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2640¢ 175¢ 15¢ 2830¢

Overview

Out of Action Tally: V V V V V V V IIII

Kill Tally: 0

A band of miners and road warriors once under the employ of House Valencor, the Iron Angels were far from the carnage of the House's fall and were quickly scooped up by House Orlock in the aftermath. Their new management has done little to change the Angels' position in the underhive save for a score of new rivals to contend with in the unending proxy wars of the House gangs.

Having been sent down to Dread Burrow shortly before the onset of the gang war, the Iron Angels had only just finished setting up a base of operations in a long-abandoned clubhouse when open hostilities were initiated by the Church of the Exalted Wyrm. The Angels' clubhouse, rechristened by the gang as the Headlight Hall, is situated in the heart of a humble mining town founded within an small quarry generations prior. 

"Tombstone" Tyber Valencor

Road Captain (Leader)

The Angels' very own Road Captain “Tombstone” Tyber Valencor had once been the heir apparent in his family's lineage before deciding noble rule was not the life for him. Tyber formally ceded his claims to his younger brother and left his estate to command the Iron Angels. Suppressing his lingering bitterness at his family's destruction, Tyber now puts all of his focus on leading his new family to whatever passes for prosperity in the underhive. Tyber is rarely the type of man to shoot first, but the first shot from any foe has never once taken him down either. Tyber always stands up again, and his moniker "Tombstone" has been earned in two ways; dodging his, and digging theirs. 

"Tombstone" Tyber Valencor

Road Captain (Leader)
480¢
M WS BS S T W I A Ld Cl Wil Int
6" 2+ 2+ 3 4 4 4+ 2 4+ 4+ 5+ 5+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 1 XP
Skills True GritIron Will
Legendary Names Unbelievable Escapes (Iron Hard)Impressive Leadership (Lucky)
Gear Armoured undersuit (25¢)Carapace (light) (80¢)Caryatid
Injuries Impressive Scars
Advancements 7
Weapons S L S L Str Ap D Am
Boltgun (55¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1), Master-crafted
Master-crafted (+15¢)
Power pick (40¢) - E - - S+1 -3 1 -
Melee, Power, Pulverise
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
dumdum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Sidearm

Caryatid

Caryatid (Exotic Beast)

No lore added yet.

Caryatid

Caryatid (Exotic Beast)
M WS BS S T W I A Ld Cl Wil Int
6" 5+ - 2 W 1 2+ 1 7+ 7+ 8+ 8+
Rules AbandonmentFlightLucky FindOmen of FortunePrecognitionSymbol of Renown
XP 0 XP
Skills None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Brickhouse

Arms Master (Champion)

Tyber’s oldest friend among the Angels and easily the burliest member of the gang, Brickhouse is just as capable of cracking skulls as he is stone. His steely gaze does as much work to keep the gunners and greenhorns in line as the Road Captain himself. 

Brickhouse

Arms Master (Champion)
350¢
M WS BS S T W I A Ld Cl Wil Int
5" 2+ 3+ 3 4 2 4+ 2 5+ 5+ 7+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Rule of IronTools of the Trade
XP 2 XP
Skills Nerves of SteelFearsome
Legendary Names Impressive Leadership (Iron Stare)
Gear Mesh armour (15¢)Armoured undersuit (25¢)Bionic eye (mundane) (45¢)
Injuries Horrid Scars , Eye Injury , Head Injury , Impressive Scars , Out Cold
Advancements 2
Weapons S L S L Str Ap D Am
Arc hammer* (70¢) E 1" - - S+3 -1 3 -
Melee, Pulverise, Versatile
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable

Riot

Road Sergeant (Champion)

A representative of House Orlock sent to ensure their new employees fell in line. A veteran of many battles, initial distrust turned to grudging respect among his new cohorts as he demonstrated his artistry with the combat shotgun and propensity to use it to raise hell for the gang’s enemies. 

Riot

Road Sergeant (Champion)
305¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 2+ 3 4 2 4+ 2 5+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 0 XP
Skills Steady HandsShotgun SavantUnstoppable
Legendary Names Improbable Beat-downs (Bullet Lord)
Gear Mesh armour (15¢)Armoured undersuit (25¢)
Injuries Partially Deafened , Convalescence , Lesson Learned
Advancements 5
Weapons S L S L Str Ap D Am
Combat shotgun (55¢)
salvo ammo 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder ammo - T - - 2 - 1 4+
Scattershot, Template
firestorm ammo (+30¢) - T - - 5 -1 1 6+
Blaze, Limited, Template

Falco

Wrecker (Prospect)

Styling himself as a cocky gunslinger with a jetpack steed, Falco is more than happy to fly headfirst into danger with twin guns blazing. 

Falco

Recovery
Wrecker (Prospect)
185¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 3+ 3 3 1 3+ 1 9+ 7+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
XP 0 XP
Skills Gunfighter
Legendary Names None
Gear Mesh armour (15¢)Jump booster
Injuries Out Cold , Convalescence
Advancements 3
Weapons S L S L Str Ap D Am
Demo charge (45¢) - Sx2 - - 6 -3 3 *
Blast (5"), Grenade, Single Shot
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
dumdum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Sidearm
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
dumdum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Sidearm

Harley

Wrecker (Prospect)

Perhaps the most vicious of the Angels, Harley employs her jump pack to assault her foes from their most vulnerable angles. She hopes to build a bloody reputation for herself to one day earn the rank of Arms Master. 

Harley

Recovery
Wrecker (Prospect)
210¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 4+ 3 2 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
XP 8 XP
Skills None
Legendary Names None
Gear Mesh armour (15¢)Aortic supercharger (mundane) (65¢)Jump booster
Injuries Hobbled , Enfeebled , Enfeebled
Advancements 2
Weapons S L S L Str Ap D Am
Power knife (25¢) - E - - S+1 -2 1 -
Backstab, Melee, Power
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
dumdum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Sidearm

Crash

Gunner (Specialist) (Ganger)

Joined the Angels alongside Road Sergeant Riot, bringing with him his trusty grenade launcher. Crash enthusiastically employs it at range to cover the sergeant while he moves in close. 

Crash

Recovery
Gunner (Specialist) (Ganger)
190¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 3+ 3 4 1 4+ 1 7+ 8+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)Tools of the Trade
XP 5 XP
Skills Fearsome
Legendary Names None
Gear Mesh armour (15¢)
Injuries Hand Injury , Horrid Scars , Humiliated
Advancements 2
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)
Grenade launcher (65¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
krak grenades 6" 24" -1 - 6 -2 2 6+

Ripper

Gunner (Ganger)

A late addition to the gang following the reputation of honor and determination they’d earned for themselves, Ripper is keen to bring the Orlock brand of justice to Dread Burrow even at the cost of his own health and safety. 

Ripper

Gunner (Ganger)
75¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 8+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
XP 3 XP
Skills None
Legendary Names None
Gear Mesh armour (15¢)
Injuries Humiliated
Advancements None
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)

Ruckus

Gunner (Ganger)

Something of an old wise guy, Ruckus is a favorite among the Angels during nights at the bar for his comedic routines. 

Ruckus

Gunner (Ganger)
150¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 4 1 4+ 1 6+ 7+ 6+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
XP 1 XP
Skills None
Legendary Names None
Gear Mesh armour (15¢)
Injuries None
Advancements 2
Weapons S L S L Str Ap D Am
Combat shotgun (55¢)
salvo ammo 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder ammo - T - - 2 - 1 4+
Scattershot, Template

Buzz

Greenhorn (Juve)

The first inductee into the Angels since their acquisition by House Orlock, Buzz takes a cautious approach to proving himself. Glory means nothing to him if he gets his head blown off achieving it. 

Buzz

Greenhorn (Juve)
90¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 4+ 3 3 1 3+ 1 7+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Orlock Specialist)
XP 2 XP
Skills None
Legendary Names None
Gear Mesh armour (15¢)
Injuries Bitter Emnity
Advancements 1
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Fighting knife (10¢) - E - - S -1 1 -
Backstab, Melee

Damus “Rain Man” Marlocke

Bullet Merchant (Hanger-on)

No lore added yet.

Damus “Rain Man” Marlocke

Bullet Merchant (Hanger-on)
25¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 8+ 8+ 8+ 6+
Rules High Calibre Hook-up
XP 0 XP
Skills Fast Shot
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Hoss Gunsmoke

Ammo-jack (Hanger-on)

Hoss Gunsmoke had no prior connection to House Valencor and so has no strong feelings about Tombstone Tyber's gang one way or the other. He does have a long history of servicing the weaponry of House Orlock's many gangs, however, and the Iron Angels have shown just enough promise to pique his interest for the moment. For now he keeps mostly to himself but does occasionally allow himself to listen to Ruckus' insane, rambling stories with the barest hint of a smirk.

Hoss Gunsmoke

Ammo-jack (Hanger-on)
50¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 5+ 1 9+ 7+ 6+ 7+
Rules Gun-smith
XP 0 XP
Skills Munitioneer
Gear Mesh armour
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Boltgun 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1)
Power sword - E - - S+1 -2 1 -
Melee, Parry, Power

Lukyan "The Luck Truck" Kudrov

Prize Fighter (Hanger-on)

Of short stature and thick build, Lukyan Kudrov made a career fist-fighting at the Fortune's Pendulum gambling den where he earned his nickname by hitting like a truck and bringing more fortune than misfortune to those who bet on him to win. Lukyan is a man who speaks rarely but loudly, oozing the borderline-arrogant confidence a prize fighter requires to be successful in the ring.

His fame grew to new heights as stories of him defeating a mutant monstrosity in unarmed combat began to spread and grow more exaggerated with each telling.

Lukyan "The Luck Truck" Kudrov

Prize Fighter (Hanger-on)
40¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 5+ 4 3 1 4+ 1 8+ 8+ 7+ 8+
Rules Bare Knuckle Fighter
XP 0 XP
Skills Iron Jaw
Legendary Names None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Mr. Russ

‘Lugger’ Cargo Servitor (Brute)

Named after the ubiquitous Astra Militarum armored vehicle, Mr. Russ is truly a scaled-down tank in the underhive. Tombstone Tyber managed to track down House Valencor's former chief of security; the man who had failed so spectacularly to defend his House. As punishment for his failure, Tyber turned him into a servitorized, treaded gun platform so that he might find redemption in mindlessness service of the Iron Angels.

Mr. Russ

‘Lugger’ Cargo Servitor (Brute)
385¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 3+ 5 6 3 5+ 2 7+ 5+ 9+ 8+
Rules Ammo HoppersWeapons Platform
XP 0 XP
Skills None
Legendary Names None
Gear Carapace (heavy) (20¢)
Injuries None
Advancements 3
Weapons S L S L Str Ap D Am
Heavy bolter (50¢) 18" 36" +1 - 5 -2 2 6+
Rapid Fire (2), Unwieldy
Mono-sight† (+25¢)

Rattler

Gunner (Ganger)

Mundane yet dependable, Rattler doesn’t try to stand out; he’s there to get the job done and get himself and his gang out alive. 

While attempting to hold the line against a bombing raid by the Children of the Exalted Wyrm, met his end when the heavy rock saw of a mutant abomination sliced his head from his shoulders.

Rattler

Dead
Gunner (Ganger)
105¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 4 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
XP 2 XP
Skills None
Legendary Names None
Gear None
Injuries Memorable Death
Advancements 1

Silver

Gunner (Ganger)

A new hire from House Orlock who chose to make her way down to Dread Burrow hoping to join in on the Iron Angels’ early success. A diehard follower of her House dedicated 100% to furthering their goals even in such a gloomy place as this. 

After nearly securing her gang a victory by destroying several Brotherhood weapons caches, was ambushed by a flying monstrosity and eviscerated. She bled out on the operating table.

Silver

Dead
Gunner (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 2 3 1 4+ 1 6+ 7+ 7+ 6+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
XP 5 XP
Skills None
Legendary Names None
Gear None
Injuries Spinal Injury
Advancements 1