Overview
Out of Action Tally: V V V V V
Kill Tally: 0
A band of miners and road warriors once under the employ of House Valencor, the Iron Angels were far from the carnage of the House's fall and were quickly scooped up by House Orlock in the aftermath. Their new management has done little to change the Angels' position in the underhive save for a score of new rivals to contend with in the unending proxy wars of the House gangs.
Having been sent down to Dread Burrow shortly before the onset of the gang war, the Iron Angels had only just finished setting up a base of operations in a long-abandoned clubhouse when open hostilities were initiated by the Church of the Exalted Wyrm. The Angels' clubhouse, rechristened by the gang as the Headlight Hall, is situated in the heart of a humble mining town founded within an small quarry generations prior.
"Tombstone" Tyber Valencor - Road Captain (Leader)
The Angels' very own Road Captain “Tombstone” Tyber Valencor had once been the heir apparent in his family's lineage before deciding noble rule was not the life for him. Tyber formally ceded his claims to his younger brother and left his estate to command the Iron Angels. Suppressing his lingering bitterness at his family's destruction, Tyber now puts all of his focus on leading his new family to whatever passes for prosperity in the underhive. Tyber is rarely the type of man to shoot first, but the first shot from any foe has never once taken him down either. Tyber always stands up again, and his moniker "Tombstone" has been earned in two ways; dodging his, and digging theirs.
| M |
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5"
|
3+
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2+
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3
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4
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4
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4+
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2
|
4+
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4+
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5+
|
5+
|
| Rules |
Gang Hierarchy (Leader), Gang Leader, Group Activation (2), Tools of the Trade
|
| Skills |
True Grit
|
| Legendary Names |
Unbelievable Escapes (Iron Hard)
|
| Gear |
Armoured undersuit (25¢), Carapace (light) (80¢)
|
| Injuries |
Impressive Scars
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Boltgun
(55¢)
|
12"
|
24"
|
+1
|
-
|
4
|
-1
|
2
|
6+
|
| Rapid Fire (1), Master-crafted |
|
Master-crafted
(+15¢)
|
|
Power pick
(40¢)
|
-
|
E
|
-
|
-
|
S+1
|
-3
|
1
|
-
|
| Melee, Power, Pulverise |
|
Stub gun
(5¢)
|
6"
|
12"
|
+2
|
-
|
3
|
-
|
1
|
4+
|
| Plentiful, Sidearm |
Brickhouse - Arms Master (Champion)
Tyber’s oldest friend among the Angels and easily the burliest member of the gang, Brickhouse is just as capable of cracking skulls as he is stone. His steely gaze does as much work to keep the gunners and greenhorns in line as the Road Captain himself.
| M |
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5"
|
3+
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4+
|
3
|
4
|
2
|
4+
|
2
|
5+
|
5+
|
7+
|
7+
|
| Rules |
Gang Hierarchy (Champion), Group Activation (1), Rule of Iron, Tools of the Trade
|
| Skills |
Nerves of Steel
|
| Legendary Names |
Impressive Leadership (Iron Stare)
|
| Gear |
Mesh armour (15¢), Armoured undersuit (25¢)
|
| Injuries |
Eye Injury
,
Head Injury
,
Impressive Scars
,
Out Cold
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Arc hammer*
(70¢)
|
E
|
1"
|
-
|
-
|
S+3
|
-1
|
3
|
-
|
| Melee, Pulverise, Versatile |
|
Plasma pistol
(50¢)
|
|
low
|
6"
|
12"
|
+2
|
-
|
5
|
-1
|
2
|
5+
|
| Scarce, Sidearm |
|
maximal
|
6"
|
12"
|
+1
|
-
|
7
|
-2
|
3
|
5+
|
| Scarce, Sidearm, Unstable |
Riot - Road Sergeant (Champion)
A representative of House Orlock sent to ensure their new employees fell in line. A veteran of many battles, initial distrust turned to grudging respect among his new cohorts as he demonstrated his artistry with the combat shotgun and propensity to use it to raise hell for the gang’s enemies.
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6"
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4+
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2+
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3
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4
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2
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4+
|
2
|
5+
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6+
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6+
|
6+
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| Rules |
Gang Hierarchy (Champion), Group Activation (1), Tools of the Trade
|
| Skills |
Steady Hands, Shotgun Savant
|
| Legendary Names |
Improbable Beat-downs (Bullet Lord)
|
| Gear |
Mesh armour (15¢), Armoured undersuit (25¢)
|
| Injuries |
Convalescence
,
Lesson Learned
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Combat shotgun
(55¢)
|
|
salvo ammo
|
4"
|
12"
|
+1
|
-
|
4
|
-
|
2
|
4+
|
| Knockback, Rapid Fire (1) |
|
shredder ammo
|
-
|
T
|
-
|
-
|
2
|
-
|
1
|
4+
|
| Scattershot, Template |
Falco - Wrecker (Prospect)
Styling himself as a cocky gunslinger with a jetpack steed, Falco is more than happy to fly headfirst into danger with twin guns blazing.
| M |
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6"
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5+
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3+
|
3
|
3
|
1
|
3+
|
1
|
9+
|
8+
|
8+
|
8+
|
| Rules |
Fast Learner, Hot-headed, Promotion (Orlock Road Sergeant or Arms Master), Tools of the Trade
|
| Skills |
Gunfighter
|
| Gear |
Mesh armour (15¢), Jump booster
|
| Injuries |
Convalescence
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Demo charge
(45¢)
|
-
|
Sx2
|
-
|
-
|
6
|
-3
|
3
|
*
|
| Blast (5"), Grenade, Single Shot |
|
Stub gun
(5¢)
|
6"
|
12"
|
+2
|
-
|
3
|
-
|
1
|
4+
|
| Plentiful, Sidearm |
|
Stub gun
(5¢)
|
6"
|
12"
|
+2
|
-
|
3
|
-
|
1
|
4+
|
| Plentiful, Sidearm |
Harley - Wrecker (Prospect)
Perhaps the most vicious of the Angels, Harley employs her jump pack to assault her foes from their most vulnerable angles. She hopes to build a bloody reputation for herself to one day earn the rank of Arms Master.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
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6"
|
3+
|
4+
|
3
|
1
|
1
|
3+
|
1
|
9+
|
8+
|
8+
|
8+
|
| Rules |
Fast Learner, Hot-headed, Promotion (Orlock Road Sergeant or Arms Master), Tools of the Trade
|
| Gear |
Mesh armour (15¢), Jump booster
|
| Injuries |
Enfeebled
,
Enfeebled
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Power knife
(25¢)
|
-
|
E
|
-
|
-
|
S+1
|
-2
|
1
|
-
|
| Backstab, Melee, Power |
|
Stub gun
(5¢)
|
6"
|
12"
|
+2
|
-
|
3
|
-
|
1
|
4+
|
| Plentiful, Sidearm |
Crash - Gunner (Specialist) (Ganger)
Joined the Angels alongside Road Sergeant Riot, bringing with him his trusty grenade launcher. Crash enthusiastically employs it at range to cover the sergeant while he moves in close.
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5"
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4+
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3+
|
3
|
4
|
1
|
4+
|
1
|
7+
|
8+
|
7+
|
7+
|
| Rules |
Gang Fighter (Ganger), Promotion (Orlock Specialist), Tools of the Trade
|
| Skills |
Fearsome
|
| Gear |
Mesh armour (15¢)
|
| Injuries |
Horrid Scars
,
Humiliated
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Autogun
(15¢)
|
8"
|
24"
|
+1
|
-
|
3
|
-
|
1
|
4+
|
| Rapid Fire (1) |
|
Grenade launcher
(65¢)
|
|
frag grenades
|
6"
|
24"
|
-1
|
-
|
3
|
-
|
1
|
6+
|
| Blast (3"), Knockback |
|
krak grenades
|
6"
|
24"
|
-1
|
-
|
6
|
-2
|
2
|
6+
|
Ruckus - Gunner (Ganger)
Something of an old wise guy, Ruckus is a favorite among the Angels during nights at the bar for his comedic routines.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
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5"
|
4+
|
4+
|
3
|
3
|
1
|
4+
|
1
|
6+
|
7+
|
6+
|
7+
|
| Rules |
Gang Fighter (Ganger), Promotion (Orlock Specialist)
|
| Gear |
Mesh armour (15¢)
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Shotgun
(30¢)
|
|
scatter ammo
|
4"
|
8"
|
+2
|
-
|
2
|
-
|
1
|
4+
|
| Scattershot |
|
solid ammo
|
8"
|
16"
|
+1
|
-
|
4
|
-
|
2
|
4+
|
| Knockback |
Silver - Gunner (Ganger)
A new hire from House Orlock who chose to make her way down to Dread Burrow hoping to join in on the Iron Angels’ early success. A diehard follower of her House dedicated 100% to furthering their goals even in such a gloomy place as this.
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S |
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W |
I |
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Ld |
Cl |
Wil |
Int |
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5"
|
4+
|
4+
|
2
|
3
|
1
|
4+
|
1
|
6+
|
7+
|
7+
|
6+
|
| Rules |
Gang Fighter (Ganger), Promotion (Orlock Specialist)
|
| Gear |
Mesh armour (15¢)
|
| Injuries |
Spinal Injury
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Autogun
(15¢)
|
8"
|
24"
|
+1
|
-
|
3
|
-
|
1
|
4+
|
| Rapid Fire (1) |
Buzz - Greenhorn (Juve)
The first inductee into the Angels since their acquisition by House Orlock, Buzz takes a cautious approach to proving himself. Glory means nothing to him if he gets his head blown off achieving it.
| M |
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BS |
S |
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Ld |
Cl |
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Int |
|
6"
|
5+
|
4+
|
3
|
3
|
1
|
3+
|
1
|
7+
|
8+
|
8+
|
8+
|
| Rules |
Fast Learner, Gang Fighter (Juve), Promotion (Orlock Specialist)
|
| Gear |
Flak armour (10¢)
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Autopistol
(10¢)
|
4"
|
12"
|
+1
|
-
|
3
|
-
|
1
|
4+
|
| Rapid Fire (1), Sidearm |
|
Fighting knife
(10¢)
|
-
|
E
|
-
|
-
|
S
|
-1
|
1
|
-
|
| Backstab, Melee |
Hoss Gunsmoke - Ammo-jack (Hanger-on)
Hoss Gunsmoke had no prior connection to House Valencor and so has no strong feelings about Tombstone Tyber's gang one way or the other. He does have a long history of servicing the weaponry of House Orlock's many gangs, however, and the Iron Angels have shown just enough promise to pique his interest for the moment. For now he keeps mostly to himself but does occasionally allow himself to listen to Ruckus' insane, rambling stories with the barest hint of a smirk.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
5"
|
4+
|
3+
|
3
|
3
|
1
|
5+
|
1
|
9+
|
7+
|
6+
|
7+
|
| Rules |
Gun-smith
|
| Skills |
Munitioneer
|
| Gear |
Mesh armour
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Boltgun
|
12"
|
24"
|
+1
|
-
|
4
|
-1
|
2
|
6+
|
| Rapid Fire (1) |
|
Power sword
|
-
|
E
|
-
|
-
|
S+1
|
-2
|
1
|
-
|
| Melee, Parry, Power |
Lukyan "The Luck Truck" Kudrov - Prize Fighter (Hanger-on)
Of short stature and thick build, Lukyan Kudrov made a career fist-fighting at the Fortune's Pendulum gambling den where he earned his nickname by hitting like a truck and bringing more fortune than misfortune to those who bet on him to win. Lukyan is a man who speaks rarely but loudly, oozing the borderline-arrogant confidence a prize fighter requires to be successful in the ring.
His fame grew to new heights as stories of him defeating a mutant monstrosity in unarmed combat began to spread and grow more exaggerated with each telling.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
5"
|
3+
|
5+
|
4
|
3
|
1
|
4+
|
1
|
8+
|
8+
|
7+
|
8+
|
| Rules |
Bare Knuckle Fighter
|
| Skills |
Iron Jaw
|
| Gear |
None
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
This fighter has no weapons.
|
Mr. Russ - ‘Lugger’ Cargo Servitor (Brute)
Named after the ubiquitous Astra Militarum armored vehicle, Mr. Russ is truly a scaled-down tank in the underhive. Tombstone Tyber managed to track down House Valencor's former chief of security; the man who had failed so spectacularly to defend his House. As punishment for his failure, Tyber turned him into a servitorized, treaded gun platform so that he might find redemption in mindlessness in the service of the Iron Angels.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
4"
|
5+
|
4+
|
5
|
5
|
3
|
5+
|
2
|
7+
|
5+
|
9+
|
8+
|
| Rules |
Ammo Hoppers, Weapons Platform
|
| Gear |
Carapace (heavy) (20¢)
|
|
Weapons
|
S |
L |
S |
L |
Str |
Ap |
D |
Am |
|
Heavy bolter
(50¢)
|
18"
|
36"
|
+1
|
-
|
5
|
-2
|
2
|
6+
|
| Rapid Fire (2), Unwieldy |
|
Mono-sight†
(+25¢)
|
Rattler - Gunner (Ganger)
Mundane yet dependable, Rattler doesn’t try to stand out; he’s there to get the job done and get himself and his gang out alive.
While attempting to hold the line against a bombing raid by the Children of the Exalted Wyrm, met his end when the heavy rock saw of a mutant abomination sliced his head from his shoulders.
| M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Cl |
Wil |
Int |
|
5"
|
4+
|
4+
|
3
|
4
|
1
|
4+
|
1
|
6+
|
7+
|
7+
|
7+
|
| Rules |
Gang Fighter (Ganger), Promotion (Orlock Specialist)
|
| Gear |
None
|
| Injuries |
Memorable Death
|