c7e28634e3a7/fighter/6797566c-be95-45dc-be3f-7c847cb0076e/embed?theme=auto"></iframe>

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