Iron Angels

Lawrence_of_Oklahoma
Orlock (HoI)
Gang War Never Changes In Progress
R Cr St W
2340¢ 110¢ 2450¢

Actions

Log Action

From Gang War Never Changes

Lawrence_of_OklahomaIron Angels
1 month, 1 week ago

Equipped Ripper with Autogun from stash (15¢)

Outcome: Credits remaining: 110¢
Lawrence_of_OklahomaIron Angels
1 month, 1 week ago

Equipped Ripper with Mesh armour from stash (15¢)

Outcome: Credits remaining: 110¢
Lawrence_of_OklahomaIron Angels
1 month, 1 week ago

Hired Ripper (45¢)

Outcome: Credits remaining: 110¢
Lawrence_of_OklahomaIron Angels
1 month, 1 week ago

Sold equipment from stash: Flak armour (10¢ - 6×10 = 5¢)

Rolled 1D6: 6 = 6 Outcome: +5¢ (to 155¢)
Lawrence_of_OklahomaIron Angels
1 month, 1 week ago

Moved Flak armour from Buzz to stash (10¢)

Outcome: Credits remaining: 150¢

Assets & Resources

Assets

Breakskull Mine (Mine Workings) (Territory)
Dreadlight Tower (Generatorum) (Territory)
The Bigshaft (Tunnels) (Territory)

Resources

Reputation 18

Attributes

Affiliations Not set
Alignment Law-abiding
Alliance Not set
Saint Not set

Fighters

Road Captain Leader 1
Arms Master Champion 1
Road Sergeant Champion 1
Wrecker Prospect 2
Gunner (Specialist) Ganger 1
Gunner Ganger 3
Greenhorn Juve 1
Ammo-jack Hanger-on 1
Prize Fighter Hanger-on 1
‘Lugger’ Cargo Servitor Brute 1
Total 13

Stash

110¢
-30¢

Stash Credits

110¢

"Tombstone" Tyber Valencor

Road Captain (Leader)
420¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 2+ 3 4 4 4+ 2 4+ 4+ 5+ 5+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
Skills True Grit
Legendary Names Unbelievable Escapes (Iron Hard)
Gear Armoured undersuit (25¢)Carapace (light) (80¢)
Injuries Impressive Scars
Weapons S L S L Str Ap D Am
Boltgun (55¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1), Master-crafted
Master-crafted (+15¢)
Power pick (40¢) - E - - S+1 -3 1 -
Melee, Power, Pulverise
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Brickhouse

Arms Master (Champion)
285¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 4+ 3 4 2 4+ 2 5+ 5+ 7+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Rule of IronTools of the Trade
Skills Nerves of Steel
Legendary Names Impressive Leadership (Iron Stare)
Gear Mesh armour (15¢)Armoured undersuit (25¢)
Injuries Eye Injury , Head Injury , Impressive Scars , Out Cold
Weapons S L S L Str Ap D Am
Arc hammer* (70¢) E 1" - - S+3 -1 3 -
Melee, Pulverise, Versatile
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable

Riot

Convalescence
Road Sergeant (Champion)
255¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 2+ 3 4 2 4+ 2 5+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Skills Steady HandsShotgun Savant
Legendary Names Improbable Beat-downs (Bullet Lord)
Gear Mesh armour (15¢)Armoured undersuit (25¢)
Injuries Convalescence , Lesson Learned
Weapons S L S L Str Ap D Am
Combat shotgun (55¢)
salvo ammo 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder ammo - T - - 2 - 1 4+
Scattershot, Template

Falco

Recovery
Wrecker (Prospect)
165¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 3+ 3 3 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
Skills Gunfighter
Gear Mesh armour (15¢)Jump booster
Injuries Convalescence
Weapons S L S L Str Ap D Am
Demo charge (45¢) - Sx2 - - 6 -3 3 *
Blast (5"), Grenade, Single Shot
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Harley

Wrecker (Prospect)
140¢
M WS BS S T W I A Ld Cl Wil Int
6" 3+ 4+ 3 1 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
Gear Mesh armour (15¢)Jump booster
Injuries Enfeebled , Enfeebled
Weapons S L S L Str Ap D Am
Power knife (25¢) - E - - S+1 -2 1 -
Backstab, Melee, Power
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Crash

Gunner (Specialist) (Ganger)
190¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 4 1 4+ 1 7+ 8+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)Tools of the Trade
Skills Fearsome
Gear Mesh armour (15¢)
Injuries Horrid Scars , Humiliated
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)
Grenade launcher (65¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
krak grenades 6" 24" -1 - 6 -2 2 6+

Ripper

Gunner (Ganger)
75¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)

Ruckus

Gunner (Ganger)
120¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 6+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Combat shotgun (55¢)
salvo ammo 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder ammo - T - - 2 - 1 4+
Scattershot, Template

Silver

Gunner (Ganger)
80¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 2 3 1 4+ 1 6+ 7+ 7+ 6+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
Gear Mesh armour (15¢)
Injuries Spinal Injury
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)

Buzz

Greenhorn (Juve)
90¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 4+ 3 3 1 3+ 1 7+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Orlock Specialist)
Gear Mesh armour (15¢)
Injuries Bitter Emnity
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Fighting knife (10¢) - E - - S -1 1 -
Backstab, Melee

Hoss Gunsmoke

Ammo-jack (Hanger-on)
50¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 5+ 1 9+ 7+ 6+ 7+
Rules Gun-smith
Skills Munitioneer
Gear Mesh armour
Weapons S L S L Str Ap D Am
Boltgun 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1)
Power sword - E - - S+1 -2 1 -
Melee, Parry, Power

Lukyan "The Luck Truck" Kudrov

Prize Fighter (Hanger-on)
40¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 5+ 4 3 1 4+ 1 8+ 8+ 7+ 8+
Rules Bare Knuckle Fighter
Skills Iron Jaw
Gear None
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Mr. Russ

‘Lugger’ Cargo Servitor (Brute)
325¢
M WS BS S T W I A Ld Cl Wil Int
4" 5+ 4+ 5 5 3 5+ 2 7+ 5+ 9+ 8+
Rules Ammo HoppersWeapons Platform
Gear Carapace (heavy) (20¢)
Weapons S L S L Str Ap D Am
Heavy bolter (50¢) 18" 36" +1 - 5 -2 2 6+
Rapid Fire (2), Unwieldy
Mono-sight† (+25¢)
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