Lawrence_of_Oklahoma / Campaign Gang / Gang War Never Changes / Iron Angels

Iron Angels

Orlock (HoI)
Gang War Never Changes In Progress
R Cr St W
2640¢ 175¢ 15¢ 2830¢

Actions

Log Action

From Gang War Never Changes

Lawrence_of_OklahomaIron Angels
9 hours, 57 minutes ago

Mr. Russ spent 5 XP to advance

Outcome: Improved Movement
Lawrence_of_OklahomaIron Angels
9 hours, 57 minutes ago

Mr. Russ spent 6 XP to advance

Outcome: Improved Ballistic Skill
Lawrence_of_OklahomaIron Angels
10 hours, 2 minutes ago

Falco spent 4 XP to advance

Outcome: Improved Cool
Lawrence_of_OklahomaIron Angels
10 hours, 3 minutes ago

Added 3 XP for Falco - 2XP OoA, 1XP participation

Outcome: Current: 4 XP, Total: 19 XP
Lawrence_of_OklahomaIron Angels
10 hours, 4 minutes ago

Riot spent 9 XP to advance

Outcome: Gained Unstoppable skill

Assets & Resources

Assets

Breakskull Mine (Mine Workings) (Territory)
Dreadlight Tower (Generatorum) (Territory)
The Bigshaft (Tunnels) (Territory)

Resources

Reputation 28

Attributes

Alignment Law-abiding

Fighters

Road Captain Leader 1
Caryatid Exotic Beast 1
Arms Master Champion 1
Road Sergeant Champion 1
Wrecker Prospect 2
Gunner (Specialist) Ganger 1
Gunner Ganger 2
Greenhorn Juve 1
Bullet Merchant Hanger-on 1
Ammo-jack Hanger-on 1
Prize Fighter Hanger-on 1
‘Lugger’ Cargo Servitor Brute 1
Total 14

Stash

175¢
-45¢

Stash Credits

175¢
Weapons
Autogun (15¢)

"Tombstone" Tyber Valencor

Road Captain (Leader)
480¢
M WS BS S T W I A Ld Cl Wil Int
6" 2+ 2+ 3 4 4 4+ 2 4+ 4+ 5+ 5+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
Skills True GritIron Will
Legendary Names Unbelievable Escapes (Iron Hard)Impressive Leadership (Lucky)
Gear Armoured undersuit (25¢)Carapace (light) (80¢)Caryatid
Injuries Impressive Scars
Weapons S L S L Str Ap D Am
Boltgun (55¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1), Master-crafted
Master-crafted (+15¢)
Power pick (40¢) - E - - S+1 -3 1 -
Melee, Power, Pulverise
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
dumdum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Sidearm

Caryatid

Caryatid (Exotic Beast)
"Tombstone" Tyber Valencor
M WS BS S T W I A Ld Cl Wil Int
6" 5+ - 2 W 1 2+ 1 7+ 7+ 8+ 8+
Rules AbandonmentFlightLucky FindOmen of FortunePrecognitionSymbol of Renown
Gear None
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Brickhouse

Arms Master (Champion)
350¢
M WS BS S T W I A Ld Cl Wil Int
5" 2+ 3+ 3 4 2 4+ 2 5+ 5+ 7+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Rule of IronTools of the Trade
Skills Nerves of SteelFearsome
Legendary Names Impressive Leadership (Iron Stare)
Gear Mesh armour (15¢)Armoured undersuit (25¢)Bionic eye (mundane) (45¢)
Injuries Horrid Scars , Eye Injury , Head Injury , Impressive Scars , Out Cold
Weapons S L S L Str Ap D Am
Arc hammer* (70¢) E 1" - - S+3 -1 3 -
Melee, Pulverise, Versatile
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable

Riot

Road Sergeant (Champion)
305¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 2+ 3 4 2 4+ 2 5+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Skills Steady HandsShotgun SavantUnstoppable
Legendary Names Improbable Beat-downs (Bullet Lord)
Gear Mesh armour (15¢)Armoured undersuit (25¢)
Injuries Partially Deafened , Convalescence , Lesson Learned
Weapons S L S L Str Ap D Am
Combat shotgun (55¢)
salvo ammo 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder ammo - T - - 2 - 1 4+
Scattershot, Template
firestorm ammo (+30¢) - T - - 5 -1 1 6+
Blaze, Limited, Template

Falco

Recovery
Wrecker (Prospect)
185¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 3+ 3 3 1 3+ 1 9+ 7+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
Skills Gunfighter
Gear Mesh armour (15¢)Jump booster
Injuries Out Cold , Convalescence
Weapons S L S L Str Ap D Am
Demo charge (45¢) - Sx2 - - 6 -3 3 *
Blast (5"), Grenade, Single Shot
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
dumdum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Sidearm
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
dumdum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Sidearm

Harley

Recovery
Wrecker (Prospect)
210¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 4+ 3 2 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
Gear Mesh armour (15¢)Aortic supercharger (mundane) (65¢)Jump booster
Injuries Hobbled , Enfeebled , Enfeebled
Weapons S L S L Str Ap D Am
Power knife (25¢) - E - - S+1 -2 1 -
Backstab, Melee, Power
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
dumdum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Sidearm

Crash

Recovery
Gunner (Specialist) (Ganger)
190¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 3+ 3 4 1 4+ 1 7+ 8+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)Tools of the Trade
Skills Fearsome
Gear Mesh armour (15¢)
Injuries Hand Injury , Horrid Scars , Humiliated
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)
Grenade launcher (65¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
krak grenades 6" 24" -1 - 6 -2 2 6+

Ripper

Gunner (Ganger)
75¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 8+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
Gear Mesh armour (15¢)
Injuries Humiliated
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)

Ruckus

Gunner (Ganger)
150¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 4 1 4+ 1 6+ 7+ 6+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Combat shotgun (55¢)
salvo ammo 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder ammo - T - - 2 - 1 4+
Scattershot, Template

Buzz

Greenhorn (Juve)
90¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 4+ 3 3 1 3+ 1 7+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Orlock Specialist)
Gear Mesh armour (15¢)
Injuries Bitter Emnity
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Fighting knife (10¢) - E - - S -1 1 -
Backstab, Melee

Damus “Rain Man” Marlocke

Bullet Merchant (Hanger-on)
25¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 8+ 8+ 8+ 6+
Rules High Calibre Hook-up
Skills Fast Shot
Gear None
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Hoss Gunsmoke

Ammo-jack (Hanger-on)
50¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 5+ 1 9+ 7+ 6+ 7+
Rules Gun-smith
Skills Munitioneer
Gear Mesh armour
Weapons S L S L Str Ap D Am
Boltgun 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1)
Power sword - E - - S+1 -2 1 -
Melee, Parry, Power

Lukyan "The Luck Truck" Kudrov

Prize Fighter (Hanger-on)
40¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 5+ 4 3 1 4+ 1 8+ 8+ 7+ 8+
Rules Bare Knuckle Fighter
Skills Iron Jaw
Gear None
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Mr. Russ

‘Lugger’ Cargo Servitor (Brute)
385¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 3+ 5 6 3 5+ 2 7+ 5+ 9+ 8+
Rules Ammo HoppersWeapons Platform
Gear Carapace (heavy) (20¢)
Weapons S L S L Str Ap D Am
Heavy bolter (50¢) 18" 36" +1 - 5 -2 2 6+
Rapid Fire (2), Unwieldy
Mono-sight† (+25¢)
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